<?xml version="1.0" encoding="utf-8"?>

<configs>
	<append xpath="buffs">
	
	<buff name="buffUndeadBane" hidden="true">
		<damage_type value="bloodloss"/>
		<damage_source value="Internal"/>
		<stack_type value="effect"/>
		<duration value="5"/>
		<display_value value="baneDuration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="baneDuration" operation="set" value="5"/>
			<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="baneDuration" operation="set" value="5"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="baneDuration" operation="add" value="-1"/>

			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffUndeadBane">
				<requirement name="CVarCompare" cvar="baneDuration" operation="LTE" value="0"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffUndeadBane">
				<requirement name="CVarCompare" cvar="baneCounter" operation="Equals" value="0"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="baneAmount" operation="set" value="@baneCounter"/>

			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="baneAmount" operation="set" value="@baneCounter"/>

			<passive_effect name="HealthChangeOT" operation="base_subtract" value="@baneAmount"/>

			<passive_effect name="RunSpeed" operation="perc_add" value="@baneSlowdown"/>

			<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="baneCounter,baneAmount,baneSlowdown,baneDuration"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".6" fade="0.5"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="1"/>
			<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Infected" intensity="0" fade="0"/>
			<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffUndeadBane"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		</effect_group>
    </buff>
	
	<buff name="buffRunningRagdoll" hidden="true">
		<duration value="0"/>
		<stack_type value="ignore"/>
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" target="selfAOE" range="2" duration=".2" force="800" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
				<requirement name="EntityHasMovementTag" target="self" tags="running"/>
				<requirement name="EntityTagCompare" target="self" tags="player"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffInfernalSlayer" hidden="true">
		<duration value="5"/>
		<stack_type value="replace"/>
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="2"/>
			<passive_effect name="DismemberChance" operation="base_add" value="1" target="head"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		</effect_group>
	</buff>
	
    <buff name="buffAntiExplosion" hidden="true">
		<duration value="30"/>
		<stack_type value="replace"/>
		<effect_group>	
			<passive_effect name="ExplosionEntityDamage" operation="base_set" value="0"/>
			<passive_effect name="ExplosionBlockDamage" operation="base_set" value="0"/>
		</effect_group>
	</buff>
	
	<buff name="buffHarvestReady" name_key="buffHarvestReadyName" description_key="buffHarvestReadyDesc" tooltip_key="buffHarvestReadyTooltip" icon="ui_game_symbol_mother_load" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffHarvestCooldown" name_key="buffHarvestCooldownName" description_key="buffHarvestCooldownDesc" tooltip_key="buffHarvestCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="60"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffHarvestReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffHarvest" name_key="buffHarvestName" description_key="buffHarvestDesc" tooltip_key="buffHarvestTooltip" icon="ui_game_symbol_mother_load" icon_color="212,175,55">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5" tags="tool"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.5" tags="primary,secondary"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
			<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="salvageHarvest"/>
			<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="oreWoodHarvest"/>
				<requirement name="HoldingItemHasTags" tags="tool"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffHarvestCooldown"/>
		</effect_group>
	</buff>
	
<!-- Impale -->
	
	<buff name="buffImpaleReady" name_key="buffImpaleReadyName" description_key="buffImpaleReadyDesc" tooltip_key="buffImpaleReadyTooltip" icon="ui_game_symbol_spear" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffImpaleCooldown" name_key="buffImpaleCooldownName" description_key="buffImpaleCooldownDesc" tooltip_key="buffImpaleCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffImpaleReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffImpale" name_key="buffImpaleName" description_key="buffImpaleDesc" tooltip_key="buffImpaleTooltip" icon="ui_game_symbol_spear" icon_color="255,192,203">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="MaxRange" operation="base_add" value="10" tags="secondary"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="10" tags="secondary"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary"/>
				<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffImpaleCooldown"/>
		</effect_group>
	</buff>
	
