﻿<configs>
    <append xpath="/gameevents">
        <action_sequence name="AecTierStageSync">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="LT"/><property name="game_stage" value="600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="0"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="1"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="720"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="2"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="840"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="3"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="960"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="4"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1080"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="5"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="6"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1360"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="7"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1520"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="8"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1680"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="9"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="1840"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="10"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="2000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="11"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="2240"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="12"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="2480"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="13"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="2720"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="14"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="2960"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="15"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="3200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="16"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="3560"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="17"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="3920"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="18"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="4280"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="19"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="4640"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="20"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="5000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="21"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="5500"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="22"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="6000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="23"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="6500"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="24"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="7000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="25"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="7500"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="26"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="8100"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="27"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="8700"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="28"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="9300"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="29"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="9900"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="30"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="10500"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="31"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="11200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="32"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="11900"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="33"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="12600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="34"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="13300"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="35"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="14000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="36"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="14800"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="37"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="15600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="38"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="16400"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="39"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="17200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="40"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="18000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="41"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="18800"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="42"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="19600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="43"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="20400"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="44"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="21200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="45"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="22000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="46"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="22600"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="47"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="23200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="48"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="23800"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="49"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="24400"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="50"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="25000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="51"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="26000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="52"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="27000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="53"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="28000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="54"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="29000"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlock"/><property name="values" value="55"/></action></decision>
        </action_sequence>
        <!-- LowGS tier sync (T00-T04, GS 0-599) -->
        <action_sequence name="AecTierStageSyncLowGS">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="0"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="1"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="20"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="2"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="40"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="3"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="60"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="4"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="80"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="5"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="100"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="6"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="120"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="7"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="140"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="8"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="160"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="9"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="180"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="10"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="200"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="11"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="220"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="12"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="240"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="13"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="260"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="14"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="280"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="15"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="300"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="16"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="320"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="17"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="340"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="18"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="360"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="19"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="380"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="20"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="400"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="21"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="420"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="22"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="440"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="23"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="460"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="24"/></action></decision>
            <decision class="If"><requirement class="Gamestage"><property name="operation" value="GTE"/><property name="game_stage" value="480"/></requirement><action class="ModifyProgression"><property name="phase" value="0"/><property name="modify_type" value="Set"/><property name="progression_names" value="aecTierUnlockLowGS"/><property name="values" value="25"/></action></decision>
        </action_sequence>
    </append>

    <append xpath="/gameevents/action_sequence[@name='game_first_spawn']">
        <action class="AddItems">
            <property name="phase" value="3"/>
			<property name="added_items" value="aecEOTutorialIntroBook01"/>
            <property name="added_item_counts" value="1"/>
            <requirement class="CVar">
				<property name="cvar" value="aecEOTutorialIntroBook01Granted"/>
                <property name="operation" value="NEQ"/>
                <property name="value" value="1"/>
            </requirement>
        </action>
        <action class="ModifyCVar">
            <property name="phase" value="4"/>
			<property name="cvar" value="aecEOTutorialIntroBook01Granted"/>
            <property name="operation" value="set"/>
            <property name="value" value="1"/>
        </action>
		<action class="AddItems">
			<property name="phase" value="3"/>
			<property name="added_items" value="aecEOFieldGuideBook01,aecEOFieldGuideBook02,aecEOFieldGuideBook03,aecEOFieldGuideBook04,aecEOFieldGuideBook05,aecEOFieldGuideBook06,aecEOFieldGuideBook07,aecEOFieldGuideBook08,aecEOFieldGuideBook09,aecEOFieldGuideBook10"/>
			<property name="added_item_counts" value="1,1,1,1,1,1,1,1,1,1"/>
			<requirement class="CVar">
				<property name="cvar" value="aecEOFieldGuidesGranted"/>
				<property name="operation" value="NEQ"/>
				<property name="value" value="1"/>
			</requirement>
		</action>
		<action class="ModifyCVar">
			<property name="phase" value="4"/>
			<property name="cvar" value="aecEOFieldGuidesGranted"/>
			<property name="operation" value="set"/>
			<property name="value" value="1"/>
		</action>
    </append>
<!--ZOMBIE MARKET-->			
	<append xpath="/gameevents">

		<!-- General Events -->

		<action_sequence name="ActionGive_AirdropSignal">
			<action class="AddItems">
				<property name="added_items" value="CallDropUsed" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>

		<!-- General Events - NIV 1 -->

		<action_sequence name="EventCheck_AirdropSignal01">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AirdropSignal01_Start" />
			</action>
		</action_sequence>

		<action_sequence name="Spawner_AirdropSignal01">
			<property name="action_type" value="Game" />
			<property name="allow_while_dead" value="false" />
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="5" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow,AECArcherMinionFlamingCrossbow,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07,AECDoomlordDemolishmanMinion,AECDumdumMinion,AECExecutionerMinion,AECHammerGuardianMinion01,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10,AECMechanicianMinion02,AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04,AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECTheWitchMinionCrouch,AECTheWitchMinionSpider" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="true" />
					<property name="max_distance" value="25" />
					<property name="min_distance" value="15" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2" />
				</action>				
			</loop>
		</action_sequence>

		<!-- General Events - NIV 2 -->

		<action_sequence name="EventCheck_AirdropSignal02">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AirdropSignal02_Start" />
			</action>
		</action_sequence>

		<action_sequence name="Spawner_AirdropSignal02">
			<property name="action_type" value="Game" />
			<property name="allow_while_dead" value="false" />
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="8" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow,AECArcherMinionFlamingCrossbow,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07,AECDoomlordDemolishmanMinion,AECDumdumMinion,AECExecutionerMinion,AECHammerGuardianMinion01,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10,AECMechanicianMinion02,AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04,AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECTheWitchMinionCrouch,AECTheWitchMinionSpider" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="true" />
					<property name="max_distance" value="25" />
					<property name="min_distance" value="15" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2" />
				</action>				
			</loop>
		</action_sequence>

		<!-- General Events - NIV 3 -->

		<action_sequence name="EventCheck_AirdropSignal03">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AirdropSignal03_Start" />
			</action>
		</action_sequence>

		<action_sequence name="Spawner_AirdropSignal03">
			<property name="action_type" value="Game" />
			<property name="allow_while_dead" value="false" />
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="12" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="AECArcherMinionBow,AECArcherMinionCrossbow,AECArcherMinionExplosiveCrossbow,AECArcherMinionFlamingCrossbow,AECDemolishmanMinion01,AECDemolishmanMinion02,AECDemolishmanMinion03,AECDemolishmanMinion04,AECDemolishmanMinion05,AECDemolishmanMinion06,AECDemolishmanMinion07,AECDoomlordDemolishmanMinion,AECDumdumMinion,AECExecutionerMinion,AECHammerGuardianMinion01,AECHeadlessMinion01,AECHeadlessMinion02,AECHeadlessMinion03,AECHeadlessMinion04,AECHeadlessMinion05,AECHeadlessMinion06,AECHeadlessMinion07,AECHeadlessMinion08,AECHeadlessMinion09,AECHeadlessMinion10,AECMechanicianMinion02,AECMushroomMinion01,AECMushroomMinion02,AECMushroomMinion03,AECMushroomMinion04,AECSingerieMinion,AECSingerieMinion01,AECSingerieMinion02,AECSingerieMinion03,AECSingerieMinion04,AECTheWitchMinionCrouch,AECTheWitchMinionSpider" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="true" />
					<property name="max_distance" value="25" />
					<property name="min_distance" value="15" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2" />
				</action>				
			</loop>
		</action_sequence>

		<!-- General Events - NIV 4 -->

		<action_sequence name="EventCheck_AirdropSignal04">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AirdropSignal04_Start" />
			</action>
		</action_sequence>

		<action_sequence name="Spawner_AirdropSignal04">
			<property name="action_type" value="Game" />
			<property name="allow_while_dead" value="false" />
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="16" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03,AECDoomlordDemolishmanMinionT03,AECDumdumMinionT03,AECExecutionerMinionT03,AECHammerGuardianMinion01T03,AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03,AECMechanicianMinion02T03,AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03,AECSingerieMinionT03,AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03,AECTheWitchMinionCrouchT03,AECTheWitchMinionSpiderT03" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="true" />
					<property name="max_distance" value="25" />
					<property name="min_distance" value="15" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2" />
				</action>				
			</loop>
		</action_sequence>

		<!-- General Events - NIV 5 -->

		<action_sequence name="EventCheck_AirdropSignal05">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AirdropSignal05_Start" />
			</action>
		</action_sequence>

		<action_sequence name="Spawner_AirdropSignal05">
			<property name="action_type" value="Game" />
			<property name="allow_while_dead" value="false" />
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="20" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="AECArcherMinionBowT03,AECArcherMinionCrossbowT03,AECArcherMinionExplosiveCrossbowT03,AECArcherMinionFlamingCrossbowT03,AECDemolishmanMinion01T03,AECDemolishmanMinion02T03,AECDemolishmanMinion03T03,AECDemolishmanMinion04T03,AECDemolishmanMinion05T03,AECDemolishmanMinion06T03,AECDemolishmanMinion07T03,AECDoomlordDemolishmanMinionT03,AECDumdumMinionT03,AECExecutionerMinionT03,AECHammerGuardianMinion01T03,AECHeadlessMinion01T03,AECHeadlessMinion02T03,AECHeadlessMinion03T03,AECHeadlessMinion04T03,AECHeadlessMinion05T03,AECHeadlessMinion06T03,AECHeadlessMinion07T03,AECHeadlessMinion08T03,AECHeadlessMinion09T03,AECHeadlessMinion10T03,AECMechanicianMinion02T03,AECMushroomMinion01T03,AECMushroomMinion02T03,AECMushroomMinion03T03,AECMushroomMinion04T03,AECSingerieMinionT03,AECSingerieMinion01T03,AECSingerieMinion02T03,AECSingerieMinion03T03,AECSingerieMinion04T03,AECTheWitchMinionCrouchT03,AECTheWitchMinionSpiderT03" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="true" />
					<property name="max_distance" value="25" />
					<property name="min_distance" value="15" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2" />
				</action>				
			</loop>
		</action_sequence>

		<!-- Unique Events -->
        <action_sequence name="ActionGive_CryptoMiner">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_CryptoMiner" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="50" param1="maxdist" />
                <property name="min_distance" value="10" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>
		<action_sequence name="ActionGive_PassiveOreMinerT101"><action class="SpawnEntity"><property name="entity_names" value="airdrop_PassiveOreMinerT101" /><property name="spawn_count" value="1" param1="spawncount" /><property name="max_distance" value="20" param1="maxdist" /><property name="min_distance" value="15" param1="mindist" /><property name="air_spawn" value="true" param1="airspawn" /></action></action_sequence>
		<action_sequence name="ActionGive_PassiveOreMinerT201"><action class="SpawnEntity"><property name="entity_names" value="airdrop_PassiveOreMinerT201" /><property name="spawn_count" value="1" param1="spawncount" /><property name="max_distance" value="20" param1="maxdist" /><property name="min_distance" value="15" param1="mindist" /><property name="air_spawn" value="true" param1="airspawn" /></action></action_sequence>
		<action_sequence name="ActionGive_PassiveOreMinerT301"><action class="SpawnEntity"><property name="entity_names" value="airdrop_PassiveOreMinerT301" /><property name="spawn_count" value="1" param1="spawncount" /><property name="max_distance" value="20" param1="maxdist" /><property name="min_distance" value="15" param1="mindist" /><property name="air_spawn" value="true" param1="airspawn" /></action></action_sequence>
		<action_sequence name="ActionGive_PassiveOreMinerT401"><action class="SpawnEntity"><property name="entity_names" value="airdrop_PassiveOreMinerT401" /><property name="spawn_count" value="1" param1="spawncount" /><property name="max_distance" value="20" param1="maxdist" /><property name="min_distance" value="15" param1="mindist" /><property name="air_spawn" value="true" param1="airspawn" /></action></action_sequence>
		<action_sequence name="ActionGive_PassiveOreMinerT501"><action class="SpawnEntity"><property name="entity_names" value="airdrop_PassiveOreMinerT501" /><property name="spawn_count" value="1" param1="spawncount" /><property name="max_distance" value="20" param1="maxdist" /><property name="min_distance" value="15" param1="mindist" /><property name="air_spawn" value="true" param1="airspawn" /></action></action_sequence>

		<action_sequence name="ActionGive_PassiveCryptoMinerDukesT101">
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveCryptoMinerDukesT101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveCryptoMinerDukesT201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveCryptoMinerDukesT201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveCryptoMinerDukesT301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveCryptoMinerDukesT301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveCryptoMinerDukesT401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveCryptoMinerDukesT401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveCryptoMinerDukesT501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveCryptoMinerDukesT501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorBlueberry001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorBlueberry001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
        <action_sequence name="ActionGive_PassiveBoozeBarrel001">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveBoozeBarrel001" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorCorn001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorCorn001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorPotato001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorPotato001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorMushroom001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorMushroom001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorYuccaFruit001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorYuccaFruit001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorPumpkin001">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorPumpkin001" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorHops101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorHops101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorAloe101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorAloe101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorChrysanthemum101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorChrysanthemum101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorCotton101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorCotton101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorGoldenrod101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorGoldenrod101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorCoffee101">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorCoffee101" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorMushroomRadiated201">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorMushroomRadiated201" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_PassiveHydroCultivatorGraceCorn201">
			<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveHydroCultivatorGraceCorn201" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>			
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerGhost001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric001">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric001" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>

        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric101">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric101" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>

        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric201">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric201" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>

        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric301">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric301" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>

        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric401">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric401" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>

        <action_sequence name="ActionGive_PassiveZombiePartMinerGeneric501">
            <action class="SpawnEntity">
                <property name="entity_names" value="airdrop_PassiveZombiePartMinerGeneric501" />
                <property name="spawn_count" value="1" param1="spawncount" />
                <property name="max_distance" value="20" param1="maxdist" />
                <property name="min_distance" value="15" param1="mindist" />
                <property name="air_spawn" value="true" param1="airspawn" />
            </action>
        </action_sequence>											
											
		<action_sequence name="ActionGive_PassiveZombiePartMinerGhost301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
											
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerGhost101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
											
		<action_sequence name="ActionGive_PassiveZombiePartMinerGhost201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
											
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerWitch501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerWitch501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDoomlord501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDoomlord501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDumdum501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDumdum501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerArcher401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerGhost401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerArcher201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerArcher101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerArcher001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerDruid501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerDruid501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerMecha501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMecha501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerHammer501">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHammer501" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerArcher301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_PassiveZombiePartMinerExecutioner401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerExecutioner401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									

