<configs>

				<!--	BUFF THAT MAKE GLOVES VISIBLE	    -->





	<append xpath="/buffs">
			<!--	Nacht-Jager Bonus	    -->
		<buff name="IZYNightHunterKit" hidden="false" icon="ui_game_symbol_lightbulb" icon_color="10,10,10">
			<stack_type value="ignore"/>
			<duration value="0"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfAimingGunStart" action="AddBuff" buff="IZYNightHunterKit_To_Aiming"/>
				<triggered_effect trigger="onSelfAimingGunStop" action="RemoveBuff" buff="IZYNightHunterKit_To_Aiming"/>
				<triggered_effect trigger="onSelfAimingGunStop" action="RemoveBuff" buff="IZYNightHunterKit_Aiming"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYNightHunterKit_Aiming"/>
			</effect_group>
		</buff>

		<buff name="IZYNightHunterKit_To_Aiming" hidden="false" icon="ui_game_symbol_lightbulb" icon_color="200,200,100">
			<stack_type value="ignore"/>
			<duration value="0.1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="IsNight"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYNightHunterKit_Aiming"/>
			</effect_group>
		</buff>

		<buff name="IZYNightHunterKit_Aiming" hidden="false" icon="ui_game_symbol_lightbulb" icon_color="100,100,100">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group tiered="false">
				<requirement name="IsFPV"/>
				<requirement name="IsNight"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2"/> <!-- damagebonus at Night -->
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="IsNight"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="IR_Light_FPV"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="IR_Light_FPV"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="IR_Light_FPV"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="NightVision" intensity="1" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>
			</effect_group>
		</buff>

		<buff name="HavingSilencer" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
			</effect_group>
		</buff>
		
		<buff name="HavingBipod" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
			</effect_group>
		</buff>
		
		<buff name="IZYBashingCooldown" hidden="false" icon="IZY_BashingCooldown" icon_color="255,0,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="10"/>
			<effect_group>
			</effect_group>
		</buff>

		<buff name="01Pocketmod" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_left"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_left"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Pocket_modgroup_left"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_right"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_right"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Pocket_modgroup_right"/>
			</effect_group>
		</buff>
		
		<buff name="01PlatingmodSteel" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002x"/>
			</effect_group>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="WearingArmorBlackLeather"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001x"/>
			</effect_group>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="WearingArmorDarkLeather"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001x"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002x"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002x"/>
			</effect_group>
		</buff>
		
		<buff name="IZYAUTOPISTOLEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group tiered="false">
				<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
			</effect_group>
		</buff>
		
		<buff name="IZYBURSTPISTOLEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group tiered="false">
				<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
			</effect_group>
		</buff>
		
		<buff name="IZYReloadDefenseBonus" hidden="false" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="IZY"/>
					<passive_effect name="GeneralDamageResist" operation="base_set" value=".5"/>
					<passive_effect name="BuffResistance" operation="base_set"  value=".5" tags="buffInfectionCatch,buffInfection01Main,buffInjuryBleeding,buffArmorShredding,buffInjuryAbrasion,buffInjuryAbrasionTreated,buffLegSprained,buffLegBroken,buffLegSplinted,buffLegCast,buffArmSprained"/>
					<passive_effect name="BuffResistance" operation="base_set"  value=".5" tags="buffInjuryConcussion,buffArmBroken,buffInjuryStunned01,buffInjuryStunned02,buffInjuryStunned03,buffInjuryCrippled01,buffInjuryKnockdown01,buffInjuryKnockdown01,buffInjuryUnconscious,buffLaceration,buffFatigued"/>
			</effect_group>
		</buff>
		
		<buff name="IZYRangeWPmeleeATKBashing" hidden="false" icon="ui_game_symbol_lightbulb" remove_on_death="true">
			<stack_type value="ignore"/>
			<duration value=".6"/>
			<update_rate value=".7"/>
			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<passive_effect name="StaminaChangeOT" operation="base_add" duration="0,1" value="-40,0"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYBashingCooldown">
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="1.6" buff="IZYRangeWPmeleeDAMAGE">
					<requirement name="!EntityTagCompare" target="other" tags="npc,drone,door"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" target="selfAOE" range="1.6" duration=".05" force="120"> 
					<requirement name="!EntityTagCompare" target="other" tags="npc"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP_MELEE">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP_MELEE">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP_MELEE">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP_MELEE">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYRangeWPmeleeATK" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<update_rate value=".7"/>
			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<passive_effect name="StaminaChangeOT" operation="base_add" duration="0,1" value="-30,0"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="IZYBashingCooldown">
				</triggered_effect>
			</effect_group>