<!-- Bash -->

	<buff name="buffBashReady" name_key="buffBashReadyName" description_key="buffBashReadyDesc" tooltip_key="buffBashReadyTooltip" icon="ui_game_symbol_melee" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffBashCooldown" name_key="buffBashCooldownName" description_key="buffBashCooldownDesc" tooltip_key="buffBashCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffBashReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffBash" name_key="buffBashName" description_key="buffBashDesc" tooltip_key="buffBashTooltip" icon="ui_game_symbol_melee" icon_color="183,65,14">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="DismemberChance" operation="perc_add" value="100" tags="secondary,head"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary,head"/>
				<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffBashCooldown"/>
		</effect_group>
	</buff>
	
<!-- Blast -->

	<buff name="buffBlastReady" name_key="buffBlastReadyName" description_key="buffBlastReadyDesc" tooltip_key="buffBlastReadyTooltip" icon="ui_game_symbol_sledge" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffBlastCooldown" name_key="buffBlastCooldownName" description_key="buffBlastCooldownDesc" tooltip_key="buffBlastCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffBlastReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffBlast" name_key="buffBlastName" description_key="buffBlastDesc" tooltip_key="buffBlastTooltip" icon="ui_game_symbol_sledge" icon_color="255,204,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other,otherAOE" range="2" duration=".5" force="1500" tags="secondary"/>
			<passive_effect name="MaxRange" operation="base_add" value="2" tags="secondary"/>
			<passive_effect name="GrazeDamageMultiplier" operation="perc_add" value="10" tags="secondary"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary"/>
				<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
			<triggered_effect trigger="onSelfAttackedOther" action="CallGameEvent" event="blasting_maul" target="other">
				<requirement name="IsSecondaryAttack"/>
				<requirement name="IsAlive" target="other"/>
			</triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffBlastCooldown"/>
		</effect_group>
	</buff>
	
<!-- Pound -->

	<buff name="buffPoundReady" name_key="buffPoundReadyName" description_key="buffPoundReadyDesc" tooltip_key="buffPoundReadyTooltip" icon="ui_game_symbol_candy_skull_crushers" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffPoundCooldown" name_key="buffPoundCooldownName" description_key="buffPoundCooldownDesc" tooltip_key="buffPoundCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffPoundReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffPound" name_key="buffPoundName" description_key="buffPoundDesc" tooltip_key="buffPoundTooltip" icon="ui_game_symbol_candy_skull_crushers" icon_color="62,156,53">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryCrippled01" duration="5"/>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01" duration="5"/>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryUnconscious" duration="5"/>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="CallGameEvent" event="action_give_dukes"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="secondary"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary"/>
				<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
				<requirement name="IsAlive" target="other"/>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffPoundCooldown"/>
		</effect_group>
	</buff>
	
<!-- Cleave -->

	<buff name="buffCleaveReady" name_key="buffCleaveReadyName" description_key="buffCleaveReadyDesc" tooltip_key="buffCleaveReadyTooltip" icon="ui_game_symbol_deep_cuts" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffCleaveCooldown" name_key="buffCleaveCooldownName" description_key="buffCleaveCooldownDesc" tooltip_key="buffCleaveCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffCleaveReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffCleave" name_key="buffCleaveName" description_key="buffCleaveDesc" tooltip_key="buffCleaveTooltip" icon="ui_game_symbol_deep_cuts" icon_color="202,12,12">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary"/>
				<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="selfAOE" range="2"  cvar="bleedCounter" operation="add" value="30">
				<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
			</triggered_effect>	
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="selfAOE" range="2" duration="15" buff="buffInjuryBleeding">
				<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyStats" stat="Health" operation="add" value="10">
				<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffCleaveCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffBledDry" hidden="true">
		<stack_type value="replace"/>
		<duration value="15"/>

		<effect_group>
			<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.75"/>
			<passive_effect name="RunSpeed" operation="perc_subtract" value="0.75"/>
		</effect_group>
	</buff>
	
<!-- Zap -->

	<buff name="buffZapReady" name_key="buffZapReadyName" description_key="buffZapReadyDesc" tooltip_key="buffZapReadyTooltip" icon="ui_game_symbol_electric_power" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffZapCooldown" name_key="buffZapCooldownName" description_key="buffZapCooldownDesc" tooltip_key="buffZapCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffZapReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffZap" name_key="buffZapName" description_key="buffZapDesc" tooltip_key="buffZapTooltip" icon="ui_game_symbol_electric_power" icon_color="0,240,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary"/>
				<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
		</effect_group>
		