		<action_sequence name="ActionGive_resourceBatteryNiv0">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv0" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>	
		<action_sequence name="ActionGive_resourceBatteryNiv3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>	
		<action_sequence name="ActionGive_resourceBatteryNiv4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
		</action_sequence>	
		<action_sequence name="ActionGive_resourceBatteryNiv5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv7">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv7" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv8">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv8" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv9">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv9" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv10">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv10" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv11">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv11" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv12">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv12" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv13">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv13" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv14">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv14" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_resourceBatteryNiv15">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_resourceBatteryNiv15" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletBall100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletBall100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletBall1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletBall1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletHP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletHP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletHP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletHP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletAP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletAP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo9mmBulletAP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo9mmBulletAP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletBall100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletBall100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletBall1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletBall1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletHP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletHP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletHP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletHP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletAP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletAP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo44MagnumBulletAP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo44MagnumBulletAP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletBall100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletBall100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletBall1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletBall1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletHP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletHP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletHP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletHP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletAP100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletAP100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammo762mmBulletAP1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammo762mmBulletAP1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunShell100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunShell100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunShell1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunShell1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunSlug100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunSlug100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunSlug1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunSlug1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunBreachingSlug100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunBreachingSlug100" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoShotgunBreachingSlug1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoShotgunBreachingSlug1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoRocketFrag20">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoRocketFrag20" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoRocketHE20">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoRocketHE20" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoJunkTurretRegular">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoJunkTurretRegular" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoJunkTurretShell">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoJunkTurretShell" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoJunkTurretAP">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoJunkTurretAP" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoArrowStone">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoArrowStone" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoArrowIron">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoArrowIron" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoArrowSteelAP">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoArrowSteelAP" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoArrowFlaming">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoArrowFlaming" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoArrowExploding">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoArrowExploding" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoCrossbowBoltStone">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoCrossbowBoltStone" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoCrossbowBoltIron">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoCrossbowBoltIron" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoCrossbowBoltSteelAP">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoCrossbowBoltSteelAP" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoCrossbowBoltFlaming">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoCrossbowBoltFlaming" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_ammoCrossbowBoltExploding">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoCrossbowBoltExploding" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_solarCellQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_solarCellQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_solarCellQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_solarCellQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_solarCellQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_solarCellQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_solarCellQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT0StoneAxe10">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT0StoneAxe10" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT1ClawHammerQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT1ClawHammerQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolRepairT3NailgunQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolRepairT3NailgunQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>	
		<action_sequence name="ActionGive_meleeToolAxeT1IronFireaxeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT1IronFireaxeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT2SteelAxeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT2SteelAxeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT1IronPickaxeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT1IronPickaxeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT2SteelPickaxeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT2SteelPickaxeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT0StoneShovel10">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT0StoneShovel10" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT1IronShovelQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT1IronShovelQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolShovelT2SteelShovelQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolShovelT2SteelShovelQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
	<action_sequence name="ActionGive_meleeToolPickT3AugerQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT3AugerQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT3AugerQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT3AugerQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT3AugerQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPickT3AugerQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPickT3AugerQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_woodShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_woodShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_brickShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_brickShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_corrugatedMetalShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_corrugatedMetalShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_concreteShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_concreteShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_steelShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_steelShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_awningShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_awningShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_cobblestoneShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_cobblestoneShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_frameShapes:VariantHelper">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_frameShapes:VariantHelper" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrDestroyedStone">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrDestroyedStone" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrDestroyedWoodDebris">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrDestroyedWoodDebris" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrDirt">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrDirt" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrStone">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrStone" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrForestGround">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrForestGround" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrBurntForestGround">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrBurntForestGround" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrDesertGround">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrDesertGround" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrGravel">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrGravel" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_terrAsphalt">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_terrAsphalt" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT1WrenchQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT1WrenchQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT2RatchetQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT2RatchetQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolSalvageT3ImpactDriverQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolSalvageT3ImpactDriverQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT0BoneKnifeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT0BoneKnifeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1HuntingKnifeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1HuntingKnifeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT1CandyKnifeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT1CandyKnifeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT0WoodenClub10">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT0WoodenClub10" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT0StoneSpear10">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT0StoneSpear10" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1BaseballBatQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1BaseballBatQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT1CandyClubQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT1CandyClubQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT0PipeBatonQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT0PipeBatonQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT1IronSpearQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT1IronSpearQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT0StoneSeldgehammerQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT0StoneSeldgehammerQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT1IronSeldgehammerQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT1IronSeldgehammerQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSeldgehammerQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT0LeatherKnucklesQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT1IronKnucklesQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT1IronKnucklesQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolTorch50">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolTorch50" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT0PipePistolQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT0PipePistolQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT1PistolQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT1PistolQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3SMG5Q6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3SMG5Q6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT2Magnum44Q6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT2Magnum44Q6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunHandgunT3DesertVultureQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunHandgunT3DesertVultureQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT0PipeShotgunQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT0PipeShotgunQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT2PumpShotgunQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT2PumpShotgunQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunShotgunT3AutoShotgunQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunShotgunT3AutoShotgunQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT0PipeRifleQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT0PipeRifleQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT2LeverActionRifleQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT2LeverActionRifleQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunRifleT3SniperRifleQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunRifleT3SniperRifleQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT0PipeMachineGunQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT0PipeMachineGunQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT1AK47Q6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT1AK47Q6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT2TacticalARQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT2TacticalARQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunMGT3M60Q6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunMGT3M60Q6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT0PrimitiveBowQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT0PrimitiveBowQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1WoodenBowQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundBowQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundBowQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT1IronCrossbowQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT1IronCrossbowQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBowT3CompoundCrossbowQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBowT3CompoundCrossbowQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT1JunkSledgeQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT1JunkSledgeQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT2JunkTurretQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT2JunkTurretQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ1">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ1" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ2">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ2" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ3">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ3" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ4">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ4" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ5">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ5" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_gunBotT3JunkDroneQ6">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_gunBotT3JunkDroneQ6" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolFlashlight02">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolFlashlight02" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolWireTool">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolWireTool" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_meleeToolPaintTool">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_meleeToolPaintTool" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoGasCan1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoGasCan1000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_ammoGasCan10000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_ammoGasCan10000" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownAmmoPipeBomb">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownAmmoPipeBomb" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownGrenadeContact">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownGrenadeContact" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownGrenade">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownGrenade" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownTimedCharge">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownTimedCharge" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownDynamite">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownDynamite" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_thrownAmmoMolotovCocktail">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_thrownAmmoMolotovCocktail" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_modGunBarrelExtender">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="airdrop_modGunBarrelExtender" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="50" param1="maxdist" />
				<property name="min_distance" value="10" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>		
		</action_sequence>
		<action_sequence name="ActionGive_modGunMuzzleBrake">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMuzzleBrake" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunSoundSuppressorSilencer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunSoundSuppressorSilencer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunLaserSight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunLaserSight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunFlashlight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunFlashlight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupSemi">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupSemi" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunCrippleEm">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunCrippleEm" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunShotgunTubeExtenderMagazine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunShotgunTubeExtenderMagazine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunDrumMagazineExtender">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunDrumMagazineExtender" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMagazineExtender">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMagazineExtender" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunChoke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunChoke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunDuckbill">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunDuckbill" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modShotgunSawedOffBarrel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modShotgunSawedOffBarrel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunReflexSight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunReflexSight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunForegrip">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunForegrip" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBipod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBipod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupAutomatic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupAutomatic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupBurst3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupBurst3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneMedic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneMedic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneHeadlampMod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneHeadlampMod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneCargoMod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneCargoMod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneMoraleBoosterMod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneMoraleBoosterMod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneArmorPlatingMod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneArmorPlatingMod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modFuelTankLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modFuelTankLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modFuelTankSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modFuelTankSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeFiremansAxeMod">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeFiremansAxeMod" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBowArrowRest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBowArrowRest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeWoodSplitter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeWoodSplitter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeIronBreaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeIronBreaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeBunkerBuster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeBunkerBuster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeGraveDigger">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeGraveDigger" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubBurningShaft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubBurningShaft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubMetalChain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubMetalChain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubMetalSpikes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubMetalSpikes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubBarbedWire">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubBarbedWire" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeFortifyingGrip">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeFortifyingGrip" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeErgonomicGrip">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeErgonomicGrip" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeStructuralBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeStructuralBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeWeightedHead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeWeightedHead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeDiamondTip">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeDiamondTip" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeSerratedBlade">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeSerratedBlade" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeTemperedBlade">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeTemperedBlade" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMeleeRadRemover">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMeleeRadRemover" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMeleeTheHunter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMeleeTheHunter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunRetractingStock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunRetractingStock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBowPolymerString">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBowPolymerString" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorIntellect">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorIntellect" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorAgility">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorAgility" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorStrength">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorStrength" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorPerception">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorPerception" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorNightVision">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorNightVision" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorTreasureHunter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorTreasureHunter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorStealthBoots">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorStealthBoots" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorCigar">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorCigar" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorHelmetLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorHelmetLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorWaterPurifier">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorWaterPurifier" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorAdvancedMuffledConnectors">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorAdvancedMuffledConnectors" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorMuffledConnectors">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorMuffledConnectors" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeStunBatonRepulsor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeStunBatonRepulsor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorQuadStoragePocket">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorQuadStoragePocket" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorTripleStoragePocket">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorTripleStoragePocket" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorDoubleStoragePocket">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorDoubleStoragePocket" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorStoragePocket">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorStoragePocket" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorPlatingReinforced">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorPlatingReinforced" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorPlatingBasic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorPlatingBasic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorCustomizedFittings">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorCustomizedFittings" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorImprovedFittings">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorImprovedFittings" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>																	
		<action_sequence name="ActionGive_modArmorBandolier">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorBandolier" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ammoDartIron500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ammoDartIron500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleFuelSaver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleFuelSaver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleArmor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleArmor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehiclePlow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehiclePlow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleReserveFuelTank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleReserveFuelTank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleExpandedSeat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleExpandedSeat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleSuperCharger">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleSuperCharger" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleOffRoadHeadlights">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleOffRoadHeadlights" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleGyrocopterPlaceable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleGyrocopterPlaceable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleTruck4x4Placeable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleTruck4x4Placeable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMotorcyclePlaceable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMotorcyclePlaceable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMinibikePlaceable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMinibikePlaceable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleBicyclePlaceable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleBicyclePlaceable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacEquipment">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacEquipment" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacHarvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacHarvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacPrevention">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacPrevention" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacMolotov">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacMolotov" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacSpeed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacSpeed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacAxes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacAxes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookFiremansAlmanacHeat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookFiremansAlmanacHeat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthSlumberParty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthSlumberParty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthTwilightThief">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthTwilightThief" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthArchery">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthArchery" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthThiefAdrenaline">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthThiefAdrenaline" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthBlades">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthBlades" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthSilentNight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthSilentNight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookNightStalkerStealthDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookNightStalkerStealthDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterMedical">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterMedical" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterFood">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterFood" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterBooks">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterBooks" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterLead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterLead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterBrass">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterBrass" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterAmmunition">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterAmmunition" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookLuckyLooterDukes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookLuckyLooterDukes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerCriminalPursuit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerCriminalPursuit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerHPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerHPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerAPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerAPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerIntimidation">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerIntimidation" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerPunks">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerPunks" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerApparel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerApparel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookEnforcerDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookEnforcerDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpMetalChain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpMetalChain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpFoulBalls">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpFoulBalls" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpMaintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpMaintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpKnockdown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpKnockdown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpSlowPitch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpSlowPitch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpStealingBases">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpStealingBases" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBatterUpBigHits">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBatterUpBigHits" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresSinks">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresSinks" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresCloth">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresCloth" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresDoors">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresDoors" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresWater">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresWater" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresAcid">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresAcid" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresCoffins">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresCoffins" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookWasteTreasuresHoney">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookWasteTreasuresHoney" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistMotionDetection">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistMotionDetection" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistSprintSneak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistSprintSneak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistAdrenalineFall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistAdrenalineFall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistClaimed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistClaimed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistGoldRush">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistGoldRush" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistGems">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistGems" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookGreatHeistSafes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookGreatHeistSafes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersKnockdown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersKnockdown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersForestGuide">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersForestGuide" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersFlamingArrows">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersFlamingArrows" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersAPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersAPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersCripplingShot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersCripplingShot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersExplodingBolts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersExplodingBolts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookRangersArrowRecovery">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookRangersArrowRecovery" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningMiningDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningMiningDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningAvalanche">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningAvalanche" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningPallets">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningPallets" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningBlackStrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningBlackStrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningCoffee">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningCoffee" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningDiamondTools">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningDiamondTools" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookArtOfMiningLuckyStrike">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookArtOfMiningLuckyStrike" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalSelfDefense">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalSelfDefense" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalVultures">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalVultures" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalDeer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalDeer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalMountainLions">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalMountainLions" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalCoyotes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalCoyotes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalWolves">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalWolves" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookHuntingJournalBears">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookHuntingJournalBears" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsMachineGuns">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsMachineGuns" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsRagdoll">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsRagdoll" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsRecoil">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsRecoil" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsDrumMag">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsDrumMag" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsMaintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsMaintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsUncontrolledBurst">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsUncontrolledBurst" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookAutoWeaponsDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookAutoWeaponsDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperHPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperHPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperAPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperAPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperControlledBreathing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperControlledBreathing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperReload">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperReload" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperHeadShot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperHeadShot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperCripplingShot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperCripplingShot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSniperDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSniperDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahPartyStarter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahPartyStarter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahMagazine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahMagazine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahMaintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahMaintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahSlugs">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahSlugs" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahLimbShot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahLimbShot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahBreachingSlugs">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahBreachingSlugs" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookShotgunMessiahDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookShotgunMessiahDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteDamage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteDamage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteAPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteAPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteHPAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteHPAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteMaintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteMaintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteSteadyHand">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteSteadyHand" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteSwissKnees">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteSwissKnees" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookPistolPeteTakeAim">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookPistolPeteTakeAim" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter7QuickStrike">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter7QuickStrike" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter6PenetrationShaft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter6PenetrationShaft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter5RapidStrike">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter5RapidStrike" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter4KillMove">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter4KillMove" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter3Bleed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter3Bleed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter2Maintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter2Maintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookSpearHunter1Damage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookSpearHunter1Damage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling7BoozedUp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling7BoozedUp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling6RageMode">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling6RageMode" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling5AdrenalineHealing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling5AdrenalineHealing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling4FinishingMoves">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling4FinishingMoves" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling3KillerInstinct">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling3KillerInstinct" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling2DropABomb">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling2DropABomb" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookBarBrawling1BasicMoves">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookBarBrawling1BasicMoves" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie7Hydraulics">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie7Hydraulics" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie6BatonCharge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie6BatonCharge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie5Repulsor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie5Repulsor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie4Shells">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie4Shells" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie3APAmmo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie3APAmmo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie2Maintenance">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie2Maintenance" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookTechJunkie1Damage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookTechJunkie1Damage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatRoomClearing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatRoomClearing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatAdrenalineRush">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatAdrenalineRush" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatLandMines">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatLandMines" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatJumping">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatJumping" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatSneaking">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatSneaking" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatCigar">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatCigar" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bookUrbanCombatLanding">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bookUrbanCombatLanding" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehiclesSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehiclesSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehiclesSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehiclesSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehiclesSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehiclesSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workstationSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workstationSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workstationSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workstationSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workstationSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workstationSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricianSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricianSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricianSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricianSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricianSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricianSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_seedSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_seedSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_seedSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_seedSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_seedSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_seedSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_roboticsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_roboticsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_roboticsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_roboticsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_roboticsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_roboticsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_explosivesSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_explosivesSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_explosivesSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_explosivesSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_explosivesSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_explosivesSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_machineGunsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_machineGunsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_machineGunsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_machineGunsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_machineGunsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_machineGunsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_riflesSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_riflesSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_riflesSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_riflesSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_riflesSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_riflesSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shotgunsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shotgunsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shotgunsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shotgunsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shotgunsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shotgunsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_handgunsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_handgunsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_handgunsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_handgunsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_handgunsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_handgunsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bowsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bowsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bowsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bowsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bowsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bowsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spearsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spearsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spearsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spearsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spearsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spearsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sledgehammersSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sledgehammersSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sledgehammersSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sledgehammersSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sledgehammersSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sledgehammersSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_clubsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_clubsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_clubsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_clubsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_clubsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_clubsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bladesSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bladesSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bladesSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bladesSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bladesSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bladesSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_knucklesSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_knucklesSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_knucklesSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_knucklesSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_knucklesSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_knucklesSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_salvageToolsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_salvageToolsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_salvageToolsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_salvageToolsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_salvageToolsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_salvageToolsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_repairToolsSkillMagazine25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_repairToolsSkillMagazine25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_repairToolsSkillMagazine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_repairToolsSkillMagazine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_repairToolsSkillMagazine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_repairToolsSkillMagazine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPrimitiveGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPrimitiveGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorLumberjackOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorLumberjackOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorPreacherHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorPreacherHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRogueHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRogueHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAthleticHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAthleticHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorEnforcerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorEnforcerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorFarmerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorFarmerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorBikerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorBikerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorCommandoHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorCommandoHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRangerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRangerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorScavengerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorScavengerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorRaiderHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorRaiderHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNerdHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNerdHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorNomadHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorNomadHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorMinerHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorMinerHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinBootsQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinBootsQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinGlovesQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinGlovesQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinOutfitQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinOutfitQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorAssassinHelmetQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorAssassinHelmetQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunMGT1AK47Parts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunMGT1AK47Parts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunMGT1AK47Parts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunMGT1AK47Parts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunMGT1AK47Parts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunMGT1AK47Parts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunMGT1AK47Parts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunMGT1AK47Parts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunMGT1AK47Parts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunMGT1AK47Parts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunShotgunT1DoubleBarrelParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunShotgunT1DoubleBarrelParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunRifleT1HuntingRifleParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunRifleT1HuntingRifleParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunHandgunT1PistolParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunHandgunT1PistolParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunHandgunT1PistolParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunHandgunT1PistolParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunHandgunT1PistolParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunHandgunT1PistolParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunHandgunT1PistolParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunHandgunT1PistolParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunHandgunT1PistolParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunHandgunT1PistolParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBladeT3MacheteParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBladeT3MacheteParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnKnucklesT3SteelKnucklesParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnKnucklesT3SteelKnucklesParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnBatonT2StunBatonParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnBatonT2StunBatonParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBotRoboticsParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBotRoboticsParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBotRoboticsParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBotRoboticsParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBotRoboticsParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBotRoboticsParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBotRoboticsParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBotRoboticsParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBotRoboticsParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBotRoboticsParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunExplosivesT3RocketLauncherParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunExplosivesT3RocketLauncherParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBowT1WoodenBowParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBowT1WoodenBowParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBowT1WoodenBowParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBowT1WoodenBowParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gunBowT1WoodenBowParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gunBowT1WoodenBowParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAxeT3ChainsawParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAxeT3ChainsawParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_armorParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_armorParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAllSteelParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAllSteelParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAllSteelParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAllSteelParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAllSteelParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAllSteelParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAllSteelParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAllSteelParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeToolAllSteelParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeToolAllSteelParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSledgehammerParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSledgehammerParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSledgehammerParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSledgehammerParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSledgehammerParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSledgehammerParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSledgehammerParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSledgehammerParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSledgeT3SteelSledgehammerParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSledgeT3SteelSledgehammerParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnClubT3SteelClubParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnClubT3SteelClubParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearParts50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearParts50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_meleeWpnSpearT3SteelSpearParts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_meleeWpnSpearT3SteelSpearParts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleWheels50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleWheels50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleWheels25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleWheels25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleWheels10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleWheels10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleWheels5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleWheels5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleWheels1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleWheels1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleGyroCopterAccessories1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleGyroCopterAccessories1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleGyroCopterChassis1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleGyroCopterChassis1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleTruck4x4Accessories1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleTruck4x4Accessories1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleTruck4x4Chassis1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleTruck4x4Chassis1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMotorcycleHandlebars1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMotorcycleHandlebars1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMotorcycleChassis1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMotorcycleChassis1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleBicycleHandlebars1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleBicycleHandlebars1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleBicycleChassis1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleBicycleChassis1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMinibikeHandlebars1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMinibikeHandlebars1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vehicleMinibikeChassis1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vehicleMinibikeChassis1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanStock10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanStock10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanStock5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanStock5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanStock1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanStock1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPears10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPears10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPears5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPears5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPears1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPears1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPeas10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPeas10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPeas5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPeas5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPeas1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPeas1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSoup10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSoup10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSoup5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSoup5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSoup1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSoup1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanMiso10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanMiso10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanMiso5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanMiso5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanMiso1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanMiso1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSalmon10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSalmon10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSalmon5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSalmon5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSalmon1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSalmon1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPasta10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPasta10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPasta5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPasta5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanPasta1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanPasta1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSham10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSham10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSham5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSham5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanSham1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanSham1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanTuna10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanTuna10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanTuna5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanTuna5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanTuna1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanTuna1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChili10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChili10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChili5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChili5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChili1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChili1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanDogfood10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanDogfood10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanDogfood5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanDogfood5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanDogfood1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanDogfood1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanCatfood10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanCatfood10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanCatfood5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanCatfood5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanCatfood1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanCatfood1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanLamb10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanLamb10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanLamb5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanLamb5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanLamb1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanLamb1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChicken10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChicken10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChicken5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChicken5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanChicken1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanChicken1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanBeef10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanBeef10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanBeef5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanBeef5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanBeef1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanBeef1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRawMeat125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRawMeat125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRawMeat50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRawMeat50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRawMeat10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRawMeat10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRawMeat5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRawMeat5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRawMeat1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRawMeat1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodChiliDog10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodChiliDog10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodChiliDog5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodChiliDog5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodChiliDog1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodChiliDog1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFishTacos10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFishTacos10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFishTacos5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFishTacos5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFishTacos1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFishTacos1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSpaghetti10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSpaghetti10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSpaghetti5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSpaghetti5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSpaghetti1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSpaghetti1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodTunaFishGravyToast10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodTunaFishGravyToast10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodTunaFishGravyToast5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodTunaFishGravyToast5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodTunaFishGravyToast1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodTunaFishGravyToast1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShepardsPie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShepardsPie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShepardsPie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShepardsPie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShepardsPie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShepardsPie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSteakAndPotato10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSteakAndPotato10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSteakAndPotato5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSteakAndPotato5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodSteakAndPotato1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodSteakAndPotato1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinBread10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinBread10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinBread5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinBread5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinBread1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinBread1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinCheesecake10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinCheesecake10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinCheesecake5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinCheesecake5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinCheesecake1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinCheesecake1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinPie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinPie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinPie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinPie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodPumpkinPie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodPumpkinPie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBlueberryPie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBlueberryPie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBlueberryPie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBlueberryPie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBlueberryPie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBlueberryPie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEggBoiled10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEggBoiled10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEggBoiled5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEggBoiled5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEggBoiled1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEggBoiled1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamChowder10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamChowder10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamChowder5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamChowder5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamChowder1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamChowder1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoboStew10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoboStew10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoboStew5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoboStew5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoboStew1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoboStew1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGumboStew10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGumboStew10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGumboStew5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGumboStew5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGumboStew1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGumboStew1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodVegetableStew10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodVegetableStew10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodVegetableStew5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodVegetableStew5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodVegetableStew1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodVegetableStew1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodMeatStew10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodMeatStew10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodMeatStew5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodMeatStew5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodMeatStew1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodMeatStew1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBoiledMeat10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBoiledMeat10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBoiledMeat5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBoiledMeat5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBoiledMeat1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBoiledMeat1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGrilledMeat10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGrilledMeat10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGrilledMeat5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGrilledMeat5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodGrilledMeat1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodGrilledMeat1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCharredMeat10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCharredMeat10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCharredMeat5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCharredMeat5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCharredMeat1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCharredMeat1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornBread10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornBread10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornBread5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornBread5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornBread1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornBread1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamSandwich10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamSandwich10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamSandwich5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamSandwich5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodShamSandwich1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodShamSandwich1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBakedPotato10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBakedPotato10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBakedPotato5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBakedPotato5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBakedPotato1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBakedPotato1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornOnTheCob10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornOnTheCob10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornOnTheCob5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornOnTheCob5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornOnTheCob1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornOnTheCob1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_PlayerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_PlayerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_PlayerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_PlayerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecurePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecurePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecurePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecurePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecureWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecureWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafe">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafe" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskSafeInsecure_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskSafeInsecure_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskSafe_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskSafe_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskSafeOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskSafeOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskSafeInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskSafeInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWallSafeInsecure_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWallSafeInsecure_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWallSafe_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWallSafe_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWallSafeOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWallSafeOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPumpkin1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPumpkin1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedSnowberry3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedSnowberry3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedSnowberry3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedSnowberry3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedSnowberry2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedSnowberry2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedSnowberry1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedSnowberry1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHopHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHopHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHopDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHopDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCornHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCornHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCornDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCornDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCornDeadMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCornDeadMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCornDeadSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCornDeadSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn2Deco">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn2Deco" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCornHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCornHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemumHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemumHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotatoHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotatoHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotatoDