<?xml version="1.0" encoding="UTF-8"?>

<configs>

<append xpath="/Sounds">


<SoundDataNode name="M134s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="100" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_HVW_Pack_MainResource.unity3d?M134s_fire_01"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_HVW_Pack_MainResource.unity3d?M134s_fire_02"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_HVW_Pack_MainResource.unity3d?M134s_fire_03"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M2FT_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="25" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?M2FT_fire"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="M2FT_loop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="25" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?M2FT_loop"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
	
<SoundDataNode name="M2FT_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="25" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?M2FT_end"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

</append>

</configs>