<configs>
	<append xpath="/blocks">
		<block name="BoxTruckhostess_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?BoxTruckhostess_b"/>
			<property name="TintColor" value="1a1a1a"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="BoxTruckhostess"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="BoxTruckplain_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?BoxTruckplain_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="BoxTruckplain"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="BRDM2_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?BRDM2_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="BRDM2"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="BRDM2desert_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?BRDM2desert_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="BRDM2desert"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Buggy_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Buggy_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Buggy"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="ChargerNew_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?ChargerNew_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="ChargerNew"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Cruiser_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Cruiser2_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Cruiser"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="DirtBike_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Dirt_Bike_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="DirtBike"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Duster_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?vehicleDuster_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Duster"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="GNX_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?GNX_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="GNX"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="GolfCart_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?GolfCart_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="GolfCart"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod1_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod1_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod1"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod2_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod2_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod2"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod3_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod3_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod3"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod4_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod4_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod4"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod5_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod5_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod5"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="HotRod6_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?HotRod6_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleHotRod6"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Humvee_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Humvee1_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Humvee"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Junker_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Junker_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Junker"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="LMTV_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?LMTV_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="LMTV"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Marauder_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?vehicleMarauder_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Marauder"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="MD500_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?MD500heli_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="MD500"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="MRAP_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?MRAPclean_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="MRAP"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Nova_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Nova_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Nova"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Pickup_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Pickup_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Pickup"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Rat_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Rat_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Rat"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="OldSemi_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?OldSemi_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="Oldsemi"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="SHERP_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?SHERP_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="SHERP"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="Stallionwhite_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Stallionwhite_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleStallionplaceable"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="UAZ_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?UAZ_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="UAZ"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="UH60_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?UH60heli_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="UH60"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="WillyJeep_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Willy_Jeep_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="vehicleWillyJeepplaceable"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="WorkTruck_b">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BV1.unity3d?Old_Pickup_b.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value="WorkTruck"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="350"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<block name="BVbillboard">
			<property name="Material" value="Mmetal"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/BVB.unity3d?bvBillboard"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Stabilitysupport" value="false"/>
			<property name="MaxDamage" value="1500"/>
			<property name="MultiBlockDim" value="10,9,2"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property name="BigDecorationRadius" value="10"/>
			<property name="CanDecorateOnSlopes" value="true"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="10"/>
				<property name="resourceWood" value="5"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceWood" count="15,25" tag="allHarvest"/>
			<drop event="Harvest" name="resourceForgedIron" count="3,8" tag="allHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="3,5" tag="allHarvest"/>
			<drop event="Harvest" name="resourceMetalPipe" count="5,25" tag="allHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="15,25" tag="allHarvest"/>
			<drop event="Destroy" name="resourceScrapIron" count="10,35"/>
			<property name="FilterTags" value="fdecor"/>
			<property name="SortOrder1" value="70a0"/>
		</block>
		<!--
		<block name="spawnTraderMechanic">
			<property name="Extends" value="metalTrussingRampOld" param1="DescriptionKey"/>
			<property name="CustomIcon" value="metalTrussingRampOld"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Class" value="SpawnEntity"/>
			<property name="StabilitySupport" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Mesh" value="models"/>
			<property name="Model" value="Entities/Electrical/battery_bankPrefab"/> <property name="HandleFace" value="Bottom"/>
			<property name="SpawnClass" value="npcTraderMechanic"/>
			<property name="FilterTags" value="fdesign"/>
			<property name="Collide" value="sight"/>
			<property name="IndexName" value="Trader"/>
		</block> -->
		<block name="TraderMechanic_b">
			<property name="Material" value="Morganic"/>
			<property name="IsTerrainDecoration" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Path" value="solid"/>
			<property name="Model" value="#@modfolder:Resources/TM.unity3d?TraderMechanic1_b"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="false"/>
			<property name="MultiBlockDim" value="1,2,1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="CustomIcon" value=""/>
			<property name="Stabilitysupport" value="false"/>
			<property name="CanPickup" value="false"/>
			<property name="MaxDamage" value="1000"/>
			<property name="CreativeMode" value="Dev"/>
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="1"/>
			</property>
			<property name="FilterTags" value=""/>
			<property name="SortOrder1" value=""/>
			<property name="Class" value="VendingMachine"/>
			<property name="TraderID" value="75"/>
			<property name="NavObject" value="trader"/>
		</block>
		<block name="spawnTJ2">
			<property name="Extends" value="spawnTrader"/>
			<property name="SpawnClass" value="npcTraderJoel2"/>
		</block>
	</append>
</configs>