<configs>

					<!--	NERD BODY FIX FOR RIGWEAPON -->
					<!--	REMOVE VISIBLE HARD WARP FPV -->

	<append xpath="//item[@name='armorPrimitiveGloves']">	
		
		<property class="SDCS">
				<property name="Prefab" value="Entities/Player/*/Gear/Prefabs/gear*FiberPrefab"/>
				<property name="TransformName" value=""/>  <!--	hands -->
				<property name="Excludes" value=""/>
		</property>
		
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorLumberjackGloves']">	
	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorPreacherGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
	</append>

	<append xpath="//item[@name='armorRogueGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorAthleticGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorEnforcerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorFarmerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBrownLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorBikerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>

	<append xpath="//item[@name='armorScavengerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorRangerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorCommandoGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorAssassinGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="IZYBLADE"/>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorMinerGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorNomadGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorDarkLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorNerdGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	<append xpath="//item[@name='armorRaiderGloves']">	
		<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
		
		<effect_group tiered="false">
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="WearingArmorBlackLeather"/>
		</effect_group>
	</append>
	
	
</configs>