<configs>

				<!--	BUFF THAT MAKE GLOVES VISIBLE	    -->



	<append xpath="/buffs">

		<buff name="IZYBuffshieldpassive" hidden="false" icon="ui_game_symbol_twitch_shield_enemies" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
				<passive_effect name="GeneralDamageResist" operation="base_add" value="0.3"/>
				<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInfectionCatch,buffInfection01Main,buffInjuryBleeding,buffArmorShredding,buffInjuryAbrasion,buffInjuryAbrasionTreated,buffLegSprained,buffLegBroken,buffLegSplinted,buffLegCast,buffArmSprained"/>
				<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInjuryConcussion,buffArmBroken,buffInjuryStunned01,buffInjuryStunned02,buffInjuryStunned03,buffInjuryCrippled01,buffInjuryKnockdown01,buffInjuryKnockdown01,buffInjuryUnconscious,buffLaceration,buffFatigued"/>
			</effect_group>
		</buff>
		
		<buff name="IZYBuffshieldblocking" hidden="false" icon="ui_game_symbol_twitch_shield_enemies" icon_color="0,255,0" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<effect_group>
				<passive_effect name="GeneralDamageResist" operation="base_add" value="0.9"/>
				<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInjuryCrippled01,buffInjuryAbrasion,buffInjuryBleeding,,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire,buffArmorShredding,buffInfectionCatch,buffInjuryStunned01,buffInjuryStunned02"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ItemHasTags" tags="IZY"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="IZYBuffshieldpassive"/>
			</effect_group>
		</buff>
		
	</append>

</configs>
