﻿<configs>
	<append xpath="/lootcontainers">
		<lootqualitytemplates>
			<lootqualitytemplate name="aecBloodmoonQualGs49">
			<qualitytemplate level="0,999999" default_quality="1">
				<loot quality="1" prob="0.674"/>
				<loot quality="2" prob="0.554"/>
				<loot quality="3" prob="1"/>
			</qualitytemplate>
			</lootqualitytemplate>
			<lootqualitytemplate name="aecBloodmoonQualGs99">
			<qualitytemplate level="0,999999" default_quality="1">
				<loot quality="1" prob="0.555"/>
				<loot quality="2" prob="0.405"/>
				<loot quality="3" prob="0.357"/>
				<loot quality="4" prob="0.457"/>
				<loot quality="5" prob="1"/>
			</qualitytemplate>
			</lootqualitytemplate>
			<lootqualitytemplate name="aecBloodmoonQualGs199">
			<qualitytemplate level="0,999999" default_quality="1">
				<loot quality="1" prob="0.287"/>
				<loot quality="2" prob="0.252"/>
				<loot quality="3" prob="0.316"/>
				<loot quality="4" prob="0.443"/>
				<loot quality="5" prob="0.643"/>
				<loot quality="6" prob="1"/>
			</qualitytemplate>
			</lootqualitytemplate>
			<lootqualitytemplate name="aecBloodmoonQualGs299">
			<qualitytemplate level="0,999999" default_quality="1">
				<loot quality="1" prob="0.104"/>
				<loot quality="2" prob="0.2"/>
				<loot quality="3" prob="0.306"/>
				<loot quality="4" prob="0.44"/>
				<loot quality="5" prob="0.643"/>
				<loot quality="6" prob="1"/>
			</qualitytemplate>
			</lootqualitytemplate>
			<lootqualitytemplate name="aecBloodmoonQualGs500">
			<qualitytemplate level="0,999999" default_quality="1">
				<loot quality="1" prob="0.104"/>
				<loot quality="2" prob="0.2"/>
				<loot quality="3" prob="0.306"/>
				<loot quality="4" prob="0.44"/>
				<loot quality="5" prob="0.643"/>
				<loot quality="6" prob="1"/>
			</qualitytemplate>
			</lootqualitytemplate>
		</lootqualitytemplates>
	</append>

	<append xpath="/lootcontainers">
		<lootgroup name="aecBloodmoonRewardGearT0">
			<item group="groupWeaponsT0_Melee"/>
			<item group="groupWeaponsT0_Ranged"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardGearT1">
			<item group="groupWeaponsT1_Melee"/>
			<item group="groupWeaponsT1_Ranged"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardGearT2">
			<item group="groupWeaponsT2_Melee"/>
			<item group="groupWeaponsT2_Ranged"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardGearT3">
			<item group="groupWeaponsT2_Melee"/>
			<item group="groupWeaponsT3_Ranged"/>
		</lootgroup>

		<lootgroup name="aecBloodmoonRewardRollLvl1" count="all">
			<item group="airdropfooddrink"/>
			<item group="airdropMedicine"/>
			<item group="groupAmmoSmall"/>
			<item group="aecBloodmoonRewardGearT0"/>
			<item group="groupToolsT0"/>
			<item group="groupModAllT1"/>
			<item name="casinoCoin" count="500"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardRollLvl2" count="all">
			<item group="airdropfooddrink"/>
			<item group="airdropMedicine"/>
			<item group="groupAmmoMedium"/>
			<item group="aecBloodmoonRewardGearT1"/>
			<item group="groupToolsT1"/>
			<item group="groupModAllT1"/>
			<item name="casinoCoin" count="1000"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardRollLvl3" count="all">
			<item group="airdropfooddrink"/>
			<item group="airdropMedicine" count="1,2"/>
			<item group="groupAmmoMedium"/>
			<item group="aecBloodmoonRewardGearT2"/>
			<item group="groupToolsT2"/>
			<item group="groupModAllT2"/>
			<item name="casinoCoin" count="2500"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardRollLvl4" count="all">
			<item group="airdropfooddrink"/>
			<item group="airdropMedicine" count="1,2"/>
			<item group="groupAmmoLarge"/>
			<item group="aecBloodmoonRewardGearT3"/>
			<item group="groupToolsT3"/>
			<item group="groupModAllT3"/>
			<item name="casinoCoin" count="5000"/>
		</lootgroup>
		<lootgroup name="aecBloodmoonRewardGs500Roll" count="all">
			<item group="airdropfooddrink"/>
			<item group="airdropMedicine" count="1,2"/>
			<item group="groupAmmoLarge"/>
			<item group="aecBloodmoonRewardGearT3"/>
			<item group="groupToolsT3"/>
			<item group="groupModAllT3"/>
			<item group="groupAllArmor"/>
			<item name="casinoCoin" count="7500"/>
		</lootgroup>

