﻿<configs>
  
  <append xpath="/buffs">
		<buff name="buffVehicleArmorLow" hidden="true">
			<duration value="0"/>
			<damage_type value="heat"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" target_tags="player" range=".75" buff="buffVehicleArmorLowEffect"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorLowEffect" hidden="true">
			<duration value="3"/>
			<stack_type value="replace"/>
			<effect_group tiered="false">
				<requirement name="IsAttachedToEntity" />
				<passive_effect name="VehicleSelfDamage" operation="perc_add" value="-.2" tags="vehicle"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorMedium" hidden="true">
			<duration value="0"/>
			<damage_type value="heat"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" target_tags="player" range=".75" buff="buffVehicleArmorMediumEffect"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorMediumEffect" hidden="true">
			<duration value="3"/>
			<stack_type value="replace"/>
			<effect_group tiered="false">
				<requirement name="IsAttachedToEntity" />
				<passive_effect name="VehicleSelfDamage" operation="perc_add" value="-.5" tags="vehicle"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorHigh" hidden="true">
			<duration value="0"/>
			<damage_type value="heat"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" target_tags="player" range=".75" buff="buffVehicleArmorHighEffect"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorHighEffect" hidden="true">
			<duration value="3"/>
			<stack_type value="replace"/>
			<effect_group tiered="false">
				<requirement name="IsAttachedToEntity" />
				<passive_effect name="VehicleSelfDamage" operation="perc_add" value="-.75" tags="vehicle"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorHighBlockDamage" hidden="true">
			<duration value="0"/>
			<damage_type value="heat"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" target_tags="player" range=".75" buff="buffVehicleArmorHighBlockDamageEffect"/>
			</effect_group>
		</buff>
		<buff name="buffVehicleArmorHighBlockDamageEffect" hidden="true">
			<duration value="3"/>
			<stack_type value="replace"/>
			<effect_group tiered="false">
				<requirement name="IsAttachedToEntity" />
				<passive_effect name="VehicleSelfDamage" operation="perc_add" value="-.75" tags="vehicle"/>
				<passive_effect name="VehicleBlockDamage" operation="perc_add" value="1"/>
			</effect_group>
		</buff>
  </append>
  
</configs>
