<configs>
<append xpath="/items">

<item name="IZYgunT3PistolMagnumAutomag44">
	<property name="Tags" value="IZY,overrideSounds,weapon,bottomAttachments,ranged,revolver,44enforcer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="1"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_44mag_Pack_MainResource.unity3d?IZY_PISTOLMAG_44automag.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_44mag_Pack_MainResource.unity3d?IZY_DROP_Automag44.Prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="CustomIcon" value="IZYgunT3PistolMagnumAutomag44"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT3DesertVulture -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3DesertVultureSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Sound_start" value="DWDE_fire"/>
		<property name="Sound_loop" value="DWDE_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_magnum"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="60"/>
		<property name="Zoom_max_in" value="60"/>
		<property name="SightsCameraOffset" value="-.0014,-.012,.025"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT3DesertVulture">
		<passive_effect name="MaxRange" operation="base_set" value="45" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="7" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".95" tags="perkGunslinger"/> <!-- 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkGunslinger"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".32" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.8" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.6" tags="perkGunslinger"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
	<!--	Powerful Gun fire Effect -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".3" fade="0">
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.2" shake_amplitude="10" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".1" force="100"> 
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="IZYHeadshot_hit_round">
			<requirement name="HitLocation" body_parts="Head"/>
			<requirement name="IsFPV"/>
		</triggered_effect>
	<!--	XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->	
	
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT4DualMagnumDesertEagles">
	<property name="Tags" value="IZY,overrideSounds,Holdstyle,weapon,ranged,holdBreathAiming,bottomAttachments,gun,shortRange,pistol,barrelAttachments,sideAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="67"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_44mag_Pack_MainResource.unity3d?IZY_DUALPISTOLS_DEagle44.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_44mag_Pack_MainResource.unity3d?IZY_DROP_Dual_DEAGLE44.Prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CustomIcon" value="IZYgunT4DualMagnumDesertEagles"/>
	<property name="DescriptionKey" value="IZYgunT4DualMagnumDesertEaglesDesc"/>
	
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="12000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT1Pistol -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Sound_start" value="DWDE_fire"/>
		<property name="Sound_loop" value="DWDE_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_magnum"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0018,.021,.012"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT1Pistol">
		<passive_effect name="MaxRange" operation="base_set" value="55" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="400" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkGunslinger"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="36" tags="perkGunslinger"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.6" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.6" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.4" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.2" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkGunslinger"/> <!-- crosshair reset speed -->

		<passive_effect name="DegradationMax" operation="base_set" value="1600,2400" tier="1,6" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
	<!--	Powerful Gun fire Effect -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Blur" intensity=".2" fade=".8">
				<requirement name="RoundsInMagazine" operation="GTE" value="2"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".5" fade="0">
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.2" shake_amplitude="10" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".1" force="100"> 
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="IZYHeadshot_hit_round">
			<requirement name="HitLocation" body_parts="Head"/>
			<requirement name="IsFPV"/>
		</triggered_effect>
	<!--	XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->	
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT3RifleMagnumLeveractionCarbine44">
	<property name="Tags" value="IZY,overrideSounds,weapon,bottomAttachments,ranged,revolver,44enforcer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="85"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_44mag_Pack_MainResource.unity3d?IZY_MagnumRifle_MagnumCarbine.Prefab"/>
	<property name="DropMeshfile" value=""/>
	<property name="Material" value="MHandGunParts"/>
	<property name="CustomIcon" value="Notready_ICON"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT3DesertVulture -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3DesertVultureSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Sound_start" value="DWDE_fire"/>
		<property name="Sound_loop" value="DWDE_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_magnum"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="60"/>
		<property name="Zoom_max_in" value="60"/>
		<property name="SightsCameraOffset" value=".0009,.024,.005"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	
	<effect_group name="gunHandgunT3DesertVulture">
		<passive_effect name="MaxRange" operation="base_set" value="75" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="80" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkGunslinger"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".32" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.4" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.6" tags="perkGunslinger"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="800,1000" tier="1,6" tags="perkGunslinger"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
	<!--	Powerful Gun fire Effect -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Blur" intensity=".2" fade=".8">
				<requirement name="RoundsInMagazine" operation="GTE" value="2"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".5" fade="0">
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.2" shake_amplitude="10" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".1" force="100"> 
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="IZYHeadshot_hit_round">
			<requirement name="HitLocation" body_parts="Head"/>
			<requirement name="IsFPV"/>
		</triggered_effect>
	<!--	XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->	
	
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

</append>
</configs>