		<effect_group tiered="false">	
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" duration="3" buff="buffShocked">
				<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" duration="3" buff="buffElectricArc1">
				<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
			</triggered_effect>	
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffZapCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffElectricArc1" hidden="true">
		<stack_type value="replace"/>
		<duration value="3"/>

		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" duration="3" buff="buffShocked">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" duration="3" buff="buffElectricArc2">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
	<buff name="buffElectricArc2" hidden="true">
		<stack_type value="replace"/>
		<duration value="3"/>

		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" duration="3" buff="buffShocked">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" duration="3" buff="buffElectricArc3">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
	<buff name="buffElectricArc3" hidden="true">
		<stack_type value="replace"/>
		<duration value="3"/>

		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" duration="3" buff="buffShocked" tags="zombie,animal">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>

<!-- Piercing Shots -->
	
	<buff name="buffPiercingShotsReady" name_key="buffPiercingShotsReadyName" description_key="buffPiercingShotsReadyDesc" tooltip_key="buffPiercingShotsReadyTooltip" icon="ui_game_symbol_map_cursor" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffPiercingShotsCooldown" name_key="buffPiercingShotsCooldownName" description_key="buffPiercingShotsCooldownDesc" tooltip_key="buffPiercingShotsCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="60"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffPiercingShotsReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffPiercingShots" name_key="buffPiercingShotsName" description_key="buffPiercingShotsDesc" tooltip_key="buffPiercingShotsTooltip" icon="ui_game_symbol_map_cursor" icon_color="255,192,203">
		<stack_type value="ignore"/>
		<duration value="15"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="EntityPenetrationCount" operation="base_add" value="5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="5"/>
				<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffPiercingShotsCooldown"/>
		</effect_group>
	</buff>

<!-- Demolition -->
	
	<buff name="buffDemolitionReady" name_key="buffDemolitionReadyName" description_key="buffDemolitionReadyDesc" tooltip_key="buffDemolitionReadyTooltip" icon="ui_game_symbol_shotgun" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffDemolitionCooldown" name_key="buffDemolitionCooldownName" description_key="buffDemolitionCooldownDesc" tooltip_key="buffDemolitionCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="60"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffDemolitionReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffDemolition" name_key="buffDemolitionName" description_key="buffDemolitionDesc" tooltip_key="buffDemolitionTooltip" icon="ui_game_symbol_shotgun" icon_color="255,204,0">
		<stack_type value="ignore"/>
		<duration value="15"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="2"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2"/>
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".25"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_subtract" value=".25"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value=".25"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_subtract" value=".25"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_subtract" value=".25"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_subtract" value=".25"/>
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="otherAOE" duration="8" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffDemolitionCooldown"/>
		</effect_group>
	</buff>

<!-- Dragon's Breath -->
	
	<buff name="buffDragonBreathReady" name_key="buffDragonBreathReadyName" description_key="buffDragonBreathReadyDesc" tooltip_key="buffDragonBreathReadyTooltip" icon="ui_game_symbol_shotgun" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffDragonBreathCooldown" name_key="buffDragonBreathCooldownName" description_key="buffDragonBreathCooldownDesc" tooltip_key="buffDragonBreathCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffDragonBreathReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffDragonBreath" name_key="buffDragonBreathName" description_key="buffDragonBreathDesc" tooltip_key="buffDragonBreathTooltip" icon="ui_game_symbol_shotgun" icon_color="255,92,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="4"/>
			<passive_effect name="RoundRayCount" operation="perc_add" value="3"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.8"/>
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="otherAOE" duration="8" range="2" buff="buffBurningElement">
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="CallGameEvent" event="dragon_breath" target="other">
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffDragonBreathCooldown"/>
		</effect_group>
	</buff>