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotatoDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberryHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberryHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberryDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberryDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloeHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloeHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloeDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloeDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrodHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrodHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffeeHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffeeHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffeeDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffeeDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCottonHarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCottonHarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCottonDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCottonDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca3HarvestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca3HarvestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYuccaDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYuccaDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomRadiated04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomRadiated04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomRadiated03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomRadiated03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomRadiated02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomRadiated02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomRadiated01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomRadiated01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomBiome4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomBiome4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomBiome3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomBiome3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomBiome2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomBiome2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroomBiome1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroomBiome1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom3HarvestPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom3HarvestPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom3Harvest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom3Harvest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroom02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroom02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mushroom01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mushroom01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassAirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassAirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassSeedRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassSeedRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassSeed1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassSeed1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forestFlower">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forestFlower" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeGreenBrownGrassDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeGreenBrownGrassDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeForestGrassDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeForestGrassDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeDesertShrub">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeDesertShrub" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeShortGrass">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeShortGrass" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeTallGrassDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeTallGrassDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeBrownGrassDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeBrownGrassDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeSnowyGrassDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeSnowyGrassDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeCactus01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeCactus01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeTraderRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeTraderRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeLargeRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeLargeRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMediumRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMediumRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeSmallThinRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeSmallThinRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeSmallRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeSmallRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeStumpPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeStumpPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeStump">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeStump" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeBurntMaple04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeBurntMaple04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeBurntMaple03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeBurntMaple03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeBurntMaple02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeBurntMaple02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeBurntMaple01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeBurntMaple01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePineBurntFullMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePineBurntFullMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePineBurntMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePineBurntMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePineBurntLrg">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePineBurntLrg" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine28m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine28m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine19m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine19m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine13m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine13m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine6m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine6m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeWinterPine28m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeWinterPine28m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeWinterPine19m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeWinterPine19m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeWinterPine13m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeWinterPine13m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeWinterEverGreenLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeWinterEverGreenLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeWinterEverGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeWinterEverGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine41m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine41m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine27m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine27m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine19m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine19m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine12m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine12m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeFirLrg01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeFirLrg01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine48m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine48m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine41m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine41m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine31m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine31m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine27m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine27m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine19m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine19m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPine12m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPine12m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeJuniper4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeJuniper4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak41m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak41m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak27m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak27m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak16m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak16m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak08m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak08m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeOakLrg01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeOakLrg01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeOakMed02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeOakMed02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeOakMed01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeOakMed01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeOakSml01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeOakSml01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeMountainPineDry21m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeMountainPineDry21m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlainsTree2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlainsTree2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeDeadTree02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeDeadTree02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeDeadTree01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeDeadTree01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHangingIvy02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHangingIvy02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHangingIvy01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHangingIvy01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantShrubRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantShrubRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantShrubDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantShrubDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantShrubSnow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantShrubSnow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantShrub">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantShrub" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHedgeRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHedgeRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHedgeDead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHedgeDead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHedgeSnow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHedgeSnow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHedge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHedge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeAzalea">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeAzalea" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeSnowyDeadBush">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeSnowyDeadBush" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treeDeadPineLeaf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treeDeadPineLeaf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlainsTree">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlainsTree" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSide2mBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSide2mBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapBlueTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapBlueTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideHoleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideHoleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideTextBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideTextBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideBlueTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideBlueTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightRotatedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightRotatedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftRotatedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftRotatedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorCrackedOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorCrackedOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorsClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorsClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorFrameBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorFrameBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSide2mGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSide2mGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapGreenTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapGreenTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideHoleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideHoleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideTextGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideTextGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideGreenTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideGreenTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightRotatedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightRotatedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftRotatedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftRotatedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorCrackedOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorCrackedOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorsClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorsClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorFrameGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorFrameGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSide2mOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSide2mOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapOrangeTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapOrangeTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideHoleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideHoleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideTextOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideTextOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideOrangeTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideOrangeTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightRotatedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightRotatedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftRotatedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftRotatedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorCrackedOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorCrackedOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorsClosedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorsClosedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorFrameOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorFrameOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSide2mWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSide2mWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapWhiteTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapWhiteTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerCapWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerCapWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideHoleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideHoleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideTextWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideTextWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideWhiteTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideWhiteTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerSideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerSideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightRotatedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightRotatedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorRightOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorRightOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftRotatedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftRotatedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorLeftOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorLeftOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorCrackedOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorCrackedOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorsClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorsClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shippingContainerDoorFrameWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shippingContainerDoorFrameWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedFrontTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedFrontTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedFront">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedFront" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedMiddleTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedMiddleTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedMiddle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedMiddle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedMiddleWheelsTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedMiddleWheelsTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedMiddleWheels">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedMiddleWheels" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedBackTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedBackTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_semiFlatbedBack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_semiFlatbedBack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusCityRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusCityRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusShuttleRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusShuttleRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusSchoolRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusSchoolRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusSchoolShortRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusSchoolShortRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPoliceCar01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPoliceCar01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01AirRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01AirRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forklift2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forklift2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forkliftWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forkliftWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_backhoeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_backhoeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorClawWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorClawWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_excavatorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_excavatorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tractorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tractorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tractorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tractorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tractorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tractorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tractorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tractorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFarmTruckClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFarmTruckClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFarmTruckOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFarmTruckOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmyTruckClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmyTruckClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmyTruckOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmyTruckOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBoxTruckWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBoxTruckWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckWorkingStiffTools">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckWorkingStiffTools" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntServiceTruckMoPower">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntServiceTruckMoPower" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntAmbulanceTruck01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntAmbulanceTruck01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusCity">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusCity" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusShuttle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusShuttle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusSchoolShort">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusSchoolShort" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBusSchool">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBusSchool" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_crushedCars01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_crushedCars01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFireTruck01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFireTruck01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPoliceCar01AlarmUnlocked">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPoliceCar01AlarmUnlocked" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPoliceCar01AlarmLocked">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPoliceCar01AlarmLocked" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPoliceCar01PickedLockBonus">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPoliceCar01PickedLockBonus" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPoliceCar01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPoliceCar01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularRearEndFlatbedStraight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularRearEndFlatbedStraight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularRearEndOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularRearEndOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01ModularFrontRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01ModularFrontRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSemiTruck01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSemiTruck01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPickupTruck01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPickupTruck01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSUV01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSUV01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMinivan01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMinivan01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFrontCrumpledSedan01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFrontCrumpledSedan01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01DoorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01DoorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01DoorsRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01DoorsRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntSedan3Wide01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntSedan3Wide01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan3Wide01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan3Wide01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01DoorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01DoorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedPickupTruck01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedPickupTruck01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01DoorsRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01DoorsRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_abandonedSUV01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_abandonedSUV01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntSedan01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntSedan01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSedan01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSedan01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage2v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage2v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage1v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage1v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03Sedan3WideDamage0v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03Sedan3WideDamage0v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cars3WideRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cars3WideRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage2v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage2v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0v01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0v01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage1Master">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage1Master" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCar03SedanDamage0Master">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCar03SedanDamage0Master" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carWrecksRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carWrecksRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carsRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carsRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mineAirFilter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mineAirFilter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mineHubcap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mineHubcap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mineCookingPot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mineCookingPot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mineCandyTin">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mineCandyTin" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x2SheetMetal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x2SheetMetal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x1.5SheetMetal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x1.5SheetMetal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x1SheetMetal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x1SheetMetal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeConcreteDoorTrap1x2Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeConcreteDoorTrap1x2Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeConcreteDoorTrap1x1.5Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeConcreteDoorTrap1x1.5Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeConcreteTrap1x1Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeConcreteTrap1x1Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x2Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x2Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x1.5Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x1.5Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fakeCabinetDoorTrap1x1Sheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fakeCabinetDoorTrap1x1Sheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapWindowStoreFourSidedFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapWindowStoreFourSidedFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapWindowStoreThreeSidedFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapWindowStoreThreeSidedFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapWindowStoreTwoSidedFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapWindowStoreTwoSidedFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapWindowStoreOneSidedFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapWindowStoreOneSidedFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapWindowStoreCornerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapWindowStoreCornerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapGlassBusinessSheet1x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapGlassBusinessSheet1x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapGlassBusinessSheet1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapGlassBusinessSheet1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapGlassBusinessCTRSheet1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapGlassBusinessCTRSheet1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3DestroyedHalfOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3DestroyedHalfOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3DestroyedHalf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3DestroyedHalf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3HalfOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3HalfOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3Half">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3Half" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapBlock3x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapBlock3x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapCubeHalf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapCubeHalf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseConcreteTrapCube">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseConcreteTrapCube" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseCorrugatedMetalTrapDynamicGrate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseCorrugatedMetalTrapDynamicGrate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseCorrugatedMetalTrapPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseCorrugatedMetalTrapPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseCorrugatedMetalTrapCubeHalf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseCorrugatedMetalTrapCubeHalf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseCorrugatedMetalTrapCube">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseCorrugatedMetalTrapCube" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3DestroyedHalfOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3DestroyedHalfOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3DestroyedHalf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3DestroyedHalf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3HalfOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3HalfOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3Half">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3Half" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock3x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock3x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPoleSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPoleSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPoleCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPoleCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPole">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPole" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPolePlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPolePlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPlateQuarterTriangleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPlateQuarterTriangleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPlateQuarterTriangle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPlateQuarterTriangle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPlateHalfTriangle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPlateHalfTriangle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapHalfPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapHalfPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapPlate1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapPlate1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock1x1Ceiling">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock1x1Ceiling" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_looseBoardsTrapBlock1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_looseBoardsTrapBlock1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindle4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindle4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindle3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindle3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindle2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindle2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindleDiagonal1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindleDiagonal1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindle1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindle1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSpindle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSpindle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedFenceDamaged02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedFenceDamaged02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedFenceDamaged01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedFenceDamaged01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedFence">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedFence" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barbedWireSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barbedWireSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironSpikesTrapBloodPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironSpikesTrapBloodPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironSpikesTrap1POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironSpikesTrap1POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironSpikesTrap2POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironSpikesTrap2POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesIronDmg0">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesIronDmg0" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesIronDmg1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesIronDmg1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesIronDmg2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesIronDmg2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesScrapIronMaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesScrapIronMaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodSpikesTrapBloodPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodSpikesTrapBloodPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodSpikesTrap1POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodSpikesTrap1POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodSpikesTrap2POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodSpikesTrap2POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesWoodDmg0">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesWoodDmg0" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesWoodDmg1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesWoodDmg1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesWoodDmg2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesWoodDmg2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trapSpikesWoodMaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trapSpikesWoodMaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_playerSignWood2x5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_playerSignWood2x5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_playerSignWood1x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_playerSignWood1x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_playerSignWood1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_playerSignWood1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_9">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_9" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_8">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_8" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_7">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_7" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignLetter_0">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignLetter_0" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignMenCeilingMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignMenCeilingMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignMenWallMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignMenWallMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignWomenCeilingMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignWomenCeilingMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignWomenWallMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignWomenWallMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignUnisexCeilingMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignUnisexCeilingMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBathroomSignUnisexWallMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBathroomSignUnisexWallMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieTheaterSexualTension">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieTheaterSexualTension" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieTheaterMammasJustice">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieTheaterMammasJustice" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieTheaterLoneWolf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieTheaterLoneWolf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieTheater2159">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieTheater2159" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieSexualTension">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieSexualTension" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieMammasJustice">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieMammasJustice" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovieLoneWolf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovieLoneWolf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterMovie2159">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterMovie2159" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscQuarantineTape">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscQuarantineTape" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscWarningQuarantine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscWarningQuarantine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscSurveilledArea">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscSurveilledArea" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscStair">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscStair" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscSmile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscSmile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscRestrictedArea">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscRestrictedArea" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscQuarantineArea">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscQuarantineArea" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscPrivate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscPrivate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscDoNotEnter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscDoNotEnter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscDangerHazard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscDangerHazard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscBewareOfDog">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscBewareOfDog" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMiscAdministration">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMiscAdministration" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMisc4SaleSold">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMisc4SaleSold" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMisc4Sale">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMisc4Sale" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMisc4Lease">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMisc4Lease" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signHardHat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signHardHat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCaution">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCaution" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signStaffOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signStaffOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signAuthorizedPersonnel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signAuthorizedPersonnel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSafetyWorkProtection">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSafetyWorkProtection" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNotice04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNotice04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNotice03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNotice03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNotice02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNotice02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNotice01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNotice01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBulletinBoard02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBulletinBoard02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBulletinBoard01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBulletinBoard01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas21">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas21" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas20">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas20" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas19">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas19" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas18">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas18" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas17">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas17" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas16">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas16" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas14">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas14" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGas01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGas01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterSkullCrusher">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterSkullCrusher" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterRamen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterRamen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterPrime">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterPrime" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterOops">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterOops" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterOopsClassic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterOopsClassic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterNerd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterNerd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterNachosRanch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterNachosRanch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterNachos">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterNachos" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterJerky">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterJerky" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterJailBreakers">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterJailBreakers" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterHealth">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterHealth" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterHackers">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterHackers" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterGoblinO">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterGoblinO" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterFortBites">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterFortBites" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterEyeCandy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterEyeCandy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterBretzels">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterBretzels" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSnackPosterAtom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSnackPosterAtom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShamwaySale">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShamwaySale" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSale02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSale02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSale01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSale01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signMegaCrushAd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signMegaCrushAd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signLaborDaySaleAd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signLaborDaySaleAd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCigaretteAd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCigaretteAd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBread02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBread02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBread01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBread01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signBookSaleAd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signBookSaleAd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signDinersMenu2mCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signDinersMenu2mCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signDinersMenu2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signDinersMenu2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signDinersMenu">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signDinersMenu" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterWantedMissing03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterWantedMissing03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterWantedMissing02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterWantedMissing02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPosterWantedMissing01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPosterWantedMissing01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPillsLogoSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPillsLogoSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPillsLogo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPillsLogo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSignLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSignLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPostOfficeSign">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPostOfficeSign" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronicsLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronicsLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopMoPowerElectronics">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopMoPowerElectronics" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountryLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountryLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopSavageCountry">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopSavageCountry" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGroceryLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGroceryLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGrocery">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGrocery" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStoreLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStoreLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopToolStore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopToolStore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacyLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacyLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopPharmacy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopPharmacy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStoreLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStoreLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopBookStore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopBookStore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStoreLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStoreLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGunStore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGunStore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasLargeWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasLargeWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasLargeWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasLargeWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasLargeLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasLargeLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasWallLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasWallLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGasLit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGasLit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signShopGas">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signShopGas" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderRektExteriorLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderRektExteriorLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderRektExteriorSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderRektExteriorSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderBobInteriorNoLights">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderBobInteriorNoLights" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderBobInterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderBobInterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderBobExteriorBig">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderBobExteriorBig" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderBobExteriorLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderBobExteriorLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderBobExterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderBobExterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderHughInterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderHughInterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderHughExterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderHughExterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderJoelExteriorLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderJoelExteriorLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderJoelExteriorSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderJoelExteriorSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderJenExterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderJenExterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTraderJenInterior">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTraderJenInterior" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTowAway">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTowAway" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingMeter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingMeter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNoParking">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNoParking" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signHandicapParking">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signHandicapParking" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signDoNotEnter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signDoNotEnter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCrossWalkYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCrossWalkYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signYardSign01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signYardSign01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadPrivate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadPrivate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPassNGasHanging2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPassNGasHanging2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signPassNGasHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signPassNGasHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinSmoke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinSmoke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinSmile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinSmile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinReturn">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinReturn" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinPrivate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinPrivate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinPermitted">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinPermitted" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinNo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinNo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinAttention">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinAttention" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsWideWarning2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsWideWarning2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsWideWarning">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsWideWarning" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinSafety2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinSafety2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signGunsThinSafety">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signGunsThinSafety" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNoticeTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNoticeTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNotice">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNotice" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNeighborhoodWatch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNeighborhoodWatch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signDoNotEnterHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signDoNotEnterHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSlowHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSlowHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCrossWalkYellowHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCrossWalkYellowHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNoParkingHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNoParkingHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadStop4way">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadStop4way" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadStop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadStop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed65">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed65" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed55">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed55" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed35">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed35" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed25noTrucks">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed25noTrucks" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSpeed25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSpeed25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadSlow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadSlow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSchoolZone">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSchoolZone" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadRoughSurface">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadRoughSurface" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadWork">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadWork" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNoHazardousWaste">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNoHazardousWaste" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signInfoCenter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signInfoCenter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCampFish">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCampFish" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNationalPark">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNationalPark" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signAnselAdamsRiver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signAnselAdamsRiver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signSpillwayLake">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signSpillwayLake" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCamping">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCamping" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadDestinationsWest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadDestinationsWest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadDestinationsEast">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadDestinationsEast" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadMaple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadMaple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadTran">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadTran" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadLangTran">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadLangTran" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadEssig">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadEssig" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadDavis">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadDavis" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandTran">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandTran" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandMaple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandMaple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandHuenink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandHuenink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandBell">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandBell" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandAZ260Right">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandAZ260Right" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandAZ260Left">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandAZ260Left" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCourtlandApache">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCourtlandApache" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCoronadoCourtland">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCoronadoCourtland" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadCoronado">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadCoronado" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadBellLake">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadBellLake" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadApacheAZ260">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadApacheAZ260" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ73southSpeed65">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ73southSpeed65" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ73south">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ73south" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ73northSpeed65">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ73northSpeed65" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ73north">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ73north" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ260westSpeed65">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ260westSpeed65" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ260west">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ260west" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadAZ260eastSpeed65">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadAZ260eastSpeed65" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signRoadArrowheadApache">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signRoadArrowheadApache" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signNeonColdBeer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signNeonColdBeer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signOpenCeilingMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signOpenCeilingMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signOpenSideMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signOpenSideMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signOpenWallMountFrame">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signOpenWallMountFrame" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signOpenWallMountChain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signOpenWallMountChain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fireHydrantYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fireHydrantYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fireHydrant">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fireHydrant" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilityGasMeter02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilityGasMeter02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilityGasMeter01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilityGasMeter01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropanePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropanePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tankPropaneWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tankPropaneWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_waterHeaterWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_waterHeaterWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGrey4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGrey4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGrey3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGrey3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGrey2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGrey2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlue4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlue4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlue3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlue3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlue2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlue2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGreen4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGreen4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGreen3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGreen3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallGreen2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallGreen2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallYellow4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallYellow4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallYellow3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallYellow3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallYellow2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallYellow2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallRed4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallRed4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallRed3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallRed3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallRed2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallRed2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlack4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlack4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlack3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlack3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardWallBlack2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardWallBlack2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGrey4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGrey4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGrey3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGrey3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGrey2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGrey2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlue4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlue4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlue3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlue3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlue2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlue2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGreen4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGreen4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGreen3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGreen3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardGreen2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardGreen2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardYellow4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardYellow4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardYellow3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardYellow3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardYellow2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardYellow2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardRed4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardRed4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardRed3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardRed3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardRed2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardRed2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlack4m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlack4m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlack3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlack3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeFireHazardBlack2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeFireHazardBlack2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallRedTest3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallRedTest3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridgeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridgeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJointGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJointGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCapGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCapGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBrokeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBrokeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJointGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJointGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCapGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCapGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBrokeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBrokeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridgeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridgeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJointBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJointBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCapBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCapBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBrokeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBrokeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJointBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJointBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCapBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCapBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBrokeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBrokeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridgeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridgeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJointGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJointGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCapGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCapGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBrokeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBrokeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJointGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJointGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCapGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCapGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBrokeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBrokeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridgeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridgeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJointYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJointYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCapYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCapYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBrokeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBrokeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJointYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJointYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCapYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCapYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBrokeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBrokeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridgeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridgeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJointRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJointRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCapRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCapRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBrokeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBrokeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJointRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJointRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCapRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCapRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBrokeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBrokeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCenterBridge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCenterBridge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallInsideCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallInsideCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallOutsideCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallOutsideCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallJoint">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallJoint" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallBroke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallBroke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWall1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWall1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallJoint">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallJoint" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBroke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBroke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmall1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmall1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeFlange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeFlange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeJoint">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeJoint" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeStraight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeStraight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_radiatorHouse01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_radiatorHouse01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_radiatorHouse01Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_radiatorHouse01Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalfBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalfBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalfRampEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalfRampEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalfRampCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalfRampCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalfRampFiller">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalfRampFiller" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalfRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalfRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctHalf">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctHalf" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctRampEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctRampEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctRampCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctRampCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctRampFiller">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctRampFiller" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctRampTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctRampTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuctRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuctRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalAirDuct4Sides">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalAirDuct4Sides" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_heatVentIndustrial">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_heatVentIndustrial" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ductCornerSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ductCornerSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ductStraightSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ductStraightSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ductCornerDown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ductCornerDown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ductCornerUp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ductCornerUp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ductStraightCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ductStraightCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chimneyBlackPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chimneyBlackPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chimneyPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chimneyPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_capChimneyLargeSmoke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_capChimneyLargeSmoke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_capChimneyLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_capChimneyLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_capChimney">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_capChimney" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileWoodBurntSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileWoodBurntSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileWoodBurntLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileWoodBurntLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileWoodSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileWoodSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileWoodLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileWoodLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbleRampTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbleRampTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbleRampBottom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbleRampBottom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileConcreteSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileConcreteSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileCement">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileCement" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileBricksSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileBricksSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileBricksLong">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileBricksLong" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubblePileBricks">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubblePileBricks" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePillar50CornerDestroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePillar50CornerDestroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePillar50Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePillar50Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePillar100Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePillar100Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyedFiller01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyedFiller01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyedFiller05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyedFiller05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyedFiller04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyedFiller04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyedFiller03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyedFiller03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyedFiller02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyedFiller02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyedFiller01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyedFiller01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed07Right">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed07Right" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed07Left">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed07Left" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed05Right">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed05Right" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteHalfDestroyed05Left">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteHalfDestroyed05Left" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteDestroyed01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteDestroyed01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar50CornerDestroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar50CornerDestroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar50Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar50Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar100Destroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar100Destroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyedFiller01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyedFiller01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyedFiller05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyedFiller05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyedFiller04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyedFiller04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyedFiller03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyedFiller03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyedFiller02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyedFiller02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyedFiller01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyedFiller01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed07Right">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed07Right" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed07Left">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed07Left" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed05Right">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed05Right" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHalfDestroyed05Left">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHalfDestroyed05Left" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyed09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyed09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyed08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyed08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyed07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyed07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyed06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyed06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodDestroyed05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodDestroyed05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rebarDestroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rebarDestroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corrugatedMetalCTRQuarterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corrugatedMetalCTRQuarterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteQuarterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteQuarterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concreteCTRQuarterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concreteCTRQuarterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_brickCTRQuarterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_brickCTRQuarterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodCTRQuarterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodCTRQuarterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodWedge7">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodWedge7" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodRoof">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodRoof" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodRamp7">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodRamp7" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burntWoodBlock1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burntWoodBlock1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bridgeMetalRivetBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bridgeMetalRivetBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bridgeConcreteBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bridgeConcreteBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bridgeWoodBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bridgeWoodBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTrussingSCTR">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTrussingSCTR" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTrussingCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTrussingCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTrussingBlockBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTrussingBlockBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTrussingBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTrussingBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rustyIronCrossCtr3x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rustyIronCrossCtr3x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rustyIronCrossCtr">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rustyIronCrossCtr" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rustyIronPoleSupportCtr">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rustyIronPoleSupportCtr" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeam6wayCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeam6wayCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeam5wayCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeam5wayCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamCenteredFoundation">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamCenteredFoundation" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamTCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamTCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamCornerCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamCornerCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamFoundation">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamFoundation" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_iBeamSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_iBeamSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyTopSidesWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyTopSidesWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBackWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBackWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyDamagedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyDamagedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_portaPottyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_portaPottyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierConcrete">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierConcrete" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierPlasticBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierPlasticBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierPlasticYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierPlasticYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierPlasticOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierPlasticOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierPlasticRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierPlasticRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barrierPlasticWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barrierPlasticWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHandTruck">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHandTruck" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistTopMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistTopMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistMagnet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistMagnet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistHook">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistHook" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistSpreader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistSpreader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistChainSingleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistChainSingleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistChainSingleCenter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistChainSingleCenter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHoistChain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHoistChain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_coneConstruction">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_coneConstruction" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_clothPillar50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_clothPillar50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_clothPillar100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_clothPillar100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paperPillar50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paperPillar50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paperPillar100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paperPillar100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorWedgeRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorWedgeRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorCorner2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorCorner2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorTee">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorTee" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorBridge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorBridge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_factoryConveyorBelt">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_factoryConveyorBelt" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsSpiralRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsSpiralRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsSpiralLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsSpiralLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkWedge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkWedge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkWedgeRailing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkWedgeRailing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsBoardRailingTrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsBoardRailingTrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsBoardRailingTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsBoardRailingTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsBoardRailing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsBoardRailing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalStairsBoard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalStairsBoard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailingCNRTrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailingCNRTrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailingCNRTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailingCNRTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailingCNR">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailingCNR" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalRailingDiagonal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalRailingDiagonal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalRailingCNR">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalRailingCNR" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalRailingDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalRailingDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalRailing">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalRailing" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing1TrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing1TrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing1Trap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing1Trap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2BentTrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2BentTrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2BentTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2BentTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2Bent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2Bent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2DBLEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2DBLEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2End">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2End" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkRailing2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkRailing2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkBentTrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkBentTrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkBentTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkBentTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkTrapRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkTrapRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalkTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalkTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalCatwalk">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalCatwalk" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ladderSteel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ladderSteel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ladderMetal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ladderMetal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ladderWood">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ladderWood" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixLinkClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixLinkClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallDoubleClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallDoubleClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersShortClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersShortClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixLinkClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixLinkClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixLinkOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixLinkOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallMixOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallMixOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallDoubleClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallDoubleClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallDoubleOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallDoubleOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersTallOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersTallOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersShortClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersShortClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLockersShortOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLockersShortOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolSeat01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolSeat01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDeskFlippedRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDeskFlippedRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk03White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk03White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDeskRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDeskRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_schoolDesk01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_schoolDesk01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBlack_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBlack_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedGrey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedGrey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBlue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBlue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedGreen_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedGreen_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBrown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBrown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedYellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedYellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBlack_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBlack_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedGrey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedGrey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBlue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBlue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedGreen_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedGreen_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBrown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBrown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedYellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedYellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetTallOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetTallOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetShortOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetShortOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntshelfSupplyOfficeEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntshelfSupplyOfficeEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeTable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeTable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeDesk">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeDesk" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLiquorPileLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLiquorPileLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLiquorPileMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLiquorPileMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLiquorPileSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLiquorPileSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGasPumpFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGasPumpFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGasPumpEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGasPumpEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashBinCommercialWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashBinCommercialWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBenchWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBenchWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantTableMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantTableMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantTableEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantTableEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddlePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddlePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBoothEndClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBoothEndClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fastFoodBooth">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fastFoodBooth" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCornerBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCornerBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBoothCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBoothCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_restaurantBooth">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_restaurantBooth" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketTeal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketTeal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyTeal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyTeal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingBasketEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingBasketEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartTippedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartTippedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoppingCartEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoppingCartEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_escalatorTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_escalatorTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_escalatorPreTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_escalatorPreTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_escalatorMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_escalatorMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_escalatorFiller">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_escalatorFiller" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_escalatorBottom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_escalatorBottom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTestCashRegister">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTestCashRegister" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCashRegister_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCashRegister_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cashRegisterConveyorStraight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cashRegisterConveyorStraight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cashRegisterConveyorCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cashRegisterConveyorCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cashRegisterConveyorMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cashRegisterConveyorMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cashRegisterScanner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cashRegisterScanner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCashRegister">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCashRegister" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCashRegisterEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCashRegisterEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile14">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile14" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookPile01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookPile01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapTopFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapTopFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapTopFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapTopFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapBottomFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapBottomFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapBottomFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapBottomFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleCapBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleCapBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleTopFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleTopFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleTopFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleTopFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleBottomFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleBottomFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleBottomFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleBottomFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfDoubleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfDoubleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleTopFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleTopFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleTopFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleTopFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleBottomFull02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleBottomFull02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleBottomFull01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleBottomFull01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookShelfSingleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookShelfSingleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookcaseCornerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookcaseCornerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookcaseCornerEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookcaseCornerEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookcaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookcaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBookcaseEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBookcaseEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileCommercial02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileCommercial02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileCommercial01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileCommercial01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileBusinessShoes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileBusinessShoes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileLeatherBoots">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileLeatherBoots" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileSneakers">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileSneakers" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileWomensHeels">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileWomensHeels" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShoesPileSandals">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShoesPileSandals" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopShoesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopShoesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopShoesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopShoesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomShoesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomShoesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomShoesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomShoesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopShoesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopShoesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopShoesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopShoesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomShoesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomShoesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomShoesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomShoesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallTShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallTShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallSweaterMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallSweaterMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallLongSleeveMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallLongSleeveMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallPantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallPantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectangleShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectangleShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectanglePantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectanglePantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundPantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundPantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectangleEmptyMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectangleEmptyMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundEmptyMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundEmptyMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesPileFloor01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesPileFloor01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfStackShirts02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfStackShirts02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfStackShirts01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfStackShirts01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfStackJeans02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfStackJeans02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfStackJeans01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfStackJeans01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfStackEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfStackEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfSweaters01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfSweaters01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfShirts02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfShirts02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfShirts01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfShirts01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfJeans02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfJeans02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfJeans01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfJeans01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesShelfHalfEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesShelfHalfEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallTShirts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallTShirts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallSweater">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallSweater" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallLongSleeve">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallLongSleeve" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallPants">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallPants" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallEmptyHanger">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallEmptyHanger" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackWallFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackWallFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectangleShirts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectangleShirts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectanglePants">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectanglePants" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundShirts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundShirts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundPants">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundPants" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectangleEmpty2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectangleEmpty2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRectangleEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRectangleEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundEmpty2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundEmpty2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntClothesRackRoundEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntClothesRackRoundEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreElectronicsPalletTvStanding">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreElectronicsPalletTvStanding" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreElectronicsPalletTvFallen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreElectronicsPalletTvFallen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreElectronicsBookShelfSpeaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreElectronicsBookShelfSpeaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleBottomGoods04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleBottomGoods04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleBottomGoods03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleBottomGoods03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleBottomGoods02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleBottomGoods02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleBottomGoods01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleBottomGoods01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsDoubleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsDoubleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomSpeaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomSpeaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomLaptopOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomLaptopOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomLaptopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomLaptopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomKeyboard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomKeyboard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomHeadphones">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomHeadphones" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomGoodsMisc">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomGoodsMisc" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomElectronicsMonitor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomElectronicsMonitor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomPC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomPC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfElectronicsSingleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfElectronicsSingleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_targetPoster2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_targetPoster2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_targetPoster1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_targetPoster1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shootingRangeTarget">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shootingRangeTarget" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackLargeGuns02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackLargeGuns02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackLargeGuns01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackLargeGuns01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackLargeGunsEmpty02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackLargeGunsEmpty02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackLargeGunsEmpty01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackLargeGunsEmpty01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackSmallArmor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackSmallArmor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackSmallMagazines">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackSmallMagazines" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackSmallEmpty03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackSmallEmpty03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackSmallEmpty02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackSmallEmpty02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunRackSmallEmpty01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunRackSmallEmpty01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseNoLootRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseNoLootRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseNoLootMiddl02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseNoLootMiddl02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseNoLootMiddle01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseNoLootMiddle01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseNoLootLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseNoLootLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseAmmoRightBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseAmmoRightBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseAmmoMiddleBroken02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseAmmoMiddleBroken02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseAmmoMiddleBroken01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseAmmoMiddleBroken01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseAmmoLeftBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseAmmoLeftBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyRightBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyRightBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyMiddleBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyMiddleBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyLeftBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyLeftBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyRightPristine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyRightPristine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyMiddlePristine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyMiddlePristine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDisplayCaseEmptyLeftPristine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDisplayCaseEmptyLeftPristine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketMelons2_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketMelons2_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketMelons1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketMelons1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketLettuce2_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketLettuce2_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketLettuce1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketLettuce1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketGourds2_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketGourds2_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketGourds1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketGourds1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketApples2_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketApples2_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketApples1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketApples1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketEmpty2_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketEmpty2_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketEmpty1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketEmpty1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketCorner_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketCorner_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketCornerEmpty1_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketCornerEmpty1_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketMelons2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketMelons2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketMelons1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketMelons1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketLettuce2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketLettuce2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketLettuce1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketLettuce1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketGourds2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketGourds2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketGourds1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketGourds1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketApples2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketApples2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketApples1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketApples1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketEmpty2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketEmpty2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketEmpty1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketEmpty1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketCornerEmpty2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketCornerEmpty2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreProduceBasketCornerEmpty1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreProduceBasketCornerEmpty1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryMetalShelvesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryMetalShelvesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryMetalShelvesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryMetalShelvesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesMetalEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesMetalEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesMetalFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesMetalFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesFreeStandingEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesFreeStandingEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesFreeStandingFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesFreeStandingFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesWoodEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesWoodEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShelvesWoodFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShelvesWoodFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopTrash01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopTrash01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomTrash02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomTrash02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomTrash01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomTrash01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopTrash02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopTrash02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopTrash01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopTrash01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomTrash02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomTrash02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomTrash01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomTrash01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomPharmaGoods02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomPharmaGoods02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomPharmaGoods01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomPharmaGoods01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomPharmaEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomPharmaEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomPharmaGoods02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomPharmaGoods02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomPharmaGoods01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomPharmaGoods01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomPharmaEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomPharmaEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopHardware02Rags">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopHardware02Rags" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopHardware01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopHardware01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomHardware03Rags">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomHardware03Rags" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomHardware02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomHardware02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomHardware01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomHardware01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopHardware02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopHardware02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopHardware01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopHardware01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomHardware02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomHardware02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomHardware01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomHardware01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopFood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopFood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomFood02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomFood02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomFood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomFood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopFood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopFood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomFood02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomFood02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomFood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomFood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfDoubleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfDoubleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleTopEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleTopEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoreShelfSingleBottomEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoreShelfSingleBottomEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesStandaloneFullClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesStandaloneFullClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesStandaloneFullClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesStandaloneFullClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesStandaloneEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesStandaloneEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesStandaloneEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesStandaloneEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesRightEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesRightEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesRightEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesRightEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesLeftEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesLeftEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesLeftEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesLeftEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleFullClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleFullClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleFullClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleFullClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleEmptyOpenBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleEmptyOpenBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleEmptyOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleEmptyOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerBeveragesMiddleEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerBeveragesMiddleEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesRightEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesRightEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesRightEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesRightEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesLeftEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesLeftEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesLeftEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesLeftEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleFullClosedBroken2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleFullClosedBroken2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleFullClosed2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleFullClosed2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleFullClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleFullClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleFullClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleFullClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleEmptyOpenBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleEmptyOpenBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleEmptyOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleEmptyOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleEmptyClosedBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleEmptyClosedBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerGroceriesMiddleEmptyClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerGroceriesMiddleEmptyClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFreezerMaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFreezerMaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rugBear">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rugBear" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenBear">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenBear" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMannequinMilitaryCommando">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMannequinMilitaryCommando" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMannequinFemaleBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMannequinFemaleBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMannequinFemale">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMannequinFemale" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMannequinMaleBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMannequinMaleBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMannequinMale">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMannequinMale" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntIceMachine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntIceMachine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineSnacksEmptyBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineSnacksEmptyBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineSnacksFullBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineSnacksFullBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineSnacksEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineSnacksEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineSnacksFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineSnacksFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineWater">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineWater" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineEnergy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineEnergy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineWaterBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineWaterBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineEnergyBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineEnergyBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachineTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachineTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntVendingMachine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntVendingMachine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNewspaperDispenserStandYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNewspaperDispenserStandYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNewspaperDispenserStandBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNewspaperDispenserStandBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNewsDispenseFreeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNewsDispenseFreeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNewsDispenseFreeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNewsDispenseFreeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPostMailbox">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPostMailbox" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntATMInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntATMInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntATMSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntATMSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockBrokenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockBrokenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockBrokenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockBrokenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockBrokenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockBrokenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlockCrooked1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlockCrooked1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkingBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkingBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMetalBollardDestroyed01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMetalBollardDestroyed01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMetalBollard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMetalBollard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoConcreteBollardDestroyed03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoConcreteBollardDestroyed03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoConcreteBollardDestroyed02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoConcreteBollardDestroyed02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoConcreteBollardDestroyed01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoConcreteBollardDestroyed01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoConcreteBollard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoConcreteBollard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight21">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight21" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight20">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight20" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight19">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight19" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight18">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight18" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight17">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight17" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight16">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight16" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight14">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight14" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mRight01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mRight01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mCenter02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mCenter02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mCenter01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mCenter01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft21">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft21" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft20">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft20" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft19">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft19" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft18">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft18" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft17">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft17" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft16">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft16" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft14">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft14" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_concretePlateRound13mLeft01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_concretePlateRound13mLeft01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRollingToolBoxOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRollingToolBoxOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOffsetOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOffsetOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToolBoxOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToolBoxOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_graveStone01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_graveStone01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestLidLeaning">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestLidLeaning" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestLeaning">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestLeaning" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestCracked">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestCracked" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffinWildWestRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffinWildWestRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedWhiteOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedWhiteOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedPurpleOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedPurpleOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedAquaOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedAquaOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedYellowOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedYellowOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedBlueOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedBlueOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedGreenOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedGreenOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedRedOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedRedOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedGreyOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedGreyOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedBrownOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedBrownOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedTanOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedTanOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenWhiteOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenWhiteOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenPurpleOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenPurpleOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenAquaOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenAquaOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenYellowOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenYellowOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenBlueOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenBlueOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenGreenOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenGreenOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenRedOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenRedOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenGreyOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenGreyOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenBrownOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenBrownOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenTanOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenTanOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOffsetRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOffsetRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedAqua">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedAqua" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernClosedTan">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernClosedTan" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenAqua">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenAqua" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernOpenTan">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernOpenTan" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCasketModernRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCasketModernRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCommercialCoolerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCommercialCoolerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCommercialCoolerEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCommercialCoolerEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSteelWallCabinetSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSteelWallCabinetSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSteelWallCabinetInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSteelWallCabinetInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMorticianDrawerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMorticianDrawerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMorticianDrawerEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMorticianDrawerEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagYellowFlies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagYellowFlies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagBlackFlies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagBlackFlies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagPairMixed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagPairMixed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagPairYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagPairYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagPair">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagPair" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagPileMix">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagPileMix" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagPile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagPile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bodyBagBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bodyBagBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_standIV">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_standIV" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_screenCurtainDividerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_screenCurtainDividerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_screenCurtainDividerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_screenCurtainDividerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_screenCurtainDividerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_screenCurtainDividerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_screenCurtainDividerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_screenCurtainDividerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wheelchairWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wheelchairWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hospitalBed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hospitalBed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_gurneyBed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_gurneyBed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mattressCurled">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mattressCurled" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_mattressFlatThin">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_mattressFlatThin" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedNoFrameRandomHelperWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedNoFrameRandomHelperWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFramePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFramePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFramePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFramePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMessyNoFrameWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMessyNoFrameWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFramePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFramePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFramePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFramePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedMadeNoFrameWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedMadeNoFrameWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedFrame">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedFrame" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMattress">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMattress" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedRandomHelperWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedRandomHelperWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMessy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMessy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMadeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMadeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bunkBedMade">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bunkBedMade" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02BlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02BlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02ArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02ArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bed02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bed02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollArmyGreenPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollArmyGreenPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedrollRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedrollRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bedroll">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bedroll" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoBenchPress">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoBenchPress" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWeightBar">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWeightBar" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoTreadmill">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoTreadmill" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoStationaryBike">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoStationaryBike" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trophyOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trophyOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trophy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trophy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoBasketBallHoop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoBasketBallHoop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoSwingSet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoSwingSet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoMetalSlide">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoMetalSlide" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoLargePetCage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoLargePetCage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoClassicDogHouse">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoClassicDogHouse" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoReptileTerrarium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoReptileTerrarium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoPoolTableBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoPoolTableBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoPoolTable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoPoolTable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_piano">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_piano" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWineBottlePile02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWineBottlePile02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWineBottlePile01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWineBottlePile01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWineBottleShelfRow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWineBottleShelfRow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWineBottleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWineBottleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWineBottle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWineBottle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelPlainPlayerSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelPlainPlayerSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelPlainPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelPlainPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelSetPlayerSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelSetPlayerSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelSetPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelSetPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelPlayerSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelPlayerSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelPlain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelPlain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrelSet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrelSet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wineBarrel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wineBarrel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoSodaCan6Pack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoSodaCan6Pack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoSodaCanSingle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoSodaCanSingle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWaterCoolerBottleSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWaterCoolerBottleSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWaterCoolerBottle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWaterCoolerBottle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWaterCoolerFullSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWaterCoolerFullSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWaterCoolerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWaterCoolerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkBenchB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkBenchB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_parkBenchA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_parkBenchA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersBottomSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersBottomSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersBottomMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersBottomMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersUnderneathSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersUnderneathSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersUnderneathMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersUnderneathMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersTopSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersTopSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bleachersTopMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bleachersTopMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchBellHanging1x2x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchBellHanging1x2x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchBell1x2x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchBell1x2x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchBellHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchBellHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchBell">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchBell" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewPile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewPile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewRightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewRightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewCenterWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewCenterWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_churchPewLeftWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_churchPewLeftWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableCommunion">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableCommunion" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpTileArmUpBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpTileArmUpBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpFullArmsUpBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpFullArmsUpBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileArmUpBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileArmUpBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullArmsUpBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullArmsUpBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpTileArmUpBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpTileArmUpBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpFullArmsUpBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpFullArmsUpBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileArmUpBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileArmUpBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullArmsUpBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullArmsUpBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpTileArmUpRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpTileArmUpRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpFullArmsUpRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpFullArmsUpRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileArmUpRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileArmUpRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullArmsUpRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullArmsUpRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpTileArmUpWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpTileArmUpWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatUpFullArmsUpWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatUpFullArmsUpWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileArmUpWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileArmUpWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullArmsUpWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullArmsUpWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_theaterSeatDownFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_theaterSeatDownFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSectionRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSectionRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArmRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArmRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernSection">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernSection" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernArm">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernArm" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySinglePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySinglePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySinglePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySinglePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalLeatherChair">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalLeatherChair" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalLeatherCouchSofaMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalLeatherCouchSofaMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalLeatherCouchSofaCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalLeatherCouchSofaCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalLeatherCouchSofaArm">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalLeatherCouchSofaArm" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalPlaidChair">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalPlaidChair" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalPlaidCouchSofaArm">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalPlaidCouchSofaArm" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalPlaidCouchSofaCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalPlaidCouchSofaCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalPlaidCouchSofaMiddle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalPlaidCouchSofaMiddle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStoolBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStoolBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_barStool">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_barStool" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairCampingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairCampingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenArmy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenArmy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedFallenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedFallenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningArmy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningArmy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalFoldedLeaningWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalFoldedLeaningWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedArmy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedArmy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairFoldingMetalUnfoldedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairFoldingMetalUnfoldedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1BrokenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1BrokenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1BrokenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1BrokenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1BrokenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1BrokenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1BrokenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1BrokenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1BrokenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1BrokenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1Broken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1Broken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldChair1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldChair1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chairWood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chairWood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodChair1Broken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodChair1Broken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodChair1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodChair1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01ArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01ArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_officeChair01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_officeChair01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableUpWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableUpWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_umbrellaTableDownWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_umbrellaTableDownWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoPicnicTable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoPicnicTable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoTableRound">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoTableRound" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTablePillar0.025CTR">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTablePillar0.025CTR" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rustyIronTable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rustyIronTable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_diningTable01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_diningTable01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullArmyGreen_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullArmyGreen_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullPink_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullPink_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBlack_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBlack_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullGrey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullGrey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullPurple_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullPurple_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBlue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBlue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullGreen_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullGreen_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullYellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullYellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullOrange_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullOrange_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullRed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullRed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBrown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBrown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullWhite_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullWhite_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskMetalFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskMetalFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskWoodFull_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskWoodFull_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskWoodEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskWoodEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDeskWoodFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDeskWoodFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntModularClosetClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntModularClosetClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDrawerEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDrawerEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireTopBackWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireTopBackWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideShortWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideShortWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOffsetWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOffsetWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSidePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSidePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSidePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSidePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireSideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireSideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntArmoireDoorsWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntArmoireDoorsWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandWallClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandWallClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandWallClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandWallClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandWallOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandWallOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntNightstandOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntNightstandOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentSmallMailboxClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentSmallMailboxClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_apartmentMailboxClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_apartmentMailboxClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Pink_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Pink_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Pink_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Pink_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Pink_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Pink_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Black_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Black_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Black_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Black_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Black_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Black_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Grey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Grey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Grey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Grey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Grey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Grey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Purple_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Purple_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Purple_