<configs>
<append xpath="/items">

		<!--	***************************	-->
		<!--	   IZY_762_AMMO_762SPECIAL  -->
		<!--	***************************	-->
		<!--	 FRAGS  -->
	<item name="ammo762mmExplosiveFragmentations">
		<property name="Extends" value="ammo9mmBulletBall"/>
		<property name="Material" value="Mbrass"/>
		<property name="Tags" value="ammo762mm"/>
		<property name="Stacknumber" value="1000"/> <!-- STK ammo low -->
		<property name="EconomicValue" value="35"/>
		<property name="CustomIcon" value="ammo762mmExplosiveFragmentations"/>
		<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo762mmBulletBall -->
		<property name="SoundPickup" value="bullets_grab"/>
		<property name="SoundPlace" value="bullets_place"/>
		<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
		<property name="DescriptionKey" value="ammo762mmExplosiveFragmentationsDesc"/>
		
		<property class="Action1">
			<property name="Class" value="Projectile"/>
			<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab"/>
			<property name="Explosion.RadiusBlocks" value="0"/>
			<property name="Explosion.RadiusEntities" value="3"/>
			<property name="Explosion.BlockDamage" value="0"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="Explosion.BlastPower" value="20"/>
			<property name="Explosion.Duration" value="10"/>	
			<property name="Explosion.DamageBonus.stone" value="0"/>
			<property name="Explosion.DamageBonus.metal" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
			<property name="Explosion.DamageBonus.water" value="0"/>		
		</property>
		
		<effect_group name="ammo762mmBulletBall" tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab" explode_delay="0"/>	
			<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkDeadEye"/>
			<passive_effect name="BlockDamage" operation="base_add" value="0" tags="barrelExplosive"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
		</effect_group>
	</item>
		<!--	***************************	-->
		<!--	    IZY_762_SNIPER_GROUP    -->
		<!--	***************************	-->
		
		<!-- SNIPER PASSIVE /NO reload penalty by default / Small Mobility speed bonus / -->
		
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,gun,reloadPenalty,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="30"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
	<property name="CustomIcon" value="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
	<property name="DescriptionKey" value="IZYgunT1SNIPERRIFLE762MosinnagantDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="650"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="MosinN2_fire"/>
		<property name="Sound_loop" value="MosinN2_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value=".0078,.047,.18"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT1HuntingRifle">
			<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="52" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".58" tags="perkDeadEye"/> <!-- 2.66s -->
			<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->

			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
			<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="10" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
			
			<passive_effect name="DamageModifier" operation="base_add" value="80" tags="head"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
			<passive_effect name="WalkSpeed" operation="perc_add" value=".05"/>
			
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
			
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
						
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="30"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_EnfieldRifle.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
	<property name="CustomIcon" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
	<property name="DescriptionKey" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifleDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="Enfield_fire"/>
		<property name="Sound_loop" value="Enfield_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.003,.055,.22"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT1HuntingRifle">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="65" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".68" tags="perkDeadEye"/> <!-- 2.66s -->
			<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_add" value="65" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->

			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
			<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="8" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
			
			<passive_effect name="DamageModifier" operation="base_add" value="250" tags="head"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".08"/>
			<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
			
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
			
			
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
						
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,ShortBarrelmod,reloadPenalty,holdBreathAiming,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="30"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_L96.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_L96.Prefab"/>
	<property name="CustomIcon" value="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
	<property name="DescriptionKey" value="IZYgunT4SNIPERRIFLE762L96AWMRifleDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="10000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="L96_fire"/>
		<property name="Sound_loop" value="L96_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0045,.0215,.22"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT1HuntingRifle">
			<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkDeadEye"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.66s -->
			<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkDeadEye"/> <!-- damage offset -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->

			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
			<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.05" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".05" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="6" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.8" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
			
			<passive_effect name="DamageModifier" operation="base_add" value="350" tags="head"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
			<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
			
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
			
			
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
						
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->

		
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted">
	<property name="Tags" value="IZY,IZYMMR,IZYMMRM1N,overrideSounds,weapon,ranged,magazine,firingMode,holdBreathAiming,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="30"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M1garandN.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_M1garandN.Prefab"/>
	<property name="CustomIcon" value="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
	<property name="DescriptionKey" value="IZYgunT2MarksManRifle762M1garandNavyconvertedDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="2200"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="M1garandN_fire"/>
		<property name="Sound_loop" value="M1garandN_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,.05,.19"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	
	<effect_group name="gunRifleT2LeverActionRifle">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="290" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".07" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>

