<config>

<!-- /////////////////////////////////////////////////////////////////////////////// -->
	<!-- /////////////////              Recipes             ///////////////// -->
	<!-- /////////////////////////////////////////////////////////////////////////////// -->

  <append xpath="/items">
<item name="craftableShamSandwich">
    <property name="Tags" value="food,foodSkill,fitness"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="nshamsandwich"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> 
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="shamsandwich_grab"/>
    <property name="SoundPlace" value="shamsandwich_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
    <property name="Group" value="Food/Cooking,CFFood/Cooking"/>

    <effect_group tiered="false" name="Food Tier 0">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="0"/>
        <display_value name="foodHealthAmount" value="5"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="0"/>
        <display_value name="dDysenteryRisk" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
                <requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
        </triggered_effect>
    </effect_group>
</item>

<item name="ShamandVeggieStew">
    <property name="Tags" value="food,foodSkill,fitness"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="foodWater"/>
	<property name="CustomIcon" value="foodShamandVeggies"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_bowl1_grab"/>
    <property name="SoundPlace" value="food_bowl1_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_drinking"/>
    </property>
    <property name="Group" value="Food/Cooking,CFFood/Cooking"/>

    <effect_group tiered="false" name="Food Tier 4">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="55"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="15"/>
        <display_value name="foodHealthAmount" value="20"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="10"/>
        <display_value name="dDysenteryRisk" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
                <requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
        </triggered_effect>
    </effect_group>
</item>

<item name="ShamandEggs">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="21"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamandeggs"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="baconeggs_grab"/>
    <property name="SoundPlace" value="baconeggs_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="2.1"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="36"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="18"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="18">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamFries">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamfries"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="27"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="15">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamBalls">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="iconshamballs"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="22"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="11"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="11">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShammedYams">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="gshamyam"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_bowl1_grab"/>
    <property name="SoundPlace" value="food_bowl1_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	
	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamInaBlanket">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamInaBlanket"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	
	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamChili">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="foodWater"/>
	<property name="CustomIcon" value="shamchili"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	 <effect_group tiered="false" name="Food Tier 4">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="15"/>
        <display_value name="foodHealthAmount" value="20"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="10"/>
    </effect_group>
</item>

<item name="ShamBurger">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamburger"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	
	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="36"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamNuggets">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamnuggets"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="baconeggs_grab"/>
    <property name="SoundPlace" value="baconeggs_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamKebobs">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="21"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamkebobs"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	
	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamSmoothie">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterRedTea"/>
	<property name="CustomIcon" value="shamsmoothie"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="25"/> 
	<property name="EconomicValue" value="48"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 1">
		<requirement name="NotHasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="34"/>
			<display_value name="dStaminaRegen" value=".25"/>
			<display_value name="dEfficientDigestion" value=".25"/>
			<display_value name="dDuration" value="540"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>
	</effect_group>
	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="Shambalaya">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="21"/>
    <property name="DisplayType" value="foodWater"/>
	<property name="CustomIcon" value="shambalaya"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_bowl1_grab"/>
    <property name="SoundPlace" value="food_bowl1_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	 <effect_group tiered="false" name="Food Tier 4">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="10"/>
        <display_value name="foodHealthAmount" value="15"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="10"/>
    </effect_group>
</item>

<item name="Shamalot">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="21"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamalot"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	 <effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="Shamloaf">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamloaf"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	 <effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>
	
<item name="ShamStirFry">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamstirfry"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="25"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>

    <property name="SoundPickup" value="food_bowl1_grab"/>
    <property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="60"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>
	
<item name="ShamandPotatoSoup">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
		<property name="CustomIcon" value="shampotatosoup"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="25"/> <!-- STK food -->
	<property name="EconomicValue" value="134"/>
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="60"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="35">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="GroundShamandPotatoes">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamandpotato"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="25"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="35">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamJerky">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamjerky"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="10">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="ShamQuiche">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamquiche"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="25"/> <!-- STK food -->
	<property name="EconomicValue" value="72"/>
	<property name="SoundPickup" value="baconeggs_grab"/>
	<property name="SoundPlace" value="baconeggs_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="20">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>


<item name="ShamCasserole">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamcasserole"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="25"/> <!-- STK food -->
	<property name="EconomicValue" value="72"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="55"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

 <item name="ShamandEggSandwich">
    <property name="Tags" value="food,foodSkill,fitness"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
    <property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="shamandeggsandwich"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/> <!-- STK food -->
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="shamsandwich_grab"/>
    <property name="SoundPlace" value="shamsandwich_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
    <property name="Group" value="Food/Cooking,CFFood/Cooking"/>

    <effect_group tiered="false" name="Food Tier 0">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="0"/>
        <display_value name="foodHealthAmount" value="10"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="0"/>
        <display_value name="dDysenteryRisk" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
        <requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
        </triggered_effect>
    </effect_group>
</item>

<item name="ShamRamen">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="foodWater"/>
	<property name="CustomIcon" value="shamramen"/>
    <property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="25"/>
    <property name="EconomicValue" value="5"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="SellableToTrader" value="false"/>
    <property name="CraftingIngredientTime" value="5"/>
    <property name="SoundPickup" value="food_bowl1_grab"/>
    <property name="SoundPlace" value="food_bowl1_place"/>
    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="player_eating"/>
    </property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	 <effect_group tiered="false" name="Food Tier 4">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="75"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="45"/>
        <display_value name="foodHealthAmount" value="15"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="35"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="10"/>
    </effect_group>
</item>


<item name="FriedShamSteak">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamfriedsteak"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="25"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="SoundPickup" value="food_plate1_grab"/>
	<property name="SoundPlace" value="food_plate1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="75"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="35">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>


<item name="Shamghetti">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shamghetti"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="25"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="SoundPickup" value="food_plate2_grab"/>
	<property name="SoundPlace" value="food_plate2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="125"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="60"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="60">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<!-- /////////////////////////////////////////////////////////////////////////////// -->
	<!-- /////////////////            Micro-Crafting Items             ///////////////// -->
	<!-- /////////////////////////////////////////////////////////////////////////////// -->

<item name="GroundSham">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="CustomIcon" value="shamground"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MfoodRawMeat"/>
	<property name="Stacknumber" value="125"/> <!-- STK food -->
	<property name="EconomicValue" value="20"/>
	<property name="CraftingIngredientTime" value="3"/>
    <property name="SoundPickup" value="food_plate2_grab"/>
    <property name="SoundPlace" value="food_plate2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Smell" value="ExLargeSmell"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-1"/>
		<display_value name="foodHealthAmount" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="12"/>
		<display_value name="dDysenteryRisk" value=".12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="Shamonnaise">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="shammayo"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>


<item name="DicedPotato">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="dicedpotatoes"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="BreadCrumbs">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="breadcrumbs"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="SaltBowl">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="saltbowl"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="FoodGravy">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="foodgravy"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="DriedHerbs">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="driedherbs"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

</append>
</config>