<configs>
	<append xpath="/entity_classes">
		<entity_class name="vehicleBicycleOldBV">
			<property name="Class" value="EntityBicycle"/>
			<property name="Tags" value="vehicle,takeable,bicycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?bicycle_PrefabOld"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleBicycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="0"/>
			<property name="Explosion.RadiusBlocks" value="1"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ui_game_symbol_bicycle"/>
			<property name="NavObject" value="bicycle" />
		</entity_class>
		<entity_class name="vehicleMinibikeOldBV">
			<property name="Class" value="EntityMinibike"/>
			<property name="Tags" value="vehicle,usesGas,bikerSetBonus,takeable,minibike"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?minibike_PrefabOld"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMinibike"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="3"/>
			<property name="Explosion.RadiusEntities" value="3"/>
			<property name="Explosion.BlockDamage" value="20"/>
			<property name="Explosion.EntityDamage" value="20"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ui_game_symbol_minibike"/>
			<property name="NavObject" value="minibike" />
		</entity_class>
		<entity_class name="vehicleMotorcycleOldBV">
			<property name="Tags" value="vehicle,usesGas,bikerSetBonus,moto"/>
			<property name="Class" value="EntityMotorcycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?motorcycle_PrefabOld"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMotorcycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ui_game_symbol_motorcycle"/>
			<property name="NavObject" value="motorcycle"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleTruck4x4OldBV">
			<property name="Class" value="EntityVJeep"/>
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Old4x4"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ui_game_symbol_4x4"/>
			<property name="NavObject" value="4x4"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleGyrocopterOldBV">
			<property name="Class" value="EntityVGyroCopter"/>
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?gyrocopterOld"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleGyrocopter"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="3"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ui_game_symbol_gyrocopter"/>
			<property name="NavObject" value="gyrocopter" />
		</entity_class>
		<entity_class name="vehicleBoxTruckPlain">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?BoxTruckplain.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL3"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="BoxTruckUIicon"/>
			<property name="NavObject" value="BoxTruck"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleBoxTruckHostess">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?BoxTruckhostess.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL3"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="BoxTruckUIicon"/>
			<property name="NavObject" value="BoxTruck"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleBRDM2">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?BRDM2.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL2"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="BRDM2UIicon"/>
			<property name="NavObject" value="BRDM2"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleBRDM2desert">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?BRDM2desert.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL2"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="BRDM2UIicon"/>
			<property name="NavObject" value="BRDM2"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleBRDM2new">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?BRDM2new.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL2"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="BRDM2UIicon"/>
			<property name="NavObject" value="BRDM2"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleBuggy">
			<property name="Tags" value="vehicle,moto,pedals,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Buggy.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleL1"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Buggyicon"/>
			<property name="NavObject" value="Buggy"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleChargerNew">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?ChargerNew"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="ChargerUIicon"/>
			<property name="NavObject" value="Charger"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleCruiser">
			<property name="Tags" value="vehicle,moto,pedals,usesGas,bikerSetBonus"/>
			<property name="Class" value="EntityMotorcycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Cruiser.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMotorcycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Cruisericon"/>
			<property name="NavObject" value="Cruiser"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleDirtBike">
			<property name="Tags" value="vehicle,usesGas,bikerSetBonus"/>
			<property name="Class" value="EntityMotorcycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Dirt_Bike.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleBicycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="DirtBikeicon"/>
			<property name="NavObject" value="DirtBike"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleDuster">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVGyroCopter"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?vehicleDuster.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleL1"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="3"/>
			<property name="Explosion.RadiusEntities" value="3"/>
			<property name="Explosion.BlockDamage" value="30"/>
			<property name="Explosion.EntityDamage" value="30"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="DusterUIicon"/>
			<property name="NavObject" value="Duster"/>
		</entity_class>
		<entity_class name="vehicleGNX">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?GNXnew"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="GNXUIicon"/>
			<property name="NavObject" value="GNX"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleGolfCart">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?GolfCart.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMinibike"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="GolfCartUIicon"/>
			<property name="NavObject" value="GolfCart"/>
		</entity_class>