		<lootcontainer name="aecBloodmoonRewardLvl1" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs49" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardRollLvl1"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl2" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs99" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardRollLvl2"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl3" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs199" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardRollLvl3"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl4" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs299" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardRollLvl4"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl5" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs500" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardGs500Roll"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl6" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs500" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardGs500Roll" count="2"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl7" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs500" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardGs500Roll" count="3"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl8" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs500" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardGs500Roll" count="4"/>
		</lootcontainer>
		<lootcontainer name="aecBloodmoonRewardLvl9" count="1" size="8,5" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="aecBloodmoonQualGs500" ignore_loot_abundance="true">
			<item group="aecBloodmoonRewardGs500Roll" count="5"/>
		</lootcontainer>
	</append>
<!--ZOMBIE MARKET-->
	<append xpath="/lootcontainers">
        <lootcontainer name="reward_CryptoMiner" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="cryptoMiner" count="1" />
        </lootcontainer>		
		<lootcontainer name="reward_resourceBatteryNiv0" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv0" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv2" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv2" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv3" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv3" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv4" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv4" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv5" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv5" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv6" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv6" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv7" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv7" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv8" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv8" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv9" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv9" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv10" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv10" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv11" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv11" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv12" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv12" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv13" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv13" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv14" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv14" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_resourceBatteryNiv15" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceBatteryNiv15" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletBall100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletBall" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletBall1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletBall" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletHP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletHP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletHP1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletHP" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletAP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletAP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo9mmBulletAP1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo9mmBulletAP" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletBall100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletBall" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletBall1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletBall" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletHP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletHP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletHP1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletHP" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletAP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletAP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo44MagnumBulletAP1000" count="4" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo44MagnumBulletAP" count="225,275" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletBall100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletBall" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletBall1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletBall" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletHP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletHP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletHP1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletHP" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletAP100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletAP" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammo762mmBulletAP1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammo762mmBulletAP" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunShell100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunShell" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunShell1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunShell" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunSlug100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunSlug" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunSlug1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunSlug" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunBreachingSlug100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunBreachingSlug" count="90,110" />
		</lootcontainer>
		<lootcontainer name="reward_ammoShotgunBreachingSlug1000" count="7" size="7,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoShotgunBreachingSlug" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoRocketFrag20" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoRocketFrag" count="18,20" />
		</lootcontainer>
		<lootcontainer name="reward_ammoRocketHE20" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoRocketHE" count="18,20" />
		</lootcontainer>
		<lootcontainer name="reward_ammoJunkTurretRegular" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoJunkTurretRegular" count="990,1000" />
		</lootcontainer>
		<lootcontainer name="reward_ammoJunkTurretShell" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoJunkTurretShell" count="990,1000" />
		</lootcontainer>
		<lootcontainer name="reward_ammoJunkTurretAP" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoJunkTurretAP" count="990,1000" />
		</lootcontainer>
		<lootcontainer name="reward_ammoArrowStone" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoArrowStone" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoArrowIron" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoArrowIron" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoArrowSteelAP" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoArrowSteelAP" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoArrowFlaming" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoArrowFlaming" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoArrowExploding" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoArrowExploding" count="70,75" />
		</lootcontainer>
		<lootcontainer name="reward_ammoCrossbowBoltStone" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoCrossbowBoltStone" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoCrossbowBoltIron" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoCrossbowBoltIron" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoCrossbowBoltSteelAP" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoCrossbowBoltSteelAP" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoCrossbowBoltFlaming" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoCrossbowBoltFlaming" count="140,150" />
		</lootcontainer>
		<lootcontainer name="reward_ammoCrossbowBoltExploding" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoCrossbowBoltExploding" count="70,75" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_solarCellQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="solarCell" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT0StoneAxe10" count="10" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT0StoneAxe" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT1ClawHammerQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT1ClawHammer" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolRepairT3NailgunQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolRepairT3Nailgun" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT1IronFireaxeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT1IronFireaxe" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT2SteelAxeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT2SteelAxe" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT1IronPickaxeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT1IronPickaxe" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT2SteelPickaxeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT2SteelPickaxe" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT0StoneShovel10" count="10" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT0StoneShovel" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT1IronShovelQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT1IronShovel" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolShovelT2SteelShovelQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolShovelT2SteelShovel" quality="6" prob="1" count="1" />
		</lootcontainer>
	<lootcontainer name="reward_meleeToolAxeT3ChainsawQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT3ChainsawQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT3ChainsawQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT3ChainsawQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT3ChainsawQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolAxeT3ChainsawQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolAxeT3Chainsaw" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolPickT3AugerQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolPickT3Auger" quality="6" prob="1" count="1" />
		</lootcontainer>
        <lootcontainer name="reward_woodShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="woodShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_brickShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="brickShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_corrugatedMetalShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="corrugatedMetalShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_concreteShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="concreteShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_steelShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="steelShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_awningShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="awningShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_cobblestoneShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="cobblestoneShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_frameShapes:VariantHelper" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="frameShapes:VariantHelper" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrDestroyedStone" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrDestroyedStone" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrDestroyedWoodDebris" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrDestroyedWoodDebris" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrDirt" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrDirt" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrStone" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrStone" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrForestGround" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrForestGround" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrBurntForestGround" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrBurntForestGround" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrDesertGround" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrDesertGround" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrGravel" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrGravel" count="500" />
		</lootcontainer>
        <lootcontainer name="reward_terrAsphalt" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="terrAsphalt" count="500" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT1WrenchQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT1Wrench" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT2RatchetQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT2Ratchet" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolSalvageT3ImpactDriverQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeToolSalvageT3ImpactDriver" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT0BoneKnifeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT0BoneKnife" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1HuntingKnifeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1HuntingKnife" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT1CandyKnifeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT1CandyKnife" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBladeT3MacheteQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBladeT3Machete" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT0WoodenClub10" count="10" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT0WoodenClub" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT0StoneSpear10" count="10" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT0StoneSpear" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1BaseballBatQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1BaseballBat" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT1CandyClubQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT1CandyClub" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnClubT3SteelClubQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnClubT3SteelClub" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT0PipeBatonQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT0PipeBaton" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnBatonT2StunBaton" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT1IronSpearQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT1IronSpear" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSpearT3SteelSpear" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT0StoneSeldgehammerQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT0StoneSledgehammer" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT1IronSeldgehammerQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT1IronSledgehammer" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSeldgehammerQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnSledgeT3SteelSledgehammer" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT0LeatherKnucklesQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT0LeatherKnuckles" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT1IronKnucklesQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT1IronKnuckles" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="meleeWpnKnucklesT3SteelKnuckles" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_meleeToolTorch50" count="50" size="5,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolTorch" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT0PipePistolQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT0PipePistol" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT1PistolQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT1Pistol" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3SMG5Q6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3SMG5" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT2Magnum44Q6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT2Magnum44" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunHandgunT3DesertVultureQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunHandgunT3DesertVulture" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT0PipeShotgunQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT0PipeShotgun" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT1DoubleBarrel" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT2PumpShotgunQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT2PumpShotgun" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunShotgunT3AutoShotgunQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunShotgunT3AutoShotgun" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT0PipeRifleQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT0PipeRifle" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT1HuntingRifleQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT1HuntingRifle" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT2LeverActionRifleQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT2LeverActionRifle" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunRifleT3SniperRifleQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunRifleT3SniperRifle" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT0PipeMachineGunQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT0PipeMachineGun" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT1AK47Q6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT1AK47" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT2TacticalARQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT2TacticalAR" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunMGT3M60Q6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunMGT3M60" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunExplosivesT3RocketLauncher" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT0PrimitiveBowQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT0PrimitiveBow" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1WoodenBowQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1WoodenBow" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundBowQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundBow" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT1IronCrossbowQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT1IronCrossbow" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBowT3CompoundCrossbowQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBowT3CompoundCrossbow" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT1JunkSledgeQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT1JunkSledge" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT2JunkTurretQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT2JunkTurret" quality="6" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ1" count="1" size="6,1" destroy_on_close="true" quality="1" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="1" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ2" count="1" size="6,1" destroy_on_close="true" quality="2" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="2" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ3" count="1" size="6,1" destroy_on_close="true" quality="3" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="3" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ4" count="1" size="6,1" destroy_on_close="true" quality="4" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="4" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ5" count="1" size="6,1" destroy_on_close="true" quality="5" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="5" prob="1" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_gunBotT3JunkDroneQ6" count="1" size="6,1" destroy_on_close="true" quality="6" prob="1" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">
			<item name="gunBotT3JunkDrone" quality="6" prob="1" count="1" />
		</lootcontainer>
        <lootcontainer name="reward_meleeToolFlashlight02" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolFlashlight02" count="1" />
		</lootcontainer>
        <lootcontainer name="reward_meleeToolWireTool" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolWireTool" count="1" />
		</lootcontainer>
        <lootcontainer name="reward_meleeToolPaintTool" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="meleeToolPaintTool" count="1" />
		</lootcontainer>
        <lootcontainer name="reward_ammoGasCan10000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="10000" />
		</lootcontainer>
        <lootcontainer name="reward_ammoGasCan1000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="ammoGasCan" count="1000" />
		</lootcontainer>
        <lootcontainer name="reward_thrownAmmoPipeBomb" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownAmmoPipeBomb" count="20" />
		</lootcontainer>
        <lootcontainer name="reward_thrownGrenadeContact" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownGrenadeContact" count="25" />
		</lootcontainer>
        <lootcontainer name="reward_thrownGrenade" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownGrenade" count="25" />
		</lootcontainer>
        <lootcontainer name="reward_thrownTimedCharge" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownTimedCharge" count="10" />
		</lootcontainer>
        <lootcontainer name="reward_thrownDynamite" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownDynamite" count="10" />
		</lootcontainer>
        <lootcontainer name="reward_thrownAmmoMolotovCocktail" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="thrownAmmoMolotovCocktail" count="20" />
		</lootcontainer>
        <lootcontainer name="reward_modGunBarrelExtender" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="modGunBarrelExtender" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_modGunMuzzleBrake" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunMuzzleBrake" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunSoundSuppressorSilencer" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunSoundSuppressorSilencer" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunLaserSight" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunLaserSight" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunFlashlight" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunFlashlight" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeSmall" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunScopeSmall" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeLarge" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunScopeLarge" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeMedium" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunScopeMedium" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupSemi" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupSemi" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunCrippleEm" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunCrippleEm" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunShotgunTubeExtenderMagazine" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunShotgunTubeExtenderMagazine" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunDrumMagazineExtender" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunDrumMagazineExtender" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMagazineExtender" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunMagazineExtender" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunChoke" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunChoke" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunDuckbill" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunDuckbill" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modShotgunSawedOffBarrel" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modShotgunSawedOffBarrel" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunReflexSight" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunReflexSight" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunForegrip" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunForegrip" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBipod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunBipod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupAutomatic" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupAutomatic" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupBurst3" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupBurst3" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneMedic" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneMedicMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneHeadlampMod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneHeadlampMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneCargoMod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneCargoMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneMoraleBoosterMod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneMoraleBoosterMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneArmorPlatingMod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneArmorPlatingMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modFuelTankLarge" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modFuelTankLarge" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modFuelTankSmall" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modFuelTankSmall" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeFiremansAxeMod" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeFiremansAxeMod" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBowArrowRest" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunBowArrowRest" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeWoodSplitter" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeWoodSplitter" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeIronBreaker" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeIronBreaker" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeBunkerBuster" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeBunkerBuster" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeGraveDigger" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeGraveDigger" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubBurningShaft" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeClubBurningShaft" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubMetalChain" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeClubMetalChain" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubMetalSpikes" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeClubMetalSpikes" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubBarbedWire" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeClubBarbedWire" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeFortifyingGrip" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeFortifyingGrip" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeErgonomicGrip" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeErgonomicGrip" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeStructuralBase" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeStructuralBrace" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeWeightedHead" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeWeightedHead" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeDiamondTip" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeDiamondTip" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeSerratedBlade" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeSerratedBlade" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeTemperedBlade" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeTemperedBlade" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMeleeRadRemover" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunMeleeRadRemover" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMeleeTheHunter" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunMeleeTheHunter" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunRetractingStock" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunRetractingStock" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBowPolymerString" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modGunBowPolymerString" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorIntellect" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorIntellect" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorAgility" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorAgility" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorStrength" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorStrength" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorPerception" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorPerception" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorNightVision" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorNightVision" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorTreasureHunter" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorTreasureHunter" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorStealthBoots" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorStealthBoots" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorCigar" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorCigar" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorHelmetLight" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorHelmetLight" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorWaterPurifier" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorWaterPurifier" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorAdvancedMuffledConnectors" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorAdvancedMuffledConnectors" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorMuffledConnectors" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorMuffledConnectors" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeStunBatonRepulsor" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modMeleeStunBatonRepulsor" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorQuadStoragePocket" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorQuadStoragePocket" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorTripleStoragePocket" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorTripleStoragePocket" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorDoubleStoragePocket" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorDoubleStoragePocket" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorStoragePocket" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorStoragePocket" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorPlatingReinforced" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorPlatingReinforced" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorPlatingBasic" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorPlatingBasic" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorCustomizedFittings" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorCustomizedFittings" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorImprovedFittings" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorImprovedFittings" count="1" />								
		</lootcontainer>																
		<lootcontainer name="reward_modArmorBandolier" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modArmorBandolier" count="1" />								
		</lootcontainer>																
		<lootcontainer name="reward_ammoDartIron500" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="ammoDartIron" quality="3" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleFuelSaver" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleFuelSaver" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleArmor" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleArmor" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehiclePlow" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehiclePlow" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleReserveFuelTank" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleReserveFuelTank" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleExpandedSeat" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleExpandedSeat" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleSuperCharger" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleSuperCharger" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleOffRoadHeadlights" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="modVehicleOffRoadHeadlights" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleGyrocopterPlaceable" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehicleGyrocopterPlaceable" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleTruck4x4Placeable" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehicleTruck4x4Placeable" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMotorcyclePlaceable" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehicleMotorcyclePlaceable" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMinibikePlaceable" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehicleMinibikePlaceable" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleBicyclePlaceable" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehicleBicyclePlaceable" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacEquipment" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacEquipment" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacHarvest" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacHarvest" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacPrevention" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacPrevention" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacMolotov" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacMolotov" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacSpeed" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacSpeed" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacAxes" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacAxes" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookFiremansAlmanacHeat" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookFiremansAlmanacHeat" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthSlumberParty" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerSlumberParty" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthTwilightThief" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerTwilightThief" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthArchery" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerArchery" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthThiefAdrenaline" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerThiefAdrenaline" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthBlades" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerBlades" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthSilentNight" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerSilentNight" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookNightStalkerStealthDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookNightStalkerStealthDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterMedical" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterMedical" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterFood" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterFood" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterBooks" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterBooks" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterLead" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterLead" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterBrass" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterBrass" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterAmmunition" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterAmmunition" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookLuckyLooterDukes" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookLuckyLooterDukes" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerCriminalPursuit" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerCriminalPursuit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerHPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerHPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerAPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerAPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerIntimidation" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerIntimidation" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerPunks" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerPunks" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerApparel" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerApparel" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookEnforcerDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookEnforcerDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpMetalChain" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpMetalChain" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpFoulBalls" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpFoulBalls" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpMaintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpMaintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpKnockdown" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpKnockdown" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpSlowPitch" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpSlowPitch" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpStealingBases" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpStealingBases" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBatterUpBigHits" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBatterUpBigHits" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresSinks" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresSinks" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresCloth" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresCloth" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresDoors" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresDoors" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresWater" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresWater" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresAcid" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresAcid" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresCoffins" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresCoffins" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookWasteTreasuresHoney" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookWasteTreasuresHoney" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistMotionDetection" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistMotionDetection" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistSprintSneak" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistSprintSneak" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistAdrenalineFall" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistAdrenalineFall" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistClaimed" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistClaimed" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistGoldRush" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistGoldRush" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistGems" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistGems" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookGreatHeistSafes" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookGreatHeistSafes" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersKnockdown" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersKnockdown" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersForestGuide" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersForestGuide" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersFlamingArrows" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersFlamingArrows" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersAPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersAPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersCripplingShot" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersCripplingShot" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersExplodingBolts" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersExplodingBolts" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookRangersArrowRecovery" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookRangersArrowRecovery" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningMiningDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningAvalanche" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningAvalanche" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningPallets" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningPallets" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningBlackStrap" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningBlackStrap" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningCoffee" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningCoffee" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningDiamondTools" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningDiamondTools" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookArtOfMiningLuckyStrike" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookArtOfMiningLuckyStrike" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalSelfDefense" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalSelfDefense" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalVultures" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalVultures" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalDeer" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalDeer" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalMountainLions" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalMountainLions" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalCoyotes" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalCoyotes" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalWolves" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalWolves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookHuntingJournalBears" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookHuntingJournalBears" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsMachineGuns" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsMachineGuns" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsRagdoll" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsRagdoll" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsRecoil" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsRecoil" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsDrumMag" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsDrumMag" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsMaintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsMaintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsUncontrolledBurst" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsUncontrolledBurst" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookAutoWeaponsDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookAutoWeaponsDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperHPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperHPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperAPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperAPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperControlledBreathing" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperControlledBreathing" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperReload" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperReload" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperHeadShot" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperHeadShot" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperCripplingShot" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperCripplingShot" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSniperDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSniperDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahPartyStarter" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahPartyStarter" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahMagazine" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahMaintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahMaintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahSlugs" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahSlugs" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahLimbShot" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahLimbShot" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahBreachingSlugs" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahBreachingSlugs" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookShotgunMessiahDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookShotgunMessiahDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteDamage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteDamage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteAPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteAPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteHPAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteHPAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteMaintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteMaintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteSteadyHand" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteSteadyHand" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteSwissKnees" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteSwissKnees" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookPistolPeteTakeAim" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookPistolPeteTakeAim" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter7QuickStrike" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter7QuickStrike" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter6PenetrationShaft" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter6PenetratingShaft" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter5RapidStrike" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter5RapidStrike" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter4KillMove" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter4KillMove" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter3Bleed" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter3Bleed" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter2Maintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter2Maintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookSpearHunter1Damage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookSpearHunter1Damage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling7BoozedUp" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling7BoozedUp" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling6RageMode" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling6RageMode" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling5AdrenalineHealing" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling5AdrenalineHealing" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling4FinishingMoves" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling4FinishingMoves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling3KillerInstinct" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling3KillerInstinct" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling2DropABomb" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling2DropABomb" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookBarBrawling1BasicMoves" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookBarBrawling1BasicMoves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie7Hydraulics" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie7Hydraulics" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie6BatonCharge" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie6BatonCharge" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie5Repulsor" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie5Repulsor" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie4Shells" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie4Shells" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie3APAmmo" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie3APAmmo" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie2Maintenance" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie2Maintenance" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookTechJunkie1Damage" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookTechJunkie1Damage" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatRoomClearing" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatRoomClearing" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatAdrenalineRush" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatAdrenalineRush" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatLandMines" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatLandMines" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatJumping" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatJumping" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatSneaking" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatSneaking" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatCigar" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatCigar" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bookUrbanCombatLanding" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bookUrbanCombatLanding" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehiclesSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehiclesSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehiclesSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehiclesSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehiclesSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="vehiclesSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_workstationSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="workstationSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_workstationSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="workstationSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_workstationSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="workstationSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="trapsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="trapsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="trapsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricianSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="electricianSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricianSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="electricianSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricianSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="electricianSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_seedSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="seedSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_seedSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="seedSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_seedSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="seedSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="foodSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="foodSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="foodSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="medicalSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="medicalSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="medicalSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="armorSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="armorSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="armorSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_roboticsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="roboticsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_roboticsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="roboticsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_roboticsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="roboticsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_explosivesSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="explosivesSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_explosivesSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="explosivesSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_explosivesSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="explosivesSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_machineGunsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="machineGunsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_machineGunsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="machineGunsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_machineGunsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="machineGunsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_riflesSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="riflesSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_riflesSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="riflesSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_riflesSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="riflesSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shotgunsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="shotgunsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_shotgunsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="shotgunsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_shotgunsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="shotgunsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_handgunsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="handgunsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_handgunsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="handgunsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_handgunsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="handgunsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bowsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bowsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_bowsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bowsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_bowsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bowsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spearsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="spearsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_spearsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="spearsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_spearsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="spearsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sledgehammersSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="sledgehammersSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_sledgehammersSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="sledgehammersSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_sledgehammersSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="sledgehammersSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_clubsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="clubsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_clubsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="clubsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_clubsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="clubsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bladesSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bladesSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_bladesSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bladesSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_bladesSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="bladesSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_knucklesSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="knucklesSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_knucklesSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="knucklesSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_knucklesSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="knucklesSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_salvageToolsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="salvageToolsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_salvageToolsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="salvageToolsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_salvageToolsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="salvageToolsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_repairToolsSkillMagazine25" quality="3" prob="1" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="repairToolsSkillMagazine" quality="3" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_repairToolsSkillMagazine10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="repairToolsSkillMagazine" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_repairToolsSkillMagazine1" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="repairToolsSkillMagazine" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPrimitiveGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPrimitiveGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorLumberjackOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorLumberjackOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorPreacherHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorPreacherHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRogueHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRogueHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAthleticHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAthleticHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorEnforcerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorEnforcerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorFarmerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorFarmerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorBikerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorBikerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorCommandoHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorCommandoHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRangerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRangerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorScavengerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorScavengerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorRaiderHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorRaiderHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNerdHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNerdHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorNomadHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorNomadHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorMinerHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorMinerHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinBootsQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinGlovesQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinGloves" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinOutfitQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinOutfit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorAssassinHelmetQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorAssassinHelmet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunMGT1AK47Parts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunMGT1AK47Parts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunMGT1AK47Parts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunMGT1AK47Parts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunMGT1AK47Parts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunMGT1AK47Parts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunMGT1AK47Parts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunMGT1AK47Parts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunMGT1AK47Parts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunMGT1AK47Parts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunShotgunT1DoubleBarrelParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunShotgunT1DoubleBarrelParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunShotgunT1DoubleBarrelParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunShotgunT1DoubleBarrelParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunShotgunT1DoubleBarrelParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunShotgunT1DoubleBarrelParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunRifleT1HuntingRifleParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunRifleT1HuntingRifleParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunRifleT1HuntingRifleParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunRifleT1HuntingRifleParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunRifleT1HuntingRifleParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunRifleT1HuntingRifleParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunRifleT1HuntingRifleParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunRifleT1HuntingRifleParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunRifleT1HuntingRifleParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunRifleT1HuntingRifleParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunHandgunT1PistolParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunHandgunT1PistolParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunHandgunT1PistolParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunHandgunT1PistolParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunHandgunT1PistolParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunHandgunT1PistolParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunHandgunT1PistolParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunHandgunT1PistolParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunHandgunT1PistolParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunHandgunT1PistolParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBladeT3MacheteParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBladeT3MacheteParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBladeT3MacheteParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBladeT3MacheteParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBladeT3MacheteParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBladeT3MacheteParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBladeT3MacheteParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBladeT3MacheteParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBladeT3MacheteParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBladeT3MacheteParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnKnucklesT3SteelKnucklesParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnKnucklesT3SteelKnucklesParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnKnucklesT3SteelKnucklesParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnKnucklesT3SteelKnucklesParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnKnucklesT3SteelKnucklesParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnKnucklesT3SteelKnucklesParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBatonT2StunBatonParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBatonT2StunBatonParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBatonT2StunBatonParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBatonT2StunBatonParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnBatonT2StunBatonParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnBatonT2StunBatonParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBotRoboticsParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBotRoboticsParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBotRoboticsParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBotRoboticsParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBotRoboticsParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBotRoboticsParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBotRoboticsParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBotRoboticsParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBotRoboticsParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBotRoboticsParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunExplosivesT3RocketLauncherParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunExplosivesT3RocketLauncherParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunExplosivesT3RocketLauncherParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunExplosivesT3RocketLauncherParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunExplosivesT3RocketLauncherParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunExplosivesT3RocketLauncherParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBowT1WoodenBowParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBowT1WoodenBowParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBowT1WoodenBowParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBowT1WoodenBowParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBowT1WoodenBowParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBowT1WoodenBowParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBowT1WoodenBowParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBowT1WoodenBowParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_gunBowT1WoodenBowParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gunBowT1WoodenBowParts" quality="1" prob="1" count="1" />								
		</lootcontainer>															
		<lootcontainer name="reward_meleeToolAxeT3ChainsawParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAxeT3ChainsawParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAxeT3ChainsawParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAxeT3ChainsawParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAxeT3ChainsawParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAxeT3ChainsawParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAxeT3ChainsawParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAxeT3ChainsawParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAxeT3ChainsawParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAxeT3ChainsawParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_armorParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="armorParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAllSteelParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAllSteelParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAllSteelParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAllSteelParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAllSteelParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAllSteelParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAllSteelParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAllSteelParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeToolAllSteelParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeToolAllSteelParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSledgehammerParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSledgeT3SteelSledgehammerParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSledgehammerParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSledgeT3SteelSledgehammerParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSledgehammerParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSledgeT3SteelSledgehammerParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSledgehammerParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSledgeT3SteelSledgehammerParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSledgeT3SteelSledgehammerParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSledgeT3SteelSledgehammerParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnClubT3SteelClubParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnClubT3SteelClubParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnClubT3SteelClubParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnClubT3SteelClubParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnClubT3SteelClubParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnClubT3SteelClubParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnClubT3SteelClubParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnClubT3SteelClubParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnClubT3SteelClubParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnClubT3SteelClubParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearParts50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSpearT3SteelSpearParts" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearParts25" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSpearT3SteelSpearParts" quality="4" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearParts10" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSpearT3SteelSpearParts" quality="3" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearParts5" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSpearT3SteelSpearParts" quality="2" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_meleeWpnSpearT3SteelSpearParts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="meleeWpnSpearT3SteelSpearParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleWheels50" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleWheels" quality="5" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleWheels25" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleWheels" quality="5" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleWheels10" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleWheels" quality="5" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleWheels5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleWheels" quality="5" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleWheels1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleWheels" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleGyroCopterAccessories1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleGyroCopterAccessories" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleGyroCopterChassis1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleGyroCopterChassis" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleTruck4x4Accessories1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleTruck4x4Accessories" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleTruck4x4Chassis1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleTruck4x4Chassis" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMotorcycleHandlebars1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleMotorcycleHandlebars" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMotorcycleChassis1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleMotorcycleChassis" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleBicycleHandlebars1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleBicycleHandlebars" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleBicycleChassis1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleBicycleChassis" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMinibikeHandlebars1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleMinibikeHandlebars" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vehicleMinibikeChassis1" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vehicleMinibikeChassis" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanStock10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanStock" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanStock5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanStock" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanStock1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanStock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPears10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPears" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPears5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPears" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPears1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPears" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPeas10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPeas" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPeas5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPeas" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPeas1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPeas" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSoup10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSoup" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSoup5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSoup" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSoup1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSoup" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanMiso10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanMiso" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanMiso5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanMiso" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanMiso1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanMiso" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSalmon10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSalmon" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSalmon5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSalmon" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSalmon1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSalmon" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPasta10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPasta" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPasta5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPasta" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanPasta1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanPasta" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSham10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSham" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSham5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSham" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanSham1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanSham" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanTuna10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanTuna" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanTuna5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanTuna" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanTuna1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanTuna" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChili10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChili" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChili5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChili" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChili1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChili" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanDogfood10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanDogfood" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanDogfood5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanDogfood" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanDogfood1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanDogfood" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanCatfood10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanCatfood" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanCatfood5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanCatfood" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanCatfood1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanCatfood" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanLamb10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanLamb" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanLamb5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanLamb" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanLamb1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanLamb" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChicken10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChicken" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChicken5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChicken" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanChicken1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanChicken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanBeef10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanBeef" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanBeef5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanBeef" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanBeef1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanBeef" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRawMeat125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRawMeat" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRawMeat50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRawMeat" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRawMeat10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRawMeat" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRawMeat5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRawMeat" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRawMeat1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRawMeat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodChiliDog10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodChiliDog" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodChiliDog5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodChiliDog" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodChiliDog1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodChiliDog" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFishTacos10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFishTacos" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFishTacos5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFishTacos" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFishTacos1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFishTacos" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSpaghetti10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSpaghetti" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSpaghetti5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSpaghetti" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSpaghetti1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSpaghetti" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodTunaFishGravyToast10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodTunaFishGravyToast" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodTunaFishGravyToast5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodTunaFishGravyToast" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodTunaFishGravyToast1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodTunaFishGravyToast" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShepardsPie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShepardsPie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShepardsPie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShepardsPie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShepardsPie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShepardsPie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSteakAndPotato10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSteakAndPotato" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSteakAndPotato5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSteakAndPotato" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodSteakAndPotato1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodSteakAndPotato" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinBread10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinBread" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinBread5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinBread" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinBread1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinBread" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinCheesecake10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinCheesecake" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinCheesecake5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinCheesecake" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinCheesecake1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinCheesecake" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinPie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinPie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinPie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinPie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodPumpkinPie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodPumpkinPie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBlueberryPie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBlueberryPie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBlueberryPie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBlueberryPie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBlueberryPie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBlueberryPie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEggBoiled10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEggBoiled" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEggBoiled5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEggBoiled" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEggBoiled1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEggBoiled" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamChowder10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamChowder" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamChowder5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamChowder" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamChowder1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamChowder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoboStew10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoboStew" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoboStew5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoboStew" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoboStew1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoboStew" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGumboStew10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGumboStew" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGumboStew5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGumboStew" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGumboStew1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGumboStew" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodVegetableStew10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodVegetableStew" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodVegetableStew5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodVegetableStew" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodVegetableStew1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodVegetableStew" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodMeatStew10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodMeatStew" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodMeatStew5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodMeatStew" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodMeatStew1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodMeatStew" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBoiledMeat10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBoiledMeat" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBoiledMeat5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBoiledMeat" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBoiledMeat1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBoiledMeat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGrilledMeat10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGrilledMeat" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGrilledMeat5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGrilledMeat" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodGrilledMeat1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodGrilledMeat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCharredMeat10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCharredMeat" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCharredMeat5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCharredMeat" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCharredMeat1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCharredMeat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornBread10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornBread" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornBread5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornBread" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornBread1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornBread" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamSandwich10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamSandwich" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamSandwich5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamSandwich" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodShamSandwich1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodShamSandwich" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBakedPotato10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBakedPotato" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBakedPotato5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBakedPotato" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBakedPotato1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBakedPotato" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornOnTheCob10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornOnTheCob" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornOnTheCob5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornOnTheCob" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornOnTheCob1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornOnTheCob" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_PlayerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_PlayerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_PlayerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_PlayerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecurePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecurePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecurePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecurePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecureWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecureWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafe" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafe" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskSafeInsecure_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskSafeInsecure_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskSafe_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskSafe_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskSafeOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskSafeOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskSafeInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskSafeInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWallSafeInsecure_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWallSafeInsecure_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWallSafe_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWallSafe_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWallSafeOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWallSafeOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPumpkin1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPumpkin1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedSnowberry3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedSnowberry3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedSnowberry3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedSnowberry3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedSnowberry2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedSnowberry2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedSnowberry1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedSnowberry1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHopHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHopHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHopDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHopDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCornHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCornHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCornDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCornDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCornDeadMedium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCornDeadMedium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCornDeadSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCornDeadSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn2Deco" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn2Deco" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCornHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCornHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemumHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemumHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotatoHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotatoHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotatoDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotatoDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberryHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberryHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberryDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberryDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloeHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloeHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloeDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloeDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrodHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrodHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffeeHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffeeHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffeeDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffeeDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCottonHarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCottonHarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCottonDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCottonDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca3HarvestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca3HarvestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYuccaDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYuccaDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomRadiated04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomRadiated04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomRadiated03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomRadiated03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomRadiated02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomRadiated02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomRadiated01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomRadiated01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomBiome4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomBiome4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomBiome3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomBiome3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomBiome2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomBiome2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroomBiome1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroomBiome1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom3HarvestPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom3HarvestPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom3Harvest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom3Harvest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroom02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroom02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mushroom01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mushroom01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassAirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassAirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassSeedRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassSeedRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassSeed1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassSeed1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forestFlower" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forestFlower" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeGreenBrownGrassDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeGreenBrownGrassDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeForestGrassDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeForestGrassDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeDesertShrub" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeDesertShrub" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeShortGrass" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeShortGrass" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeTallGrassDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeTallGrassDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeBrownGrassDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeBrownGrassDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeSnowyGrassDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeSnowyGrassDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeCactus01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeCactus01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeTraderRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeTraderRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeLargeRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeLargeRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMediumRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMediumRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeSmallThinRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeSmallThinRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeSmallRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeSmallRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeStumpPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeStumpPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeStump" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeStump" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeBurntMaple04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeBurntMaple04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeBurntMaple03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeBurntMaple03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeBurntMaple02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeBurntMaple02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeBurntMaple01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeBurntMaple01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePineBurntFullMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePineBurntFullMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePineBurntMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePineBurntMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePineBurntLrg" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePineBurntLrg" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine28m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine28m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine19m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine19m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine13m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine13m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine6m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine6m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeWinterPine28m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeWinterPine28m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeWinterPine19m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeWinterPine19m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeWinterPine13m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeWinterPine13m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeWinterEverGreenLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeWinterEverGreenLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeWinterEverGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeWinterEverGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine41m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine41m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine27m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine27m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine19m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine19m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine12m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine12m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeFirLrg01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeFirLrg01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine48m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine48m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine41m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine41m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine31m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine31m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine27m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine27m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine19m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine19m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPine12m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPine12m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeJuniper4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeJuniper4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak41m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak41m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak27m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak27m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak16m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak16m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak08m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak08m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeOakLrg01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeOakLrg01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeOakMed02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeOakMed02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeOakMed01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeOakMed01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeOakSml01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeOakSml01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeMountainPineDry21m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeMountainPineDry21m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlainsTree2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlainsTree2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeDeadTree02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeDeadTree02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeDeadTree01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeDeadTree01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHangingIvy02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHangingIvy02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHangingIvy01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHangingIvy01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantShrubRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantShrubRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantShrubDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantShrubDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantShrubSnow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantShrubSnow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantShrub" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantShrub" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHedgeRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHedgeRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHedgeDead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHedgeDead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHedgeSnow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHedgeSnow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHedge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHedge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeAzalea" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeAzalea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeSnowyDeadBush" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeSnowyDeadBush" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treeDeadPineLeaf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treeDeadPineLeaf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlainsTree" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlainsTree" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSide2mBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSide2mBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapBlueTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapBlueTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideHoleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideHoleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideTextBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideTextBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideBlueTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideBlueTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightRotatedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightRotatedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftRotatedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftRotatedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorCrackedOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorCrackedOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorsClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorsClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorFrameBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorFrameBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSide2mGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSide2mGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapGreenTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapGreenTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideHoleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideHoleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideTextGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideTextGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideGreenTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideGreenTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightRotatedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightRotatedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftRotatedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftRotatedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorCrackedOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorCrackedOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorsClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorsClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorFrameGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorFrameGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSide2mOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSide2mOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapOrangeTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapOrangeTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideHoleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideHoleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideTextOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideTextOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideOrangeTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideOrangeTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightRotatedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightRotatedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftRotatedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftRotatedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorCrackedOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorCrackedOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorsClosedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorsClosedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorFrameOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorFrameOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSide2mWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSide2mWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapWhiteTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapWhiteTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerCapWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerCapWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideHoleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideHoleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideTextWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideTextWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideWhiteTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideWhiteTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerSideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerSideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightRotatedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightRotatedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorRightOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorRightOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftRotatedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftRotatedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorLeftOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorLeftOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorCrackedOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorCrackedOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorsClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorsClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shippingContainerDoorFrameWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shippingContainerDoorFrameWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedFrontTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedFrontTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedFront" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedFront" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedMiddleTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedMiddleTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedMiddle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedMiddle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedMiddleWheelsTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedMiddleWheelsTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedMiddleWheels" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedMiddleWheels" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedBackTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedBackTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_semiFlatbedBack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="semiFlatbedBack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusCityRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusCityRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusShuttleRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusShuttleRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusSchoolRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusSchoolRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusSchoolShortRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusSchoolShortRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPoliceCar01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPoliceCar01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01AirRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01AirRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forklift2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forklift2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forkliftWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forkliftWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_backhoeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="backhoeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorClawWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorClawWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_excavatorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="excavatorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tractorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tractorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tractorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tractorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tractorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tractorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tractorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tractorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFarmTruckClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFarmTruckClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFarmTruckOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFarmTruckOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmyTruckClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmyTruckClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmyTruckOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmyTruckOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBoxTruckWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBoxTruckWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckWorkingStiffTools" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckWorkingStiffTools" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntServiceTruckMoPower" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntServiceTruckMoPower" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntAmbulanceTruck01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntAmbulanceTruck01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusCity" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusCity" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusShuttle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusShuttle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusSchoolShort" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusSchoolShort" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBusSchool" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBusSchool" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_crushedCars01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="crushedCars01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFireTruck01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFireTruck01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPoliceCar01AlarmUnlocked" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPoliceCar01AlarmUnlocked" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPoliceCar01AlarmLocked" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPoliceCar01AlarmLocked" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPoliceCar01PickedLockBonus" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPoliceCar01PickedLockBonus" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPoliceCar01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPoliceCar01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularRearEndFlatbedStraight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularRearEndFlatbedStraight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularRearEndOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularRearEndOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01ModularFrontRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01ModularFrontRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSemiTruck01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSemiTruck01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPickupTruck01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPickupTruck01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSUV01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSUV01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMinivan01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMinivan01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFrontCrumpledSedan01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFrontCrumpledSedan01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01DoorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01DoorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01DoorsRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01DoorsRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntSedan3Wide01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntSedan3Wide01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan3Wide01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan3Wide01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01DoorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01DoorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedPickupTruck01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedPickupTruck01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01DoorsRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01DoorsRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_abandonedSUV01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="abandonedSUV01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntSedan01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntSedan01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSedan01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSedan01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage2v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage2v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage1v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage1v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03Sedan3WideDamage0v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03Sedan3WideDamage0v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cars3WideRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cars3WideRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage2v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage2v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0v01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0v01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage1Master" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage1Master" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCar03SedanDamage0Master" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCar03SedanDamage0Master" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carWrecksRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carWrecksRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carsRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carsRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mineAirFilter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mineAirFilter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mineHubcap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mineHubcap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mineCookingPot" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mineCookingPot" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mineCandyTin" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mineCandyTin" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x2SheetMetal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x2SheetMetal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x1.5SheetMetal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x1.5SheetMetal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x1SheetMetal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x1SheetMetal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeConcreteDoorTrap1x2Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeConcreteDoorTrap1x2Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeConcreteDoorTrap1x1.5Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeConcreteDoorTrap1x1.5Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeConcreteTrap1x1Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeConcreteTrap1x1Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x2Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x2Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x1.5Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x1.5Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fakeCabinetDoorTrap1x1Sheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fakeCabinetDoorTrap1x1Sheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapWindowStoreFourSidedFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapWindowStoreFourSidedFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapWindowStoreThreeSidedFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapWindowStoreThreeSidedFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapWindowStoreTwoSidedFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapWindowStoreTwoSidedFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapWindowStoreOneSidedFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapWindowStoreOneSidedFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapWindowStoreCornerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapWindowStoreCornerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapGlassBusinessSheet1x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapGlassBusinessSheet1x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapGlassBusinessSheet1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapGlassBusinessSheet1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapGlassBusinessCTRSheet1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapGlassBusinessCTRSheet1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3DestroyedHalfOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3DestroyedHalfOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3DestroyedHalf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3DestroyedHalf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3HalfOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3HalfOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3Half" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3Half" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapBlock3x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapBlock3x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapCubeHalf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapCubeHalf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseConcreteTrapCube" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseConcreteTrapCube" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseCorrugatedMetalTrapDynamicGrate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseCorrugatedMetalTrapDynamicGrate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseCorrugatedMetalTrapPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseCorrugatedMetalTrapPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseCorrugatedMetalTrapCubeHalf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseCorrugatedMetalTrapCubeHalf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseCorrugatedMetalTrapCube" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseCorrugatedMetalTrapCube" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3DestroyedHalfOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3DestroyedHalfOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3DestroyedHalf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3DestroyedHalf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3HalfOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3HalfOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3Half" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3Half" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock3x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock3x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPoleSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPoleSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPoleCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPoleCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPole" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPole" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPolePlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPolePlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPlateQuarterTriangleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPlateQuarterTriangleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPlateQuarterTriangle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPlateQuarterTriangle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPlateHalfTriangle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPlateHalfTriangle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapHalfPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapHalfPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapPlate1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapPlate1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock1x1Ceiling" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock1x1Ceiling" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_looseBoardsTrapBlock1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="looseBoardsTrapBlock1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindle4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindle4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindle3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindle3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindle2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindle2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindleDiagonal1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindleDiagonal1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindle1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindle1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSpindle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSpindle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedFenceDamaged02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedFenceDamaged02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedFenceDamaged01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedFenceDamaged01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedFence" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedFence" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barbedWireSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barbedWireSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironSpikesTrapBloodPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironSpikesTrapBloodPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironSpikesTrap1POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironSpikesTrap1POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironSpikesTrap2POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironSpikesTrap2POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesIronDmg0" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesIronDmg0" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesIronDmg1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesIronDmg1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesIronDmg2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesIronDmg2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesScrapIronMaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesScrapIronMaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodSpikesTrapBloodPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodSpikesTrapBloodPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodSpikesTrap1POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodSpikesTrap1POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodSpikesTrap2POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodSpikesTrap2POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesWoodDmg0" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesWoodDmg0" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesWoodDmg1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesWoodDmg1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesWoodDmg2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesWoodDmg2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trapSpikesWoodMaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trapSpikesWoodMaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_playerSignWood2x5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="playerSignWood2x5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_playerSignWood1x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="playerSignWood1x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_playerSignWood1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="playerSignWood1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_9" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_9" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_8" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_8" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_7" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_7" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_6" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_6" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignLetter_0" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignLetter_0" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignMenCeilingMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignMenCeilingMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignMenWallMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignMenWallMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignWomenCeilingMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignWomenCeilingMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignWomenWallMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignWomenWallMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignUnisexCeilingMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignUnisexCeilingMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBathroomSignUnisexWallMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBathroomSignUnisexWallMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieTheaterSexualTension" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieTheaterSexualTension" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieTheaterMammasJustice" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieTheaterMammasJustice" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieTheaterLoneWolf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieTheaterLoneWolf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieTheater2159" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieTheater2159" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieSexualTension" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieSexualTension" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieMammasJustice" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieMammasJustice" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovieLoneWolf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovieLoneWolf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterMovie2159" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterMovie2159" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscQuarantineTape" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscQuarantineTape" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscWarningQuarantine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscWarningQuarantine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscSurveilledArea" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscSurveilledArea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscStair" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscStair" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscSmile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscSmile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscRestrictedArea" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscRestrictedArea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscQuarantineArea" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscQuarantineArea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscPrivate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscPrivate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscDoNotEnter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscDoNotEnter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscDangerHazard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscDangerHazard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscBewareOfDog" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscBewareOfDog" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMiscAdministration" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMiscAdministration" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMisc4SaleSold" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMisc4SaleSold" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMisc4Sale" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMisc4Sale" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMisc4Lease" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMisc4Lease" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signHardHat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signHardHat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCaution" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCaution" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signStaffOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signStaffOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signAuthorizedPersonnel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signAuthorizedPersonnel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSafetyWorkProtection" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSafetyWorkProtection" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNotice04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNotice04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNotice03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNotice03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNotice02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNotice02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNotice01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNotice01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBulletinBoard02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBulletinBoard02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBulletinBoard01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBulletinBoard01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas21" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas21" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas20" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas20" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas19" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas19" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas18" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas18" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas17" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas17" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas16" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas16" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas15" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas14" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas14" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGas01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGas01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterSkullCrusher" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterSkullCrusher" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterRamen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterRamen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterPrime" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterPrime" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterOops" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterOops" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterOopsClassic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterOopsClassic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterNerd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterNerd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterNachosRanch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterNachosRanch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterNachos" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterNachos" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterJerky" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterJerky" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterJailBreakers" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterJailBreakers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterHealth" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterHealth" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterHackers" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterHackers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterGoblinO" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterGoblinO" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterFortBites" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterFortBites" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterEyeCandy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterEyeCandy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterBretzels" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterBretzels" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSnackPosterAtom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSnackPosterAtom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShamwaySale" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShamwaySale" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSale02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSale02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSale01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSale01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signMegaCrushAd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signMegaCrushAd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signLaborDaySaleAd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signLaborDaySaleAd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCigaretteAd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCigaretteAd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBread02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBread02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBread01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBread01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signBookSaleAd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signBookSaleAd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signDinersMenu2mCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signDinersMenu2mCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signDinersMenu2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signDinersMenu2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signDinersMenu" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signDinersMenu" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterWantedMissing03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterWantedMissing03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterWantedMissing02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterWantedMissing02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPosterWantedMissing01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPosterWantedMissing01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPillsLogoSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPillsLogoSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPillsLogo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPillsLogo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSignLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSignLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPostOfficeSign" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPostOfficeSign" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronicsLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronicsLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopMoPowerElectronics" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopMoPowerElectronics" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountryLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountryLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopSavageCountry" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopSavageCountry" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGroceryLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGroceryLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGrocery" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGrocery" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStoreLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStoreLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopToolStore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopToolStore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacyLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacyLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopPharmacy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopPharmacy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStoreLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStoreLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopBookStore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopBookStore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStoreLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStoreLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGunStore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGunStore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasLargeWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasLargeWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasLargeWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasLargeWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasLargeLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasLargeLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasWallLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasWallLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGasLit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGasLit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signShopGas" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signShopGas" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderRektExteriorLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderRektExteriorLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderRektExteriorSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderRektExteriorSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderBobInteriorNoLights" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderBobInteriorNoLights" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderBobInterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderBobInterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderBobExteriorBig" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderBobExteriorBig" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderBobExteriorLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderBobExteriorLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderBobExterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderBobExterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderHughInterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderHughInterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderHughExterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderHughExterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderJoelExteriorLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderJoelExteriorLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderJoelExteriorSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderJoelExteriorSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderJenExterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderJenExterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTraderJenInterior" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTraderJenInterior" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTowAway" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTowAway" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingMeter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingMeter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNoParking" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNoParking" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signHandicapParking" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signHandicapParking" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signDoNotEnter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signDoNotEnter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCrossWalkYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCrossWalkYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signYardSign01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signYardSign01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadPrivate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadPrivate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPassNGasHanging2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPassNGasHanging2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signPassNGasHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signPassNGasHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinSmoke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinSmoke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinSmile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinSmile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinReturn" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinReturn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinPrivate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinPrivate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinPermitted" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinPermitted" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinNo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinNo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinAttention" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinAttention" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsWideWarning2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsWideWarning2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsWideWarning" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsWideWarning" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinSafety2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinSafety2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signGunsThinSafety" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signGunsThinSafety" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNoticeTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNoticeTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNotice" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNotice" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNeighborhoodWatch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNeighborhoodWatch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signDoNotEnterHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signDoNotEnterHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSlowHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSlowHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCrossWalkYellowHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCrossWalkYellowHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNoParkingHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNoParkingHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadStop4way" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadStop4way" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadStop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadStop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed65" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed65" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed55" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed55" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed35" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed35" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed25noTrucks" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed25noTrucks" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSpeed25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSpeed25" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadSlow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadSlow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSchoolZone" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSchoolZone" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadRoughSurface" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadRoughSurface" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadWork" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadWork" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNoHazardousWaste" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNoHazardousWaste" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signInfoCenter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signInfoCenter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCampFish" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCampFish" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNationalPark" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNationalPark" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signAnselAdamsRiver" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signAnselAdamsRiver" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signSpillwayLake" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signSpillwayLake" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCamping" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCamping" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadDestinationsWest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadDestinationsWest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadDestinationsEast" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadDestinationsEast" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadMaple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadMaple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadTran" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadTran" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadLangTran" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadLangTran" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadEssig" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadEssig" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadDavis" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadDavis" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandTran" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandTran" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandMaple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandMaple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandHuenink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandHuenink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandBell" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandBell" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandAZ260Right" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandAZ260Right" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandAZ260Left" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandAZ260Left" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCourtlandApache" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCourtlandApache" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCoronadoCourtland" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCoronadoCourtland" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadCoronado" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadCoronado" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadBellLake" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadBellLake" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadApacheAZ260" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadApacheAZ260" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ73southSpeed65" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ73southSpeed65" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ73south" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ73south" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ73northSpeed65" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ73northSpeed65" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ73north" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ73north" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ260westSpeed65" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ260westSpeed65" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ260west" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ260west" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadAZ260eastSpeed65" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadAZ260eastSpeed65" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signRoadArrowheadApache" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signRoadArrowheadApache" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signNeonColdBeer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signNeonColdBeer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signOpenCeilingMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signOpenCeilingMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signOpenSideMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signOpenSideMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signOpenWallMountFrame" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signOpenWallMountFrame" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signOpenWallMountChain" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signOpenWallMountChain" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fireHydrantYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fireHydrantYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fireHydrant" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fireHydrant" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilityGasMeter02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilityGasMeter02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilityGasMeter01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilityGasMeter01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropanePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropanePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tankPropaneWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tankPropaneWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_waterHeaterWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="waterHeaterWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGrey4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGrey4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGrey3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGrey3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGrey2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGrey2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlue4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlue4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlue3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlue3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlue2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlue2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGreen4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGreen4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGreen3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGreen3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallGreen2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallGreen2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallYellow4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallYellow4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallYellow3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallYellow3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallYellow2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallYellow2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallRed4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallRed4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallRed3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallRed3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallRed2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallRed2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlack4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlack4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlack3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlack3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardWallBlack2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardWallBlack2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGrey4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGrey4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGrey3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGrey3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGrey2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGrey2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlue4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlue4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlue3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlue3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlue2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlue2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGreen4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGreen4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGreen3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGreen3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardGreen2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardGreen2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardYellow4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardYellow4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardYellow3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardYellow3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardYellow2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardYellow2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardRed4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardRed4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardRed3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardRed3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardRed2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardRed2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlack4m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlack4m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlack3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlack3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeFireHazardBlack2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeFireHazardBlack2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallRedTest3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallRedTest3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridgeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridgeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJointGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJointGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCapGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCapGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBrokeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBrokeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJointGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJointGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCapGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCapGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBrokeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBrokeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridgeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridgeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJointBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJointBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCapBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCapBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBrokeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBrokeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJointBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJointBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCapBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCapBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBrokeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBrokeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridgeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridgeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJointGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJointGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCapGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCapGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBrokeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBrokeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJointGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJointGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCapGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCapGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBrokeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBrokeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridgeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridgeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJointYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJointYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCapYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCapYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBrokeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBrokeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJointYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJointYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCapYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCapYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBrokeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBrokeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridgeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridgeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJointRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJointRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCapRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCapRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBrokeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBrokeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJointRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJointRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCapRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCapRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBrokeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBrokeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCenterBridge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCenterBridge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallInsideCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallInsideCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallOutsideCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallOutsideCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallJoint" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallJoint" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallBroke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallBroke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWall1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWall1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallJoint" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallJoint" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBroke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBroke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmall1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmall1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeFlange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeFlange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeJoint" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeJoint" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeStraight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeStraight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_radiatorHouse01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="radiatorHouse01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_radiatorHouse01Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="radiatorHouse01Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalfBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalfBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalfRampEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalfRampEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalfRampCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalfRampCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalfRampFiller" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalfRampFiller" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalfRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalfRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctHalf" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctHalf" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctRampEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctRampEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctRampCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctRampCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctRampFiller" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctRampFiller" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctRampTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctRampTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuctRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuctRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalAirDuct4Sides" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalAirDuct4Sides" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_heatVentIndustrial" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="heatVentIndustrial" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ductCornerSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ductCornerSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ductStraightSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ductStraightSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ductCornerDown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ductCornerDown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ductCornerUp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ductCornerUp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ductStraightCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ductStraightCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chimneyBlackPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chimneyBlackPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chimneyPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chimneyPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_capChimneyLargeSmoke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="capChimneyLargeSmoke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_capChimneyLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="capChimneyLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_capChimney" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="capChimney" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileWoodBurntSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileWoodBurntSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileWoodBurntLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileWoodBurntLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileWoodSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileWoodSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileWoodLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileWoodLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbleRampTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbleRampTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbleRampBottom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbleRampBottom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileConcreteSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileConcreteSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileCement" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileCement" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileBricksSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileBricksSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileBricksLong" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileBricksLong" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubblePileBricks" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubblePileBricks" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePillar50CornerDestroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePillar50CornerDestroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePillar50Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePillar50Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePillar100Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePillar100Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyedFiller01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyedFiller01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyedFiller05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyedFiller05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyedFiller04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyedFiller04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyedFiller03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyedFiller03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyedFiller02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyedFiller02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyedFiller01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyedFiller01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed07Right" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed07Right" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed07Left" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed07Left" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed05Right" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed05Right" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteHalfDestroyed05Left" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteHalfDestroyed05Left" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteDestroyed01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteDestroyed01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar50CornerDestroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar50CornerDestroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar50Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar50Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar100Destroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar100Destroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyedFiller01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyedFiller01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyedFiller05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyedFiller05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyedFiller04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyedFiller04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyedFiller03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyedFiller03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyedFiller02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyedFiller02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyedFiller01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyedFiller01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed07Right" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed07Right" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed07Left" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed07Left" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed05Right" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed05Right" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHalfDestroyed05Left" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHalfDestroyed05Left" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyed09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyed09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyed08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyed08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyed07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyed07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyed06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyed06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodDestroyed05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodDestroyed05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rebarDestroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rebarDestroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corrugatedMetalCTRQuarterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corrugatedMetalCTRQuarterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteQuarterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteQuarterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concreteCTRQuarterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concreteCTRQuarterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_brickCTRQuarterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="brickCTRQuarterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodCTRQuarterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodCTRQuarterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodWedge7" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodWedge7" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodRoof" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodRoof" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodRamp7" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodRamp7" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock6" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock6" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burntWoodBlock1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burntWoodBlock1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bridgeMetalRivetBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bridgeMetalRivetBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bridgeConcreteBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bridgeConcreteBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bridgeWoodBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bridgeWoodBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTrussingSCTR" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTrussingSCTR" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTrussingCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTrussingCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTrussingBlockBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTrussingBlockBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTrussingBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTrussingBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rustyIronCrossCtr3x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rustyIronCrossCtr3x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rustyIronCrossCtr" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rustyIronCrossCtr" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rustyIronPoleSupportCtr" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rustyIronPoleSupportCtr" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeam6wayCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeam6wayCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeam5wayCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeam5wayCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamCenteredFoundation" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamCenteredFoundation" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamTCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamTCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamCornerCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamCornerCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamFoundation" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamFoundation" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_iBeamSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="iBeamSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyTopSidesWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyTopSidesWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBackWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBackWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyDamagedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyDamagedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_portaPottyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="portaPottyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierConcrete" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierConcrete" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierPlasticBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierPlasticBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierPlasticYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierPlasticYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierPlasticOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierPlasticOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierPlasticRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierPlasticRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barrierPlasticWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barrierPlasticWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHandTruck" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHandTruck" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistTopMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistTopMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistMagnet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistMagnet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistHook" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistHook" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistSpreader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistSpreader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistChainSingleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistChainSingleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistChainSingleCenter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistChainSingleCenter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHoistChain" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHoistChain" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_coneConstruction" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="coneConstruction" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_clothPillar50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="clothPillar50" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_clothPillar100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="clothPillar100" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paperPillar50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paperPillar50" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paperPillar100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paperPillar100" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorWedgeRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorWedgeRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorCorner2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorCorner2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorTee" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorTee" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorBridge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorBridge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_factoryConveyorBelt" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="factoryConveyorBelt" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsSpiralRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsSpiralRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsSpiralLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsSpiralLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkWedge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkWedge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkWedgeRailing" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkWedgeRailing" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsBoardRailingTrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsBoardRailingTrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsBoardRailingTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsBoardRailingTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsBoardRailing" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsBoardRailing" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalStairsBoard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalStairsBoard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailingCNRTrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailingCNRTrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailingCNRTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailingCNRTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailingCNR" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailingCNR" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalRailingDiagonal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalRailingDiagonal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalRailingCNR" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalRailingCNR" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalRailingDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalRailingDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalRailing" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalRailing" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing1TrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing1TrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing1Trap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing1Trap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2BentTrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2BentTrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2BentTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2BentTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2Bent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2Bent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2DBLEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2DBLEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2End" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2End" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkRailing2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkRailing2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkBentTrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkBentTrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkBentTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkBentTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkTrapRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkTrapRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalkTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalkTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalCatwalk" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalCatwalk" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ladderSteel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ladderSteel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ladderMetal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ladderMetal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ladderWood" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ladderWood" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixLinkClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixLinkClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallDoubleClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallDoubleClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersShortClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersShortClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixLinkClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixLinkClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixLinkOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixLinkOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallMixOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallMixOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallDoubleClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallDoubleClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallDoubleOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallDoubleOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersTallOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersTallOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersShortClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersShortClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLockersShortOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLockersShortOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolSeat01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolSeat01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDeskFlippedRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDeskFlippedRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk03White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk03White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDeskRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDeskRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_schoolDesk01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="schoolDesk01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBlack_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBlack_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedGrey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedGrey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBlue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBlue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedGreen_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedGreen_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBrown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBrown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedYellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedYellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBlack_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBlack_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedGrey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedGrey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBlue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBlue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedGreen_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedGreen_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBrown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBrown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedYellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedYellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetTallOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetTallOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetShortOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetShortOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntshelfSupplyOfficeEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntshelfSupplyOfficeEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeTable" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeTable" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeDesk" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeDesk" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLiquorPileLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLiquorPileLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLiquorPileMedium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLiquorPileMedium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLiquorPileSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLiquorPileSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGasPumpFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGasPumpFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGasPumpEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGasPumpEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashBinCommercialWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashBinCommercialWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBenchWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBenchWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantTableMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantTableMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantTableEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantTableEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddlePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddlePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBoothEndClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBoothEndClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fastFoodBooth" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fastFoodBooth" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCornerBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCornerBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBoothCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBoothCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_restaurantBooth" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="restaurantBooth" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketTeal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketTeal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyTeal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyTeal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingBasketEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingBasketEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartTippedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartTippedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoppingCartEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoppingCartEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_escalatorTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="escalatorTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_escalatorPreTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="escalatorPreTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_escalatorMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="escalatorMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_escalatorFiller" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="escalatorFiller" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_escalatorBottom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="escalatorBottom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTestCashRegister" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTestCashRegister" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCashRegister_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCashRegister_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cashRegisterConveyorStraight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cashRegisterConveyorStraight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cashRegisterConveyorCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cashRegisterConveyorCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cashRegisterConveyorMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cashRegisterConveyorMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cashRegisterScanner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cashRegisterScanner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCashRegister" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCashRegister" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCashRegisterEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCashRegisterEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile15" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile14" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile14" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookPile01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookPile01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapTopFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapTopFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapTopFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapTopFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapBottomFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapBottomFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapBottomFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapBottomFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleCapBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleCapBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleTopFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleTopFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleTopFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleTopFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleBottomFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleBottomFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleBottomFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleBottomFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfDoubleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfDoubleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleTopFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleTopFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleTopFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleTopFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleBottomFull02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleBottomFull02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleBottomFull01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleBottomFull01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookShelfSingleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookShelfSingleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookcaseCornerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookcaseCornerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookcaseCornerEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookcaseCornerEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookcaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookcaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBookcaseEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBookcaseEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileCommercial02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileCommercial02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileCommercial01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileCommercial01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileBusinessShoes" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileBusinessShoes" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileLeatherBoots" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileLeatherBoots" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileSneakers" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileSneakers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileWomensHeels" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileWomensHeels" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShoesPileSandals" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShoesPileSandals" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopShoesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopShoesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopShoesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopShoesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomShoesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomShoesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomShoesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomShoesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopShoesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopShoesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopShoesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopShoesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomShoesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomShoesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomShoesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomShoesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallTShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallTShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallSweaterMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallSweaterMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallLongSleeveMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallLongSleeveMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallPantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallPantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectangleShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectangleShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectanglePantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectanglePantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundPantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundPantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectangleEmptyMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectangleEmptyMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundEmptyMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundEmptyMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesPileFloor01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesPileFloor01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfStackShirts02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfStackShirts02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfStackShirts01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfStackShirts01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfStackJeans02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfStackJeans02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfStackJeans01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfStackJeans01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfStackEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfStackEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfSweaters01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfSweaters01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfShirts02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfShirts02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfShirts01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfShirts01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfJeans02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfJeans02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfJeans01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfJeans01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesShelfHalfEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesShelfHalfEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallTShirts" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallTShirts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallSweater" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallSweater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallLongSleeve" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallLongSleeve" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallPants" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallPants" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallEmptyHanger" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallEmptyHanger" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackWallFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackWallFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectangleShirts" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectangleShirts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectanglePants" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectanglePants" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundShirts" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundShirts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundPants" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundPants" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectangleEmpty2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectangleEmpty2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRectangleEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRectangleEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundEmpty2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundEmpty2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntClothesRackRoundEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntClothesRackRoundEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreElectronicsPalletTvStanding" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreElectronicsPalletTvStanding" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreElectronicsPalletTvFallen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreElectronicsPalletTvFallen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreElectronicsBookShelfSpeaker" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreElectronicsBookShelfSpeaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleBottomGoods04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleBottomGoods04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleBottomGoods03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleBottomGoods03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleBottomGoods02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleBottomGoods02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleBottomGoods01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleBottomGoods01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsDoubleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsDoubleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomSpeaker" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomSpeaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomLaptopOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomLaptopOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomLaptopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomLaptopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomKeyboard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomKeyboard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomHeadphones" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomHeadphones" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomGoodsMisc" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomGoodsMisc" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomElectronicsMonitor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomElectronicsMonitor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomPC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomPC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfElectronicsSingleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfElectronicsSingleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_targetPoster2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="targetPoster2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_targetPoster1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="targetPoster1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shootingRangeTarget" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shootingRangeTarget" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackLargeGuns02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackLargeGuns02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackLargeGuns01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackLargeGuns01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackLargeGunsEmpty02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackLargeGunsEmpty02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackLargeGunsEmpty01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackLargeGunsEmpty01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackSmallArmor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackSmallArmor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackSmallMagazines" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackSmallMagazines" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackSmallEmpty03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackSmallEmpty03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackSmallEmpty02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackSmallEmpty02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunRackSmallEmpty01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunRackSmallEmpty01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseNoLootRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseNoLootRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseNoLootMiddl02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseNoLootMiddl02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseNoLootMiddle01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseNoLootMiddle01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseNoLootLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseNoLootLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseAmmoRightBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseAmmoRightBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseAmmoMiddleBroken02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseAmmoMiddleBroken02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseAmmoMiddleBroken01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseAmmoMiddleBroken01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseAmmoLeftBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseAmmoLeftBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyRightBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyRightBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyMiddleBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyMiddleBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyLeftBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyLeftBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyRightPristine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyRightPristine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyMiddlePristine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyMiddlePristine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDisplayCaseEmptyLeftPristine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDisplayCaseEmptyLeftPristine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketMelons2_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketMelons2_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketMelons1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketMelons1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketLettuce2_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketLettuce2_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketLettuce1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketLettuce1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketGourds2_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketGourds2_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketGourds1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketGourds1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketApples2_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketApples2_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketApples1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketApples1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketEmpty2_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketEmpty2_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketEmpty1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketEmpty1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketCorner_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketCorner_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketCornerEmpty1_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketCornerEmpty1_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketMelons2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketMelons2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketMelons1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketMelons1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketLettuce2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketLettuce2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketLettuce1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketLettuce1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketGourds2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketGourds2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketGourds1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketGourds1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketApples2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketApples2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketApples1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketApples1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketEmpty2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketEmpty2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketEmpty1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketEmpty1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketCornerEmpty2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketCornerEmpty2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreProduceBasketCornerEmpty1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreProduceBasketCornerEmpty1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryMetalShelvesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryMetalShelvesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryMetalShelvesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryMetalShelvesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesMetalEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesMetalEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesMetalFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesMetalFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesFreeStandingEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesFreeStandingEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesFreeStandingFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesFreeStandingFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesWoodEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesWoodEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShelvesWoodFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShelvesWoodFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopTrash01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopTrash01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomTrash02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomTrash02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomTrash01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomTrash01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopTrash02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopTrash02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopTrash01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopTrash01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomTrash02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomTrash02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomTrash01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomTrash01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomPharmaGoods02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomPharmaGoods02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomPharmaGoods01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomPharmaGoods01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomPharmaEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomPharmaEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomPharmaGoods02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomPharmaGoods02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomPharmaGoods01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomPharmaGoods01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomPharmaEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomPharmaEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopHardware02Rags" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopHardware02Rags" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopHardware01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopHardware01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomHardware03Rags" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomHardware03Rags" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomHardware02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomHardware02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomHardware01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomHardware01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopHardware02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopHardware02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopHardware01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopHardware01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomHardware02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomHardware02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomHardware01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomHardware01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopFood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopFood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomFood02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomFood02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomFood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomFood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopFood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopFood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomFood02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomFood02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomFood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomFood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfDoubleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfDoubleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleTopEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleTopEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoreShelfSingleBottomEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoreShelfSingleBottomEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesStandaloneFullClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesStandaloneFullClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesStandaloneFullClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesStandaloneFullClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesStandaloneEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesStandaloneEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesStandaloneEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesStandaloneEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesRightEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesRightEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesRightEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesRightEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesLeftEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesLeftEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesLeftEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesLeftEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleFullClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleFullClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleFullClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleFullClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleEmptyOpenBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleEmptyOpenBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleEmptyOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleEmptyOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerBeveragesMiddleEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerBeveragesMiddleEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesRightEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesRightEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesRightEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesRightEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesLeftEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesLeftEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesLeftEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesLeftEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleFullClosedBroken2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleFullClosedBroken2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleFullClosed2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleFullClosed2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleFullClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleFullClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleFullClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleFullClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleEmptyOpenBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleEmptyOpenBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleEmptyOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleEmptyOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleEmptyClosedBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleEmptyClosedBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerGroceriesMiddleEmptyClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerGroceriesMiddleEmptyClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFreezerMaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFreezerMaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rugBear" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rugBear" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenBear" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenBear" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMannequinMilitaryCommando" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMannequinMilitaryCommando" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMannequinFemaleBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMannequinFemaleBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMannequinFemale" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMannequinFemale" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMannequinMaleBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMannequinMaleBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMannequinMale" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMannequinMale" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntIceMachine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntIceMachine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineSnacksEmptyBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineSnacksEmptyBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineSnacksFullBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineSnacksFullBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineSnacksEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineSnacksEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineSnacksFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineSnacksFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineWater" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineEnergy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineEnergy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineWaterBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineWaterBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineEnergyBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineEnergyBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachineTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachineTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntVendingMachine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntVendingMachine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNewspaperDispenserStandYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNewspaperDispenserStandYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNewspaperDispenserStandBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNewspaperDispenserStandBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNewsDispenseFreeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNewsDispenseFreeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNewsDispenseFreeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNewsDispenseFreeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPostMailbox" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPostMailbox" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntATMInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntATMInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntATMSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntATMSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockBrokenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockBrokenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockBrokenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockBrokenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockBrokenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockBrokenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlockCrooked1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlockCrooked1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkingBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkingBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMetalBollardDestroyed01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMetalBollardDestroyed01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMetalBollard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMetalBollard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoConcreteBollardDestroyed03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoConcreteBollardDestroyed03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoConcreteBollardDestroyed02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoConcreteBollardDestroyed02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoConcreteBollardDestroyed01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoConcreteBollardDestroyed01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoConcreteBollard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoConcreteBollard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight21" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight21" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight20" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight20" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight19" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight19" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight18" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight18" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight17" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight17" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight16" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight16" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight15" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight14" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight14" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mRight01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mRight01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mCenter02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mCenter02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mCenter01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mCenter01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft21" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft21" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft20" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft20" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft19" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft19" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft18" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft18" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft17" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft17" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft16" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft16" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft15" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft14" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft14" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_concretePlateRound13mLeft01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="concretePlateRound13mLeft01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRollingToolBoxOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRollingToolBoxOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOffsetOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOffsetOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToolBoxOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToolBoxOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_graveStone01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="graveStone01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestLidLeaning" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestLidLeaning" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestLeaning" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestLeaning" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestCracked" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestCracked" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffinWildWestRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffinWildWestRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedWhiteOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedWhiteOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedPurpleOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedPurpleOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedAquaOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedAquaOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedYellowOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedYellowOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedBlueOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedBlueOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedGreenOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedGreenOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedRedOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedRedOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedGreyOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedGreyOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedBrownOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedBrownOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedTanOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedTanOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenWhiteOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenWhiteOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenPurpleOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenPurpleOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenAquaOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenAquaOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenYellowOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenYellowOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenBlueOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenBlueOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenGreenOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenGreenOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenRedOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenRedOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenGreyOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenGreyOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenBrownOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenBrownOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenTanOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenTanOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOffsetRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOffsetRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedAqua" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedAqua" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernClosedTan" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernClosedTan" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenAqua" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenAqua" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernOpenTan" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernOpenTan" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCasketModernRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCasketModernRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCommercialCoolerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCommercialCoolerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCommercialCoolerEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCommercialCoolerEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSteelWallCabinetSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSteelWallCabinetSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSteelWallCabinetInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSteelWallCabinetInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMorticianDrawerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMorticianDrawerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMorticianDrawerEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMorticianDrawerEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagYellowFlies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagYellowFlies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagBlackFlies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagBlackFlies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagPairMixed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagPairMixed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagPairYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagPairYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagPair" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagPair" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagPileMix" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagPileMix" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagPile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagPile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bodyBagBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bodyBagBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_standIV" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="standIV" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_screenCurtainDividerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="screenCurtainDividerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_screenCurtainDividerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="screenCurtainDividerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_screenCurtainDividerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="screenCurtainDividerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_screenCurtainDividerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="screenCurtainDividerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wheelchairWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wheelchairWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hospitalBed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hospitalBed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_gurneyBed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="gurneyBed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mattressCurled" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mattressCurled" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_mattressFlatThin" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="mattressFlatThin" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedNoFrameRandomHelperWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedNoFrameRandomHelperWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFramePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFramePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFramePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFramePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMessyNoFrameWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMessyNoFrameWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFramePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFramePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFramePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFramePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedMadeNoFrameWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedMadeNoFrameWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedFrame" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedFrame" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMattress" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMattress" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedRandomHelperWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedRandomHelperWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMessy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMessy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMadeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMadeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bunkBedMade" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bunkBedMade" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02BlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02BlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02ArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02ArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bed02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bed02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollArmyGreenPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollArmyGreenPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedrollRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedrollRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bedroll" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bedroll" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoBenchPress" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoBenchPress" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWeightBar" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWeightBar" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoTreadmill" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoTreadmill" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoStationaryBike" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoStationaryBike" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trophyOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trophyOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trophy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trophy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoBasketBallHoop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoBasketBallHoop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoSwingSet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoSwingSet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoMetalSlide" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoMetalSlide" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoLargePetCage" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoLargePetCage" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoClassicDogHouse" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoClassicDogHouse" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoReptileTerrarium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoReptileTerrarium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoPoolTableBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoPoolTableBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoPoolTable" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoPoolTable" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_piano" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="piano" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWineBottlePile02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWineBottlePile02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWineBottlePile01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWineBottlePile01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWineBottleShelfRow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWineBottleShelfRow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWineBottleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWineBottleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWineBottle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWineBottle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelPlainPlayerSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelPlainPlayerSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelPlainPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelPlainPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelSetPlayerSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelSetPlayerSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelSetPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelSetPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelPlayerSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelPlayerSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelPlain" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelPlain" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrelSet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrelSet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wineBarrel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wineBarrel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoSodaCan6Pack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoSodaCan6Pack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoSodaCanSingle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoSodaCanSingle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWaterCoolerBottleSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWaterCoolerBottleSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWaterCoolerBottle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWaterCoolerBottle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWaterCoolerFullSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWaterCoolerFullSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWaterCoolerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWaterCoolerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkBenchB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkBenchB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_parkBenchA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="parkBenchA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersBottomSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersBottomSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersBottomMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersBottomMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersUnderneathSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersUnderneathSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersUnderneathMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersUnderneathMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersTopSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersTopSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bleachersTopMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bleachersTopMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchBellHanging1x2x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchBellHanging1x2x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchBell1x2x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchBell1x2x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchBellHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchBellHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchBell" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchBell" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewPile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewPile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewRightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewRightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewCenterWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewCenterWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_churchPewLeftWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="churchPewLeftWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableCommunion" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableCommunion" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpTileArmUpBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpTileArmUpBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpFullArmsUpBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpFullArmsUpBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileArmUpBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileArmUpBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullArmsUpBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullArmsUpBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpTileArmUpBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpTileArmUpBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpFullArmsUpBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpFullArmsUpBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileArmUpBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileArmUpBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullArmsUpBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullArmsUpBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpTileArmUpRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpTileArmUpRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpFullArmsUpRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpFullArmsUpRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileArmUpRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileArmUpRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullArmsUpRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullArmsUpRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpTileArmUpWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpTileArmUpWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatUpFullArmsUpWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatUpFullArmsUpWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileArmUpWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileArmUpWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullArmsUpWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullArmsUpWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_theaterSeatDownFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="theaterSeatDownFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSectionRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSectionRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArmRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArmRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernSection" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernSection" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernArm" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernArm" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySinglePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySinglePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySinglePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySinglePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalLeatherChair" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalLeatherChair" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalLeatherCouchSofaMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalLeatherCouchSofaMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalLeatherCouchSofaCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalLeatherCouchSofaCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalLeatherCouchSofaArm" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalLeatherCouchSofaArm" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalPlaidChair" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalPlaidChair" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalPlaidCouchSofaArm" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalPlaidCouchSofaArm" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalPlaidCouchSofaCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalPlaidCouchSofaCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalPlaidCouchSofaMiddle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalPlaidCouchSofaMiddle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStoolBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStoolBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_barStool" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="barStool" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairCampingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairCampingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenArmy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenArmy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedFallenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedFallenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningArmy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningArmy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalFoldedLeaningWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalFoldedLeaningWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedArmy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedArmy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairFoldingMetalUnfoldedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairFoldingMetalUnfoldedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1BrokenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1BrokenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1BrokenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1BrokenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1BrokenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1BrokenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1BrokenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1BrokenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1BrokenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1BrokenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1Broken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1Broken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldChair1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldChair1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chairWood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chairWood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodChair1Broken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodChair1Broken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodChair1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodChair1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01ArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01ArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_officeChair01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="officeChair01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableUpWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableUpWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_umbrellaTableDownWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="umbrellaTableDownWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoPicnicTable" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoPicnicTable" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoTableRound" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoTableRound" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTablePillar0.025CTR" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTablePillar0.025CTR" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rustyIronTable" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rustyIronTable" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_diningTable01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="diningTable01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullArmyGreen_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullArmyGreen_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullPink_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullPink_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBlack_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBlack_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullGrey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullGrey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullPurple_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullPurple_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBlue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBlue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullGreen_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullGreen_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullYellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullYellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullOrange_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullOrange_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullRed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullRed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBrown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBrown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullWhite_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullWhite_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskMetalFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskMetalFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskWoodFull_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskWoodFull_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskWoodEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskWoodEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDeskWoodFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDeskWoodFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntModularClosetClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntModularClosetClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDrawerEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDrawerEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireTopBackWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireTopBackWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideShortWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideShortWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOffsetWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOffsetWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSidePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSidePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSidePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSidePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireSideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireSideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntArmoireDoorsWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntArmoireDoorsWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandWallClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandWallClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandWallClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandWallClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandWallOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandWallOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntNightstandOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntNightstandOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentSmallMailboxClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentSmallMailboxClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_apartmentMailboxClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="apartmentMailboxClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Pink_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Pink_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Pink_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Pink_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Pink_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Pink_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Black_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Black_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Black_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Black_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Black_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Black_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Grey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Grey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Grey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Grey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Grey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Grey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Purple_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Purple_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Purple_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Purple_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Purple_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Purple_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Blue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Blue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Blue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Blue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Blue_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Blue_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Green_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Green_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Green_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Green_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Green_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Green_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Yellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Yellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Yellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Yellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Yellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Yellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Orange_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Orange_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Orange_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Orange_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Orange_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Orange_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Red_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Red_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Red_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Red_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Red_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Red_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Brown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Brown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Brown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Brown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Brown_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Brown_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03White_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03White_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02White_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02White_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01White_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01White_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03OpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03OpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02OpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02OpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01OpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01OpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironBarsCNR" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironBarsCNR" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironBars" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironBars" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironBarsCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironBarsCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_windowPlug03CTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="windowPlug03CTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_windowPlug02CTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="windowPlug02CTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_windowPlug01CTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="windowPlug01CTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plainWoodWindowPlugCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plainWoodWindowPlugCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodBarricadeCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodBarricadeCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plainWoodBarricade02CTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plainWoodBarricade02CTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sidingWhiteBurntCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sidingWhiteBurntCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plywoodOsbCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plywoodOsbCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shutters1Plate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shutters1Plate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2MetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2MetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2MetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2MetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopMetalBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopMetalBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2MetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2MetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2MetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2MetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopMetalGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopMetalGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2MetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2MetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2MetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2MetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopMetalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopMetalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2WoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2WoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2WoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2WoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopWoodDarkOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopWoodDarkOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2WoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2WoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2WoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2WoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopWoodLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopWoodLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopRailWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopRailWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2OpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2OpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2OpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2OpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottom2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottom2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsBottomWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsBottomWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTop2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTop2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_verticalBlindsTopWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="verticalBlindsTopWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_miniblindBottomSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="miniblindBottomSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_miniblindTopSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="miniblindTopSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialBlindsBottom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialBlindsBottom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialBlindsTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialBlindsTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopDirtyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopDirtyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfBottomWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfBottomWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTilePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTilePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTilePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTilePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRightHalfTopWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRightHalfTopWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfBottomWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfBottomWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTilePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTilePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTilePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTilePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesLeftHalfTopWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesLeftHalfTopWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullBottomWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullBottomWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTilePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTilePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTilePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTilePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesFullTopWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesFullTopWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainDrapesRod1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainDrapesRod1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofRampSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofRampSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofPlateCurved" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofPlateCurved" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassOpaqueBulletproofCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassOpaqueBulletproofCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassOpaqueBulletproofPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassOpaqueBulletproofPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_stainedGlassCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="stainedGlassCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_stainedGlassPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="stainedGlassPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassIndustrialPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassIndustrialPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassIndustrialCTRPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassIndustrialCTRPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassRampSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassRampSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_opaqueBusinessGlass" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="opaqueBusinessGlass" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessCTRSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessCTRSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessTubePlateCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessTubePlateCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessTubePlateCenter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessTubePlateCenter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessPlateCurved" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessPlateCurved" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessPlate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessPlate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBusinessBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBusinessBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerRightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerRightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningCornerLeftWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningCornerLeftWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningStraightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningStraightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_awningFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="awningFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalReinforcedWoodDrawBridgeBandit" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalReinforcedWoodDrawBridgeBandit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalReinforcedWoodDrawBridgePowered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalReinforcedWoodDrawBridgePowered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalReinforcedWoodDrawBridge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalReinforcedWoodDrawBridge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_manholeHatch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="manholeHatch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultHatch01_Powered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultHatch01_Powered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultHatch01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultHatch01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodHatch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodHatch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpGate5x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpGate5x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpGate4x3DiagonalWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpGate4x3DiagonalWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpGate4x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpGate4x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpGate3x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpGate3x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3ArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3ArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor5x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor5x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3ArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3ArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor4x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor4x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3ArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3ArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_steelGarageDoor3x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="steelGarageDoor3x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor5x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor5x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor4x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor4x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenGarageDoor3x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenGarageDoor3x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoor_PoweredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoor_PoweredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironGarageDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironGarageDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodenFenceDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodenFenceDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trailerDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trailerDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorInsidePanelPlateOffest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorInsidePanelPlateOffest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideButtonPanelTenthBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideButtonPanelTenthBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideFloorPanelTenthBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideFloorPanelTenthBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideButtonPanelHalfBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideButtonPanelHalfBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideFloorPanelHalfBlockDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideFloorPanelHalfBlockDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideFloorPanelHalfBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideFloorPanelHalfBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorInsidePanelHalfBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorInsidePanelHalfBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideFloorPanelDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideFloorPanelDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideFloorPanel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideFloorPanel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorOutsideButtonPanel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorOutsideButtonPanel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorInsidePanel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorInsidePanel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorDoorTenthBlock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorDoorTenthBlock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorDoorDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorDoorDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV4White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV4White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV4White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV4White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorDoubleV1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorDoubleV1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Oak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Oak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDoorV1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDoorV1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialBulletproofSlidingDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialBulletproofSlidingDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialSlidingDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialSlidingDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialBulletproofGlassDoorDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialBulletproofGlassDoorDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialGlassDoorDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialGlassDoorDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialBulletproofGlassDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialBulletproofGlassDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialGlassDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialGlassDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pantryDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pantryDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_closetDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="closetDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tallCabinetDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tallCabinetDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorDoorOldWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorDoorOldWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_interiorHouseDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="interiorHouseDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_frenchDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="frenchDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_houseSlidingDoorBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="houseSlidingDoorBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_houseSlidingDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="houseSlidingDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorScreenDoornNoFrame" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorScreenDoornNoFrame" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorScreenDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorScreenDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOldWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOldWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOldWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOldWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSinglePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSinglePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSinglePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSinglePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorSideLightSingleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorSideLightSingleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOak" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOak" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_exteriorHouseDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="exteriorHouseDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersSteel02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersSteel02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersIron02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersIron02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersWood02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersWood02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersSteel01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersSteel01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersIron01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersIron01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersWood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersWood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cellarDoorDoubleSteel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cellarDoorDoubleSteel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cellarDoorDoubleIron" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cellarDoorDoubleIron" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cellarDoorDoubleWood" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cellarDoorDoubleWood" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultDoor01Double_Powered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultDoor01Double_Powered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultDoor01Double" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultDoor01Double" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultDoor01_Powered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultDoor01_Powered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_vaultDoor01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="vaultDoor01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoublePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoublePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoublePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoublePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldWoodDoorDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldWoodDoorDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldWoodDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldWoodDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailBarsWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailBarsWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleFallenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleFallenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorFallenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorFallenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorDoubleWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorDoubleWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_jailDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="jailDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableSaw" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableSaw" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedChemistryStation" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedChemistryStation" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chemistryStation" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chemistryStation" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedCementMixer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedCementMixer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cementMixer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cementMixer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedWorkbenchEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedWorkbenchEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedWorkbench" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedWorkbench" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_workbench" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="workbench" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntForgeWorkstationBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntForgeWorkstationBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_forge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="forge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedDewCollector" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedDewCollector" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDewCollector" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDewCollector" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedCampfire" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedCampfire" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_campfire" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="campfire" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantPottedVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantPottedVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHouseTallPottedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHouseTallPottedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantFernHangingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantFernHangingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantCherryBlossomWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantCherryBlossomWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHousePottedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHousePottedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantAloePottedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantAloePottedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlant02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlant02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTilePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTilePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTilePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTilePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleFlatWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleFlatWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankSingleBentWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankSingleBentWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapSmlWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapSmlWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankCapMedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankCapMedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseMedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseMedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagBlankBaseFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagBlankBaseFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerSingleFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerSingleFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerSingleBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerSingleBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerCapSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerCapSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerCapMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerCapMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerBaseMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerBaseMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFertilizerBaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFertilizerBaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteSingleFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteSingleFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteSingleBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteSingleBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteCapSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteCapSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteBaseSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteBaseSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteCapMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteCapMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteBaseMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteBaseMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagConcreteBaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagConcreteBaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandSingleFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandSingleFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandSingleBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandSingleBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandCapSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandCapSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandCapMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandCapMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandBaseMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandBaseMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagSandBaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagSandBaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourSingleFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourSingleFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourSingleBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourSingleBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourCapSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourCapSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourCapMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourCapMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourBaseMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourBaseMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagFlourBaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagFlourBaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedSingleFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedSingleFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedSingleBent" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedSingleBent" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedCapSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedCapSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedCapMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedCapMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedBaseMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedBaseMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBagCowFeedBaseFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBagCowFeedBaseFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCartonMilitaryTileCovered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCartonMilitaryTileCovered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCartonMilitaryTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCartonMilitaryTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCartonMilitaryCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCartonMilitaryCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCartonMilitaryBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCartonMilitaryBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bricksStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bricksStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeStackLoose" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeStackLoose" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalPipeStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalPipeStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_dryWallStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="dryWallStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPlanksStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPlanksStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plywoodStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plywoodStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_OSBWoodStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="OSBWoodStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletEmptyStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletEmptyStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCansBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCansBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCans" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCans" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletCompressedCardboard" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletCompressedCardboard" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTilePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTilePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTilePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTilePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpTileWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpTileWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBasePink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBasePink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBasePurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBasePurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletTarpBaseWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletTarpBaseWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksLooseRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksLooseRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial2RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial2RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTopRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTopRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial1RandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial1RandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTileRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTileRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksBaseRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksBaseRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksLooseOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksLooseOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTopOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTopOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial1Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial1Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTileOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTileOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksBaseOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksBaseOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksLooseRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksLooseRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTopRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTopRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTileRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTileRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksBaseRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksBaseRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksLooseBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksLooseBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTopBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTopBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTileBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTileBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksBaseBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksBaseBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksLoose" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksLoose" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksPartial1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksPartial1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBricksBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBricksBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBrownBoxesLoose" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBrownBoxesLoose" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBrownBoxesTopSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBrownBoxesTopSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBrownBoxesTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBrownBoxesTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBrownBoxesTile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBrownBoxesTile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_palletBrownBoxesBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="palletBrownBoxesBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileFireplaceLogsLightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileFireplaceLogsLightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileLightPOI2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileLightPOI2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileLightPOI1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileLightPOI1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco8" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco8" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco7" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco7" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco6" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco6" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_emberPileDeco1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="emberPileDeco1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hangingMoss" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hangingMoss" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cobweb" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cobweb" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oreShaleBoulder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oreShaleBoulder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_orePotassiumNitrateBoulder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="orePotassiumNitrateBoulder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oreCoalBoulder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oreCoalBoulder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oreLeadBoulder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oreLeadBoulder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oreIronBoulder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oreIronBoulder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rock01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rock01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cinderBlocks03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cinderBlocks03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cinderBlocks02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cinderBlocks02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cinderBlocks01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cinderBlocks01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularRopeTopTiedSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularRopeTopTiedSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularRopeTiledSideCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularRopeTiledSideCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularRopeNoose" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularRopeNoose" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularRopeTopTied" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularRopeTopTied" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularRopeTiled" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularRopeTiled" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_horseshoe_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="horseshoe_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_horseshoe_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="horseshoe_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_horseshoe_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="horseshoe_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCowSkull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCowSkull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWildWestWagonWheelFrontOffsetTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWildWestWagonWheelFrontOffsetTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWildWestWagonWheelFront" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWildWestWagonWheelFront" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWildWestWagonWheelBack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWildWestWagonWheelBack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoWildWestWagon" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoWildWestWagon" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTroughPigRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTroughPigRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTroughPigFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTroughPigFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTroughPigEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTroughPigEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hayBaleRound" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hayBaleRound" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hayBaleSquare" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hayBaleSquare" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularFireWoodStackC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularFireWoodStackC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularFireWoodStackB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularFireWoodStackB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modularFireWoodStackA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modularFireWoodStackA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_driftwood3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="driftwood3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_driftwood2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="driftwood2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_driftwood" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="driftwood" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBirdnestCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBirdnestCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBirdnest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBirdnest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_planter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="planter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_birdBathPlanter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="birdBathPlanter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingRope1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingRope1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_noCorpseHangingLog2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="noCorpseHangingLog2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_noCorpseHangingLog1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="noCorpseHangingLog1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_corpseHangingLog1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="corpseHangingLog1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreHumanSkull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreHumanSkull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanBones" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanBones" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanCorpse3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanCorpse3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanCorpse2Offset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanCorpse2Offset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanCorpse2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanCorpse2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanCorpse1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanCorpse1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockHumanCorpse" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockHumanCorpse" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_goreBlockAnimal" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="goreBlockAnimal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_liftHydraulicWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="liftHydraulicWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarWheelOffset03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarWheelOffset03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarWheelOffset02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarWheelOffset02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarWheelOffset01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarWheelOffset01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarWheelFlat02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarWheelFlat02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireStack02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireStack02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTirePile02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTirePile02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireFlat02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireFlat02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireSmallFlat02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireSmallFlat02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarWheelFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarWheelFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireStack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireStack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTirePile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTirePile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTireSmallFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTireSmallFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarPartsRamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarPartsRamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTrunkLidFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTrunkLidFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarTrunkLidFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarTrunkLidFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarMotorFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarMotorFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarMotorFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarMotorFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarHoodFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarHoodFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarHoodFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarHoodFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFenderFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFenderFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFenderFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFenderFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarSeatFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarSeatFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarSeatUpright" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarSeatUpright" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarRadiatorFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarRadiatorFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarRadiatorFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarRadiatorFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarBackDoorFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarBackDoorFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarBackDoorFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarBackDoorFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFrontDoorFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFrontDoorFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFrontDoorFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFrontDoorFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFrontBumperFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFrontBumperFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarFrontBumperFlat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarFrontBumperFlat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarBackBumperFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarBackBumperFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCarBackBumperUpright" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCarBackBumperUpright" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hubCapsHanging2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hubCapsHanging2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hubCapsHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hubCapsHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hubCaps" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hubCaps" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hubcapNoMine" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hubcapNoMine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelPlasticQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelPlasticQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelPlasticQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelPlasticQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelPlasticSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelPlasticSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelPlasticSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelPlasticSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelWhiteQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelWhiteQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelWhiteQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelWhiteQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelWhiteSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelWhiteSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelWhiteSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelWhiteSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelRadiatedQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelRadiatedQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelRadiatedQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelRadiatedQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelRadiatedSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelRadiatedSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelRadiatedSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelRadiatedSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelOilQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelOilQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelOilQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelOilQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelOilSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelOilSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelOilSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelOilSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGenericQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGenericQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGenericQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGenericQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGenericSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGenericSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGenericSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGenericSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGasOld" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGasOld" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGasQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGasQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGasQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGasQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGasSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGasSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelGasSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelGasSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelAcidQuadB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelAcidQuadB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelAcidQuadA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelAcidQuadA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelAcidSingle45" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelAcidSingle45" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelAcidSingle00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelAcidSingle00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelPolymerMaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelPolymerMaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBarrelMetalMaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBarrelMetalMaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract04_3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract04_3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract03_3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract03_3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract02_3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract02_3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract01_3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract01_3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract04_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract04_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract03_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract03_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract02_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract02_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingAbstract01_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingAbstract01_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingPictureRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingPictureRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingKen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingKen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingKen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingKen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingDuke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingDuke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingDuke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingDuke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingNoah" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingNoah" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingNoah" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingNoah" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingDerek" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingDerek" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingDerek" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingDerek" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingLorien" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingLorien" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingLorien" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingLorien" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePaintingBen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePaintingBen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_paintingBen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="paintingBen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureLargeRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureLargeRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureMediumRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureMediumRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureSmallRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureSmallRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01u" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01u" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01t" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01t" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01s" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01s" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01r" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01r" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01q" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01q" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01p" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01p" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01o" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01o" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01l" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01l" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01j" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01j" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01h" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01h" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01f" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01f" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01e" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01e" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01d" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01d" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01c" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01c" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hiddenSafePictureFrame_01a" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hiddenSafePictureFrame_01a" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureRobertDishongPlaque" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureRobertDishongPlaque" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureDeskFrameRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureDeskFrameRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureDeskFrameRetroFam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureDeskFrameRetroFam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureDeskFrameModFam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureDeskFrameModFam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureDeskFrameBigFam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureDeskFrameBigFam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterSparky" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterSparky" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterCats" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterCats" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterCat" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterCat" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFramedMedalsSml" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFramedMedalsSml" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFramedMedalsMed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFramedMedalsMed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFramedMedalsLrg" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFramedMedalsLrg" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterBlueprintRifle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterBlueprintRifle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterBlueprintPistol" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterBlueprintPistol" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_posterCalendarWorkingStiff" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="posterCalendarWorkingStiff" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_calendar2034" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="calendar2034" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrameJetGirls" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrameJetGirls" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrameGunSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrameGunSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrameTank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrameTank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrameCarrier" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrameCarrier" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01w" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01w" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01v" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01v" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01u" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01u" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01t" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01t" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01s" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01s" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01r" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01r" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01q" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01q" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01p" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01p" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01o" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01o" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01n" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01n" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01l" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01l" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01k" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01k" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01j" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01j" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01i" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01i" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01h" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01h" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01g" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01g" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01f" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01f" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01e" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01e" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01d" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01d" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01c" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01c" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01b" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01b" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureFrame_01a" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureFrame_01a" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvasRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvasRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01j" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01j" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01i" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01i" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01h" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01h" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01g" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01g" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01f" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01f" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01e" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01e" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01d" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01d" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01c" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01c" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01b" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01b" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pictureCanvas_01a" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pictureCanvas_01a" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallTopVent_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallTopVent_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenRightSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenRightSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenLeftSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenLeftSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallDamageFallenSpike_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallDamageFallenSpike_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallDamageFallenSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallDamageFallenSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallCornerSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallCornerSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceSpike_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceSpike_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenRight_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenRight_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenRight_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenRight_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenRight_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenRight_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenLeft_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenLeft_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenLeft_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenLeft_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallBrokenLeft_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallBrokenLeft_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallDamageFallen_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallDamageFallen_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallDamageFallen_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallDamageFallen_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallDamageFallen_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallDamageFallen_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallCorner_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallCorner_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWallCorner_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWallCorner_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWall_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWall_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFenceWall_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFenceWall_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFence_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFence_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironWroughtFence_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironWroughtFence_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodSheetRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodSheetRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSheetRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSheetRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalRivetSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalRivetSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodFenceSheet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodFenceSheet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBend8mIncline2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBend8mIncline2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBend8mInclineFlipped2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBend8mInclineFlipped2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBend8mInclineFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBend8mInclineFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBend8mIncline" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBend8mIncline" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailPole8mInclineFlippedOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailPole8mInclineFlippedOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailPole8mInclineOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailPole8mInclineOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailPole8mInclineFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailPole8mInclineFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailPole8mIncline" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailPole8mIncline" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraight8mInclineFlippedOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraight8mInclineFlippedOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraight8mInclineOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraight8mInclineOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraight8mInclineFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraight8mInclineFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraight8mIncline" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraight8mIncline" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraightLong" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraightLong" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBend" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBend" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBarrier" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBarrier" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailBarrierFlipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailBarrierFlipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailPole" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailPole" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_guardRailStraight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="guardRailStraight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainCornerPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainCornerPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainPoleRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainPoleRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainPoleLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainPoleLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainRailPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainRailPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainCornerPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainCornerPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainPoleRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainPoleRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainPoleLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainPoleLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceDoorPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceDoorPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailCornerPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailCornerPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailPoleRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailPoleRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailPoleLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailPoleLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailBridgePOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailBridgePOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleCornerPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleCornerPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleCornerPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleCornerPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePole03POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePole03POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePole02POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePole02POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePolePOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePolePOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainPoleRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainPoleRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainPoleLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainPoleLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopPlainRail" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopPlainRail" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainPoleRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainPoleRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlainPoleLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlainPoleLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomPlain" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomPlain" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailPoleRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailPoleRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailPoleLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailPoleLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRailBridge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRailBridge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceTopRail" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceTopRail" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRailPoleLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRailPoleLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceMiddleRail" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceMiddleRail" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRailPoleLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRailPoleLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceBottomRail" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceBottomRail" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePole03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePole03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePole02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePole02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFencePole" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFencePole" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceDoorDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceDoorDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkFenceDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkFenceDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkGateDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkGateDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainlinkGateDoubleWide" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainlinkGateDoubleWide" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagSingle05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagSingle05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagSingle04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagSingle04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagSingle03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagSingle03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagSingle02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagSingle02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagSingle01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagSingle01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagPile02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagPile02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagPile01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagPile01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagEnd02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagEnd02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagEnd01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagEnd01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagEnd00" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagEnd00" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagCorner02Long" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagCorner02Long" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagCorner01Short" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagCorner01Short" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagStraight01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagStraight01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallPillarCap2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallPillarCap2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallPillarCap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallPillarCap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallPillar" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallPillar" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallRightSpikes2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallRightSpikes2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallRightSpikesTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallRightSpikesTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallRightSpikes" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallRightSpikes" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallLeftSpikes2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallLeftSpikes2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallLeftSpikes" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallLeftSpikes" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallRight2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallRight2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallLeft2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallLeft2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_logWallLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="logWallLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_doorWoodLargeGate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="doorWoodLargeGate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodLogPillar100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodLogPillar100" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport3x3A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport3x3A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport3x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport3x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport2x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport2x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport3x1B" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport3x1B" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport3x1A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport3x1A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupportBroken3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupportBroken3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupportBroken2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupportBroken2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupportBroken1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupportBroken1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport3m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport3m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport2m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport2m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditSupport1m" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditSupport1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRampSheet3x3A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRampSheet3x3A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRampSheet3x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRampSheet3x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRampSheet2x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRampSheet2x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRamp3x3A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRamp3x3A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRamp3x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRamp3x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditRamp2x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditRamp2x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatformSheet3x3B" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatformSheet3x3B" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatformSheet3x3A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatformSheet3x3A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatformSheet3x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatformSheet3x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x3BrokenC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x3BrokenC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x3BrokenB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x3BrokenB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x3BrokenA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x3BrokenA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x3B" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x3B" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x3A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x3A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform3x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform3x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditPlatform2x2A" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditPlatform2x2A" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallStreetsign3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallStreetsign3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSidingDiagonal2x2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSidingDiagonal2x2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding3x3White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding3x3White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding2x2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding2x2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallSiding1x4White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallSiding1x4White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbedDiagonal2x1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbedDiagonal2x1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed3x2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed3x2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallRibbed2x1White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallRibbed2x1White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugatedDiagonal1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugatedDiagonal1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugatedDiagonal1x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugatedDiagonal1x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugatedDiagonal3x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugatedDiagonal3x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugatedDiagonal1x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugatedDiagonal1x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugatedDiagonal2x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugatedDiagonal2x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugated2x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugated2x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugated1x4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugated1x4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugated1x3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugated1x3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_banditWallCorrugated1x2.5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="banditWallCorrugated1x2.5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpHangingBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpHangingBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceSagingBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceSagingBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingLeftBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingLeftBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingRightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingRightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpHangingGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpHangingGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceSagingGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceSagingGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingLeftGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingLeftGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingRightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingRightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpHangingRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpHangingRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceSagingRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceSagingRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingLeftRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingLeftRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingRightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingRightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpHangingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpHangingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceSagingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceSagingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingLeftWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingLeftWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceFallingRightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceFallingRightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tarpFenceWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tarpFenceWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularDamagedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularDamagedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentAngularRainCoverWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentAngularRainCoverWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeDamagedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeDamagedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCampingTentDomeRainCoverWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCampingTentDomeRainCoverWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftCamo" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftCamo" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWire01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWire01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardDoorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardDoorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThreewayWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThreewayWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterThinWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterThinWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterSupportWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterSupportWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCenterWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCenterWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerOutsideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerOutsideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofCornerInsideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofCornerInsideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofThinWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofThinWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardRoofWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardRoofWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerOutsideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerOutsideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallCornerInsideWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallCornerInsideWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallThinWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallThinWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallTubeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallTubeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallMedicLogoWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallMedicLogoWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallLogoWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallLogoWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRollupWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRollupWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWindowWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWindowWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardWallWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardWallWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapRightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapRightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapCenterWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapCenterWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tentBiohazardCapLeftWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tentBiohazardCapLeftWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHydroponicVertical" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHydroponicVertical" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantHydroponicAloe" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantHydroponicAloe" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightDisplayXRayEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightDisplayXRayEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightDisplayXRayFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightDisplayXRayFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burningBarrel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burningBarrel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_burningBarrelPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="burningBarrelPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candleTableLightPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candleTableLightPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candleWallLightPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candleWallLightPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candleTableLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candleTableLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candleWallLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candleWallLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallTorchLightPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallTorchLightPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_torchWallHolder" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="torchWallHolder" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallTorchLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallTorchLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signCrosswalk" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signCrosswalk" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTrafficLightOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTrafficLightOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signTrafficLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signTrafficLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight07_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight07_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_industrialLight02_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="industrialLight02_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_industrialLight01_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="industrialLight01_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight01_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight01_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightPlayer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightPlayer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_projectorCeilingTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="projectorCeilingTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_projectorTableTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="projectorTableTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_projectorCeiling" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="projectorCeiling" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightUpRight_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightUpRight_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightUpStraight_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightUpStraight_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightUpLeft_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightUpLeft_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightDownRight_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightDownRight_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightDownStraight_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightDownStraight_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_spotlightDownLeft_POI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="spotlightDownLeft_POI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLightClassic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLightClassic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLightBrokenDestroyed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLightBrokenDestroyed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLightBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLightBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLight04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLight04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLight03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLight03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLight02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLight02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_streetLight01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="streetLight01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_workLightPOIBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="workLightPOIBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_workLightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="workLightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01TippedOverWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01TippedOverWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01CenteredWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01CenteredWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tableLampLight01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tableLampLight01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02BGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02BGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02BPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02BPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_deskLampLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="deskLampLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_roadBarricadeLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="roadBarricadeLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitWallMountHigh" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitWallMountHigh" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitWallMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitWallMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitFrameMountHigh2mCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitFrameMountHigh2mCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitFrameMount2mCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitFrameMount2mCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitFrameMountHigh" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitFrameMountHigh" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitFrameMount" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitFrameMount" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitLightOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitLightOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_signExitLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="signExitLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_endTableLamp" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="endTableLamp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_endTable" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="endTable" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candelabraLightSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candelabraLightSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candelabraLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candelabraLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chandelierLight2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chandelierLight2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chandelierLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chandelierLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingFanLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingFanLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightCornerDecorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightCornerDecorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightSideCenteredDecorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightSideCenteredDecorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flashlightDecorWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flashlightDecorWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOldBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOldBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_04_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_04_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_03_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_03_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_02_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_02_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_01_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_01_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternOld_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternOld_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightBlack_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightBlack_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightGrey_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightGrey_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightBlue_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightBlue_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightGreen_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightGreen_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightYellow_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightYellow_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightRed_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightRed_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightWhite_player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightWhite_player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lanternDecorLightWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lanternDecorLightWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightSconce_2x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightSconce_2x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightSconce" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightSconce" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialHangingBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialHangingBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialHangingGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialHangingGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialHangingBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialHangingBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialHangingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialHangingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialMountedWallRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialMountedWallRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialMountedWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialMountedWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrialRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrialRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightIndustrial" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightIndustrial" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_industrialLight01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="industrialLight01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_trackLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="trackLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffset02Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffset02Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffset02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffset02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffset02Silver" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffset02Silver" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffset02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffset02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffsetBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffsetBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffsetGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffsetGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffsetSilver" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffsetSilver" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDOffsetWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDOffsetWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDSilver" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDSilver" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPanelLEDWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPanelLEDWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fluorescentLightBayBrokenOff" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fluorescentLightBayBrokenOff" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fluorescentLightBayBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fluorescentLightBayBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fluorescentLightBayIntact" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fluorescentLightBayIntact" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_fluorescentLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="fluorescentLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeiling07_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeiling07_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeiling07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeiling07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_recessedLight_2x2Offset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="recessedLight_2x2Offset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_recessedLightOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="recessedLightOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_recessedLight_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="recessedLight_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_recessedLight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="recessedLight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight05_PendantPole" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight05_PendantPole" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight05_PendantBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight05_PendantBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight05Brass" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight05Brass" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight04_PendantPole" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight04_PendantPole" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight04_PendantPoleBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight04_PendantPoleBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight04_PendantShadeBase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight04_PendantShadeBase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight02Brass_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight02Brass_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight02Brass" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight02Brass" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight02_2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight02_2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ceilingLight02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ceilingLight02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbSocket_2x2Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbSocket_2x2Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbSocket_2x2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbSocket_2x2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbSocketBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbSocketBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbSocketWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbSocketWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbMount_2x2Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbMount_2x2Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbMount_2x2White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbMount_2x2White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbMountBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbMountBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightCeilingBulbMountWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightCeilingBulbMountWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightWallGooseneckWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightWallGooseneckWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_lightPorchWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="lightPorchWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvCRTNoGndAlign" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvCRTNoGndAlign" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvCRT_PlayerOn" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvCRT_PlayerOn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvCRT_PlayerOff" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvCRT_PlayerOff" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvCRT" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvCRT" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvExtraSmallWall1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvExtraSmallWall1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvExtraSmallStandFallen1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvExtraSmallStandFallen1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvExtraSmallStand1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvExtraSmallStand1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvLargeWall3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvLargeWall3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvLargeStand3x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvLargeStand3x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvLargeWall2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvLargeWall2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvLargeStand2x2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvLargeStand2x2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvSmallWall2x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvSmallWall2x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvSmallStand2x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvSmallStand2x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvSmallWall1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvSmallWall1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvSmallStand1x1Fallen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvSmallStand1x1Fallen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tvSmallStand1x1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tvSmallStand1x1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoServerRackWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoServerRackWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoStudioCamera" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoStudioCamera" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoHeadphonesBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoHeadphonesBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoLaptopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoLaptopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoLaptop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoLaptop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoComputerMonitor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoComputerMonitor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoComputerMonitorKeyboardMouse2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoComputerMonitorKeyboardMouse2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoComputerMonitorKeyboardMouse" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoComputerMonitorKeyboardMouse" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoComputerMonitorKeyboardMousePC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoComputerMonitorKeyboardMousePC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoComputerDeskTopPC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoComputerDeskTopPC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_radioHam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="radioHam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_microphoneDeskCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="microphoneDeskCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_microphoneDesk" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="microphoneDesk" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_microphoneWithStandFallen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="microphoneWithStandFallen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_microphoneWithStand" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="microphoneWithStand" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallClockBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallClockBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallClock" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallClock" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoCookingPot" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoCookingPot" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSodaFountain" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSodaFountain" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffeeMakerCommercial" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffeeMakerCommercial" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoffeeMaker" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoffeeMaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToaster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToaster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMiniBeverageCoolerUnderCounterEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMiniBeverageCoolerUnderCounterEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMiniBeverageCoolerUnderCounter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMiniBeverageCoolerUnderCounter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMiniBeverageCoolerEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMiniBeverageCoolerEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMiniBeverageCooler" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMiniBeverageCooler" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer2Closed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer2Closed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer2Closed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer2Closed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer2Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer2Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer1Closed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer1Closed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer1Closed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer1Closed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMicrowaveOvenVer1Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMicrowaveOvenVer1Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherIndustrialTipped" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherIndustrialTipped" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherIndustrialOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherIndustrialOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherIndustrialClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherIndustrialClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDryerClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDryerClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDryerClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDryerClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDryerOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDryerOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherClosed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherClosed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWasherOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWasherOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullBlack_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullBlack_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullGreen_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullGreen_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullYellow_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullYellow_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullWhite_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullWhite_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDishwasherFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDishwasherFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCharcoalGrillClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCharcoalGrillClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCharcoalGrillOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCharcoalGrillOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGasGrillClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGasGrillClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGasGrillOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGasGrillOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodBurningStove" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodBurningStove" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullBlack_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullBlack_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullGrey_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullGrey_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullWhite_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullWhite_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntwallOvenEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntwallOvenEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntgasRangeBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntgasRangeBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntgasRangeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntgasRangeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntgasRangeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntgasRangeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveModernVer2Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveModernVer2Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveModernVer1Closed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveModernVer1Closed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveModernVer1Closed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveModernVer1Closed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveOldVer2Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveOldVer2Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveOldVer1Closed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveOldVer1Closed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntStoveOldVer1Closed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntStoveOldVer1Closed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeBlackOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeBlackOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeGreyOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeGreyOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeGreenOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeGreenOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeYellowOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeYellowOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeWhiteOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeWhiteOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_hoodRangeWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="hoodRangeWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFridgeStainlessSteel_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFridgeStainlessSteel_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFridgeStainlessSteel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFridgeStainlessSteel" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFridgeStainlessSteelVer2Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFridgeStainlessSteelVer2Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRetroFridgeVer2Open" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRetroFridgeVer2Open" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRetroFridgeVer1Closed_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRetroFridgeVer1Closed_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntRetroFridgeVer1Closed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntRetroFridgeVer1Closed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shotgunTurret" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shotgunTurret" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_autoTurret" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="autoTurret" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bladeTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bladeTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flamethrowerTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flamethrowerTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_dartTrap" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="dartTrap" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricfencepost" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="electricfencepost" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_loudspeaker" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="loudspeaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_speaker" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="speaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electrictimerrelay" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="electrictimerrelay" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_motionsensorRightPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="motionsensorRightPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_motionsensorLeftPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="motionsensorLeftPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_motionsensorPOI" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="motionsensorPOI" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_motionsensor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="motionsensor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_tripwirepost" