<configs>
<append xpath="/items">

		<!--	***************************	-->
		<!--	   IZY_Heavy WEAPON PACK  -->
		<!--	***************************	-->


<item name="IZYgunT5HeavyWeaponAA12AutoShotgun">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
	<property name="DisplayType" value="rangedShotgun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_HVW_AA12.unity3d?IZY_HVW_AA12.Prefab"/>
	<property name="DropMeshfile" value=".Prefab"/>
	<property name="Material" value="MShotgunParts"/>
	<property name="Weight" value="16"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="50000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT3AutoShotgun -->
	<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT3AutoShotgunSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_polymer_grab"/>
	<property name="SoundPlace" value="shotgun_polymer_place"/>
	<property name="CustomIcon" value="Notready_ICON"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="VRpumpSG_fire"/>
		<property name="Sound_loop" value="VRpumpSG_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value=".0115,-.04,.07"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT3AutoShotgun">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="190" tags="perkBoomstick"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkBoomstick"/>
		<passive_effect name="MagazineSize" operation="base_set" value="32" tags="perkBoomstick"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.3" tags="perkBoomstick"/> <!-- 2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="400" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="30" tags="perkBoomstick"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.6" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.9" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.9" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".9" tags="perkBoomstick"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

		<passive_effect name="DegradationMax" operation="base_set" value="1600,2200" tier="1,6" tags="perkBoomstick"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="DismemberChance" operation="base_set" value=".5"/>
		<display_value name="dStatStunEffect" value="4"/>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYShell_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
		
	<!--	Powerful Gun fire Effect -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Blur" intensity=".1" fade=".8">
				<requirement name="RoundsInMagazine" operation="GTE" value="2"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Dark" intensity=".3" fade="0">
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.2" shake_amplitude="10" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
	<!--	XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->	
		
						<!--	SHOW HIDE FPV TPV -->
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
			<requirement name="IsFPV"/>
		</triggered_effect>
						
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

<item name="IZYgunT5HeavyWeaponM2flameThrower">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,bottomAttachments,perkTurrets,canHaveCosmetic,roboticsSkill,attIntellect,turretRanged"/>
	<property name="DisplayType" value="rangedShotgun"/>                                                                                                                                                                                                 
	<property name="HoldType" value="60"/>
	<property name="DescriptionKey" value="IZYgunT5HeavyWeaponM134MinigunGatlingDesc"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Technical_Flamethrower.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_DROP_M2flamethrower.Prefab"/>
	<property name="Material" value="MJunkTurretParts"/>
	<property name="CustomIcon" value="IZYgunT5HeavyWeaponM2flameThrower"/>
	<property name="DescriptionKey" value="IZYgunT5HeavyWeaponM2flameThrowerDesc"/>
	<property name="Weight" value="16"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="50000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT3AutoShotgun -->
	<property name="UnlockedBy" value="craftingRobotics"/><!-- gunShotgunT3AutoShotgunSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_polymer_grab"/>
	<property name="SoundPlace" value="shotgun_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture,IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="M2FT_fire"/>
		<property name="Sound_loop" value="M2FT_loop"/>
		<property name="Sound_repeat" value="M2FT_loop"/>
		<property name="Sound_end" value="M2FT_end"/>
		<property name="Bullet_material" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_BlankBulletMaterial.Prefab"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="nailgunfire"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,-.005,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT3AutoShotgun">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="300" />
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkTurrets"/>
		<passive_effect name="MagazineSize" operation="base_set" value="500" />
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkTurrets"/> <!-- 2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="0" tags="perkTurrets"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tags="perkTurrets"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkTurrets"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tags="perkTurrets"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value="0,0" tier="2,6" tags="perkTurrets"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkTurrets"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkTurrets"/> <!-- random WeaponHandling -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0" tags="perkTurrets"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="2" tags="perkTurrets"/>