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Purple_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Purple_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Purple_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Blue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Blue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Blue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Blue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Blue_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Blue_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Green_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Green_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Green_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Green_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Green_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Green_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Yellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Yellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Yellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Yellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Yellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Yellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Orange_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Orange_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Orange_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Orange_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Orange_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Orange_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Red_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Red_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Red_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Red_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Red_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Red_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Brown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Brown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Brown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Brown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Brown_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Brown_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03White_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03White_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02White_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02White_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01White_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01White_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03OpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03OpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02OpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02OpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01OpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01OpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironBarsCNR">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironBarsCNR" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironBars">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironBars" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironBarsCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironBarsCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_windowPlug03CTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_windowPlug03CTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_windowPlug02CTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_windowPlug02CTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_windowPlug01CTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_windowPlug01CTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plainWoodWindowPlugCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plainWoodWindowPlugCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodBarricadeCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodBarricadeCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plainWoodBarricade02CTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plainWoodBarricade02CTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sidingWhiteBurntCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sidingWhiteBurntCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plywoodOsbCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plywoodOsbCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shutters1Plate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shutters1Plate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2MetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2MetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2MetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2MetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopMetalBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopMetalBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2MetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2MetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2MetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2MetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopMetalGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopMetalGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2MetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2MetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2MetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2MetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopMetalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopMetalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2WoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2WoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2WoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2WoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopWoodDarkOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopWoodDarkOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2WoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2WoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2WoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2WoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopWoodLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopWoodLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopRailWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopRailWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2OpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2OpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2OpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2OpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottom2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottom2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsBottomWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsBottomWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTop2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTop2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_verticalBlindsTopWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_verticalBlindsTopWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_miniblindBottomSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_miniblindBottomSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_miniblindTopSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_miniblindTopSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialBlindsBottom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialBlindsBottom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialBlindsTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialBlindsTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopDirtyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopDirtyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfBottomWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfBottomWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTilePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTilePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTilePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTilePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRightHalfTopWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRightHalfTopWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfBottomWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfBottomWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTilePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTilePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTilePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTilePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesLeftHalfTopWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesLeftHalfTopWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullBottomWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullBottomWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTilePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTilePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTilePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTilePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesFullTopWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesFullTopWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainDrapesRod1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainDrapesRod1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofRampSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofRampSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofPlateCurved">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofPlateCurved" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassOpaqueBulletproofCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassOpaqueBulletproofCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassOpaqueBulletproofPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassOpaqueBulletproofPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_stainedGlassCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_stainedGlassCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_stainedGlassPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_stainedGlassPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassIndustrialPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassIndustrialPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassIndustrialCTRPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassIndustrialCTRPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassRampSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassRampSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_opaqueBusinessGlass">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_opaqueBusinessGlass" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessCTRSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessCTRSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessTubePlateCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessTubePlateCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessTubePlateCenter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessTubePlateCenter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessPlateCurved">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessPlateCurved" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessPlate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessPlate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBusinessBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBusinessBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerRightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerRightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningCornerLeftWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningCornerLeftWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningStraightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningStraightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_awningFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_awningFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalReinforcedWoodDrawBridgeBandit">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalReinforcedWoodDrawBridgeBandit" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalReinforcedWoodDrawBridgePowered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalReinforcedWoodDrawBridgePowered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalReinforcedWoodDrawBridge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalReinforcedWoodDrawBridge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_manholeHatch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_manholeHatch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultHatch01_Powered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultHatch01_Powered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultHatch01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultHatch01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodHatch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodHatch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpGate5x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpGate5x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpGate4x3DiagonalWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpGate4x3DiagonalWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpGate4x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpGate4x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpGate3x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpGate3x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3ArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3ArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor5x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor5x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3ArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3ArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor4x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor4x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3ArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3ArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_steelGarageDoor3x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_steelGarageDoor3x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor5x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor5x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor4x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor4x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenGarageDoor3x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenGarageDoor3x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoor_PoweredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoor_PoweredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironGarageDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironGarageDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodenFenceDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodenFenceDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trailerDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trailerDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorInsidePanelPlateOffest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorInsidePanelPlateOffest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideButtonPanelTenthBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideButtonPanelTenthBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideFloorPanelTenthBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideFloorPanelTenthBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideButtonPanelHalfBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideButtonPanelHalfBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideFloorPanelHalfBlockDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideFloorPanelHalfBlockDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideFloorPanelHalfBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideFloorPanelHalfBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorInsidePanelHalfBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorInsidePanelHalfBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideFloorPanelDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideFloorPanelDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideFloorPanel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideFloorPanel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorOutsideButtonPanel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorOutsideButtonPanel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorInsidePanel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorInsidePanel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorDoorTenthBlock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorDoorTenthBlock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorDoorDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorDoorDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV4White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV4White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV4White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV4White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorDoubleV1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorDoubleV1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Oak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Oak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDoorV1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDoorV1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialBulletproofSlidingDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialBulletproofSlidingDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialSlidingDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialSlidingDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialBulletproofGlassDoorDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialBulletproofGlassDoorDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialGlassDoorDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialGlassDoorDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialBulletproofGlassDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialBulletproofGlassDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialGlassDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialGlassDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pantryDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pantryDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_closetDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_closetDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tallCabinetDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tallCabinetDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorDoorOldWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorDoorOldWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_interiorHouseDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_interiorHouseDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_frenchDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_frenchDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_houseSlidingDoorBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_houseSlidingDoorBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_houseSlidingDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_houseSlidingDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorScreenDoornNoFrame">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorScreenDoornNoFrame" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorScreenDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorScreenDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOldWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOldWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOldWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOldWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSinglePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSinglePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSinglePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSinglePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorSideLightSingleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorSideLightSingleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOak">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOak" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_exteriorHouseDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_exteriorHouseDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersSteel02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersSteel02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersIron02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersIron02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersWood02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersWood02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersSteel01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersSteel01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersIron01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersIron01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersWood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersWood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cellarDoorDoubleSteel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cellarDoorDoubleSteel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cellarDoorDoubleIron">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cellarDoorDoubleIron" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cellarDoorDoubleWood">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cellarDoorDoubleWood" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultDoor01Double_Powered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultDoor01Double_Powered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultDoor01Double">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultDoor01Double" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultDoor01_Powered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultDoor01_Powered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_vaultDoor01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_vaultDoor01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoublePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoublePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoublePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoublePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldWoodDoorDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldWoodDoorDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldWoodDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldWoodDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailBarsWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailBarsWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleFallenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleFallenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorFallenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorFallenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorDoubleWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorDoubleWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_jailDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_jailDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableSaw">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableSaw" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedChemistryStation">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedChemistryStation" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chemistryStation">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chemistryStation" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedCementMixer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedCementMixer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cementMixer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cementMixer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedWorkbenchEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedWorkbenchEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedWorkbench">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedWorkbench" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workbench">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workbench" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntForgeWorkstationBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntForgeWorkstationBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_forge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_forge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedDewCollector">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedDewCollector" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDewCollector">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDewCollector" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedCampfire">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedCampfire" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_campfire">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_campfire" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantPottedVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantPottedVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHouseTallPottedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHouseTallPottedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantFernHangingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantFernHangingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantCherryBlossomWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantCherryBlossomWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHousePottedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHousePottedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantAloePottedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantAloePottedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlant02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlant02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTilePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTilePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTilePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTilePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleFlatWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleFlatWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankSingleBentWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankSingleBentWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapSmlWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapSmlWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankCapMedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankCapMedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseMedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseMedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagBlankBaseFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagBlankBaseFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerSingleFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerSingleFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerSingleBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerSingleBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerCapSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerCapSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerCapMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerCapMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerBaseMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerBaseMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFertilizerBaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFertilizerBaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteSingleFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteSingleFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteSingleBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteSingleBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteCapSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteCapSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteBaseSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteBaseSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteCapMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteCapMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteBaseMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteBaseMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagConcreteBaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagConcreteBaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandSingleFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandSingleFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandSingleBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandSingleBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandCapSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandCapSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandCapMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandCapMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandBaseMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandBaseMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagSandBaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagSandBaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourSingleFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourSingleFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourSingleBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourSingleBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourCapSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourCapSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourCapMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourCapMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourBaseMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourBaseMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagFlourBaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagFlourBaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedSingleFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedSingleFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedSingleBent">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedSingleBent" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedCapSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedCapSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedCapMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedCapMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedBaseMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedBaseMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBagCowFeedBaseFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBagCowFeedBaseFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCartonMilitaryTileCovered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCartonMilitaryTileCovered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCartonMilitaryTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCartonMilitaryTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCartonMilitaryCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCartonMilitaryCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCartonMilitaryBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCartonMilitaryBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bricksStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bricksStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeStackLoose">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeStackLoose" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalPipeStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalPipeStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_dryWallStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_dryWallStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPlanksStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPlanksStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plywoodStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plywoodStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_OSBWoodStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_OSBWoodStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletEmptyStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletEmptyStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCansBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCansBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCans">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCans" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletCompressedCardboard">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletCompressedCardboard" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTilePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTilePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTilePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTilePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpTileWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpTileWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBasePink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBasePink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBasePurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBasePurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletTarpBaseWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletTarpBaseWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksLooseRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksLooseRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial2RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial2RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTopRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTopRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial1RandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial1RandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTileRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTileRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksBaseRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksBaseRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksLooseOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksLooseOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTopOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTopOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial1Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial1Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTileOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTileOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksBaseOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksBaseOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksLooseRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksLooseRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTopRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTopRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTileRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTileRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksBaseRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksBaseRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksLooseBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksLooseBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTopBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTopBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTileBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTileBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksBaseBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksBaseBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksLoose">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksLoose" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksPartial1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksPartial1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBricksBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBricksBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBrownBoxesLoose">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBrownBoxesLoose" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBrownBoxesTopSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBrownBoxesTopSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBrownBoxesTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBrownBoxesTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBrownBoxesTile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBrownBoxesTile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_palletBrownBoxesBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_palletBrownBoxesBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileFireplaceLogsLightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileFireplaceLogsLightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileLightPOI2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileLightPOI2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileLightPOI1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileLightPOI1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco8">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco8" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco7">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco7" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_emberPileDeco1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_emberPileDeco1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hangingMoss">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hangingMoss" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cobweb">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cobweb" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oreShaleBoulder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oreShaleBoulder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_orePotassiumNitrateBoulder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_orePotassiumNitrateBoulder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oreCoalBoulder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oreCoalBoulder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oreLeadBoulder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oreLeadBoulder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oreIronBoulder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oreIronBoulder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rock01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rock01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cinderBlocks03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cinderBlocks03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cinderBlocks02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cinderBlocks02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cinderBlocks01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cinderBlocks01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularRopeTopTiedSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularRopeTopTiedSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularRopeTiledSideCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularRopeTiledSideCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularRopeNoose">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularRopeNoose" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularRopeTopTied">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularRopeTopTied" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularRopeTiled">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularRopeTiled" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_horseshoe_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_horseshoe_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_horseshoe_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_horseshoe_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_horseshoe_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_horseshoe_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCowSkull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCowSkull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWildWestWagonWheelFrontOffsetTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWildWestWagonWheelFrontOffsetTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWildWestWagonWheelFront">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWildWestWagonWheelFront" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWildWestWagonWheelBack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWildWestWagonWheelBack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoWildWestWagon">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoWildWestWagon" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTroughPigRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTroughPigRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTroughPigFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTroughPigFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTroughPigEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTroughPigEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hayBaleRound">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hayBaleRound" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hayBaleSquare">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hayBaleSquare" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularFireWoodStackC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularFireWoodStackC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularFireWoodStackB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularFireWoodStackB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modularFireWoodStackA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modularFireWoodStackA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_driftwood3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_driftwood3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_driftwood2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_driftwood2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_driftwood">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_driftwood" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBirdnestCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBirdnestCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBirdnest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBirdnest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_planter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_planter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_birdBathPlanter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_birdBathPlanter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingRope1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingRope1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_noCorpseHangingLog2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_noCorpseHangingLog2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_noCorpseHangingLog1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_noCorpseHangingLog1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_corpseHangingLog1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_corpseHangingLog1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreHumanSkull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreHumanSkull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanBones">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanBones" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanCorpse3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanCorpse3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanCorpse2Offset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanCorpse2Offset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanCorpse2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanCorpse2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanCorpse1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanCorpse1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockHumanCorpse">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockHumanCorpse" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_goreBlockAnimal">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_goreBlockAnimal" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_liftHydraulicWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_liftHydraulicWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarWheelOffset03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarWheelOffset03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarWheelOffset02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarWheelOffset02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarWheelOffset01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarWheelOffset01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarWheelFlat02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarWheelFlat02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireStack02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireStack02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTirePile02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTirePile02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireFlat02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireFlat02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireSmallFlat02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireSmallFlat02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarWheelFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarWheelFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireStack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireStack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTirePile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTirePile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTireSmallFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTireSmallFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarPartsRamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarPartsRamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTrunkLidFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTrunkLidFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarTrunkLidFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarTrunkLidFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarMotorFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarMotorFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarMotorFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarMotorFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarHoodFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarHoodFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarHoodFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarHoodFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFenderFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFenderFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFenderFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFenderFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarSeatFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarSeatFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarSeatUpright">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarSeatUpright" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarRadiatorFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarRadiatorFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarRadiatorFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarRadiatorFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarBackDoorFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarBackDoorFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarBackDoorFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarBackDoorFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFrontDoorFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFrontDoorFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFrontDoorFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFrontDoorFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFrontBumperFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFrontBumperFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarFrontBumperFlat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarFrontBumperFlat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarBackBumperFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarBackBumperFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCarBackBumperUpright">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCarBackBumperUpright" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hubCapsHanging2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hubCapsHanging2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hubCapsHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hubCapsHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hubCaps">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hubCaps" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hubcapNoMine">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hubcapNoMine" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelPlasticQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelPlasticQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelPlasticQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelPlasticQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelPlasticSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelPlasticSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelPlasticSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelPlasticSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelWhiteQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelWhiteQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelWhiteQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelWhiteQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelWhiteSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelWhiteSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelWhiteSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelWhiteSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelRadiatedQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelRadiatedQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelRadiatedQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelRadiatedQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelRadiatedSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelRadiatedSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelRadiatedSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelRadiatedSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelOilQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelOilQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelOilQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelOilQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelOilSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelOilSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelOilSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelOilSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGenericQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGenericQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGenericQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGenericQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGenericSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGenericSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGenericSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGenericSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGasOld">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGasOld" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGasQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGasQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGasQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGasQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGasSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGasSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelGasSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelGasSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelAcidQuadB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelAcidQuadB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelAcidQuadA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelAcidQuadA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelAcidSingle45">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelAcidSingle45" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelAcidSingle00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelAcidSingle00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelPolymerMaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelPolymerMaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBarrelMetalMaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBarrelMetalMaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract04_3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract04_3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract03_3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract03_3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract02_3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract02_3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract01_3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract01_3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract04_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract04_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract03_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract03_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract02_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract02_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingAbstract01_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingAbstract01_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingPictureRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingPictureRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingKen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingKen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingKen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingKen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingDuke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingDuke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingDuke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingDuke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingNoah">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingNoah" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingNoah">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingNoah" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingDerek">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingDerek" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingDerek">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingDerek" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingLorien">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingLorien" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingLorien">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingLorien" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePaintingBen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePaintingBen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_paintingBen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_paintingBen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureLargeRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureLargeRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureMediumRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureMediumRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureSmallRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureSmallRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01u">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01u" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01t">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01t" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01s">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01s" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01r">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01r" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01q">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01q" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01p">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01p" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01o">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01o" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01l">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01l" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01j">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01j" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01h">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01h" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01f">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01f" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01e">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01e" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01d">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01d" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01c">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01c" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hiddenSafePictureFrame_01a">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hiddenSafePictureFrame_01a" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureRobertDishongPlaque">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureRobertDishongPlaque" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureDeskFrameRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureDeskFrameRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureDeskFrameRetroFam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureDeskFrameRetroFam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureDeskFrameModFam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureDeskFrameModFam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureDeskFrameBigFam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureDeskFrameBigFam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterSparky">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterSparky" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterCats">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterCats" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterCat">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterCat" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFramedMedalsSml">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFramedMedalsSml" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFramedMedalsMed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFramedMedalsMed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFramedMedalsLrg">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFramedMedalsLrg" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterBlueprintRifle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterBlueprintRifle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterBlueprintPistol">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterBlueprintPistol" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_posterCalendarWorkingStiff">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_posterCalendarWorkingStiff" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_calendar2034">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_calendar2034" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrameJetGirls">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrameJetGirls" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrameGunSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrameGunSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrameTank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrameTank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrameCarrier">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrameCarrier" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01w">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01w" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01v">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01v" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01u">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01u" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01t">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01t" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01s">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01s" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01r">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01r" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01q">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01q" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01p">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01p" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01o">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01o" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01n">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01n" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01l">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01l" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01k">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01k" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01j">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01j" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01i">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01i" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01h">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01h" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01g">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01g" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01f">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01f" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01e">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01e" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01d">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01d" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01c">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01c" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01b">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01b" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureFrame_01a">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureFrame_01a" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvasRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvasRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01j">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01j" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01i">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01i" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01h">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01h" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01g">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01g" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01f">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01f" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01e">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01e" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01d">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01d" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01c">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01c" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01b">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01b" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pictureCanvas_01a">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pictureCanvas_01a" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallTopVent_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallTopVent_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenRightSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenRightSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenLeftSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenLeftSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallDamageFallenSpike_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallDamageFallenSpike_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallDamageFallenSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallDamageFallenSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallCornerSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallCornerSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceSpike_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceSpike_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenRight_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenRight_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenRight_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenRight_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenRight_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenRight_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenLeft_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenLeft_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenLeft_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenLeft_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallBrokenLeft_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallBrokenLeft_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallDamageFallen_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallDamageFallen_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallDamageFallen_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallDamageFallen_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallDamageFallen_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallDamageFallen_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallCorner_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallCorner_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWallCorner_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWallCorner_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWall_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWall_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFenceWall_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFenceWall_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFence_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFence_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironWroughtFence_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironWroughtFence_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodSheetRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodSheetRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSheetRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSheetRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalRivetSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalRivetSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodFenceSheet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodFenceSheet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBend8mIncline2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBend8mIncline2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBend8mInclineFlipped2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBend8mInclineFlipped2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBend8mInclineFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBend8mInclineFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBend8mIncline">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBend8mIncline" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailPole8mInclineFlippedOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailPole8mInclineFlippedOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailPole8mInclineOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailPole8mInclineOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailPole8mInclineFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailPole8mInclineFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailPole8mIncline">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailPole8mIncline" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraight8mInclineFlippedOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraight8mInclineFlippedOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraight8mInclineOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraight8mInclineOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraight8mInclineFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraight8mInclineFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraight8mIncline">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraight8mIncline" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraightLong">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraightLong" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBend">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBend" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBarrier">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBarrier" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailBarrierFlipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailBarrierFlipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailPole">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailPole" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_guardRailStraight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_guardRailStraight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainCornerPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainCornerPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainPoleRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainPoleRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainPoleLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainPoleLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainRailPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainRailPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainCornerPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainCornerPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainPoleRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainPoleRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainPoleLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainPoleLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceDoorPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceDoorPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailCornerPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailCornerPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailPoleRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailPoleRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailPoleLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailPoleLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailBridgePOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailBridgePOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleCornerPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleCornerPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleCornerPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleCornerPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePole03POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePole03POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePole02POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePole02POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePolePOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePolePOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainPoleRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainPoleRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainPoleLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainPoleLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopPlainRail">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopPlainRail" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainPoleRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainPoleRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlainPoleLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlainPoleLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomPlain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomPlain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailPoleRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailPoleRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailPoleLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailPoleLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRailBridge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRailBridge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceTopRail">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceTopRail" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRailPoleLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRailPoleLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceMiddleRail">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceMiddleRail" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRailPoleLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRailPoleLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceBottomRail">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceBottomRail" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePole03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePole03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePole02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePole02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFencePole">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFencePole" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceDoorDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceDoorDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkFenceDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkFenceDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkGateDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkGateDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainlinkGateDoubleWide">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainlinkGateDoubleWide" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagSingle05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagSingle05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagSingle04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagSingle04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagSingle03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagSingle03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagSingle02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagSingle02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagSingle01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagSingle01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagPile02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagPile02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagPile01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagPile01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagEnd02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagEnd02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagEnd01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagEnd01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagEnd00">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagEnd00" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagCorner02Long">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagCorner02Long" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagCorner01Short">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagCorner01Short" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagStraight01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagStraight01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallPillarCap2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallPillarCap2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallPillarCap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallPillarCap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallPillar">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallPillar" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallRightSpikes2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallRightSpikes2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallRightSpikesTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallRightSpikesTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallRightSpikes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallRightSpikes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallLeftSpikes2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallLeftSpikes2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallLeftSpikes">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallLeftSpikes" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallRight2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallRight2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallLeft2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallLeft2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_logWallLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_logWallLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_doorWoodLargeGate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_doorWoodLargeGate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodLogPillar100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodLogPillar100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport3x3A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport3x3A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport3x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport3x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport2x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport2x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport3x1B">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport3x1B" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport3x1A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport3x1A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupportBroken3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupportBroken3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupportBroken2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupportBroken2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupportBroken1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupportBroken1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport3m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport3m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport2m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport2m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditSupport1m">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditSupport1m" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRampSheet3x3A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRampSheet3x3A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRampSheet3x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRampSheet3x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRampSheet2x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRampSheet2x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRamp3x3A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRamp3x3A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRamp3x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRamp3x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditRamp2x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditRamp2x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatformSheet3x3B">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatformSheet3x3B" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatformSheet3x3A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatformSheet3x3A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatformSheet3x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatformSheet3x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x3BrokenC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x3BrokenC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x3BrokenB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x3BrokenB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x3BrokenA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x3BrokenA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x3B">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x3B" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x3A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x3A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform3x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform3x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditPlatform2x2A">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditPlatform2x2A" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallStreetsign3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallStreetsign3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSidingDiagonal2x2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSidingDiagonal2x2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding3x3White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding3x3White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding2x2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding2x2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallSiding1x4White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallSiding1x4White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbedDiagonal2x1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbedDiagonal2x1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed3x2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed3x2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallRibbed2x1White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallRibbed2x1White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugatedDiagonal1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugatedDiagonal1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugatedDiagonal1x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugatedDiagonal1x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugatedDiagonal3x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugatedDiagonal3x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugatedDiagonal1x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugatedDiagonal1x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugatedDiagonal2x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugatedDiagonal2x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugated2x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugated2x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugated1x4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugated1x4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugated1x3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugated1x3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_banditWallCorrugated1x2.5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_banditWallCorrugated1x2.5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpHangingBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpHangingBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceSagingBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceSagingBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingLeftBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingLeftBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingRightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingRightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpHangingGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpHangingGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceSagingGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceSagingGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingLeftGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingLeftGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingRightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingRightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpHangingRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpHangingRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceSagingRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceSagingRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingLeftRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingLeftRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingRightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingRightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpHangingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpHangingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceSagingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceSagingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingLeftWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingLeftWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceFallingRightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceFallingRightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tarpFenceWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tarpFenceWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularDamagedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularDamagedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentAngularRainCoverWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentAngularRainCoverWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeDamagedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeDamagedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCampingTentDomeRainCoverWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCampingTentDomeRainCoverWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftCamo">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftCamo" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWire01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWire01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardDoorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardDoorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThreewayWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThreewayWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterThinWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterThinWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterSupportWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterSupportWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCenterWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCenterWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerOutsideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerOutsideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofCornerInsideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofCornerInsideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofThinWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofThinWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardRoofWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardRoofWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerOutsideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerOutsideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallCornerInsideWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallCornerInsideWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallThinWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallThinWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallTubeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallTubeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallMedicLogoWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallMedicLogoWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallLogoWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallLogoWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRollupWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRollupWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWindowWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWindowWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardWallWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardWallWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapRightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapRightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapCenterWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapCenterWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tentBiohazardCapLeftWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tentBiohazardCapLeftWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHydroponicVertical">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHydroponicVertical" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantHydroponicAloe">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantHydroponicAloe" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightDisplayXRayEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightDisplayXRayEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightDisplayXRayFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightDisplayXRayFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burningBarrel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burningBarrel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_burningBarrelPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_burningBarrelPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candleTableLightPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candleTableLightPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candleWallLightPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candleWallLightPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candleTableLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candleTableLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candleWallLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candleWallLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallTorchLightPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallTorchLightPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_torchWallHolder">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_torchWallHolder" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallTorchLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallTorchLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signCrosswalk">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signCrosswalk" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTrafficLightOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTrafficLightOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signTrafficLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signTrafficLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight07_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight07_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_industrialLight02_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_industrialLight02_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_industrialLight01_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_industrialLight01_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight01_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight01_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightPlayer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightPlayer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_projectorCeilingTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_projectorCeilingTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_projectorTableTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_projectorTableTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_projectorCeiling">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_projectorCeiling" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightUpRight_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightUpRight_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightUpStraight_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightUpStraight_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightUpLeft_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightUpLeft_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightDownRight_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightDownRight_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightDownStraight_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightDownStraight_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_spotlightDownLeft_POI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_spotlightDownLeft_POI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLightClassic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLightClassic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLightBrokenDestroyed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLightBrokenDestroyed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLightBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLightBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLight04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLight04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLight03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLight03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLight02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLight02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_streetLight01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_streetLight01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workLightPOIBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workLightPOIBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_workLightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_workLightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01TippedOverWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01TippedOverWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01CenteredWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01CenteredWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tableLampLight01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tableLampLight01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02BGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02BGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02BPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02BPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_deskLampLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_deskLampLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_roadBarricadeLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_roadBarricadeLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitWallMountHigh">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitWallMountHigh" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitWallMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitWallMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitFrameMountHigh2mCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitFrameMountHigh2mCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitFrameMount2mCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitFrameMount2mCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitFrameMountHigh">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitFrameMountHigh" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitFrameMount">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitFrameMount" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitLightOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitLightOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_signExitLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_signExitLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_endTableLamp">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_endTableLamp" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_endTable">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_endTable" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candelabraLightSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candelabraLightSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candelabraLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candelabraLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chandelierLight2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chandelierLight2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chandelierLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chandelierLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingFanLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingFanLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightCornerDecorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightCornerDecorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightSideCenteredDecorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightSideCenteredDecorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flashlightDecorWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flashlightDecorWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOldBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOldBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_04_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_04_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_03_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_03_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_02_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_02_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_01_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_01_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternOld_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternOld_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightBlack_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightBlack_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightGrey_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightGrey_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightBlue_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightBlue_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightGreen_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightGreen_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightYellow_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightYellow_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightRed_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightRed_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightWhite_player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightWhite_player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lanternDecorLightWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lanternDecorLightWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightSconce_2x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightSconce_2x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightSconce">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightSconce" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialHangingBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialHangingBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialHangingGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialHangingGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialHangingBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialHangingBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialHangingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialHangingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialMountedWallRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialMountedWallRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialMountedWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialMountedWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrialRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrialRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightIndustrial">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightIndustrial" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_industrialLight01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_industrialLight01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_trackLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_trackLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffset02Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffset02Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffset02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffset02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffset02Silver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffset02Silver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffset02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffset02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffsetBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffsetBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffsetGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffsetGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffsetSilver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffsetSilver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDOffsetWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDOffsetWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDSilver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDSilver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPanelLEDWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPanelLEDWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fluorescentLightBayBrokenOff">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fluorescentLightBayBrokenOff" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fluorescentLightBayBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fluorescentLightBayBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fluorescentLightBayIntact">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fluorescentLightBayIntact" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_fluorescentLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_fluorescentLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeiling07_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeiling07_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeiling07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeiling07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_recessedLight_2x2Offset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_recessedLight_2x2Offset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_recessedLightOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_recessedLightOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_recessedLight_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_recessedLight_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_recessedLight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_recessedLight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight05_PendantPole">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight05_PendantPole" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight05_PendantBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight05_PendantBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight05Brass">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight05Brass" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight04_PendantPole">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight04_PendantPole" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight04_PendantPoleBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight04_PendantPoleBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight04_PendantShadeBase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight04_PendantShadeBase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight02Brass_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight02Brass_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight02Brass">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight02Brass" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight02_2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight02_2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ceilingLight02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ceilingLight02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbSocket_2x2Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbSocket_2x2Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbSocket_2x2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbSocket_2x2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbSocketBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbSocketBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbSocketWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbSocketWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbMount_2x2Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbMount_2x2Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbMount_2x2White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbMount_2x2White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbMountBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbMountBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightCeilingBulbMountWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightCeilingBulbMountWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightWallGooseneckWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightWallGooseneckWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_lightPorchWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_lightPorchWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvCRTNoGndAlign">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvCRTNoGndAlign" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvCRT_PlayerOn">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvCRT_PlayerOn" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvCRT_PlayerOff">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvCRT_PlayerOff" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvCRT">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvCRT" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvExtraSmallWall1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvExtraSmallWall1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvExtraSmallStandFallen1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvExtraSmallStandFallen1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvExtraSmallStand1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvExtraSmallStand1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvLargeWall3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvLargeWall3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvLargeStand3x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvLargeStand3x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvLargeWall2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvLargeWall2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvLargeStand2x2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvLargeStand2x2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvSmallWall2x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvSmallWall2x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvSmallStand2x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvSmallStand2x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvSmallWall1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvSmallWall1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvSmallStand1x1Fallen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvSmallStand1x1Fallen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tvSmallStand1x1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tvSmallStand1x1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoServerRackWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoServerRackWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoStudioCamera">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoStudioCamera" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoHeadphonesBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoHeadphonesBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoLaptopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoLaptopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoLaptop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoLaptop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoComputerMonitor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoComputerMonitor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoComputerMonitorKeyboardMouse2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoComputerMonitorKeyboardMouse2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoComputerMonitorKeyboardMouse">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoComputerMonitorKeyboardMouse" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoComputerMonitorKeyboardMousePC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoComputerMonitorKeyboardMousePC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoComputerDeskTopPC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoComputerDeskTopPC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_radioHam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_radioHam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_microphoneDeskCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_microphoneDeskCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_microphoneDesk">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_microphoneDesk" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_microphoneWithStandFallen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_microphoneWithStandFallen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_microphoneWithStand">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_microphoneWithStand" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallClockBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallClockBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallClock">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallClock" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoCookingPot">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoCookingPot" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSodaFountain">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSodaFountain" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffeeMakerCommercial">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffeeMakerCommercial" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoffeeMaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoffeeMaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToaster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToaster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMiniBeverageCoolerUnderCounterEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMiniBeverageCoolerUnderCounterEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMiniBeverageCoolerUnderCounter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMiniBeverageCoolerUnderCounter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMiniBeverageCoolerEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMiniBeverageCoolerEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMiniBeverageCooler">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMiniBeverageCooler" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer2Closed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer2Closed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer2Closed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer2Closed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer2Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer2Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer1Closed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer1Closed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer1Closed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer1Closed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMicrowaveOvenVer1Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMicrowaveOvenVer1Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherIndustrialTipped">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherIndustrialTipped" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherIndustrialOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherIndustrialOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherIndustrialClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherIndustrialClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDryerClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDryerClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDryerClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDryerClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDryerOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDryerOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherClosed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherClosed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWasherOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWasherOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullBlack_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullBlack_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullGreen_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullGreen_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullYellow_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullYellow_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullWhite_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullWhite_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDishwasherFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDishwasherFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCharcoalGrillClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCharcoalGrillClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCharcoalGrillOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCharcoalGrillOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGasGrillClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGasGrillClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGasGrillOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGasGrillOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodBurningStove">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodBurningStove" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullBlack_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullBlack_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullGrey_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullGrey_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullWhite_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullWhite_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntwallOvenEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntwallOvenEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntgasRangeBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntgasRangeBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntgasRangeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntgasRangeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntgasRangeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntgasRangeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveModernVer2Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveModernVer2Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveModernVer1Closed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveModernVer1Closed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveModernVer1Closed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveModernVer1Closed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveOldVer2Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveOldVer2Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveOldVer1Closed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveOldVer1Closed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntStoveOldVer1Closed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntStoveOldVer1Closed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeBlackOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeBlackOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeGreyOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeGreyOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeGreenOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeGreenOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeYellowOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeYellowOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeWhiteOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeWhiteOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_hoodRangeWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_hoodRangeWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFridgeStainlessSteel_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFridgeStainlessSteel_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFridgeStainlessSteel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFridgeStainlessSteel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFridgeStainlessSteelVer2Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFridgeStainlessSteelVer2Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRetroFridgeVer2Open">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRetroFridgeVer2Open" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRetroFridgeVer1Closed_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRetroFridgeVer1Closed_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntRetroFridgeVer1Closed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntRetroFridgeVer1Closed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shotgunTurret">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shotgunTurret" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_autoTurret">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_autoTurret" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bladeTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bladeTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flamethrowerTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flamethrowerTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_dartTrap">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_dartTrap" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricfencepost">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricfencepost" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_loudspeaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_loudspeaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_speaker">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_speaker" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electrictimerrelay">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electrictimerrelay" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_motionsensorRightPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_motionsensorRightPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_motionsensorLeftPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_motionsensorLeftPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_motionsensorPOI">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_motionsensorPOI" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_motionsensor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_motionsensor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_tripwirepost">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_tripwirepost" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pressureplateLong">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pressureplateLong" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pressureplate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pressureplate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_switch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_switch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricwirerelay">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricwirerelay" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedBatterybank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedBatterybank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_batterybank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_batterybank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedSolarbank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedSolarbank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_solarbank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_solarbank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCollapsedGeneratorbank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCollapsedGeneratorbank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_generatorbank">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_generatorbank" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02SwitchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02SwitchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02SwitchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02SwitchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02SwitchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02SwitchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02SwitchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02SwitchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02SwitchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02SwitchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValve02Switch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValve02Switch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02SwitchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02SwitchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02SwitchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02SwitchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02SwitchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02SwitchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02SwitchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02SwitchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02SwitchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02SwitchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValve02Switch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValve02Switch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallWallValveSwitch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallWallValveSwitch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitchGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitchGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitchBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitchBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitchGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitchGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitchYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitchYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitchRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitchRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallValveSwitch">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallValveSwitch" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_keyRackWood01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_keyRackWood01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_keyRackBoxMetal01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_keyRackBoxMetal01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pushButtonSwitch02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pushButtonSwitch02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pushButtonSwitch01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pushButtonSwitch01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_powerSwitch02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_powerSwitch02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_powerSwitch01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_powerSwitch01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingleOffsetEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingleOffsetEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingleOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingleOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingleCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingleCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingle90Angle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingle90Angle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingleCenteredEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingleCenteredEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitSingleCentered">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitSingleCentered" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduit01Corner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduit01Corner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduitTriple90AngleEnd">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduitTriple90AngleEnd" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduit01Curve">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduit01Curve" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduit01End">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduit01End" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_conduit01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_conduit01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialQuadMeter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialQuadMeter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialTripleMeter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialTripleMeter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDualMeter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDualMeter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialSingleMeter">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialSingleMeter" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialSingleMeterDisconnect">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialSingleMeterDisconnect" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_commercialDistributionBox">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_commercialDistributionBox" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_residentialSingleMeterDisconnect">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_residentialSingleMeterDisconnect" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_breakerBoxWallOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_breakerBoxWallOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_breakerBoxWallClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_breakerBoxWallClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_breakerBoxBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_breakerBoxBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_breakerBoxOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_breakerBoxOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_breakerBoxClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_breakerBoxClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCornerGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCornerGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01Grey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01Grey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCornerWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCornerWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01White">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01White" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCornerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCornerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCornerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCornerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCornerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCornerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelTop01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelTop01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_controlPanelBase01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_controlPanelBase01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_satelliteUnitSmallFloor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_satelliteUnitSmallFloor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_satelliteUnitSmallWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_satelliteUnitSmallWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_satelliteUnitLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_satelliteUnitLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_airConditionVentFanDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_airConditionVentFanDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_airConditionVentFan">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_airConditionVentFan" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_airConditioner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_airConditioner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilityInsulator">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilityInsulator" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilityTransformerHanging">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilityTransformerHanging" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilityTransformer">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilityTransformer" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar375UtilityTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar375UtilityTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar375">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar375" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPoleUtilitySupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPoleUtilitySupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodPillar50UtilityTop">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodPillar50UtilityTop" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricalBox02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricalBox02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_electricalBox01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_electricalBox01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggagePileBClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggagePileBClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggagePileBOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggagePileBOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggagePileAClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggagePileAClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggagePileAOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggagePileAOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggageBigClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggageBigClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggageBigOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggageBigOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggageMediumClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggageMediumClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLuggageMediumOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLuggageMediumOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSuitcase">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSuitcase" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPurse01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPurse01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02Brown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02Brown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Pink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Pink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Blue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Blue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Green">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Green" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Yellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Yellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Orange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Orange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01Red">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01Red" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSportsBag01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSportsBag01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDuffle01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDuffle01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBackpack03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBackpack03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBackpack01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBackpack01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCoolerOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCoolerOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntJanitorCartEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntJanitorCartEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntJanitorCartFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntJanitorCartFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntUtilityCartEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntUtilityCartEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTiltTruckFullFlies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTiltTruckFullFlies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTiltTruckFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTiltTruckFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTiltTruckEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTiltTruckEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterFliesGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterFliesGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterFliesBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterFliesBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterFliesBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterFliesBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterFlies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterFlies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpsterBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpsterBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDumpster">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDumpster" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBruteStyleTrashCanFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBruteStyleTrashCanFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBruteStyleTrashCanEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBruteStyleTrashCanEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDomedTrashCanCornerFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDomedTrashCanCornerFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDomedTrashCanCornerEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDomedTrashCanCornerEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDomedTrashCanFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDomedTrashCanFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntDomedTrashCanEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntDomedTrashCanEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFancyGarbageCan">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFancyGarbageCan" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashPlasticFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashPlasticFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashMetalFullWhite_Player">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashMetalFullWhite_Player" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashMetalEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashMetalEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBinTrashMetalFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBinTrashMetalFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbinTrashRollingWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbinTrashRollingWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_scrapMetalPile">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_scrapMetalPile" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bloodDecor06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bloodDecor06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bloodDecor05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bloodDecor05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bloodDecor02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bloodDecor02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bloodDecor01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bloodDecor01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rubbishDecor01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rubbishDecor01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_newspaperDecor04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_newspaperDecor04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_newspaperDecor03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_newspaperDecor03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_newspaperDecor02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_newspaperDecor02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_newspaperDecor01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_newspaperDecor01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBrokenCapRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBrokenCapRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBrokenCapLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBrokenCapLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBroken_03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBroken_03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBroken_02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBroken_02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBroken_01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBroken_01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassDebris01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassDebris01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_garbage_decor3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_garbage_decor3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_garbage_decor2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_garbage_decor2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_garbage_decor1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_garbage_decor1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTrashPile01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTrashPile01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryLoose">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryLoose" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryPileLong">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryPileLong" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryPileTall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryPileTall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryCartRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryCartRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryCartFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryCartFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_laundryCartEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_laundryCartEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryFullWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryFullWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntbasketLaundryEmptyWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntbasketLaundryEmptyWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPillCaseClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPillCaseClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntPillCaseEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntPillCaseEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallMirrorRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallMirrorRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallMirrorBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallMirrorBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallMirror">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallMirror" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicineCabinetClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicineCabinetClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicineCabinetOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicineCabinetOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicineCabinetFaucetClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicineCabinetFaucetClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicineCabinetFaucetOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicineCabinetFaucetOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallCTRBeam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallCTRBeam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallSCTRBeam">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallSCTRBeam" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallSupportLeft">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallSupportLeft" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallSupportRight">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallSupportRight" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallSupport">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallSupport" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallWall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallWall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bathroomStallDoor">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bathroomStallDoor" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkingfountainDouble">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkingfountainDouble" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkingfountainSingle">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkingfountainSingle" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_urinalCommercialMounted">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_urinalCommercialMounted" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToilet03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToilet03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToilet02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToilet02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntToilet01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntToilet01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decoClawFootBathTub">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decoClawFootBathTub" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBathTubGore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBathTubGore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBathTubEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBathTubEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_showerHandle01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_showerHandle01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_showerHead02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_showerHead02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_showerHead">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_showerHead" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_faucetBrass04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_faucetBrass04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_faucetBrass02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_faucetBrass02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_faucet04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_faucet04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_faucet02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_faucet02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterMountedSinkCommercialOffset">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterMountedSinkCommercialOffset" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterMountedSinkCommercial">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterMountedSinkCommercial" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_wallMountSinkCommercial">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_wallMountSinkCommercial" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pedestalSink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pedestalSink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sinkKitchen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sinkKitchen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_utilitySink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_utilitySink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetTaupeBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetTaupeBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetTaupeOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetTaupeOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCounterHollowCabinetTaupe">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCounterHollowCabinetTaupe" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetFullOldTopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetFullOldTopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCornerCNROld">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCornerCNROld" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetOldTopOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetOldTopOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetOldTopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetOldTopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetOldCNRRoundFiller">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetOldCNRRoundFiller" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetOldBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetOldBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetOldOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetOldOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCounterHollowCabinetOld">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCounterHollowCabinetOld" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetOldBottomOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetOldBottomOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetOldBottom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetOldBottom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetFullRedTopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetFullRedTopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCornerCNRRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCornerCNRRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetRedTopOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetRedTopOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCupboardCabinetRedTopClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCupboardCabinetRedTopClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetGraniteSinkHoleRound">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetGraniteSinkHoleRound" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetBroken">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetBroken" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_counterHollowCabinetOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_counterHollowCabinetOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCounterHollowCabinet">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCounterHollowCabinet" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetBottomOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetBottomOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetBottom">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetBottom" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCabinetBottomFiller">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCabinetBottomFiller" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenSuperCorn">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenSuperCorn" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerOpenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerOpenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedSuperCorn">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedSuperCorn" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedBlack">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedBlack" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFootlockerClosedWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFootlockerClosedWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSteelWritableCrateInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSteelWritableCrateInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntSteelWritableCrate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntSteelWritableCrate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntIronWritableCrateInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntIronWritableCrateInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntIronWritableCrate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntIronWritableCrate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodWritableCrateInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodWritableCrateInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodWritableCrate">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodWritableCrate" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestMilitaryOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestMilitaryOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestMilitaryClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestMilitaryClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntOldWestChestOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntOldWestChestOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntOldWestChestClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntOldWestChestClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestRottenOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestRottenOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestRottenClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestRottenClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestOpen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestOpen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodenChestClosed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodenChestClosed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTraderSuperChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTraderSuperChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestInfestedT5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestInfestedT5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestInfestedT4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestInfestedT4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestInfestedT3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestInfestedT3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestInfestedT2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestInfestedT2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestInfestedT1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestInfestedT1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTestTreasureChestInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTestTreasureChestInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntTestTreasureChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntTestTreasureChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBuriedLootStashChestInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBuriedLootStashChestInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBuriedLootStashChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBuriedLootStashChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBuriedWeaponChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBuriedWeaponChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntBuriedFoodStashChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntBuriedFoodStashChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntIntroBuriedFoodChest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntIntroBuriedFoodChest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntHardenedChestInsecureT5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntHardenedChestInsecureT5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntHardenedChestSecureT5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntHardenedChestSecureT5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntHardenedChestInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntHardenedChestInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntHardenedChestSecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntHardenedChestSecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootChestHeroInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootChestHeroInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootChestHero">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootChestHero" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootChestHeroInsecureT2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootChestHeroInsecureT2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootChestHeroInsecureT1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootChestHeroInsecureT1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateMoPowerElectronics">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateMoPowerElectronics" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateSavageCountry">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateSavageCountry" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateWorkingStiffs">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateWorkingStiffs" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateShotgunMessiah">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateShotgunMessiah" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateShamway">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateShamway" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateLabEquipment">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateLabEquipment" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateCarParts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateCarParts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateBookstore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateBookstore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateConstructionSupplies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateConstructionSupplies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootCrateHero">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootCrateHero" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntCardboardBox">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntCardboardBox" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGarageStorage">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGarageStorage" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateConstructionSupplies">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateConstructionSupplies" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateMoPowerElectronics">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateMoPowerElectronics" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateSavageCountry">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateSavageCountry" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateWorkingStiffs">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateWorkingStiffs" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateShotgunMessiah">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateShotgunMessiah" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateCarParts">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateCarParts" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateBookstore">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateBookstore" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateLabEquipment">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateLabEquipment" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateShamway">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateShamway" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntShippingCrateHero">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntShippingCrateHero" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_smallPileRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_smallPileRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileSmallCornerRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileSmallCornerRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileSmallRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileSmallRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileSmallCorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileSmallCorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFoodPileSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFoodPileSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicLootPileB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicLootPileB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicLootPileACorner">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicLootPileACorner" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMedicLootPileA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMedicLootPileA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntChemPileLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntChemPileLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntChemPileMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntChemPileMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntChemPileSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntChemPileSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryGoodsD">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryGoodsD" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryGoodsC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryGoodsC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryGoodsB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryGoodsB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMilitaryGoodsA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMilitaryGoodsA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntAmmoPileLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntAmmoPileLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntAmmoPileMedium">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntAmmoPileMedium" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntAmmoPileSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntAmmoPileSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMunitionsBoxBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMunitionsBoxBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMunitionsBoxGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMunitionsBoxGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMunitionsBoxOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMunitionsBoxOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMunitionsBoxRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMunitionsBoxRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMunitionsBoxArmy">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMunitionsBoxArmy" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWeaponsBagLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWeaponsBagLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWeaponsBagSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWeaponsBagSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWallSafeShamwayInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWallSafeShamwayInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWallSafeShamway">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWallSafeShamway" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntGunSafeVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntGunSafeVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>								
