﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<DamageNumbersSettings>
  <!-- === General HUD and Behavior Settings === -->
  <!-- HudPositionX / HudPositionY: The screen coordinates for the static HUD. -->
  <!-- HudScale / FloatyScale: A multiplier for the size of the HUD and floating text (e.g., 1.0 is default, 0.8 is smaller). -->
  <!-- MergeWindow: Time in seconds to group hits from the same weapon into one line on the HUD. -->
  <!-- ShowInGameMenuOptions: If false, disables the mod button in the Escape menu to prevent conflicts with other UI mods. -->
  <ShowInGameMenuOptions>true</ShowInGameMenuOptions>
  <HudPosX>400</HudPosX>
  <HudPosY>-100</HudPosY>
  <HudScale>1</HudScale>
  <FloatyScale>1</FloatyScale>
  <MergeWindow>1.5</MergeWindow>
  <!-- === Color Customization === -->
  <!-- All colors are standard hex codes, e.g., '#RRGGBB' or '#AARRGGBB'. -->
  <!-- - - - Static HUD Colors - - - -->
  <!-- The 'DPS:', 'Robo:', 'Mltv:', etc. labels on the HUD. Default: #FFFFFF (White) -->
  <HudLabel>#FFFFFF</HudLabel>
  <!-- The main total damage number for each line. Default: #FFFF00 (Yellow) -->
  <HudTotal>#FFFF00</HudTotal>
  <!-- The '(Vx3)' text indicating multiple victims. Default: #DDDDDD (Light Grey) -->
  <HudVictimCount>#DDDDDD</HudVictimCount>
  <!-- The '(-50)' text showing damage reduced by armor. Default: #999999 (Dark Grey) -->
  <HudArmorReduction>#999999</HudArmorReduction>
  <!-- The damage numbers in the breakdown (e.g., '150x2'). Default: #DDDDDD (Light Grey) -->
  <HudBreakdown>#DDDDDD</HudBreakdown>
  <!-- The color of critical hit numbers in the breakdown. Default: #FF6347 (Tomato Red) -->
  <HudBreakdownCritical>#FF6347</HudBreakdownCritical>
  <!-- The '+' signs between numbers in the breakdown. Default: #FFFFFF (White) -->
  <HudBreakdownPlus>#FFFFFF</HudBreakdownPlus>
  <!-- The '☠' skull icon for a normal kill. Default: #FFFF00 (Yellow) -->
  <HudKillIcon>#FFFF00</HudKillIcon>
  <!-- The '☠' skull icon for a dismemberment kill. Default: #FF6347 (Tomato Red) -->
  <HudKillIconDismember>#FF6347</HudKillIconDismember>
  <!-- The '^' symbol indicating an overkill. Default: #00E5FF (Cyan) -->
  <HudOverkillCaret>#00E5FF</HudOverkillCaret>
  <!-- The overkill damage value itself. Default: #B0B0B0 (Medium Grey) -->
  <HudOverkillValue>#B0B0B0</HudOverkillValue>
  <!-- The '3.5s' time span text on the DPS line. Default: #FFFFFF (White) -->
  <HudDpsTimeSpan>#FFFFFF</HudDpsTimeSpan>
  <!-- - - - Floating Number Colors - - - -->
  <!-- A normal, non-critical, non-headshot hit. Default: #FFFFFF (White) -->
  <FloatyDefault>#FFFFFF</FloatyDefault>
  <!-- A critical hit (but not a headshot). Default: #FFFFFF (White) -->
  <FloatyCritical>#FFFFFF</FloatyCritical>
  <!-- A headshot (but not a critical hit). Default: #FFD700 (Gold) -->
  <FloatyHeadshot>#FFD700</FloatyHeadshot>
  <!-- A hit that is both a critical and a headshot. Default: #FFD700 (Gold) -->