		<passive_effect name="DegradationMax" operation="base_set" value="2000,3200" tier="1,6" tags="perkTurrets"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkTurrets"/>
		<display_value name="dStatStunEffect" value="4"/>
		
		
						<!--	3rdperson FTbackpack		-->
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="IZYFTTANKSHOW">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="IZYFTTANKSHOW">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYFTTANKSHOW"/>
		
		<!--	fire Camera Shake -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.1" shake_amplitude="5" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
		</triggered_effect>
		
						<!--	DON'T TOUCH THESE SHITS BELOW PLEASE -->	
						
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

	<item name="IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture">
		<property name="Tags" value="ammo,shotgun,ammoShells"/>
		<property name="DisplayType" value="ammoShotgun"/>
		<property name="HoldType" value="45"/>
		<property name="CustomIcon" value="IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Mlead_scrap"/>
		<property name="Stacknumber" value="500"/> <!-- STK ammo low -->
		<property name="EconomicValue" value="8"/>
		<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
		<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
		<property name="SoundPickup" value="shotgunshells_grab"/>
		<property name="SoundPlace" value="shotgunshells_place"/>
		<property name="Bullet_material" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_BlankBulletMaterial.Prefab"/>
		<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/>
		<property name="Explosion.Duration" value="2"/>
		<property name="Explosion.CustomScriptTypes" value="ExplosionAreaBuffTick,CustomParticleLoaderBuffArea"/>
		<property name="Explosion.TickInterval" value="0.5"/>
		<property name="Explosion.Buff" value="buffBurningMolotov"/>
		<property name="FusePrimeOnActivate" value="false"/>
		<property name="ExplodeOnHit" value="true"/>
		<property class="Action1">
			<property name="Class" value="Projectile"/>
			<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/>
			<property name="Explosion.Duration" value="8"/>
			<property name="Explosion.RadiusBlocks" value="1"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="Explosion.BlastPower" value="1"/>
			<property name="Explosion.DamageBonus.stone" value="0"/>
			<property name="Explosion.DamageBonus.metal" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Explosion.DamageBonus.wood" value="100"/>
			<property name="ExplodeOnHit" value="true"/>
			<property name="StickPercent" value=".5"/>	
		</property>
		<effect_group name="ammoShotgunShell" tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab" explode_delay="0"/>	
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningMolotov">
			</triggered_effect>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffNapalmDefaultMixture">
			</triggered_effect>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="positionAOE" range="2.7" buff="buffBurningMolotov">
				<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
			</triggered_effect>
			
			<passive_effect name="EntityDamage" operation="base_set" value="0" />
			<passive_effect name="BlockDamage" operation="base_set" value="0" />
			<passive_effect name="RoundRayCount" operation="base_set" value="7" />
			<passive_effect name="MaxRange" operation="base_set" value="10" />
			<passive_effect name="DamageFalloffRange" operation="base_set" value="10" />
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="10" />
			<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" />
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="18" />
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="18" />
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.1" />
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" />
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" />
			<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" />
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		</effect_group>
	</item>
		