		<action_sequence name="ActionGive_cursedgraveStone16">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone16" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone14">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone14" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone13">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone13" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone12">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone12" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone09">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone09" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone08">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone08" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone07">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone07" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone06">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone06" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone05">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone05" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone04">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone04" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone03">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone03" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cursedgraveStone0">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cursedgraveStone0" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_curtainVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_curtainVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagThick44BlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagThick44BlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_appliancesVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_appliancesVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor7x4VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor7x4VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor5x4VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor5x4VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_rollUpDoor3x3VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_rollUpDoor3x3VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox03VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox03VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox02VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox02VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntMailBox01VariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntMailBox01VariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_ironHatchBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_ironHatchBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersSteelBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersSteelBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersIronBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersIronBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_shuttersWoodBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_shuttersWoodBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_farmPlotBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_farmPlotBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFileCabinetBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFileCabinetBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalFurnitureBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalFurnitureBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toiletsBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toiletsBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sinksToiletsBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sinksToiletsBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_woodSignBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_woodSignBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodFurnitureBlockVariantHelper2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodFurnitureBlockVariantHelper2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntWoodFurnitureBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntWoodFurnitureBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalTrussingIBeamBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalTrussingIBeamBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_glassBulletproofBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_glassBulletproofBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sandbagBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sandbagBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchModernBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchModernBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalPlaidCouchSofaBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalPlaidCouchSofaBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_sectionalLeatherCouchSofaBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_sectionalLeatherCouchSofaBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglyLargeBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglyLargeBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySmallBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySmallBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_couchUglySingleBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_couchUglySingleBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalFenceRailingTrellisSheetBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalFenceRailingTrellisSheetBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeSmallBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeSmallBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipeLargeBlockVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipeLargeBlockVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_elevatorTest">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_elevatorTest" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootToolsInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootToolsInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootTools">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootTools" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootWeaponsInsecure">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootWeaponsInsecure" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntLootWeapons">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntLootWeapons" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decals3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decals3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_decals2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_decals2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignNumbersOnlyNoZeroRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignNumbersOnlyNoZeroRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_metalSignNumbersOnlyRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_metalSignNumbersOnlyRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_chainLinkFencePOIVariantHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_chainLinkFencePOIVariantHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_selectorBathroomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_selectorBathroomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_pipesFeedRekt">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_pipesFeedRekt" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderCashRegister">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderCashRegister" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesShelfHalfShirts02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesShelfHalfShirts02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesShelfHalfShirts01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesShelfHalfShirts01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesShelfStackShirts02">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesShelfStackShirts02" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesShelfStackShirts01">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesShelfStackShirts01" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackWallTShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackWallTShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackWallSweaterMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackWallSweaterMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackWallLongSleeveMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackWallLongSleeveMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackWallPantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackWallPantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRectangleShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRectangleShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRectanglePantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRectanglePantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRoundShirtsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRoundShirtsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRoundPantsMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRoundPantsMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRectangleEmptyMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRectangleEmptyMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderClothesRackRoundEmptyMilitary">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderClothesRackRoundEmptyMilitary" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryGoodsD">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryGoodsD" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryGoodsC">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryGoodsC" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryGoodsB">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryGoodsB" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryGoodsA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryGoodsA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryMetalShelvesEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryMetalShelvesEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderMilitaryMetalShelvesFull">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderMilitaryMetalShelvesFull" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesMetalEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesMetalEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesMetalFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesMetalFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesFreeStandingEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesFreeStandingEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesFreeStandingFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesFreeStandingFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesWoodEmpty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesWoodEmpty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_traderShelvesWoodFullA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_traderShelvesWoodFullA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_busCityTraderOnly">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_busCityTraderOnly" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_helipad">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_helipad" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungGadsdenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungGadsdenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungThick44Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungThick44Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungThick44Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungThick44Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungTFP">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungTFP" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungValiant">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungValiant" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungHonorDuty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungHonorDuty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungDuke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungDuke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagTopWallHungUSA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagTopWallHungUSA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenArmyGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenArmyGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenPink">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenPink" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenGrey">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenGrey" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenPurple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenPurple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenBlue">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenBlue" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenGreen">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenGreen" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenYellow">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenYellow" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenOrange">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenOrange" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenRed">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenRed" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenBrown">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenBrown" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungGadsdenWhite">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungGadsdenWhite" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungThick44Purple">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungThick44Purple" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungThick44Black">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungThick44Black" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungTFP">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungTFP" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungValiant">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungValiant" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungHonorDuty">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungHonorDuty" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungDuke">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungDuke" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagWallHungUSA">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagWallHungUSA" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagPoleAmerican">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagPoleAmerican" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagPoleTrader">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagPoleTrader" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_flagPoleWhiteRiver">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_flagPoleWhiteRiver" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntQuestRestorePowerRandomHelper">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntQuestRestorePowerRandomHelper" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_questGeneratorLarge">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_questGeneratorLarge" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_questGeneratorSmall">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_questGeneratorSmall" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_cntFetchQuestSatchel">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_cntFetchQuestSatchel" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>																
		<action_sequence name="ActionGive_drinkJarGrandpasForgettingElixir10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasForgettingElixir10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasForgettingElixir5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasForgettingElixir5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasForgettingElixir1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasForgettingElixir1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasLearningElixir10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasLearningElixir10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasLearningElixir5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasLearningElixir5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasLearningElixir1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasLearningElixir1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasAwesomeSauce10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasAwesomeSauce10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasAwesomeSauce5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasAwesomeSauce5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasAwesomeSauce1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasAwesomeSauce1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasMoonshine10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasMoonshine10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasMoonshine5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasMoonshine5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGrandpasMoonshine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGrandpasMoonshine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBeer10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBeer10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBeer5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBeer5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBeer1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBeer1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBlackStrapCoffee10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBlackStrapCoffee10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBlackStrapCoffee5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBlackStrapCoffee5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBlackStrapCoffee1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBlackStrapCoffee1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarCoffee10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarCoffee10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarCoffee5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarCoffee5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarCoffee1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarCoffee1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkCanMegaCrush10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkCanMegaCrush10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkCanMegaCrush5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkCanMegaCrush5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkCanMegaCrush1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkCanMegaCrush1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkYuccaJuiceSmoothie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkYuccaJuiceSmoothie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkYuccaJuiceSmoothie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkYuccaJuiceSmoothie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkYuccaJuiceSmoothie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkYuccaJuiceSmoothie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRedTea10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRedTea10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRedTea5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRedTea5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRedTea1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRedTea1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGoldenRodTea10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGoldenRodTea10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGoldenRodTea5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGoldenRodTea5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarGoldenRodTea1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarGoldenRodTea1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarYuccaJuice10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarYuccaJuice10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarYuccaJuice5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarYuccaJuice5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarYuccaJuice1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarYuccaJuice1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarPureMineralWater10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarPureMineralWater10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarPureMineralWater5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarPureMineralWater5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarPureMineralWater1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarPureMineralWater1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBoiledWater10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBoiledWater10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBoiledWater5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBoiledWater5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarBoiledWater1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarBoiledWater1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRiverWater125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRiverWater125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRiverWater50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRiverWater50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRiverWater25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRiverWater25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRiverWater10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRiverWater10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drinkJarRiverWater1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drinkJarRiverWater1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPumpkin125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPumpkin125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPumpkin50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPumpkin50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPumpkin25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPumpkin25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPumpkin10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPumpkin10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPumpkin1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPumpkin1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropYuccaFruit125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropYuccaFruit125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropYuccaFruit50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropYuccaFruit50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropYuccaFruit25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropYuccaFruit25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropYuccaFruit10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropYuccaFruit10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropYuccaFruit1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropYuccaFruit1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushroomsRadiated125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushroomsRadiated125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushroomsRadiated50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushroomsRadiated50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushroomsRadiated25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushroomsRadiated25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushroomsRadiated10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushroomsRadiated10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushroomsRadiated1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushroomsRadiated1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushrooms125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushrooms125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushrooms50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushrooms50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushrooms25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushrooms25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushrooms10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushrooms10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropMushrooms1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropMushrooms1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPotato125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPotato125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPotato50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPotato50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPotato25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPotato25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPotato10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPotato10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropPotato1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropPotato1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropGraceCorn125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropGraceCorn125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropGraceCorn50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropGraceCorn50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropGraceCorn25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropGraceCorn25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropGraceCorn10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropGraceCorn10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropGraceCorn1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropGraceCorn1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropCorn125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropCorn125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropCorn50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropCorn50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropCorn25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropCorn25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropCorn10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropCorn10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropCorn1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropCorn1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropBlueberries125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropBlueberries125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropBlueberries50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropBlueberries50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropBlueberries25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropBlueberries25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropBlueberries10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropBlueberries10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCropBlueberries1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCropBlueberries1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornMeal125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornMeal125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornMeal50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornMeal50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornMeal25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornMeal25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornMeal10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornMeal10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCornMeal1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCornMeal1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEgg125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEgg125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEgg50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEgg50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEgg25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEgg25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEgg10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEgg10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodEgg1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodEgg1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRottingFlesh125">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRottingFlesh125" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRottingFlesh50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRottingFlesh50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRottingFlesh25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRottingFlesh25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRottingFlesh10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRottingFlesh10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodRottingFlesh1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodRottingFlesh1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugNerdTats10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugNerdTats10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugNerdTats5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugNerdTats5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugNerdTats1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugNerdTats1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSugarButts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSugarButts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSugarButts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSugarButts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSugarButts1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSugarButts1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSkullCrushers10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSkullCrushers10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSkullCrushers5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSkullCrushers5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSkullCrushers1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSkullCrushers1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRockBusters10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRockBusters10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRockBusters5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRockBusters5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRockBusters1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRockBusters1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugOhShitzDrops10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugOhShitzDrops10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugOhShitzDrops5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugOhShitzDrops5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugOhShitzDrops1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugOhShitzDrops1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugJailBreakers10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugJailBreakers10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugJailBreakers5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugJailBreakers5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugJailBreakers1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugJailBreakers1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHealthBar10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHealthBar10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHealthBar5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHealthBar5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHealthBar1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHealthBar1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHackers10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHackers10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHackers5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHackers5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHackers1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHackers1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugEyeKandy10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugEyeKandy10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugEyeKandy5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugEyeKandy5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugEyeKandy1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugEyeKandy1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAtomJunkies10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAtomJunkies10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAtomJunkies5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAtomJunkies5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAtomJunkies1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAtomJunkies1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodAtomicSmoothie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodAtomicSmoothie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodAtomicSmoothie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodAtomicSmoothie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodAtomicSmoothie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodAtomicSmoothie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFrostbiteSmoothie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFrostbiteSmoothie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFrostbiteSmoothie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFrostbiteSmoothie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodFrostbiteSmoothie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodFrostbiteSmoothie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodOasisSmoothie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodOasisSmoothie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodOasisSmoothie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodOasisSmoothie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodOasisSmoothie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodOasisSmoothie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBurntSmoothie10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBurntSmoothie10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBurntSmoothie5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBurntSmoothie5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodBurntSmoothie1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodBurntSmoothie1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugFortBites10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugFortBites10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugFortBites5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugFortBites5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugFortBites1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugFortBites1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRecog10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRecog10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRecog5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRecog5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugRecog1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugRecog1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSteroids10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSteroids10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSteroids5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSteroids5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugSteroids1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugSteroids1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAntibiotics10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAntibiotics10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAntibiotics5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAntibiotics5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugAntibiotics1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugAntibiotics1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoney10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoney10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoney5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoney5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodHoney1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodHoney1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHerbalAntibiotics10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHerbalAntibiotics10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHerbalAntibiotics5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHerbalAntibiotics5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugHerbalAntibiotics1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugHerbalAntibiotics1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugPainkillers10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugPainkillers10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugPainkillers5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugPainkillers5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugPainkillers1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugPainkillers1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalAloeCream15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalAloeCream15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalAloeCream5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalAloeCream5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalAloeCream1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalAloeCream1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugVitamins10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugVitamins10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugVitamins5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugVitamins5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_drugVitamins1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_drugVitamins1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBloodBag15">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBloodBag15" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBloodBag5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBloodBag5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBloodBag1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBloodBag1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalPlasterCast5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalPlasterCast5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalPlasterCast1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalPlasterCast1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalSplint5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalSplint5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalSplint1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalSplint1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalFirstAidKit5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalFirstAidKit5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalFirstAidKit1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalFirstAidKit1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalFirstAidBandage5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalFirstAidBandage5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalFirstAidBandage1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalFirstAidBandage1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBandage10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBandage10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBandage5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBandage5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_medicalBandage1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_medicalBandage1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>	
		<action_sequence name="ActionGive_blackMarket">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_blackMarket" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPumpkin1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPumpkin1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPumpkin110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPumpkin110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPumpkin11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPumpkin11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedHop11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedHop11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCorn11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCorn11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedChrysanthemum11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedChrysanthemum11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedPotato11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedPotato11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedBlueberry11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedBlueberry11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedAloe11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedAloe11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGoldenrod11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGoldenrod11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCoffee11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCoffee11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedCotton11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedCotton11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedYucca11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedYucca11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedMushroom11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedMushroom11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassSeed1100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassSeed1100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassSeed110">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassSeed110" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedtreeGrassSeed11">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedtreeGrassSeed11" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine1m100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine1m100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine1m10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine1m10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedWinterPine1m1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedWinterPine1m1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine1m100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine1m100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine1m10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine1m10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedMountainPine1m1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedMountainPine1m1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak1m100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak1m100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak1m10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak1m10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_treePlantedOak1m1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_treePlantedOak1m1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_plantedGraceCorn1Schematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_plantedGraceCorn1Schematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_foodCanShamSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_foodCanShamSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleArmorSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleArmorSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehiclePlowSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehiclePlowSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleReserveFuelTankSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleReserveFuelTankSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleExpandedSeatSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleExpandedSeatSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleSuperChargerSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleSuperChargerSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleOffRoadHeadlightsSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleOffRoadHeadlightsSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modVehicleFuelSaverSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modVehicleFuelSaverSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneMoraleBoosterModSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneMoraleBoosterModSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneArmorPlatingModSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneArmorPlatingModSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneHeadlampModSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneHeadlampModSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneMedicModSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneMedicModSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modRoboticDroneCargoModSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modRoboticDroneCargoModSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modFuelTankLargeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modFuelTankLargeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modFuelTankSmallSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modFuelTankSmallSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorHelmetLightSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorHelmetLightSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorWaterPurifierSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorWaterPurifierSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorBandolierSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorBandolierSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorImpactBracingSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorImpactBracingSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorAdvancedMuffledConnectorsSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorAdvancedMuffledConnectorsSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorMuffledConnectorsSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorMuffledConnectorsSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorQuadStoragePocketSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorQuadStoragePocketSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorTripleStoragePocketSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorTripleStoragePocketSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorDoubleStoragePocketSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorDoubleStoragePocketSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorStoragePocketSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorStoragePocketSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorPlatingReinforcedSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorPlatingReinforcedSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorPlatingBasicSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorPlatingBasicSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorCustomizedFittingsSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorCustomizedFittingsSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modArmorImprovedFittingsSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modArmorImprovedFittingsSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubBurningShaftSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubBurningShaftSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeWoodSplitterSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeWoodSplitterSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeIronBreakerSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeIronBreakerSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeBunkerBusterSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeBunkerBusterSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeGraveDiggerSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeGraveDiggerSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubMetalSpikesSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubMetalSpikesSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeClubBarbedWireSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeClubBarbedWireSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeFortifyingGripSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeFortifyingGripSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeErgonomicGripSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeErgonomicGripSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeStructuralBraceSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeStructuralBraceSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeWeightedHeadSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeWeightedHeadSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeSerratedBladeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeSerratedBladeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modMeleeTemperedBladeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modMeleeTemperedBladeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMeleeRadRemoverSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMeleeRadRemoverSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMeleeTheHunterSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMeleeTheHunterSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBowArrowRestSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBowArrowRestSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBowPolymerStringSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBowPolymerStringSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunCrippleEmSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunCrippleEmSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modShotgunSawedOffBarrelSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modShotgunSawedOffBarrelSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMagazineExtenderSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMagazineExtenderSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunChokeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunChokeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunDuckbillSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunDuckbillSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunRetractingStockSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunRetractingStockSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunForegripSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunForegripSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBipodSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBipodSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupAutomaticSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupAutomaticSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupBurst3Schematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupBurst3Schematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunTriggerGroupSemiSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunTriggerGroupSemiSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunReflexSightSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunReflexSightSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeLargeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeLargeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeMediumSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeMediumSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunScopeSmallSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunScopeSmallSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunFlashlightSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunFlashlightSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunLaserSightSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunLaserSightSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunSoundSuppressorSilencerSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunSoundSuppressorSilencerSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunMuzzleBrakeSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunMuzzleBrakeSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_modGunBarrelExtenderSchematic">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_modGunBarrelExtenderSchematic" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bucketRiverWater100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bucketRiverWater100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bucketRiverWater10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bucketRiverWater10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bucketEmpty100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bucketEmpty100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_bucketEmpty10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_bucketEmpty10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLockPick10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLockPick10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLockPick25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLockPick25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLockPick50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLockPick50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolDewFilter1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolDewFilter1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolDewTarp1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolDewTarp1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolDewGatherer1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolDewGatherer1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolForgeCrucible1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolForgeCrucible1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolAnvil1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolAnvil1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolBellows1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolBellows1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolBeaker1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolBeaker1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolCookingPot1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolCookingPot1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_toolCookingGrill1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_toolCookingGrill1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldCash100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldCash100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldCash1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldCash1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_oldCash10000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_oldCash10000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ6">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ6" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ4">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ4" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ3">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ3" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ2">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ2" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_carBatteryQ1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_carBatteryQ1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_smallEngine1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_smallEngine1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_candle50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_candle50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRawDiamond1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRawDiamond1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRawDiamond10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRawDiamond10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRawDiamond100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRawDiamond100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGoldNugget1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGoldNugget1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGoldNugget10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGoldNugget10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGoldNugget100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGoldNugget100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSilverNugget1">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSilverNugget1" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSilverNugget10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSilverNugget10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSilverNugget100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSilverNugget100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRadiator5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRadiator5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePaint100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePaint100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePaint1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePaint1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOil10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOil10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOil50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOil50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLegendaryParts5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLegendaryParts5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLegendaryParts25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLegendaryParts25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArmorCraftingKit5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArmorCraftingKit5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArmorCraftingKit25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArmorCraftingKit25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRepairKit5">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRepairKit5" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRepairKit25">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRepairKit25" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRocketCasing10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRocketCasing10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRocketCasing50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRocketCasing50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRocketTip10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRocketTip10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRocketTip100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRocketTip100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRocketTip500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRocketTip500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceNail10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceNail10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceNail100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceNail100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceNail1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceNail1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletTip10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletTip10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletTip100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletTip100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletTip1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletTip1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletCasing10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletCasing10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletCasing100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletCasing100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBulletCasing1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBulletCasing1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBuckshot10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBuckshot10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBuckshot100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBuckshot100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBuckshot1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBuckshot1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGunPowder10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGunPowder10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGunPowder100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGunPowder100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGunPowder1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGunPowder1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePotassiumNitratePowder100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePotassiumNitratePowder100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePotassiumNitratePowder500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePotassiumNitratePowder500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePotassiumNitratePowder1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePotassiumNitratePowder1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePotassiumNitratePowder3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePotassiumNitratePowder3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePotassiumNitratePowder6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePotassiumNitratePowder6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCoal100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCoal100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCoal500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCoal500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCoal1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCoal1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCoal3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCoal3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCoal6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCoal6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadSteelAP10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadSteelAP10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadSteelAP100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadSteelAP100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadSteelAP500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadSteelAP500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadIron10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadIron10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadIron100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadIron100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceArrowHeadIron500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceArrowHeadIron500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceFeather10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceFeather10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceFeather100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceFeather100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceFeather250">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceFeather250" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceDuctTape10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceDuctTape10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceDuctTape100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceDuctTape100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceDuctTape500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceDuctTape500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGlue10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGlue10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGlue100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGlue100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceGlue500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceGlue500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSpring10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSpring10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSpring100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSpring100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSpring500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSpring500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMechanicalParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMechanicalParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMechanicalParts100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMechanicalParts100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMechanicalParts1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMechanicalParts1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceHeadlight10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceHeadlight10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceHeadlight50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceHeadlight50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceElectricParts10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceElectricParts10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceElectricParts100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceElectricParts100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceElectricParts1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceElectricParts1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePaper10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePaper10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePaper100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePaper100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourcePaper500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourcePaper500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCloth10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCloth10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCloth100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCloth100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCloth250">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCloth250" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceConcreteMix10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceConcreteMix10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceConcreteMix100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceConcreteMix100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceConcreteMix1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceConcreteMix1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCement10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCement10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCement100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCement100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCement1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCement1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCobblestones10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCobblestones10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCobblestones100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCobblestones100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCobblestones1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCobblestones1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceClayLump100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceClayLump100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceClayLump500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceClayLump500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceClayLump1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceClayLump1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceClayLump3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceClayLump3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceClayLump6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceClayLump6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapLead100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapLead100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapLead500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapLead500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapLead1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapLead1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapLead3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapLead3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapLead6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapLead6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapBrass100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapBrass100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapBrass500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapBrass500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapBrass1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapBrass1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapBrass3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapBrass3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapBrass6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapBrass6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCoffeeBeans10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCoffeeBeans10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCoffeeBeans100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCoffeeBeans100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCoffeeBeans500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCoffeeBeans500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropGoldenrodPlant10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropGoldenrodPlant10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropGoldenrodPlant100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropGoldenrodPlant100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropGoldenrodPlant500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropGoldenrodPlant500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCottonPlant10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCottonPlant10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCottonPlant100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCottonPlant100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropCottonPlant500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropCottonPlant500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropChrysanthemumPlant10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropChrysanthemumPlant10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropChrysanthemumPlant100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropChrysanthemumPlant100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropChrysanthemumPlant500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropChrysanthemumPlant500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropAloeLeaf10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropAloeLeaf10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropAloeLeaf100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropAloeLeaf100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropAloeLeaf500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropAloeLeaf500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropHopsFlower10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropHopsFlower10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropHopsFlower100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropHopsFlower100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCropHopsFlower500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCropHopsFlower500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceTestosteroneExtract10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceTestosteroneExtract10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAnimalFat10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAnimalFat10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAnimalFat100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAnimalFat100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAnimalFat500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAnimalFat500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLeather10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLeather10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLeather100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLeather100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceLeather250">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceLeather250" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBone50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBone50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBone250">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBone250" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBone1200">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBone1200" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOilShale100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOilShale100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOilShale500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOilShale500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOilShale1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOilShale1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOilShale3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOilShale3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceOilShale6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceOilShale6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSewingKit10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSewingKit10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSewingKit50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSewingKit50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScopeLens10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScopeLens10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapPolymers10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapPolymers10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapPolymers100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapPolymers100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapPolymers1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapPolymers1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedSteel10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedSteel10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedSteel100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedSteel100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedSteel500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedSteel500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMetalPipe10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMetalPipe10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMetalPipe100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMetalPipe100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceMetalPipe500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceMetalPipe500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedIron10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedIron10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedIron100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedIron100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceForgedIron500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceForgedIron500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapIron100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapIron100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapIron500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapIron500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapIron1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapIron1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapIron3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapIron3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceScrapIron6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceScrapIron6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBrokenGlass100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBrokenGlass100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBrokenGlass500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBrokenGlass500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBrokenGlass1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBrokenGlass1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBrokenGlass3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBrokenGlass3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceBrokenGlass6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceBrokenGlass6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCrushedSand100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCrushedSand100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCrushedSand500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCrushedSand500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCrushedSand1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCrushedSand1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCrushedSand3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCrushedSand3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceCrushedSand6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceCrushedSand6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceWood100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceWood100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceWood500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceWood500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceWood1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceWood1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceWood3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceWood3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceWood6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceWood6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceYuccaFibers100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceYuccaFibers100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceYuccaFibers500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceYuccaFibers500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceYuccaFibers1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceYuccaFibers1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceYuccaFibers3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceYuccaFibers3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceYuccaFibers6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceYuccaFibers6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAcid10">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAcid10" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAcid50">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAcid50" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceAcid100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceAcid100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSnowBall100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSnowBall100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSnowBall500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSnowBall500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSnowBall1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSnowBall1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSnowBall3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSnowBall3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceSnowBall6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceSnowBall6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRockSmall100">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRockSmall100" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRockSmall500">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRockSmall500" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRockSmall1000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRockSmall1000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRockSmall3000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRockSmall3000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>									
		<action_sequence name="ActionGive_resourceRockSmall6000">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_resourceRockSmall6000" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="100" param1="maxdist" />							
				<property name="min_distance" value="50" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>											
		<action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker001">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker001" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence><action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker101">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker101" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence><action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker201">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker201" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence><action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker301">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker301" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence><action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker401">									
			<action class="SpawnEntity">								
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker401" />							
				<property name="spawn_count" value="1" param1="spawncount" />							
				<property name="max_distance" value="20" param1="maxdist" />							
				<property name="min_distance" value="15" param1="mindist" />							
				<property name="air_spawn" value="true" param1="airspawn" />							
			</action>								
		</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerSingerie501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSingerie501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerGhost501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerGhost501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerMushroom501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerMushroom501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerHeadless501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerHeadless501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerArcher501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerArcher501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerSheriff501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerSheriff501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
<action_sequence name="ActionGive_PassiveZombiePartMinerRockbreaker501">
<action class="SpawnEntity">
				<property name="entity_names" value="airdrop_PassiveZombiePartMinerRockbreaker501" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
</action>
</action_sequence>
</append>


