<IGPClassicFLTR>

<conditional>
<if cond="game_version() >= version(1,3,0) and mod_loaded('Combat_Sandbox_FLTR')">

<include filename="IZY26513/7D1.0_Izayo_Visible_FPV_Gloves_mod/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_Visible_Mods_mod/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackMisc_pack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_9mmVAL/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_44mag/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_45ACP/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_556pack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_762pack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_DemolitionPack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_Heavy_WeaponPack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_SHOTGUNpackVAL/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackRemastered_Technicalpack/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackSpecial_Melee/sounds.xml"/>
<include filename="IZY26513/7D1.0_Izayo_WeaponpackVanillaReplacer/sounds.xml"/>

</if>
</conditional>

</IGPClassicFLTR>