<?xml version="1.0" encoding="UTF-8"?>

<configs>

<append xpath="/Sounds">

<SoundDataNode name="ChinalakeGL_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="120" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?ChinalakeGL_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="20"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="XM25_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?XM25_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="20"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="RPG7b_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="120" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?RPG7b_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

</append>

</configs>