			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="2" buff="IZYRangeWPmeleeDAMAGE">
					<requirement name="!EntityTagCompare" target="other" tags="npc,drone,door"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV">
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV_2">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV_2">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV_2">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Weapon_Kick_FPV_2">
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE">
					<requirement name="!IsMale"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE_2">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE_2">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE_2">
					<requirement name="!IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_FEMALE_2">
					<requirement name="!IsMale"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE">
					<requirement name="IsMale"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE_2">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE_2">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE_2">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Melee_FPV_MALE_2">
					<requirement name="IsMale"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="Ragdoll" target="selfAOE" range="2" duration=".1" force="300"> 
					<requirement name="!EntityTagCompare" target="other" tags="npc,drone,door"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYweaponHosting" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<update_rate value=".1"/>
			<effect_group>
			</effect_group>
		</buff>
		
		<buff name="IZYRangeWPmeleeDAMAGE" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<update_rate value=".7"/>
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" duration="0,1" value="10,0"/>
			</effect_group>
		</buff>
		
		
				<!--	KICK ACTION MAINLY USED	    -->
				<!--	OOOOOOOOOOOOOOOOOOOOOOO    -->
		<buff name="IZYRangeWPmeleeKick" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<update_rate value=".7"/>
			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<passive_effect name="StaminaChangeOT" operation="base_add" duration="0,1" value="-60,-60"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="Ragdoll" target="selfAOE" range="2" duration=".1" force="300"> 
					<requirement name="!EntityTagCompare" target="other" tags="player,npc,drone"/>
				</triggered_effect>
			</effect_group>
			
				<!--	Debuff / CD -->
			<effect_group>
				<passive_effect name="RunSpeed" operation="base_add" value="-100"/>
				<passive_effect name="WalkSpeed" operation="base_add" value="-100"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYBashingCooldown">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ShakeCamera" shake_speed="0.5" shake_amplitude="10" shake_time="1">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".6" fade=".2">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
				</triggered_effect>
			</effect_group>
			
				<!--	KICK grunting sound  -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player1powerattack">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player2powerattack">
					<requirement name="!IsMale"/>
				</triggered_effect>
			</effect_group>
			
				<!--	Show Legs -->
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="2" buff="IZYRangeWPmeleeDAMAGE">
					<requirement name="!EntityTagCompare" target="other" tags="player,npc,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.52,.2" localRot="0,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.52,.2" localRot="0,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.52,.2" localRot="0,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.52,.2" localRot="0,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.52,.2" localRot="0,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				
			</effect_group>
		</buff>
		
				<!--	KICK ACTION for pistol Lower POS   -->
				<!--	OOOOOOOOOOOOOOOOOOOOOOO    -->
		<buff name="IZYRangeWPmeleeKick2" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<update_rate value=".7"/>
			
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				<passive_effect name="StaminaChangeOT" operation="base_add" duration="0,1" value="-60,-60"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="Ragdoll" target="selfAOE" range="2" duration=".1" force="300"> 
					<requirement name="!EntityTagCompare" target="other" tags="player,npc,drone"/>
				</triggered_effect>
			</effect_group>
			
				<!--	Debuff / CD -->
			<effect_group>
				<passive_effect name="RunSpeed" operation="base_add" value="-100"/>
				<passive_effect name="WalkSpeed" operation="base_add" value="-100"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYBashingCooldown">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ShakeCamera" shake_speed="0.5" shake_amplitude="10" shake_time="1">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".6" fade=".2">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
				</triggered_effect>
			</effect_group>
			
				<!--	KICK grunting sound  -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player1powerattack">
					<requirement name="IsMale"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player2powerattack">
					<requirement name="!IsMale"/>
				</triggered_effect>
			</effect_group>
			
				<!--	Show Legs -->
			<effect_group>
				<requirement name="!HasBuff" buff="IZYweaponHosting"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="2" buff="IZYRangeWPmeleeDAMAGE">
					<requirement name="!EntityTagCompare" target="other" tags="player,npc,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.7,.2" localRot="20,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.7,.2" localRot="20,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.7,.2" localRot="20,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.7,.2" localRot="20,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_Delay.Prefab" parentTransform="Spine" localPos="0,-.7,.2" localRot="20,0,0">
					<requirement name="IsFPV"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddPart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="RemovePart" part="HeadLightCam" prefab="#@modfolder:Resources/IZY_Melee_Kick.unity3d?IZY_Melee_Kick_3rdPV.Prefab" parentTransform="Spine" localPos="0,-.52,0" localRot="0,0,0">
					<requirement name="!IsFPV"/>
				</triggered_effect>
				