    <append xpath="/gameevents">
        <action_sequence name="AecEOTrackTutorial001">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestTutorialProgress"/>
                <property name="values" value="1"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackTutorial002">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestTutorialProgress"/>
                <property name="values" value="2"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackTutorial003">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestTutorialProgress"/>
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        <action_sequence name="AecEOTrackProgression024">
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        <action_sequence name="AecEOTrackProgression025">
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        <action_sequence name="AecEOTrackProgression026">
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        </action_sequence>
        <action_sequence name="AecEOTrackProgression404">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="404"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression405">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="405"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression406">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="406"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression407">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="407"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression408">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="408"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression409">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="409"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression410">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="410"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression411">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="411"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression412">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="412"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression413">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="413"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression414">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="414"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression415">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="415"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression416">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="416"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression417">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="417"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression418">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="418"/>
            </action>
        </action_sequence>
        <action_sequence name="AecEOTrackProgression419">
            <property name="action_type" value="Game"/>
            <property name="target_type" value="Entity"/>
            <property name="allow_while_dead" value="false"/>
            <property name="refund_inactivity" value="false"/>
            <action class="ModifyProgression">
                <property name="phase" value="0"/>
                <property name="modify_type" value="Set"/>
                <property name="progression_names" value="aecEOQuestCampaignProgress"/>
                <property name="values" value="419"/>
            </action>
        </action_sequence>
    </append>
</configs>