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="tripwirepost" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pressureplateLong" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pressureplateLong" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pressureplate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pressureplate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_switch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="switch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricwirerelay" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="electricwirerelay" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedBatterybank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedBatterybank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_batterybank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="batterybank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedSolarbank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedSolarbank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_solarbank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="solarbank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCollapsedGeneratorbank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCollapsedGeneratorbank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_generatorbank" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="generatorbank" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02SwitchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02SwitchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02SwitchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02SwitchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02SwitchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02SwitchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02SwitchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02SwitchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02SwitchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02SwitchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValve02Switch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValve02Switch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02SwitchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02SwitchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02SwitchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02SwitchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02SwitchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02SwitchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02SwitchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02SwitchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02SwitchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02SwitchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValve02Switch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValve02Switch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallWallValveSwitch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallWallValveSwitch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitchGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitchGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitchBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitchBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitchGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitchGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitchYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitchYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitchRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitchRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallValveSwitch" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallValveSwitch" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_keyRackWood01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="keyRackWood01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_keyRackBoxMetal01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="keyRackBoxMetal01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pushButtonSwitch02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pushButtonSwitch02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pushButtonSwitch01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pushButtonSwitch01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_powerSwitch02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="powerSwitch02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_powerSwitch01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="powerSwitch01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingleOffsetEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingleOffsetEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingleOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingleOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingleCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingleCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingle90Angle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingle90Angle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingleCenteredEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingleCenteredEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitSingleCentered" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitSingleCentered" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduit01Corner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduit01Corner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduitTriple90AngleEnd" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduitTriple90AngleEnd" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduit01Curve" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduit01Curve" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduit01End" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduit01End" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_conduit01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="conduit01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialQuadMeter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialQuadMeter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialTripleMeter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialTripleMeter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDualMeter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDualMeter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialSingleMeter" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialSingleMeter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialSingleMeterDisconnect" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialSingleMeterDisconnect" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_commercialDistributionBox" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="commercialDistributionBox" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_residentialSingleMeterDisconnect" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="residentialSingleMeterDisconnect" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_breakerBoxWallOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="breakerBoxWallOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_breakerBoxWallClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="breakerBoxWallClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_breakerBoxBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="breakerBoxBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_breakerBoxOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="breakerBoxOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_breakerBoxClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="breakerBoxClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCornerGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCornerGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01Grey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01Grey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCornerWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCornerWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01White" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01White" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCornerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCornerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCornerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCornerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCornerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCornerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelTop01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelTop01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_controlPanelBase01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="controlPanelBase01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_satelliteUnitSmallFloor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="satelliteUnitSmallFloor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_satelliteUnitSmallWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="satelliteUnitSmallWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_satelliteUnitLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="satelliteUnitLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_airConditionVentFanDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="airConditionVentFanDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_airConditionVentFan" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="airConditionVentFan" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_airConditioner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="airConditioner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilityInsulator" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilityInsulator" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilityTransformerHanging" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilityTransformerHanging" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilityTransformer" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilityTransformer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar375UtilityTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar375UtilityTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar375" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar375" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPoleUtilitySupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPoleUtilitySupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodPillar50UtilityTop" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodPillar50UtilityTop" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricalBox02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="electricalBox02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_electricalBox01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="electricalBox01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggagePileBClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggagePileBClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggagePileBOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggagePileBOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggagePileAClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggagePileAClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggagePileAOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggagePileAOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggageBigClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggageBigClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggageBigOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggageBigOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggageMediumClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggageMediumClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLuggageMediumOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLuggageMediumOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSuitcase" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSuitcase" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPurse01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPurse01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02Brown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02Brown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Pink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Pink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Blue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Blue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Green" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Green" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Yellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Yellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Orange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Orange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01Red" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01Red" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSportsBag01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSportsBag01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDuffle01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDuffle01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBackpack03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBackpack03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBackpack01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBackpack01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCoolerOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCoolerOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntJanitorCartEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntJanitorCartEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntJanitorCartFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntJanitorCartFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntUtilityCartEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntUtilityCartEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTiltTruckFullFlies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTiltTruckFullFlies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTiltTruckFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTiltTruckFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTiltTruckEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTiltTruckEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterFliesGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterFliesGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterFliesBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterFliesBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterFliesBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterFliesBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterFlies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterFlies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpsterBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpsterBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDumpster" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDumpster" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBruteStyleTrashCanFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBruteStyleTrashCanFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBruteStyleTrashCanEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBruteStyleTrashCanEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDomedTrashCanCornerFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDomedTrashCanCornerFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDomedTrashCanCornerEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDomedTrashCanCornerEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDomedTrashCanFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDomedTrashCanFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntDomedTrashCanEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntDomedTrashCanEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFancyGarbageCan" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFancyGarbageCan" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashPlasticFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashPlasticFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashMetalFullWhite_Player" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashMetalFullWhite_Player" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashMetalEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashMetalEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBinTrashMetalFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBinTrashMetalFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbinTrashRollingWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbinTrashRollingWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_scrapMetalPile" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="scrapMetalPile" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bloodDecor06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bloodDecor06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bloodDecor05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bloodDecor05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bloodDecor02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bloodDecor02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bloodDecor01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bloodDecor01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rubbishDecor01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rubbishDecor01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_newspaperDecor04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="newspaperDecor04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_newspaperDecor03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="newspaperDecor03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_newspaperDecor02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="newspaperDecor02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_newspaperDecor01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="newspaperDecor01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBrokenCapRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBrokenCapRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBrokenCapLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBrokenCapLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBroken_03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBroken_03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBroken_02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBroken_02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBroken_01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBroken_01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassDebris01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassDebris01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_garbage_decor3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="garbage_decor3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_garbage_decor2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="garbage_decor2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_garbage_decor1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="garbage_decor1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTrashPile01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTrashPile01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryLoose" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryLoose" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryPileLong" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryPileLong" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryPileTall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryPileTall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryCartRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryCartRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryCartFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryCartFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_laundryCartEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="laundryCartEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryFullWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryFullWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntbasketLaundryEmptyWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntbasketLaundryEmptyWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPillCaseClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPillCaseClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntPillCaseEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntPillCaseEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallMirrorRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallMirrorRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallMirrorBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallMirrorBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallMirror" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallMirror" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicineCabinetClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicineCabinetClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicineCabinetOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicineCabinetOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicineCabinetFaucetClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicineCabinetFaucetClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicineCabinetFaucetOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicineCabinetFaucetOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallCTRBeam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallCTRBeam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallSCTRBeam" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallSCTRBeam" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallSupportLeft" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallSupportLeft" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallSupportRight" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallSupportRight" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallSupport" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallSupport" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallWall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallWall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bathroomStallDoor" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bathroomStallDoor" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkingfountainDouble" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkingfountainDouble" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkingfountainSingle" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkingfountainSingle" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_urinalCommercialMounted" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="urinalCommercialMounted" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToilet03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToilet03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToilet02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToilet02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntToilet01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntToilet01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decoClawFootBathTub" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decoClawFootBathTub" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBathTubGore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBathTubGore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBathTubEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBathTubEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_showerHandle01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="showerHandle01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_showerHead02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="showerHead02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_showerHead" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="showerHead" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_faucetBrass04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="faucetBrass04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_faucetBrass02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="faucetBrass02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_faucet04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="faucet04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_faucet02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="faucet02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterMountedSinkCommercialOffset" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterMountedSinkCommercialOffset" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterMountedSinkCommercial" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterMountedSinkCommercial" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_wallMountSinkCommercial" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="wallMountSinkCommercial" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pedestalSink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pedestalSink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sinkKitchen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sinkKitchen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_utilitySink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="utilitySink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetTaupeBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetTaupeBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetTaupeOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetTaupeOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCounterHollowCabinetTaupe" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCounterHollowCabinetTaupe" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetFullOldTopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetFullOldTopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCornerCNROld" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCornerCNROld" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetOldTopOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetOldTopOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetOldTopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetOldTopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetOldCNRRoundFiller" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetOldCNRRoundFiller" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetOldBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetOldBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetOldOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetOldOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCounterHollowCabinetOld" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCounterHollowCabinetOld" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetOldBottomOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetOldBottomOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetOldBottom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetOldBottom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetFullRedTopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetFullRedTopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCornerCNRRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCornerCNRRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetRedTopOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetRedTopOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCupboardCabinetRedTopClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCupboardCabinetRedTopClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetGraniteSinkHoleRound" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetGraniteSinkHoleRound" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetBroken" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetBroken" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_counterHollowCabinetOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="counterHollowCabinetOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCounterHollowCabinet" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCounterHollowCabinet" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetBottomOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetBottomOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetBottom" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetBottom" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCabinetBottomFiller" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCabinetBottomFiller" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenSuperCorn" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenSuperCorn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerOpenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerOpenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedSuperCorn" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedSuperCorn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedBlack" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedBlack" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFootlockerClosedWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFootlockerClosedWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSteelWritableCrateInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSteelWritableCrateInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntSteelWritableCrate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntSteelWritableCrate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntIronWritableCrateInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntIronWritableCrateInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntIronWritableCrate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntIronWritableCrate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodWritableCrateInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodWritableCrateInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodWritableCrate" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodWritableCrate" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestMilitaryOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestMilitaryOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestMilitaryClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestMilitaryClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntOldWestChestOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntOldWestChestOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntOldWestChestClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntOldWestChestClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestRottenOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestRottenOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestRottenClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestRottenClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestOpen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestOpen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodenChestClosed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodenChestClosed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTraderSuperChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTraderSuperChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestInfestedT5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestInfestedT5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestInfestedT4" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestInfestedT4" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestInfestedT3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestInfestedT3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestInfestedT2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestInfestedT2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestInfestedT1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestInfestedT1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTestTreasureChestInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTestTreasureChestInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntTestTreasureChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntTestTreasureChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBuriedLootStashChestInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBuriedLootStashChestInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBuriedLootStashChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBuriedLootStashChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBuriedWeaponChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBuriedWeaponChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntBuriedFoodStashChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntBuriedFoodStashChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntIntroBuriedFoodChest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntIntroBuriedFoodChest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntHardenedChestInsecureT5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntHardenedChestInsecureT5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntHardenedChestSecureT5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntHardenedChestSecureT5" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntHardenedChestInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntHardenedChestInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntHardenedChestSecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntHardenedChestSecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootChestHeroInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootChestHeroInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootChestHero" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootChestHero" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootChestHeroInsecureT2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootChestHeroInsecureT2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootChestHeroInsecureT1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootChestHeroInsecureT1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateMoPowerElectronics" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateMoPowerElectronics" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateSavageCountry" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateSavageCountry" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateWorkingStiffs" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateWorkingStiffs" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateShotgunMessiah" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateShotgunMessiah" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateShamway" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateShamway" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateLabEquipment" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateLabEquipment" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateCarParts" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateCarParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateBookstore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateBookstore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateConstructionSupplies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateConstructionSupplies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootCrateHero" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootCrateHero" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntCardboardBox" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntCardboardBox" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGarageStorage" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGarageStorage" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateConstructionSupplies" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateConstructionSupplies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateMoPowerElectronics" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateMoPowerElectronics" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateSavageCountry" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateSavageCountry" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateWorkingStiffs" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateWorkingStiffs" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateShotgunMessiah" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateShotgunMessiah" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateCarParts" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateCarParts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateBookstore" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateBookstore" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateLabEquipment" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateLabEquipment" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateShamway" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateShamway" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntShippingCrateHero" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntShippingCrateHero" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_smallPileRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="smallPileRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileSmallCornerRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileSmallCornerRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileSmallRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileSmallRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileMedium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileMedium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileSmallCorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileSmallCorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFoodPileSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFoodPileSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicLootPileB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicLootPileB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicLootPileACorner" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicLootPileACorner" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMedicLootPileA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMedicLootPileA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntChemPileLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntChemPileLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntChemPileMedium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntChemPileMedium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntChemPileSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntChemPileSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryGoodsD" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryGoodsD" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryGoodsC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryGoodsC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryGoodsB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryGoodsB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMilitaryGoodsA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMilitaryGoodsA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntAmmoPileLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntAmmoPileLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntAmmoPileMedium" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntAmmoPileMedium" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntAmmoPileSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntAmmoPileSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMunitionsBoxBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMunitionsBoxBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMunitionsBoxGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMunitionsBoxGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMunitionsBoxOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMunitionsBoxOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMunitionsBoxRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMunitionsBoxRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMunitionsBoxArmy" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMunitionsBoxArmy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWeaponsBagLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWeaponsBagLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWeaponsBagSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWeaponsBagSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWallSafeShamwayInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWallSafeShamwayInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWallSafeShamway" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWallSafeShamway" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntGunSafeVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntGunSafeVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>
		<lootcontainer name="reward_cursedgraveStone16" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone16" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone15" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone14" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone14" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone13" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone13" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone12" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone12" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone11" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone10" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone09" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone09" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone08" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone08" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone07" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone07" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone06" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone06" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone05" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone05" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone04" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone04" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone03" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone03" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cursedgraveStone0" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cursedgraveStone0" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_curtainVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="curtainVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagThick44BlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagThick44BlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_appliancesVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="appliancesVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor7x4VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor7x4VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor5x4VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor5x4VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_rollUpDoor3x3VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="rollUpDoor3x3VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox03VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox03VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox02VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox02VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntMailBox01VariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntMailBox01VariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_ironHatchBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="ironHatchBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersSteelBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersSteelBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersIronBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersIronBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_shuttersWoodBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="shuttersWoodBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_farmPlotBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="farmPlotBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFileCabinetBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFileCabinetBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalFurnitureBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalFurnitureBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toiletsBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toiletsBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sinksToiletsBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sinksToiletsBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_woodSignBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="woodSignBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodFurnitureBlockVariantHelper2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodFurnitureBlockVariantHelper2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntWoodFurnitureBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntWoodFurnitureBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalTrussingIBeamBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalTrussingIBeamBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_glassBulletproofBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="glassBulletproofBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sandbagBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sandbagBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchModernBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchModernBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalPlaidCouchSofaBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalPlaidCouchSofaBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_sectionalLeatherCouchSofaBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="sectionalLeatherCouchSofaBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglyLargeBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglyLargeBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySmallBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySmallBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_couchUglySingleBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="couchUglySingleBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalFenceRailingTrellisSheetBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalFenceRailingTrellisSheetBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeSmallBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeSmallBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipeLargeBlockVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipeLargeBlockVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_elevatorTest" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="elevatorTest" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootToolsInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootToolsInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootTools" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootTools" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootWeaponsInsecure" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootWeaponsInsecure" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntLootWeapons" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntLootWeapons" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decals3" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decals3" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_decals2" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="decals2" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignNumbersOnlyNoZeroRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignNumbersOnlyNoZeroRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_metalSignNumbersOnlyRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="metalSignNumbersOnlyRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_chainLinkFencePOIVariantHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="chainLinkFencePOIVariantHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_selectorBathroomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="selectorBathroomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_pipesFeedRekt" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="pipesFeedRekt" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderCashRegister" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderCashRegister" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesShelfHalfShirts02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesShelfHalfShirts02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesShelfHalfShirts01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesShelfHalfShirts01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesShelfStackShirts02" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesShelfStackShirts02" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesShelfStackShirts01" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesShelfStackShirts01" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackWallTShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackWallTShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackWallSweaterMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackWallSweaterMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackWallLongSleeveMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackWallLongSleeveMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackWallPantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackWallPantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRectangleShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRectangleShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRectanglePantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRectanglePantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRoundShirtsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRoundShirtsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRoundPantsMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRoundPantsMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRectangleEmptyMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRectangleEmptyMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderClothesRackRoundEmptyMilitary" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderClothesRackRoundEmptyMilitary" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryGoodsD" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryGoodsD" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryGoodsC" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryGoodsC" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryGoodsB" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryGoodsB" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryGoodsA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryGoodsA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryMetalShelvesEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryMetalShelvesEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderMilitaryMetalShelvesFull" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderMilitaryMetalShelvesFull" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesMetalEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesMetalEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesMetalFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesMetalFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesFreeStandingEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesFreeStandingEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesFreeStandingFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesFreeStandingFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesWoodEmpty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesWoodEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_traderShelvesWoodFullA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="traderShelvesWoodFullA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_busCityTraderOnly" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="busCityTraderOnly" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_helipad" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="helipad" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungGadsdenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungGadsdenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungThick44Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungThick44Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungThick44Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungThick44Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungTFP" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungTFP" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungValiant" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungValiant" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungHonorDuty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungHonorDuty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungDuke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungDuke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagTopWallHungUSA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagTopWallHungUSA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenArmyGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenArmyGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenPink" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenPink" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenGrey" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenGrey" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenPurple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenPurple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenBlue" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenBlue" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenGreen" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenGreen" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenYellow" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenYellow" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenOrange" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenOrange" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenRed" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenRed" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenBrown" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenBrown" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungGadsdenWhite" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungGadsdenWhite" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungThick44Purple" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungThick44Purple" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungThick44Black" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungThick44Black" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungTFP" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungTFP" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungValiant" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungValiant" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungHonorDuty" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungHonorDuty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungDuke" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungDuke" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagWallHungUSA" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagWallHungUSA" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagPoleAmerican" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagPoleAmerican" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagPoleTrader" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagPoleTrader" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_flagPoleWhiteRiver" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="flagPoleWhiteRiver" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntQuestRestorePowerRandomHelper" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntQuestRestorePowerRandomHelper" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_questGeneratorLarge" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="questGeneratorLarge" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_questGeneratorSmall" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="questGeneratorSmall" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_cntFetchQuestSatchel" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="cntFetchQuestSatchel" quality="1" prob="1" count="1" />								
		</lootcontainer>																
		<lootcontainer name="reward_drinkJarGrandpasForgettingElixir10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasForgettingElixir" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasForgettingElixir5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasForgettingElixir" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasForgettingElixir1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasForgettingElixir" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasLearningElixir10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasLearningElixir" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasLearningElixir5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasLearningElixir" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasLearningElixir1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasLearningElixir" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasAwesomeSauce10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasAwesomeSauce" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasAwesomeSauce5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasAwesomeSauce" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasAwesomeSauce1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasAwesomeSauce" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasMoonshine10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasMoonshine" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasMoonshine5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasMoonshine" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGrandpasMoonshine1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGrandpasMoonshine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBeer10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBeer" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBeer5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBeer" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBeer1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBeer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBlackStrapCoffee10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBlackStrapCoffee" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBlackStrapCoffee5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBlackStrapCoffee" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBlackStrapCoffee1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBlackStrapCoffee" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarCoffee10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarCoffee" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarCoffee5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarCoffee" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarCoffee1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarCoffee" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkCanMegaCrush10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkCanMegaCrush" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkCanMegaCrush5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkCanMegaCrush" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkCanMegaCrush1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkCanMegaCrush" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkYuccaJuiceSmoothie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkYuccaJuiceSmoothie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkYuccaJuiceSmoothie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkYuccaJuiceSmoothie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkYuccaJuiceSmoothie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkYuccaJuiceSmoothie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRedTea10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRedTea" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRedTea5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRedTea" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRedTea1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRedTea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGoldenRodTea10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGoldenRodTea" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGoldenRodTea5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGoldenRodTea" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarGoldenRodTea1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarGoldenRodTea" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarYuccaJuice10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarYuccaJuice" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarYuccaJuice5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarYuccaJuice" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarYuccaJuice1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarYuccaJuice" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarPureMineralWater10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarPureMineralWater" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarPureMineralWater5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarPureMineralWater" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarPureMineralWater1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarPureMineralWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBoiledWater10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBoiledWater" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBoiledWater5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBoiledWater" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarBoiledWater1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarBoiledWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRiverWater125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRiverWater" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRiverWater50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRiverWater" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRiverWater25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRiverWater" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRiverWater10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRiverWater" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drinkJarRiverWater1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drinkJarRiverWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPumpkin125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPumpkin" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPumpkin50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPumpkin" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPumpkin25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPumpkin" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPumpkin10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPumpkin" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPumpkin1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPumpkin" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropYuccaFruit125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropYuccaFruit" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropYuccaFruit50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropYuccaFruit" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropYuccaFruit25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropYuccaFruit" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropYuccaFruit10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropYuccaFruit" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropYuccaFruit1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropYuccaFruit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushroomsRadiated125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushroomsRadiated" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushroomsRadiated50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushroomsRadiated" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushroomsRadiated25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushroomsRadiated" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushroomsRadiated10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushroomsRadiated" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushroomsRadiated1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushroomsRadiated" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushrooms125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushrooms" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushrooms50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushrooms" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushrooms25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushrooms" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushrooms10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushrooms" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropMushrooms1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropMushrooms" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPotato125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPotato" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPotato50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPotato" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPotato25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPotato" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPotato10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPotato" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropPotato1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropPotato" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropGraceCorn125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropGraceCorn" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropGraceCorn50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropGraceCorn" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropGraceCorn25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropGraceCorn" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropGraceCorn10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropGraceCorn" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropGraceCorn1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropGraceCorn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropCorn125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropCorn" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropCorn50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropCorn" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropCorn25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropCorn" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropCorn10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropCorn" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropCorn1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropCorn" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropBlueberries125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropBlueberries" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropBlueberries50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropBlueberries" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropBlueberries25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropBlueberries" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropBlueberries10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropBlueberries" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCropBlueberries1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCropBlueberries" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornMeal125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornMeal" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornMeal50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornMeal" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornMeal25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornMeal" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornMeal10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornMeal" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCornMeal1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCornMeal" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEgg125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEgg" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEgg50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEgg" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEgg25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEgg" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEgg10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEgg" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodEgg1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodEgg" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRottingFlesh125" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRottingFlesh" quality="1" prob="1" count="125" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRottingFlesh50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRottingFlesh" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRottingFlesh25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRottingFlesh" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRottingFlesh10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRottingFlesh" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodRottingFlesh1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodRottingFlesh" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugNerdTats10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugNerdTats" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugNerdTats5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugNerdTats" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugNerdTats1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugNerdTats" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSugarButts10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSugarButts" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSugarButts5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSugarButts" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSugarButts1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSugarButts" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSkullCrushers10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSkullCrushers" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSkullCrushers5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSkullCrushers" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSkullCrushers1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSkullCrushers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRockBusters10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRockBusters" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRockBusters5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRockBusters" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRockBusters1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRockBusters" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugOhShitzDrops10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugOhShitzDrops" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugOhShitzDrops5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugOhShitzDrops" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugOhShitzDrops1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugOhShitzDrops" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugJailBreakers10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugJailBreakers" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugJailBreakers5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugJailBreakers" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugJailBreakers1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugJailBreakers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHealthBar10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHealthBar" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHealthBar5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHealthBar" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHealthBar1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHealthBar" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHackers10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHackers" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHackers5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHackers" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHackers1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHackers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugEyeKandy10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugEyeKandy" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugEyeKandy5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugEyeKandy" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugEyeKandy1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugEyeKandy" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAtomJunkies10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAtomJunkies" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAtomJunkies5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAtomJunkies" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAtomJunkies1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAtomJunkies" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodAtomicSmoothie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodAtomicSmoothie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodAtomicSmoothie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodAtomicSmoothie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodAtomicSmoothie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodAtomicSmoothie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFrostbiteSmoothie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFrostbiteSmoothie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFrostbiteSmoothie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFrostbiteSmoothie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodFrostbiteSmoothie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodFrostbiteSmoothie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodOasisSmoothie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodOasisSmoothie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodOasisSmoothie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodOasisSmoothie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodOasisSmoothie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodOasisSmoothie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBurntSmoothie10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBurntSmoothie" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBurntSmoothie5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBurntSmoothie" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodBurntSmoothie1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodBurntSmoothie" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugFortBites10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugFortBites" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugFortBites5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugFortBites" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugFortBites1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugFortBites" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRecog10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRecog" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRecog5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRecog" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugRecog1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugRecog" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSteroids10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSteroids" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSteroids5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSteroids" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugSteroids1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugSteroids" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAntibiotics10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAntibiotics" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAntibiotics5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAntibiotics" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugAntibiotics1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugAntibiotics" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoney10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoney" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoney5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoney" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodHoney1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodHoney" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHerbalAntibiotics10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHerbalAntibiotics" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHerbalAntibiotics5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHerbalAntibiotics" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugHerbalAntibiotics1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugHerbalAntibiotics" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugPainkillers10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugPainkillers" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugPainkillers5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugPainkillers" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugPainkillers1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugPainkillers" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalAloeCream15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalAloeCream" quality="1" prob="1" count="15" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalAloeCream5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalAloeCream" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalAloeCream1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalAloeCream" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugVitamins10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugVitamins" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugVitamins5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugVitamins" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_drugVitamins1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="drugVitamins" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBloodBag15" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBloodBag" quality="1" prob="1" count="15" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBloodBag5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBloodBag" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBloodBag1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBloodBag" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalPlasterCast5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalPlasterCast" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalPlasterCast1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalPlasterCast" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalSplint5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalSplint" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalSplint1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalSplint" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalFirstAidKit5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalFirstAidKit" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalFirstAidKit1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalFirstAidKit" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalFirstAidBandage5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalFirstAidBandage" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalFirstAidBandage1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalFirstAidBandage" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBandage10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBandage" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBandage5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBandage" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_medicalBandage1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="medicalBandage" quality="1" prob="1" count="1" />								
		</lootcontainer>
		<lootcontainer name="reward_blackMarket" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="blackMarketAEC" quality="1" prob="1" count="1" />								
		</lootcontainer>											
		<lootcontainer name="reward_plantedPumpkin1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPumpkin1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPumpkin110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPumpkin1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPumpkin11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPumpkin1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedHop11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedHop1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCorn11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCorn1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedChrysanthemum11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedChrysanthemum1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedPotato11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedPotato1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedBlueberry11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedBlueberry1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedAloe11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedAloe1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGoldenrod11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGoldenrod1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCoffee11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCoffee1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedCotton11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedCotton1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedYucca11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedYucca1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedMushroom11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedMushroom1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassSeed1100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassSeed1" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassSeed110" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassSeed1" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedtreeGrassSeed11" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedtreeGrassSeed1" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine1m100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine1m" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine1m10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine1m" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedWinterPine1m1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedWinterPine1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine1m100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine1m" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine1m10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine1m" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedMountainPine1m1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedMountainPine1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak1m100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak1m" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak1m10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak1m" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_treePlantedOak1m1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="treePlantedOak1m" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_plantedGraceCorn1Schematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="plantedGraceCorn1Schematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_foodCanShamSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="foodCanShamSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleArmorSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleArmorSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehiclePlowSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehiclePlowSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleReserveFuelTankSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleReserveFuelTankSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleExpandedSeatSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleExpandedSeatSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleSuperChargerSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleSuperChargerSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleOffRoadHeadlightsSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleOffRoadHeadlightsSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modVehicleFuelSaverSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modVehicleFuelSaverSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneMoraleBoosterModSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneMoraleBoosterModSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneArmorPlatingModSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneArmorPlatingModSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneHeadlampModSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneHeadlampModSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneMedicModSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneMedicModSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modRoboticDroneCargoModSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modRoboticDroneCargoModSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modFuelTankLargeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modFuelTankLargeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modFuelTankSmallSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modFuelTankSmallSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorHelmetLightSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorHelmetLightSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorWaterPurifierSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorWaterPurifierSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorBandolierSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorBandolierSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorImpactBracingSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorImpactBracingSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorAdvancedMuffledConnectorsSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorAdvancedMuffledConnectorsSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorMuffledConnectorsSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorMuffledConnectorsSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorQuadStoragePocketSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorQuadStoragePocketSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorTripleStoragePocketSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorTripleStoragePocketSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorDoubleStoragePocketSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorDoubleStoragePocketSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorStoragePocketSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorStoragePocketSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorPlatingReinforcedSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorPlatingReinforcedSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorPlatingBasicSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorPlatingBasicSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorCustomizedFittingsSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorCustomizedFittingsSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modArmorImprovedFittingsSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modArmorImprovedFittingsSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubBurningShaftSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeClubBurningShaftSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeWoodSplitterSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeWoodSplitterSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeIronBreakerSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeIronBreakerSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeBunkerBusterSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeBunkerBusterSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeGraveDiggerSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeGraveDiggerSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubMetalSpikesSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeClubMetalSpikesSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeClubBarbedWireSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeClubBarbedWireSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeFortifyingGripSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeFortifyingGripSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeErgonomicGripSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeErgonomicGripSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeStructuralBraceSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeStructuralBraceSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeWeightedHeadSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeWeightedHeadSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeSerratedBladeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeSerratedBladeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modMeleeTemperedBladeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modMeleeTemperedBladeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMeleeRadRemoverSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunMeleeRadRemoverSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMeleeTheHunterSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunMeleeTheHunterSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBowArrowRestSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunBowArrowRestSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBowPolymerStringSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunBowPolymerStringSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunCrippleEmSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunCrippleEmSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modShotgunSawedOffBarrelSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modShotgunSawedOffBarrelSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMagazineExtenderSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunMagazineExtenderSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunChokeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunChokeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunDuckbillSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunDuckbillSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunRetractingStockSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunRetractingStockSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunForegripSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunForegripSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBipodSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunBipodSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupAutomaticSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupAutomaticSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupBurst3Schematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupBurst3Schematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunTriggerGroupSemiSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunTriggerGroupSemiSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunReflexSightSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunReflexSightSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeLargeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunScopeLargeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeMediumSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunScopeMediumSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunScopeSmallSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunScopeSmallSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunFlashlightSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunFlashlightSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunLaserSightSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunLaserSightSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunSoundSuppressorSilencerSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunSoundSuppressorSilencerSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunMuzzleBrakeSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunMuzzleBrakeSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_modGunBarrelExtenderSchematic" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="modGunBarrelExtenderSchematic" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bucketRiverWater100" quality="1" prob="1" count="100" size="10,10" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bucketRiverWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bucketRiverWater10" quality="1" prob="1" count="10" size="10,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bucketRiverWater" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bucketEmpty100" quality="1" prob="1" count="100" size="10,10" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bucketEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_bucketEmpty10" quality="1" prob="1" count="10" size="10,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="bucketEmpty" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLockPick10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLockPick" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLockPick25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLockPick" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLockPick50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLockPick" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolDewFilter1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolDewFilter" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolDewTarp1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolDewTarp" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolDewGatherer1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolDewGatherer" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolForgeCrucible1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolForgeCrucible" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolAnvil1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolAnvil" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolBellows1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolBellows" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolBeaker1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolBeaker" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolCookingPot1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolCookingPot" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_toolCookingGrill1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="toolCookingGrill" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldCash100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldCash" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldCash1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldCash" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_oldCash10000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="oldCash" quality="1" prob="1" count="10000" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ6" quality="6" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="6" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ5" quality="5" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="5" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ4" quality="4" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="4" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ3" quality="3" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="3" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ2" quality="2" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="2" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_carBatteryQ1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="carBattery" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_smallEngine1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="smallEngine" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_candle50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="candle" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRawDiamond1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRawDiamond" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRawDiamond10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRawDiamond" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRawDiamond100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRawDiamond" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGoldNugget1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGoldNugget" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGoldNugget10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGoldNugget" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGoldNugget100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGoldNugget" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSilverNugget1" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSilverNugget" quality="1" prob="1" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSilverNugget10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSilverNugget" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSilverNugget100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSilverNugget" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRadiator5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRadiator" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePaint100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePaint" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePaint1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePaint" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOil10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOil" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOil50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOil" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLegendaryParts5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLegendaryParts" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLegendaryParts25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLegendaryParts" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArmorCraftingKit5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArmorCraftingKit" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArmorCraftingKit25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArmorCraftingKit" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRepairKit5" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRepairKit" quality="1" prob="1" count="5" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRepairKit25" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRepairKit" quality="1" prob="1" count="25" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRocketCasing10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRocketCasing" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRocketCasing50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRocketCasing" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRocketTip10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRocketTip" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRocketTip100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRocketTip" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRocketTip500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRocketTip" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceNail10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceNail" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceNail100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceNail" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceNail1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceNail" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletTip10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletTip" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletTip100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletTip" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletTip1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletTip" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletCasing10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletCasing" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletCasing100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletCasing" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBulletCasing1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBulletCasing" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBuckshot10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBuckshot" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBuckshot100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBuckshot" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBuckshot1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBuckshot" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGunPowder10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGunPowder" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGunPowder100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGunPowder" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGunPowder1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGunPowder" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePotassiumNitratePowder100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePotassiumNitratePowder" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePotassiumNitratePowder500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePotassiumNitratePowder" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePotassiumNitratePowder1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePotassiumNitratePowder" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePotassiumNitratePowder3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePotassiumNitratePowder" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePotassiumNitratePowder6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePotassiumNitratePowder" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCoal100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCoal" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCoal500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCoal" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCoal1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCoal" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCoal3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCoal" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCoal6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCoal" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadSteelAP10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadSteelAP" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadSteelAP100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadSteelAP" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadSteelAP500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadSteelAP" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadIron10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadIron" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadIron100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadIron" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceArrowHeadIron500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceArrowHeadIron" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceFeather10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceFeather" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceFeather100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceFeather" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceFeather250" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceFeather" quality="1" prob="1" count="250" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceDuctTape10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceDuctTape" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceDuctTape100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceDuctTape" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceDuctTape500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceDuctTape" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGlue10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGlue" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGlue100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGlue" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceGlue500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceGlue" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSpring10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSpring" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSpring100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSpring" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSpring500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSpring" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMechanicalParts10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMechanicalParts" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMechanicalParts100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMechanicalParts" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMechanicalParts1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMechanicalParts" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceHeadlight10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceHeadlight" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceHeadlight50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceHeadlight" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceElectricParts10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceElectricParts" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceElectricParts100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceElectricParts" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceElectricParts1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceElectricParts" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePaper10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePaper" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePaper100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePaper" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourcePaper500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourcePaper" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCloth10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCloth" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCloth100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCloth" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCloth250" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCloth" quality="1" prob="1" count="250" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceConcreteMix10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceConcreteMix" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceConcreteMix100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceConcreteMix" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceConcreteMix1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceConcreteMix" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCement10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCement" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCement100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCement" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCement1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCement" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCobblestones10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCobblestones" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCobblestones100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCobblestones" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCobblestones1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCobblestones" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceClayLump100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceClayLump" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceClayLump500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceClayLump" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceClayLump1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceClayLump" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceClayLump3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceClayLump" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceClayLump6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceClayLump" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapLead100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapLead" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapLead500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapLead" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapLead1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapLead" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapLead3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapLead" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapLead6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapLead" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapBrass100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapBrass" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapBrass500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapBrass" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapBrass1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapBrass" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapBrass3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapBrass" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapBrass6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapBrass" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCoffeeBeans10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCoffeeBeans" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCoffeeBeans100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCoffeeBeans" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCoffeeBeans500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCoffeeBeans" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropGoldenrodPlant10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropGoldenrodPlant" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropGoldenrodPlant100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropGoldenrodPlant" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropGoldenrodPlant500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropGoldenrodPlant" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCottonPlant10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCottonPlant" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCottonPlant100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCottonPlant" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropCottonPlant500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropCottonPlant" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropChrysanthemumPlant10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropChrysanthemumPlant" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropChrysanthemumPlant100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropChrysanthemumPlant" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropChrysanthemumPlant500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropChrysanthemumPlant" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropAloeLeaf10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropAloeLeaf" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropAloeLeaf100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropAloeLeaf" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropAloeLeaf500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropAloeLeaf" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropHopsFlower10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropHopsFlower" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropHopsFlower100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropHopsFlower" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCropHopsFlower500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCropHopsFlower" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceTestosteroneExtract10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceTestosteroneExtract" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAnimalFat10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAnimalFat" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAnimalFat100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAnimalFat" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAnimalFat500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAnimalFat" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLeather10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLeather" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLeather100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLeather" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceLeather250" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceLeather" quality="1" prob="1" count="250" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBone50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBone" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBone250" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBone" quality="1" prob="1" count="250" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBone1200" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBone" quality="1" prob="1" count="1200" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOilShale100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOilShale" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOilShale500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOilShale" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOilShale1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOilShale" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOilShale3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOilShale" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceOilShale6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceOilShale" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSewingKit10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSewingKit" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSewingKit50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSewingKit" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScopeLens10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScopeLens" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapPolymers10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapPolymers" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapPolymers100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapPolymers" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapPolymers1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapPolymers" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedSteel10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedSteel" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedSteel100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedSteel" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedSteel500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedSteel" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMetalPipe10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMetalPipe" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMetalPipe100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMetalPipe" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceMetalPipe500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceMetalPipe" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedIron10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedIron" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedIron100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedIron" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceForgedIron500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceForgedIron" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapIron100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapIron" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapIron500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapIron" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapIron1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapIron" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapIron3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapIron" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceScrapIron6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceScrapIron" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBrokenGlass100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBrokenGlass" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBrokenGlass500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBrokenGlass" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBrokenGlass1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBrokenGlass" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBrokenGlass3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBrokenGlass" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceBrokenGlass6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceBrokenGlass" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCrushedSand100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCrushedSand" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCrushedSand500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCrushedSand" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCrushedSand1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCrushedSand" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCrushedSand3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCrushedSand" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceCrushedSand6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceCrushedSand" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceWood100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceWood" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceWood500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceWood" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceWood1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceWood" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceWood3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceWood" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceWood6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceWood" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceYuccaFibers100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceYuccaFibers" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceYuccaFibers500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceYuccaFibers" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceYuccaFibers1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceYuccaFibers" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceYuccaFibers3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceYuccaFibers" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceYuccaFibers6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceYuccaFibers" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAcid10" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAcid" quality="1" prob="1" count="10" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAcid50" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAcid" quality="1" prob="1" count="50" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceAcid100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceAcid" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSnowBall100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSnowBall" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSnowBall500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSnowBall" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSnowBall1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSnowBall" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSnowBall3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSnowBall" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceSnowBall6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceSnowBall" quality="1" prob="1" count="6000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRockSmall100" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRockSmall" quality="1" prob="1" count="100" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRockSmall500" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRockSmall" quality="1" prob="1" count="500" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRockSmall1000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRockSmall" quality="1" prob="1" count="1000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRockSmall3000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRockSmall" quality="1" prob="1" count="3000" />								
		</lootcontainer>									
		<lootcontainer name="reward_resourceRockSmall6000" quality="1" prob="1" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" ignore_loot_abundance="true">									
			<item name="resourceRockSmall" quality="1" prob="1" count="6000" />								
		</lootcontainer>																				
		<lootcontainer name="PassiveZombiePartMinerDumdum4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSheriff3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerArcher3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSheriff0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHeadless3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHeadless0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerArcher0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHeadless1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerArcher1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSheriff1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHeadless2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerArcher2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSheriff2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSingerie4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerGhost4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMushroom4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHeadless4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerArcher4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerSheriff4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDumdum5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMushroom3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDumdum2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDruid2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDruidZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
        <lootgroup name="AECBoozeGeneratorPool" count="1">
            <item name="drinkJarBeer" count="1" prob="5" />
            <item name="drinkJarGrandpasAwesomeSauce" count="1" prob="5" />
            <item name="drinkJarGrandpasLearningElixir" count="1" prob="2" />
            <item name="drinkJarGrandpasMoonshine" count="1" prob="1" />
        </lootgroup>