			</effect_group>
		</buff>
		
		<!--									GUN HEAT SMOKE EFFECT                         -->
		
		
		<!--GVH START-->
	
		<buff name="IZYGun_Heat_Smoke_01" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="50,0,10">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_01"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_01_Ready"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_01"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_01_Ready"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_01_Ready" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="120,0,8">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_02"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_02"/>
			</effect_group>

		</buff>
		
		<buff name="IZYGun_Barrel_Smoke_01" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="100,100,50">
			<stack_type value="ignore"/>
			<duration value="3"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_02" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="10,80,50">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_02"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_02_Ready"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_02_Ready" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="90,80,210">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_03"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_03"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_03" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="80,40,10">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_03"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_03_Ready"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_03_Ready" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="100,40,20">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_04"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_04"/>
			</effect_group>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Effect"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Effect"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_04" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="120,0,150">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_04"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_04_Ready"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_04_Ready" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="200,200,0">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_05"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_05"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_05" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="20,80,10">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="HasBuff" buff="IZYGun_Heat_Smoke_05"/>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_05_Ready"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_05_Ready" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="20,80,10">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
			<effect_group>
				<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Effect" hidden="true" icon="IZY_GunheatMedium">   <!--	just warnning no Debuff -->
			<stack_type value="ignore"/>
			<duration value="3"/>
			<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV">
				<requirement name="IsFPV"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV">
				<requirement name="IsFPV"/>
			</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeOn" hidden="false" icon="IZY_GunheatDanger">
			<stack_type value="ignore"/>
			<duration value="3"/>
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1"/>
				<passive_effect name="DegradationPerUse" operation="base_add" value="2"/>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>

		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01" hidden="false" icon="ui_game_symbol_invite">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1"/>
				<passive_effect name="DegradationPerUse" operation="base_add" value="2"/>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_01">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_01" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="20,80,10">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_01">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_01" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="20,80,10">
			<stack_type value="ignore"/>
			<duration value="1"/>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02" hidden="false" icon="ui_game_symbol_invite" icon_color="100,100,10">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1"/>
				<passive_effect name="DegradationPerUse" operation="base_add" value="2"/>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_02">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_02" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="200,70,50">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_02">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_02" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="150,220,100">
			<stack_type value="ignore"/>
			<duration value="1"/>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03" hidden="false" icon="ui_game_symbol_invite" icon_color="180,210,80">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1"/>
				<passive_effect name="DegradationPerUse" operation="base_add" value="2"/>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_03">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd">
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_02"/>
					<requirement name="!HasBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_03"/>
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>		
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_03" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="200,70,50">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_03">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_Resting_Ready_03" hidden="true" icon="ui_game_symbol_lightbulb" icon_color="150,220,100">
			<stack_type value="ignore"/>
			<duration value="1"/>
			
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
			</effect_group>
		</buff>
		
		<buff name="IZYGun_Heat_Smoke_DangerHeatSmokeEnd" hidden="false" icon="ui_game_symbol_pen">
			<stack_type value="replace"/>
			<duration value="4"/>
			<update_rate value="1" />
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1"/>
				<passive_effect name="DegradationPerUse" operation="base_add" value="1"/>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfRangedBurstShotStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01"/>
			</effect_group>
			<effect_group>
				<requirement name="IsFPV"/>
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01"/>
			</effect_group>
		</buff>


		
		<buff name="IZYSniperstandON" hidden="false" icon="ui_game_symbol_lightbulb">
			<stack_type value="replace"/>
			<duration value="1"/>
			<update_rate value="1" />
			<effect_group name="Trigger Buff">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="IZYSniperstandON" target="self"/>	
			</effect_group>
		</buff>
		
		<buff name="IZYSniperPosition" hidden="false" icon="ui_game_symbol_radiation" icon_color="10,10,10">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="BFPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="BFPV_GROUP">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity="1" fade=".1">
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade="1">
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="SNP_Muzzleframes_B">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="SNP_Muzzleframes_B">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="SNP_Muzzleframes_silen">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="SNP_Muzzleframes_silen">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="SNP_MuzzleLightFPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="SNP_MuzzleLightFPV">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="SNP_MuzzleLightFPV_silen">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="SNP_MuzzleLightFPV_silen">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
					<requirement name="IsFPV"/>
				</triggered_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkDeadEye"/> <!-- damage offset -->
			</effect_group>
			
			<effect_group>
				<passive_effect name="Mobility" operation="base_set" value="0"/>
				<passive_effect name="JumpStrength" operation="base_set" value="0"/>
			</effect_group>
		</buff>
		
	</append>

</configs>