  <FloatyCritHeadshot>#FFD700</FloatyCritHeadshot>
  <!-- Damage-over-time from a bleed effect. Default: #8B0000 (DarkRed) -->
  <FloatyBleed>#8B0000</FloatyBleed>
  <!-- Damage from fire (Molotovs, etc.). Default: #FFA500 (Orange) -->
  <FloatyFire>#FFA500</FloatyFire>
  <!-- Damage from robotic turrets, sentries, and traps. Default: #00BFFF (DeepSkyBlue) -->
  <FloatyRobo>#00BFFF</FloatyRobo>
  <!-- Damage from explosives (grenades, rockets, etc.). Default: #FF8C00 (DarkOrange) -->
  <FloatyExplosive>#FF8C00</FloatyExplosive>
  <!-- === Floating Number Visibility (Set to true or false) === -->
  <!-- Determines whether floating numbers for these damage types will be shown at all. -->
  <ShowDefaultDamage>true</ShowDefaultDamage>
  <ShowBleedDamage>false</ShowBleedDamage>
  <ShowFireDamage>true</ShowFireDamage>
  <ShowRoboDamage>true</ShowRoboDamage>
  <ShowExplosiveDamage>true</ShowExplosiveDamage>
  <!-- ShowKillSuffix: Toggle to enable/disable the kill suffix text/icon. -->
  <ShowKillSuffix>true</ShowKillSuffix>
  <!-- KillSuffix: The character(s) appended to floating text on a fatal hit (e.g. '.' or ' KILL' or '<![CDATA[ <sprite=1>]]>' for a smiley emoji). -->
  <KillSuffix>.</KillSuffix>
  <!-- === Floating Number Animations (Set to true or false) === -->
  <!-- If true, uses the special animation. If false, uses the default 'float up' animation. -->
  <UseBleedAnimation>false</UseBleedAnimation>
  <UseFireAnimation>true</UseFireAnimation>
  <UseRoboAnimation>true</UseRoboAnimation>
  <UseExplosiveAnimation>true</UseExplosiveAnimation>
  <UseBowAnimation>true</UseBowAnimation>
  <UseShotgunAnimation>true</UseShotgunAnimation>
  <!-- === Static HUD Component Visibility (Set to true or false) === -->
  <!-- DPS Line -->
  <ShowDpsLabel>true</ShowDpsLabel>
  <ShowDpsValue>true</ShowDpsValue>
  <ShowDpsTimeSpan>true</ShowDpsTimeSpan>
  <!-- Robotic/Trap Line -->
  <ShowRoboLabel>true</ShowRoboLabel>
  <ShowRoboTotal>true</ShowRoboTotal>
  <ShowRoboBreakdown>true</ShowRoboBreakdown>
  <ShowRoboKill>true</ShowRoboKill>
  <!-- Current Molotov Line (Molo1) -->
  <ShowMolo1Label>true</ShowMolo1Label>
  <ShowMolo1Total>true</ShowMolo1Total>
  <ShowMolo1Breakdown>true</ShowMolo1Breakdown>
  <ShowMolo1Kill>true</ShowMolo1Kill>
  <!-- Previous Molotov Line (Molo2) -->
  <ShowMolo2Label>true</ShowMolo2Label>
  <ShowMolo2Total>true</ShowMolo2Total>
  <ShowMolo2Breakdown>true</ShowMolo2Breakdown>
  <ShowMolo2Kill>true</ShowMolo2Kill>
  <!-- Primary Damage Line (Hit1) -->
  <ShowHit1Label>true</ShowHit1Label>
  <ShowHit1Total>true</ShowHit1Total>
  <ShowHit1Breakdown>true</ShowHit1Breakdown>
  <ShowHit1Kill>true</ShowHit1Kill>
  <ShowHit1Victims>true</ShowHit1Victims>
  <!-- Secondary Damage Line (Hit2) -->
  <ShowHit2Label>true</ShowHit2Label>
  <ShowHit2Total>true</ShowHit2Total>
  <ShowHit2Breakdown>true</ShowHit2Breakdown>
  <ShowHit2Kill>true</ShowHit2Kill>
  <ShowHit2Victims>true</ShowHit2Victims>
</DamageNumbersSettings>