		<entity_class name="vehicleHotRod1">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod1.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHotRod2">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod2.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHotRod3">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod3.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHotRod4">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod4.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHotRod5">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod5.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHotRod6">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?HotRod6.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="HotRodicon"/>
			<property name="NavObject" value="HotRod"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleHumvee">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Humvee1.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Humveeicon"/>
			<property name="NavObject" value="Humvee"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleJunker">
			<property name="Tags" value="vehicle,moto,pedals,usesGas,bikerSetBonus"/>
			<property name="Class" value="EntityMotorcycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Junker.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMotorcycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Junkericon"/>
			<property name="NavObject" value="Junker"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleLMTV">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?LMTV"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL3"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="LMTVUIicon"/>
			<property name="NavObject" value="LMTV"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleMarauder">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?vehicleMarauder.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="MarauderUIicon"/>
			<property name="NavObject" value="Marauder"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleMD500">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVGyroCopter"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?MD500heli.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleGyrocopter"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="3"/>
			<property name="Explosion.RadiusEntities" value="3"/>
			<property name="Explosion.BlockDamage" value="30"/>
			<property name="Explosion.EntityDamage" value="30"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="MD500UIicon"/>
			<property name="NavObject" value="MD500"/>
		</entity_class>
		<entity_class name="vehicleMRAP">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?MRAPclean.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL2"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="MRAPUIicon"/>
			<property name="NavObject" value="MRAP"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleNova">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Nova.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="NovaUIicon"/>
			<property name="NavObject" value="Nova"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleOldSemi">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?OldSemi"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SemiUIicon"/>
			<property name="NavObject" value="OldSemi"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehiclePickup">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Pickup"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="PickupUIicon"/>
			<property name="NavObject" value="Pickup"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleRat">
			<property name="Tags" value="vehicle,moto,pedals,usesGas,bikerSetBonus"/>
			<property name="Class" value="EntityMotorcycle"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Rat.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicleMotorcycle"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Raticon"/>
			<property name="NavObject" value="Rat"/>
			<property name="Buffs" value="buffVehicleArmorLow"/>
		</entity_class>
		<entity_class name="vehicleSHERP">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?SHERP.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SHERPicon"/>
			<property name="NavObject" value="SHERP"/>
			<property name="Buffs" value="buffVehicleArmorHighBlockDamage"/>
		</entity_class>
		<entity_class name="vehicleStallion">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Stallionwhite.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SUIicon"/>
			<property name="NavObject" value="Stallion"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleTrophyTruck">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?TrophyTruck"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleL1"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="TTUIicon"/>
			<property name="NavObject" value="TrophyTruck"/>
			<property name="Buffs" value="buffVehicleArmorHigh"/>
		</entity_class>
		<entity_class name="vehicleUAZ452">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?UAZ"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="UAZ452UIicon"/>
			<property name="NavObject" value="UAZ452"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleUH60">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVGyroCopter"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?UH60heli.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="BDvehicleXL3"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="3"/>
			<property name="Explosion.RadiusEntities" value="3"/>
			<property name="Explosion.BlockDamage" value="30"/>
			<property name="Explosion.EntityDamage" value="30"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="UH60icon"/>
			<property name="NavObject" value="UH60"/>
		</entity_class>
		<entity_class name="vehicleWillyJeep">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Willy_JeepNew"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="Willyicon"/>
			<property name="NavObject" value="WillyJeep"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="vehicleWorkTruck">
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/BV1.unity3d?Old_Pickup.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="32"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="WorkTruckUIicon"/>
			<property name="NavObject" value="WorkTruck"/>
			<property name="Buffs" value="buffVehicleArmorMedium"/>
		</entity_class>
		<entity_class name="npcTraderJoel2" extends="npcTraderTemplate">
			<property name="Tags" value="entity,npc,human,trader"/>
			<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderJoel.prefab"/>
			<property name="NPCID" value="traitorjoel"/>
			<property name="SizeScale" value=".001"/>
			<property name="NavObject" value=""/>
		</entity_class>
	</append>
</configs>