	<item name="IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture">
		<property name="Tags" value="ammo,shotgun,ammoShells"/>
		<property name="DisplayType" value="ammoShotgun"/>
		<property name="HoldType" value="45"/>
		<property name="CustomIcon" value="IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Mlead_scrap"/>
		<property name="Stacknumber" value="500"/> <!-- STK ammo low -->
		<property name="EconomicValue" value="15"/>
		<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
		<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
		<property name="SoundPickup" value="shotgunshells_grab"/>
		<property name="SoundPlace" value="shotgunshells_place"/>
		<property name="Bullet_material" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_BlankBulletMaterial.Prefab"/>
		<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/>
		<property name="Explosion.Duration" value="2"/>
		<property name="Explosion.CustomScriptTypes" value="ExplosionAreaBuffTick,CustomParticleLoaderBuffArea"/>
		<property name="Explosion.TickInterval" value="0.5"/>
		<property name="Explosion.Buff" value="buffBurningMolotov"/>
		<property name="FusePrimeOnActivate" value="false"/>
		<property name="ExplodeOnHit" value="true"/>
		<property class="Action1">
			<property name="Class" value="Projectile"/>
			<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/>
			<property name="Explosion.Duration" value="8"/>
			<property name="Explosion.RadiusBlocks" value="1"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="Explosion.BlastPower" value="1"/>
			<property name="Explosion.DamageBonus.stone" value="0"/>
			<property name="Explosion.DamageBonus.metal" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Explosion.DamageBonus.wood" value="100"/>
			<property name="ExplodeOnHit" value="true"/>
			<property name="StickPercent" value=".5"/>	
		</property>
		<effect_group name="ammoShotgunShell" tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab" explode_delay="0"/>	
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningMolotov">
			</triggered_effect>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffNapalmLethalMixture">
			</triggered_effect>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="positionAOE" range="2.7" buff="buffBurningMolotov">
				<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
			</triggered_effect>
			
			<passive_effect name="EntityDamage" operation="base_set" value="0" />
			<passive_effect name="BlockDamage" operation="base_set" value="0" />
			<passive_effect name="RoundRayCount" operation="base_set" value="6" />
			<passive_effect name="MaxRange" operation="base_set" value="10" />
			<passive_effect name="DamageFalloffRange" operation="base_set" value="10" />
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="10" />
			<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" />
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="18" />
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="18" />
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.1" />
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" />
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" />
			<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" />
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		</effect_group>
	</item>
		
		<!--	 SUPER_EAGLE44 -->
<item name="IZYgunT5HeavyWeaponSuperEagle44SMG">
	<property name="Tags" value="IZY,overrideSounds,weapon,ranged,revolver,44enforcer,stock,holdBreathAiming,bottomAttachments,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_HVW_SuperEagle.unity3d?IZY_HVW_SuperEagle.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_HVW_SuperEagle.unity3d?DROP_HVW_SuperEagleSMG.Prefab"/>
	<property name="CustomIcon" value="Notready_ICON"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	
	<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/> <!-- aimTest -->
	
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT3DesertVulture -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3DesertVultureSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Sound_start" value="VRDEagle44_fire"/>
		<property name="Sound_loop" value="VRDEagle44_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_desertvulture"/>
		<property name="Particles_muzzle_fire_fpv" value="gunfire_desertvulture_fpv"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value=".0038,-.0495,.18"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT3DesertVulture">
		<passive_effect name="MaxRange" operation="base_set" value="60" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="460" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="24" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/> <!-- 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="380" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="22" tags="perkGunslinger"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".36" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.2" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3" tags="perkGunslinger"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="1600,2000" tier="1,6" tags="perkGunslinger"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
		
	<!--	Powerful Gun fire Effect -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Blur" intensity=".2" fade=".8">
				<requirement name="RoundsInMagazine" operation="GTE" value="2"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyScreenEffect" effect_name="Dark" intensity="1" fade="0">
				<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".2"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="ShakeCamera" shake_speed="0.2" shake_amplitude="10" shake_time="1">
			<requirement name="ItemHasTags" tags="IZY"/>
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="HavingSilencer"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="0">
		</triggered_effect>
		
