<configs>
	<append xpath="/items">
		<item name="itemPlayableDosbox">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemDOSBox.unity3d?itemDOSBox"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableDOSBox"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="dosbox_pure_libretro.dll"/>
			<property name="Extensions" value=".zip"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableGenesis">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemGenesis.unity3d?itemGenesis"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableGenesis"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="blastem_libretro.dll"/>
			<property name="Extensions" value=".md"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableNES">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemNES.unity3d?itemNES"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableNES"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="quicknes_libretro.dll"/>
			<property name="Extensions" value=".nes"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableSNES">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemSNES.unity3d?itemSNES"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableSNES"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="snes9x2010_libretro.dll"/>
			<property name="Extensions" value=".sfc"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableTG16">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemTG16.unity3d?itemTG16"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableTG16"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="mednafen_pce_fast_libretro.dll"/>
			<property name="Extensions" value=".pce"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableGameboy">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemGameboy.unity3d?itemGameboy"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableGameBoy"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property name="Core" value="gearboy_libretro.dll"/>
			<property name="Extensions" value=".gb"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayableGameboyAdvance">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemGameboyAdvance.unity3d?itemGameboyAdvance"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayableGameboyAdvance"/>
			<property name="Core" value="mgba_libretro.dll"/>
			<property name="Extensions" value=".gba"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
		<item name="itemPlayablePico8">
			<property name="HoldType" value="62"/>
			<property name="Tags" value="gameboy,noCrosshair"/>
			<property name="ItemTypeIcon" value="libretro"/>
			<property name="Meshfile" value="#@modfolder:Resources/resourcesitemPico8.unity3d?itemPico8"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="Class" value="ItemClassLibretroWrapper, PlayablePico8"/>
			<property name="Core" value="fake08_libretro.dll"/>
			<property name="Extensions" value=".p8,.png"/>
			<property name="ActivateObject" value="gameboyArms"/>
			<property class="Action0">
				<property name="Class" value="Cancel"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Cancel"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="false" transform_path="Off"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" transform_path="Off"/>
			</effect_group>
		</item>
	</append>
</configs>      