<!-- Salvo -->
	
	<buff name="buffSalvoReady" name_key="buffSalvoReadyName" description_key="buffSalvoReadyDesc" tooltip_key="buffSalvoReadyTooltip" icon="ui_game_symbol_rifle" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffSalvoCooldown" name_key="buffSalvoCooldownName" description_key="buffSalvoCooldownDesc" tooltip_key="buffSalvoCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="60"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffSalvoReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffSalvo" name_key="buffSalvoName" description_key="buffSalvoDesc" tooltip_key="buffSalvoTooltip" icon="ui_game_symbol_rifle" icon_color="62,156,53">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffReloadMovementPenalty"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="1"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.75"/>
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".1"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_subtract" value=".1"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value=".1"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_subtract" value=".1"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_subtract" value=".1"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_subtract" value=".1"/>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_subtract" value=".1"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_subtract" value=".1"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_subtract" value=".1"/>
				<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="otherAOE" duration="4" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
				<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffSalvoCooldown"/>
		</effect_group>
	</buff>
	
<!-- Quickdraw -->
	
	<buff name="buffQuickdrawReady" name_key="buffQuickdrawReadyName" description_key="buffQuickdrawReadyDesc" tooltip_key="buffQuickdrawReadyTooltip" icon="ui_game_symbol_pistol" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffQuickdrawCooldown" name_key="buffQuickdrawCooldownName" description_key="buffQuickdrawCooldownDesc" tooltip_key="buffQuickdrawCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="45"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffQuickdrawReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffQuickdraw" name_key="buffQuickdrawName" description_key="buffQuickdrawDesc" tooltip_key="buffQuickdrawTooltip" icon="ui_game_symbol_pistol" icon_color="152,8,160">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffReloadMovementPenalty"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="1"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="1"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5"/>
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".5"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_subtract" value=".5"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value=".5"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_subtract" value=".5"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_subtract" value=".5"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_subtract" value=".5"/>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_subtract" value=".5"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_subtract" value=".25"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_subtract" value=".5"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_subtract" value=".5"/>
				<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="otherAOE" duration="2" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
				<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffQuickdrawCooldown"/>
		</effect_group>
	</buff>
	
<!-- Taser Shot -->
	
	<buff name="buffTaserShotReady" name_key="buffTaserShotReadyName" description_key="buffTaserShotReadyDesc" tooltip_key="buffTaserShotReadyTooltip" icon="ui_game_symbol_gunslinger" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffTaserShotCooldown" name_key="buffTaserShotCooldownName" description_key="buffTaserShotCooldownDesc" tooltip_key="buffTaserShotCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffTaserShotReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffTaserShot" name_key="buffTaserShotName" description_key="buffTaserShotDesc" tooltip_key="buffTaserShotTooltip" icon="ui_game_symbol_gunslinger" icon_color="0,240,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="5"/>
			<passive_effect name="EntityPenetrationCount" operation="base_add" value="2"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1"/>
				<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="otherAOE" duration="4" range="2" buff="buffShocked">
				<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffTaserShotCooldown"/>
		</effect_group>
	</buff>
	
<!-- Decay Arrow -->
	
	<buff name="buffDecayArrowReady" name_key="buffDecayArrowReadyName" description_key="buffDecayArrowReadyDesc" tooltip_key="buffDecayArrowReadyTooltip" icon="ui_game_symbol_archery" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffDecayArrowCooldown" name_key="buffDecayArrowCooldownName" description_key="buffDecayArrowCooldownDesc" tooltip_key="buffDecayArrowCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffDecayArrowReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffDecayArrow" name_key="buffDecayArrowName" description_key="buffDecayArrowDesc" tooltip_key="buffDecayArrowTooltip" icon="ui_game_symbol_archery" icon_color="64,253,20">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="5"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1"/>
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="1"/>
				<requirement name="HoldingItemHasTags" tags="perkArchery"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="otherAOE" range="2" cvar="decayCounter" operation="add" value="50"/>
			<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="otherAOE" range="2" duration="10" buff="buffDecay"/>
				<requirement name="HoldingItemHasTags" tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffDecayArrowCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffDecay" hidden="true">
		<damage_type value="Toxic"/>
		<damage_source value="Internal"/>
		<stack_type value="effect"/>
		<duration value="10"/>
		<display_value value="decayDuration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="decayDuration" operation="set" value="10"/>
			<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="decayDuration" operation="set" value="10"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="decayDuration" operation="add" value="-1"/>

			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDecay">
				<requirement name="CVarCompare" cvar="decayDuration" operation="LTE" value="0"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDecay">
				<requirement name="CVarCompare" cvar="decayCounter" operation="Equals" value="0"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="decayAmount" operation="set" value="@decayCounter"/>