		
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>
		<!--	 MINIGUN-M134 -->
<item name="IZYgunT5HeavyWeaponM134MinigunGatling">
	<property name="Tags" value="IZY,IZYHVW,IZYMINIGUN,overrideSounds,weapon,ranged,drumMagazine,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="19"/>
	<property name="Meshfile" value="#@modfolder:Resources/IZY_HVW_Pack_MainResource.unity3d?IZY_HVW_M134.Prefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/IZY_HVW_Pack_MainResource.unity3d?DROP_HVW_M134.Prefab"/>
	<property name="CustomIcon" value="IZYgunT5HeavyWeaponM134MinigunGatling"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="DescriptionKey" value="IZYgunT5HeavyWeaponM134MinigunGatlingDesc"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Weight" value="20"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="IZYadvancegunrepairkit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="50000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<requirement name="HasBuff" buff="IsAimingHVW"/>
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="M134s_fire"/>
		<property name="Sound_loop" value="M134s_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Sound_end" value=""/>
		<property name="Particles_muzzle_fire" value="nailgunfire"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="80"/>
		<property name="Zoom_max_in" value="80"/>
		<property name="SightsCameraOffset" value="-.0008,.015,-.01"/>
                <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
                <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="30" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="1200" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".59" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="6" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="8" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.2" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.2" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="6000,10000" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DismemberChance" operation="base_add" value="1"/>
	
		<passive_effect name="RunSpeed" operation="perc_add" value="-.1"/>
		<passive_effect name="WalkSpeed" operation="perc_add" value="-.1"/>
		
								<!--	IZY WEAPON LMG type Balance -->
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStart" action="AddBuff" buff="IZYLMGReloadMobilityDebuff"/>
		<triggered_effect trigger="onReloadStop" action="RemoveBuff" buff="IZYLMGReloadMobilityDebuff"/>
		
									<!--	IS AIMING prepare to fire -->	
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IsNotAimingHVW"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IsAimingHVW"/>
			<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="IsAimingHVW"/>
			<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IsAimingHVW">
				<requirement name="ItemHasTags" tags="IZYHVW"/>
			</triggered_effect>
									
			<triggered_effect trigger="onSelfAimingGunStart" action="AddBuff" buff="IsAimingHVW">
				<requirement name="ItemHasTags" tags="IZYHVW"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfAimingGunStop" action="RemoveBuff" buff="IsAimingHVW">
				<requirement name="ItemHasTags" tags="IZYHVW"/>
			</triggered_effect>
			
								<!--	Gun Heat Smoke / Gameplay_EFFECT -->
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Barrel_Smoke_2_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_Light_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Gun_Heat_Smoke_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Barrel_normal_temp_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_Idle_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Barrel_Heat_visible_End_FPV"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeOn"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeIdle_01"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="RemoveBuff" buff="IZYGun_Heat_Smoke_DangerHeatSmokeEnd"/>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYGun_Heat_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="IZYGun_Barrel_Smoke_01">
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
		</triggered_effect>
		
						<!--	Shell hit ground -->
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZYCasing_hit_ground">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
		</triggered_effect>
		
						<!--	LMG AMMO BELT EFFECT -->	
					
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_01">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_02">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_03">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_04">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="low_ammo_fire_05">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
										<!--	Firing FX sound -->	
		<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfRangedBurstShotStart" action="PlaySound" sound="IZY_Magpod_roll">
			<requirement name="IsFPV"/>
			<requirement name="RoundsInMagazine" operation="Equals" value="1"/>
		</triggered_effect>
			
						<!--	SHOW HIDE FPV TPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
		
								<!--	Muzzle Tracer tail -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
		
						<!--	Fancy effect like smoke barrel Eject -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
		
						<!--	MuzzleFlash FPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
						<!--	MuzzleLightFPV -->		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
		
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
			<requirement name="!IsFPV"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
		
	</effect_group>
						<!--	Hide Holdtype Hands -->	
	<effect_group>
		<requirement name="IsFPV"/>
						<!--	Raw hands -->	
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
		<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
						<!--	Armor part -->
	</effect_group>
	
	<effect_group>
		<requirement name="IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	<effect_group>
		<requirement name="!IsMale"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
		<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
	</effect_group>
	
						<!--	Refresh hands when no glove is on -->	
	<effect_group>
		<requirement name="ItemHasTags" tags="IZY"/>
				<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
				<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
		<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
	</effect_group>
</item>

		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->
		<!--	************************************************************************************************************	-->

</append>
</configs>