        <lootcontainer name="PassiveBoozeBarrel0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item group="AECBoozeGeneratorPool" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveBoozeBarrel001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveBoozeBarrel001" count="1" />
        </lootcontainer>
		<!-- ===================================================================== -->
		<!-- PASSIVE HYDRO CULTIVATOR - harvest yield (1 to 3 grown plants) -->
		<!-- ===================================================================== -->
		<lootcontainer name="PassiveHydroCultivatorBlueberry" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropBlueberries" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorCorn" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropCorn" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorPotato" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropPotato" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorMushroom" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropMushrooms" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorYuccaFruit" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropYuccaFruit" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorPumpkin" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropPumpkin" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorHops" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropHopsFlower" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorAloe" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropAloeLeaf" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorChrysanthemum" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropChrysanthemumPlant" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorCotton" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropCottonPlant" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorGoldenrod" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropGoldenrodPlant" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorCoffee" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="resourceCropCoffeeBeans" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorMushroomRadiated" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropMushroomsRadiated" count="1,3" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveHydroCultivatorGraceCorn" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="foodCropGraceCorn" count="1,3" prob="1" />
		</lootcontainer>

		<!-- ===================================================================== -->
		<!-- PASSIVE HYDRO CULTIVATOR - airdrop crate contents (the placeable block) -->
		<!-- ===================================================================== -->
		<lootcontainer name="reward_PassiveHydroCultivatorBlueberry001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorBlueberry001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorCorn001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorCorn001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorPotato001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorPotato001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorMushroom001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorMushroom001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorYuccaFruit001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorYuccaFruit001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorPumpkin001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorPumpkin001" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorHops101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorHops101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorAloe101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorAloe101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorChrysanthemum101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorChrysanthemum101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorCotton101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorCotton101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorGoldenrod101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorGoldenrod101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorCoffee101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorCoffee101" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorMushroomRadiated201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorMushroomRadiated201" count="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveHydroCultivatorGraceCorn201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="PassiveHydroCultivatorGraceCorn201" count="1" />
		</lootcontainer>

