<?xml version="1.0" encoding="UTF-8"?>
<LockPickSystem>
  <!--
    Lockpicksystem.xml
    Tune the lockpick system without recompiling the DLL.

    Difficulty scale:
      0 = Very Easy
      1 = Easy
      2 = Medium
      3 = Hard
      4 = Very Hard
      5 = Master

    Notes:
    - Chances accept: "0.85", "85", or "85%".
    - If this file is missing/invalid, defaults are used.
  -->

  <!-- Normal lockpick: failed attempts allowed before the lock becomes JAMMED. -->
  <Pick maxFails="25" />

  <!-- Hardcore: if true, a failed FORCE LOCK disables all lockpicking options on that lock (pick + force). -->
  <Hardcore enabled="false" />

  <!-- Force Lock chances: chance(perkLevel) - difficultyStep * difficulty -->
  <ForceLock>
    <Default perk0="50%" perk1="70%" perk2="85%" perk3plus="100%" difficultyStep="15%" />

    <!-- Example per-block override:
    <Block name="cntLootCrateStandard" perk0="40%" perk1="60%" perk2="80%" perk3plus="100%" difficultyStep="10%" />
    -->
  </ForceLock>

  <!-- Biome difficulty ranges (optional). -->
  <Biomes>
    <Biome type="Forest" min="VeryEasy" max="Easy" />
    <Biome type="Desert" min="Easy" max="Medium" />
    <Biome type="Snow" min="Medium" max="Hard" />
    <Biome type="Wasteland" min="Hard" max="VeryHard" />
    <Biome type="Radiated" min="VeryHard" max="Master" />
  </Biomes>
</LockPickSystem>