			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="decayAmount" operation="set" value="@decayCounter"/>

			<passive_effect name="HealthChangeOT" operation="base_subtract" value="@decayAmount"/>

			<passive_effect name="RunSpeed" operation="perc_subtract" value=".75"/>

			<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="decayCounter,decayAmount,decaySlowdown,decayDuration"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".6" fade="0.5"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="1"/>
			<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Infected" intensity="0" fade="0"/>
			<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffDecay"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		</effect_group>
    </buff>
	
<!-- Rupture Bolt -->
	
	<buff name="buffRuptureBoltReady" name_key="buffRuptureBoltReadyName" description_key="buffRuptureBoltReadyDesc" tooltip_key="buffRuptureBoltReadyTooltip" icon="ui_game_symbol_twitch_strength_ranged" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffRuptureBoltCooldown" name_key="buffRuptureBoltCooldownName" description_key="buffRuptureBoltCooldownDesc" tooltip_key="buffRuptureBoltCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffRuptureBoltReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffRuptureBolt" name_key="buffRuptureBoltName" description_key="buffRuptureBoltDesc" tooltip_key="buffRuptureBoltTooltip" icon="ui_game_symbol_twitch_strength_ranged" icon_color="202,12,12">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="5"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1"/>
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="1"/>
				<requirement name="HoldingItemHasTags" tags="perkArchery"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onProjectileImpact" action="Explode" target="other" blast_power="100" block_damage="0" block_radius="2" entity_damage="500" entity_radius="2" damage_type="Special"/>
			<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="otherAOE" range="2" buff="buffRupture"/>
			<triggered_effect trigger="onProjectileImpact" action="PlaySound" target="other" sound="explosion_body"/>
				<requirement name="HoldingItemHasTags" tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffRuptureBoltCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffRupture" hidden="true">
		<damage_type value="Break"/>
		<damage_source value="Internal"/>
		<stack_type value="ignore"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" target="self" stat="Health" operation="subtract" value="500"/>
		</effect_group>
    </buff>
	
<!-- Cluster Bomb -->
	
	<buff name="buffClusterBombReady" name_key="buffClusterBombReadyName" description_key="buffClusterBombReadyDesc" tooltip_key="buffClusterBombReadyTooltip" icon="ui_game_symbol_explosion" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffClusterBombCooldown" name_key="buffClusterBombCooldownName" description_key="buffClusterBombCooldownDesc" tooltip_key="buffClusterBombCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="120"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffClusterBombReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffClusterBomb" name_key="buffClusterBombName" description_key="buffClusterBombDesc" tooltip_key="buffClusterBombTooltip" icon="ui_game_symbol_explosion" icon_color="255,165,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value="2"/>
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="4"/>
				<requirement name="HoldingItemHasTags" tags="perkDemolitionsExpert"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfExplosionAttackedOther" action="AddBuff" target="otherAOE" range="4" buff="buffBombCluster1"/>
			<triggered_effect trigger="onSelfExplosionDamagedOther" action="AddBuff" target="otherAOE" range="4" buff="buffBombCluster1"/>
			<triggered_effect trigger="onSelfExplosionMissEntity" action="AddBuff" target="otherAOE" range="4" buff="buffBombCluster1"/>
				<requirement name="HoldingItemHasTags" tags="perkDemolitionsExpert"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffClusterBombCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffBombCluster1" hidden="true">
		<damage_type value="Break"/>
		<damage_source value="External"/>
		<stack_type value="ignore"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="Explode" blast_power="300" block_damage="0" block_radius="2" entity_damage="300" entity_radius="2"/>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" buff="buffBombCluster2">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffBombCluster2" hidden="true">
		<damage_type value="Break"/>
		<damage_source value="External"/>
		<stack_type value="ignore"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="Explode" blast_power="300" block_damage="0" block_radius="2" entity_damage="300" entity_radius="2"/>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="selfAOE" range="2" buff="buffBombCluster3">
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffBombCluster3" hidden="true">
		<damage_type value="Break"/>
		<damage_source value="External"/>
		<stack_type value="ignore"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="Explode" blast_power="300" block_damage="0" block_radius="2" entity_damage="300" entity_radius="2"/>
		</effect_group>
    </buff>