		<lootcontainer name="PassiveZombiePartMinerSingerie2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerGhost2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		
		<lootcontainer name="PassiveZombiePartMinerSingerie1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerGhost1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerExecutioner3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECExecutionerZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		
		<lootcontainer name="PassiveZombiePartMinerSingerie3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMushroom1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMushroom2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart2star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerGhost3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
        <lootcontainer name="reward_PassiveZombiePartMinerGeneric001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric001" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_0_Coin" count="10,25" prob="1" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveZombiePartMinerGeneric101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric101" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_1_Coin" count="10,25" prob="1" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveZombiePartMinerGeneric201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric201" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_2_Coin" count="10,25" prob="1" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveZombiePartMinerGeneric301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric301" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_3_Coin" count="10,25" prob="1" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveZombiePartMinerGeneric401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric401" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_4_Coin" count="10,25" prob="1" />
        </lootcontainer>

        <lootcontainer name="reward_PassiveZombiePartMinerGeneric501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
            <item name="PassiveZombiePartMinerGeneric501" count="1" />
        </lootcontainer>

        <lootcontainer name="PassiveZombiePartMinerGeneric5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
            <item name="AEC_GENERIC_5_Coin" count="10,25" prob="1" />
        </lootcontainer>		
		