	
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT3MarksManRifle762HKPSG1">
	<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="6"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_PSG1.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_PSG1.Prefab"/>
	<property name="CustomIcon" value="IZYgunT3MarksManRifle762HKPSG1"/>
	<property name="DescriptionKey" value="IZYgunT3MarksManRifle762HKPSG1Desc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5200"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="PSG1_fire"/>
		<property name="Sound_loop" value="PSG1_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,.0042,.03"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	
	<effect_group name="gunRifleT2LeverActionRifle">
		<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".96" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.6" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="600,800" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head"/>
		
		
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT4MarksManRifleM110SASS">
	<property name="Tags" value="IZY,IZYMMR,IZYFH,overrideSounds,weapon,ranged,reloadPenalty,holdBreathAiming,magazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="71"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M110SASS.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_DROP_M110SASS.Prefab"/>
	<property name="CustomIcon" value="IZYgunT4MarksManRifleM110SASS"/>
	<property name="DescriptionKey" value="IZYgunT4MarksManRifleM110SASSDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="11000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="M110SASS_fire"/>
		<property name="Sound_loop" value="M110SASS_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0008,-.0068,-.011"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	
	<effect_group name="gunRifleT2LeverActionRifle">
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="42" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.12" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".12" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
						<!--	Sniper Position -->
	<!--	<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYSniperstandON">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="BFPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="IZYSniperPosition">
			<requirement name="!HasBuff" buff="IZYweaponHosting"/>
			<requirement name="HasBuff" buff="IZYSniperstandON"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="IZYSniperPosition">
			<requirement name="!HasBuff" buff="IZYweaponHosting"/>
		</triggered_effect>
		<triggered_effect trigger="onReloadStart" action="RemoveBuff" buff="IZYSniperPosition">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYSniperPosition"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYweaponHosting">
		</triggered_effect> -->
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT4MarksManRifle762SVUprototypeRifle">
	<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_SVU.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_SVU.Prefab"/>
	<property name="CustomIcon" value="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
	<property name="DescriptionKey" value="IZYgunT4MarksManRifle762SVUprototypeRifleDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Material" value="MRifleParts"/>
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="10000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="SVUb_fire"/>
		<property name="Sound_loop" value="SVUb_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0024,.011,.09"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	
	<effect_group name="gunRifleT2LeverActionRifle">
		<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="370" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="50" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".05" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="4" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="1000,1200" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="150" tags="head"/>

		
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->

												<!--	***************************	-->
												<!--	IZY_762_ASSAULTRIFLE	    -->
												<!--	***************************	-->
		
<item name="IZYgunT2ARSTG44N">
	<property name="Tags" value="IZY,IZYNHW,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="71"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_Sturmrifle.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_AR_Sturmrifle.Prefab"/>
	<property name="CustomIcon" value="IZYgunT2ARSTG44N"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="DescriptionKey" value="IZYgunT2ARSTG44NDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT2TacticalAR -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="SturmRifle_fire"/>
		<property name="Sound_loop" value="SturmRifle_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0007,.006,-.01"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="95" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="420" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
	</effect_group>
	
	<effect_group tiered="false">
		<requirement name="ItemHasTags" tags="IZYNHW"/> <!--	Night Hunter Weapon -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYNightHunterKit"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYNightHunterKit"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYNightHunterKit_Aiming"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYNightHunterKit_Aiming"/>
	</effect_group>
	
	<effect_group>

	
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		
<item name="IZYgunT3ARAKM">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_AKM.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_AR_AKM.Prefab"/>
	<property name="CustomIcon" value="IZYgunT3ARAKM"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="DescriptionKey" value="IZYgunT3ARAKMDesc"/>
	
			<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
			<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="AKMs_fire"/>
		<property name="Sound_loop" value="AKMs_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0075,-.016,.03"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.1" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".3" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>


								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		

												<!--	***************************	-->
												<!--	IZY_762_BATTLE_RIFLE	    -->
												<!--	***************************	-->
		
<item name="IZYgunT1BattleRifleBARbrowningautomaticrifle">
	<property name="Tags" value="IZY,IZYBRBAR,overrideSounds,weapon,ranged,ShortBarrelmod,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_BAR.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_DROP_BRBAR.Prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="700"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunMGT1AK47 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkMachineGunner,gunMGT1AK47Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>
	<property name="DescriptionKey" value="IZYgunT1BattleRifleBARbrowningautomaticrifleDesc"/>
	<property name="CustomIcon" value="IZYgunT1BattleRifleBARbrowningautomaticrifle"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="BARs_fire"/>
		<property name="Sound_loop" value="BARs_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Sound_end" value="ak47_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0066,.002,.08"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="41" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="4" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="310" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="7" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="8" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="180" tags="EconomicValue"/>
		<passive_effect name="DismemberChance" operation="base_add" value="1"/>
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>
		