<!-- Overdrive -->
	<buff name="buffOverdriveReady" name_key="buffOverdriveReadyName" description_key="buffOverdriveReadyDesc" tooltip_key="buffOverdriveReadyTooltip" icon="ui_game_symbol_junk_turret" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffOverdriveCooldown" name_key="buffOverdriveCooldownName" description_key="buffOverdriveCooldownDesc" tooltip_key="buffOverdriveCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="120"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffOverdriveReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffOverdrive" name_key="buffOverdriveName" description_key="buffOverdriveDesc" tooltip_key="buffOverdriveTooltip" icon="ui_game_symbol_junk_turret" icon_color="0,107,139">
		<stack_type value="ignore"/>
		<duration value="60"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" buff="buffRoboticRise">
				<requirement name="EntityTagCompare" target="other" tags="turret"/>
			</triggered_effect>
			<passive_effect name="JunkTurretActiveCount" operation="base_add" value="99"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffOverdriveCooldown"/>
		</effect_group>
	</buff>
	
	<buff name="buffRoboticRise" hidden="true">
		<stack_type value="ignore"/>
		<duration value="5"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".5"/>
		</effect_group>
	</buff>
	
<!-- Weapon Skill Cleaning -->
	
	<buff name="buffWeaponSkillCleaning" hidden="true">
		<stack_type value="ignore"/>
		<duration value="3"/>
	
		<effect_group>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHarvestReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHarvestCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHarvest"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffImpaleReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffImpaleCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffImpale"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBashReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBashCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBash"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBlastReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBlastCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBlast"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPoundReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPoundCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPound"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCleaveReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCleaveCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCleave"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffZapReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffZapCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffZap"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPiercingShotsReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPiercingShotsCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPiercingShots"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDemolitionReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDemolitionCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDemolition"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDragonBreathReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDragonBreathCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDragonBreath"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffSalvoReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffSalvoCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffSalvo"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffQuickdrawReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffQuickdrawCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffQuickdraw"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffTaserShotReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffTaserShotCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffTaserShot"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDecayArrowReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDecayArrowCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffDecayArrow"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffRuptureBoltReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffRuptureBoltCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffRuptureBolt"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffClusterBombReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffClusterBombCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffClusterBomb"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffOverdriveReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffOverdriveCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffOverdrive"/>
		</effect_group>
		
	</buff>
	
	<buff name="buffBerserkReady" name_key="buffBerserkReadyName" description_key="buffBerserkReadyDesc" tooltip_key="buffBerserkReadyTooltip" icon="ui_game_symbol_berserker" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffBerserkCooldown" name_key="buffBerserkCooldownName" description_key="buffBerserkCooldownDesc" tooltip_key="buffBerserkCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffBerserkReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffBerserkerRage" name_key="buffBerserkerRageName" description_key="buffBerserkerRageDesc" tooltip_key="buffBerserkerRageTooltip" icon="ui_game_symbol_berserker" icon_color="170,9,9">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffBerserkCooldown"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="melee"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
			<passive_effect name="HealthChangeOT" operation="base_subtract" value="1"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="1"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.25"/>
			<passive_effect name="WalkSpeed" operation="perc_add" value=".5"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".5"/>
			<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffFatigued,buffLacerationBleedingStatus,buffArmSprained,buffArmBroken,buffLegSprained,buffLegBroken,buffInfection,buffInjuryAbrasion,buffLaceration,buffInjuryBleeding,buffInjuryBleedingOne,buffInjuryBleedingTwo,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyStats" stat="Health" operation="add" value="1"/>
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
				<requirement name="IsAlive" target="other"/>
		</effect_group>
		
		<effect_group name="Visual Effect">			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding" local_offset="0,0,0" parent_transform=".body"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Blur" intensity=".6" fade="0.5"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1"/>
		</effect_group>
	</buff>
	