		<lootcontainer name="PassiveZombiePartMinerSingerie0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerGhost0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMushroom0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerHammer4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHammerGuardianZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDumdum1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart1star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDumdum3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart3star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDumdum0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDumdumZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerMecha4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMechanicianZombiePart4star" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerDoomlord0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECDoomlordZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveZombiePartMinerWitch0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECWitchZombiePart" count="1,5" prob="1" />
		</lootcontainer>
		<lootgroup name="PassiveOreMinerPoolT1" count="2">
			<item name="resourceRockSmall" count="20,50" /><item name="resourceClayLump" count="20,50" /><item name="resourceScrapIron" count="15,40" /><item name="resourceScrapLead" count="15,40" /><item name="resourceCoal" count="15,40" /><item name="resourcePotassiumNitratePowder" count="15,40" /><item name="resourceOilShale" count="15,40" />
		</lootgroup>
		<lootgroup name="PassiveOreMinerPoolT2" count="3">
			<item name="resourceRockSmall" count="40,90" /><item name="resourceClayLump" count="40,90" /><item name="resourceScrapIron" count="30,75" /><item name="resourceScrapLead" count="30,75" /><item name="resourceCoal" count="30,75" /><item name="resourcePotassiumNitratePowder" count="30,75" /><item name="resourceOilShale" count="30,75" />
		</lootgroup>
		<lootgroup name="PassiveOreMinerPoolT3" count="4">
			<item name="resourceRockSmall" count="70,140" /><item name="resourceClayLump" count="70,140" /><item name="resourceScrapIron" count="60,120" /><item name="resourceScrapLead" count="60,120" /><item name="resourceCoal" count="60,120" /><item name="resourcePotassiumNitratePowder" count="60,120" /><item name="resourceOilShale" count="60,120" />
		</lootgroup>
		<lootgroup name="PassiveOreMinerPoolT4" count="5">
			<item name="resourceRockSmall" count="120,220" /><item name="resourceClayLump" count="120,220" /><item name="resourceScrapIron" count="100,190" /><item name="resourceScrapLead" count="100,190" /><item name="resourceCoal" count="100,190" /><item name="resourcePotassiumNitratePowder" count="100,190" /><item name="resourceOilShale" count="100,190" />
		</lootgroup>
		<lootgroup name="PassiveOreMinerPoolT5" count="7">
			<item name="resourceRockSmall" count="200,350" /><item name="resourceClayLump" count="200,350" /><item name="resourceScrapIron" count="175,300" /><item name="resourceScrapLead" count="175,300" /><item name="resourceCoal" count="175,300" /><item name="resourcePotassiumNitratePowder" count="175,300" /><item name="resourceOilShale" count="175,300" />
		</lootgroup>

		<lootcontainer name="PassiveOreMinerT1" count="1" size="7,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate"><item group="PassiveOreMinerPoolT1" /></lootcontainer>
		<lootcontainer name="PassiveOreMinerT2" count="1" size="7,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate"><item group="PassiveOreMinerPoolT2" /></lootcontainer>
		<lootcontainer name="PassiveOreMinerT3" count="1" size="7,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate"><item group="PassiveOreMinerPoolT3" /></lootcontainer>
		<lootcontainer name="PassiveOreMinerT4" count="1" size="7,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate"><item group="PassiveOreMinerPoolT4" /></lootcontainer>
		<lootcontainer name="PassiveOreMinerT5" count="1" size="7,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate"><item group="PassiveOreMinerPoolT5" /></lootcontainer>

		<lootcontainer name="reward_PassiveOreMinerT101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="PassiveOreMinerT101" count="1" /></lootcontainer>
		<lootcontainer name="reward_PassiveOreMinerT201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="PassiveOreMinerT201" count="1" /></lootcontainer>
		<lootcontainer name="reward_PassiveOreMinerT301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="PassiveOreMinerT301" count="1" /></lootcontainer>
		<lootcontainer name="reward_PassiveOreMinerT401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="PassiveOreMinerT401" count="1" /></lootcontainer>
		<lootcontainer name="reward_PassiveOreMinerT501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true"><item name="PassiveOreMinerT501" count="1" /></lootcontainer>

		<lootcontainer name="PassiveCryptoMinerDukesT1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="casinoCoin" count="10,40" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveCryptoMinerDukesT2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="casinoCoin" count="40,70" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveCryptoMinerDukesT3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="casinoCoin" count="70,100" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveCryptoMinerDukesT4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="casinoCoin" count="100,150" prob="1" />
		</lootcontainer>
		<lootcontainer name="PassiveCryptoMinerDukesT5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="casinoCoin" count="150,250" prob="1" />
		</lootcontainer>
		<lootcontainer name="reward_PassiveCryptoMinerDukesT101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveCryptoMinerDukesT101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveCryptoMinerDukesT201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveCryptoMinerDukesT201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveCryptoMinerDukesT301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveCryptoMinerDukesT301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveCryptoMinerDukesT401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveCryptoMinerDukesT401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveCryptoMinerDukesT501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveCryptoMinerDukesT501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerGhost001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie001" count="1" />								
		</lootcontainer>									
											
											
		<lootcontainer name="reward_PassiveZombiePartMinerGhost301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie301" count="1" />								
		</lootcontainer>									
											
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerGhost101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie101" count="1" />								
		</lootcontainer>									
											
		<lootcontainer name="reward_PassiveZombiePartMinerGhost201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie201" count="1" />								
		</lootcontainer>									
											
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerWitch501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerWitch501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDoomlord501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDoomlord501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDumdum501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDumdum501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerGhost401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless201" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless101" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerDruid501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerDruid501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMecha501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMecha501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHammer501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHammer501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff001" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff301" count="1" />								
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerExecutioner401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerExecutioner401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerSingerie5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSingerieZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSingerie501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSingerie501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerGhost5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECGhostZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerGhost501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerGhost501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerMushroom5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECMushroomZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerMushroom501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerMushroom501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerHeadless5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECHeadlessZombiePart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerHeadless501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerHeadless501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerArcher5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECArcherMinionPart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerArcher501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerArcher501" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerSheriff5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECSheriffMinionPart5star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerSheriff501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerSheriff501" count="1" />								
		</lootcontainer>																																																																																																																		
		<lootcontainer name="PassiveZombiePartMinerRockbreaker0" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker001" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker001" count="1" />								
		</lootcontainer>																								
		<lootcontainer name="PassiveZombiePartMinerRockbreaker1" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart1star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker101" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker101" count="1" />								
		</lootcontainer>																							
		<lootcontainer name="PassiveZombiePartMinerRockbreaker2" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart2star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker201" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker201" count="1" />								
		</lootcontainer>																							
		<lootcontainer name="PassiveZombiePartMinerRockbreaker3" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart3star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker301" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker301" count="1" />								
		</lootcontainer>																									
		<lootcontainer name="PassiveZombiePartMinerRockbreaker4" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart4star" count="1,5" prob="1" />
		</lootcontainer>									
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker401" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker401" count="1" />								
		</lootcontainer>									
		<lootcontainer name="PassiveZombiePartMinerRockbreaker5" count="1" size="1,1" destroy_on_close="true" sound_open="chest_tier5_open" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="itemAECRockbreakerMinionPart5star" count="1,5" prob="1" />
		</lootcontainer>								
		<lootcontainer name="reward_PassiveZombiePartMinerRockbreaker501" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">									
			<item name="PassiveZombiePartMinerRockbreaker501" count="1" />								
		</lootcontainer>
	</append>

</configs>