<item name="IZYgunT2BattleRifleFNFALRifle">
	<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,ShortBarrelmod,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="71"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_FNFAL.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_DROP_FNFAL.Prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT1AK47 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkMachineGunner,gunMGT1AK47Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>
	<property name="CustomIcon" value="IZYgunT2BattleRifleFNFALRifle"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="BARs_fire"/>
		<property name="Sound_loop" value="BARs_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Sound_end" value="ak47_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.001,.01,-.007"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="330" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".19" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="6.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="7.8" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.1" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT3BattleRifleHKG3">
	<property name="Tags" value="IZY,IZYMMR,IZYBRBAR,overrideSounds,weapon,ranged,ShortBarrelmod,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_G3Rifle.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_G3Rifle_drummag.Prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT1AK47 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkMachineGunner,gunMGT1AK47Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>
	<property name="CustomIcon" value="IZYgunT3BattleRifleHKG3"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="ScarHB_fire"/>
		<property name="Sound_loop" value="ScarHB_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Sound_end" value="ak47_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0077,-.0239,.14"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="24" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".09" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".19" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="6.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="7.8" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="800,1000" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>

								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>
		
<item name="IZYgunT4BattleRifleSCARH">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,drumMagazine,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="71"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_ScarH.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_BR_ScarH.Prefab"/>
	<property name="CustomIcon" value="IZYgunT4BattleRifleSCARH"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="DescriptionKey" value="IZYgunT4BattleRifleSCARHDesc"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="10000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<requirement name="!IsOnLadder"/>
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="ScarHB_fire"/>
		<property name="Sound_loop" value="ScarHB_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0016,-.013,.02"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="140" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="110" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="34" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".68" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".17" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="5.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="6.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="2" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="1000,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
						<!--	Running LOW ammo noise -->	
					
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT2LMGlightmachinegunRPD">
	<property name="Tags" value="IZYLMG,IZYFH,IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="CustomIcon" value="IZYgunT2LMGlightmachinegunRPD"/>
	<property name="DescriptionKey" value="IZYgunT2LMGlightmachinegunRPDDesc"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_LMG_RPDMG.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_DROP_RPD.Prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2500"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT3M60 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkAutoWeaponsMachineGuns, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="RPDS_fire"/>
		<property name="Sound_loop" value="RPDS_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m60_reload"/>
		<property name="Sound_end" value="m60_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,-.017,.08"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT3M60">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="400" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".68" tags="perkMachineGunner"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.1" tags="perkMachineGunner"/> <!-- M60 -->

		<passive_effect name="DegradationMax" operation="base_set" value="800,1000" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
		
								<!--	IZY WEAPON LMG type Balance -->
		<passive_effect name="RunSpeed" operation="base_add" value="-.02"/>
		<passive_effect name="WalkSpeed" operation="base_add" value="-.02"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStart" action="AddBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
		
						<!--	LMG AMMO BELT EFFECT -->	
					
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="magcover_below5">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="magcover_below5">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="magcover_below5">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
			<requirement name="RoundsInMagazine" operation="LTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcover_below5">
			<requirement name="RoundsInMagazine" operation="GTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
			<requirement name="RoundsInMagazine" operation="GTE" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="magcoverpiv">
		</triggered_effect>
		<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="magcover_below5">
		</triggered_effect>
		
				
										<!--	Firing FX sound -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>

						<!--	Visible ammo check -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck_01">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck_01">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT4LMGlightmachinegunMG34R">
	<property name="Tags" value="IZYLMG,IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="CustomIcon" value="IZYgunT4LMGlightmachinegunMG34R"/>
	<property name="DescriptionKey" value="IZYgunT4LMGlightmachinegunMG34RDesc"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_LMG_MG34R.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_DROP_MG34.Prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Weight" value="10"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="11000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT3M60 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkAutoWeaponsMachineGuns, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
		<property name="Sound_start" value="BARs_fire"/>
		<property name="Sound_loop" value="BARs_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m60_reload"/>
		<property name="Sound_end" value="m60_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,0,.08"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT3M60">
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="620" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="80" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8" tags="perkMachineGunner"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.1" tags="perkMachineGunner"/> <!-- M60 -->

		<passive_effect name="DegradationMax" operation="base_set" value="2000,3000" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
		
								<!--	IZY WEAPON LMG type Balance -->
		<passive_effect name="RunSpeed" operation="base_add" value="-.02"/>
		<passive_effect name="WalkSpeed" operation="base_add" value="-.02"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStart" action="AddBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		

						<!--	Visible ammo check -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck_01">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck_01">
			<requirement name="IsFPV"/>
		</triggered_effect>

						<!--	LMG AMMO BELT EFFECT -->	
					
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
										<!--	Firing FX sound -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>


</append>
</configs>