<?xml version="1.0" encoding="UTF-8"?>

<configs>

<append xpath="/Sounds">

<SoundDataNode name="AR2_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?UNIAR15_fire01"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?UNIAR15_fire02"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?UNIAR15_fire03"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M16A2S_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire3"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M16A2S_silen_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_silen_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M4CARINE_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_fire3"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_fire4"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M4CARINE2_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE2_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE2_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE2_fire3"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE2_fire4"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M4CARINE_silen_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_silen_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_silen_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_silen_fire3"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
<SoundDataNode name="FNM249_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="95" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?NM249_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?NM249_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?NM249_fire3"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
<SoundDataNode name="LMG36_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="95" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?LMG36_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
<SoundDataNode name="556v2_silen_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?556v2_silen_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?556v2_silen_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?556v2_silen_fire3"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
<SoundDataNode name="AR1_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="95" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?AR1_fire1"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?AR1_fire2"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?AR1_fire3"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
</append>

</configs>