	<buff name="buffBulletTimeReady" name_key="buffBulletTimeReadyName" description_key="buffBulletTimeReadyDesc" tooltip_key="buffBulletTimeReadyTooltip" icon="ui_game_symbol_gunslinger" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffBulletTimeCooldown" name_key="buffBulletTimeCooldownName" description_key="buffBulletTimeCooldownDesc" tooltip_key="buffBulletTimeCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="120"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffBulletTimeReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffBulletTime" name_key="buffBulletTimeName" description_key="buffBulletTimeDesc" tooltip_key="buffBulletTimeTooltip" icon="ui_game_symbol_gunslinger" icon_color="184,134,11">
		<stack_type value="ignore"/>
		<duration value="10"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Greyscale" />
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Greyscale"/>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffBulletTimeCooldown"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="gun"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="1" tags="gun"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="1" tags="gun"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="gun"/>
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="gun"/>
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_subtract" value=".9" tags="gun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value=".5" tags="gun"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffReloadMovementPenalty">
				<requirement name="HoldingItemHasTags" tags="gun"/>
			</passive_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="buffBulletTimeSlow" target_tags="enemy">	
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
				<requirement name="IsAlive" target="other"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
	<buff name="buffBulletTimeSlow" hidden="true">
		<stack_type value="ignore"/>
		<duration value="10"/>
		
		<effect_group>
			<passive_effect name="AttacksPerMinute" operation="perc_subtract" value=".9"/>
			<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9"/>
			<passive_effect name="RunSpeed" operation="perc_subtract" value=".9"/>
			<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9"/>
			<passive_effect name="JumpStrength" operation="perc_subtract" value=".9"/>
		</effect_group>
	</buff>
	
    <buff name="buffTacticalBandolier" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onReloadStop" action="AddBuff" buff="buffReloadDamageBonus"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="@.tbandolierValue"/>
		</effect_group>
	</buff>
	
	<buff name="buffReloadDamageBonus" name_key="buffReloadDamageBonusName" description_key="buffReloadDamageBonusDesc" tooltip_key="buffReloadDamageBonusTooltip" icon="ui_game_symbol_shotgun">
		<stack_type value="replace"/>
		<duration value="5"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
		</effect_group>
	</buff>
		
	<buff name="buffReflectiveArmor1" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage1" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectiveArmor2" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage2" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectiveArmor3" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage3" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectiveArmor4" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage4" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectiveArmor5" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage5" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectiveArmor6" name_key="buffReflectiveArmorName" description_key="buffReflectiveArmorDesc" tooltip_key="buffReflectiveArmorTooltip" icon="ui_game_symbol_defense" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffReflectedDamage6" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage1" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="75"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage2" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="100"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage3" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="125"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage4" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="150"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage5" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="175"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffReflectedDamage6" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Concuss"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="200"/>
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
		</effect_group>
    </buff>
	
	<buff name="buffHotPlating" name_key="buffHotPlatingName" description_key="buffHotPlatingDesc" tooltip_key="buffHotPlatingTooltip" icon="ui_game_symbol_fire" icon_color="255,92,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" duration="3" buff="buffBurningFlamingArrow" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffHotTouch" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Visual Effect">
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		</effect_group>
    </buff>

	<buff name="buffFireImmunity" hidden="true">
	<stack_type value="ignore"/>
	<duration value="0"/>
	<update_rate value=".3"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningMolotov"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningFlamingArrow"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHazardBurningElement"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningEnvironment"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningEnvironmentHack"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffBurningElement"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffBurningMolotov"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffBurningFlamingArrow"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffHazardBurningElement"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffBurningEnvironment"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffExtinguishFire">
				<requirement name="HasBuff" buff="buffBurningEnvironmentHack"/>
			</triggered_effect>
		</effect_group>
	</buff>	
		
	<buff name="buffHotTouch" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Heat"/>
		<damage_source value="Internal"/>
		<duration value="3"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" target="self" operation="subtract" value="50"/>
		</effect_group>
    </buff>

	<buff name="buffShockPlating" name_key="buffShockPlatingName" description_key="buffShockPlatingDesc" tooltip_key="buffShockPlatingTooltip" icon="ui_game_symbol_electric_power" icon_color="0,240,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" duration="2" buff="buffShocked" target_tags="enemy">
				<requirement name="EntityTagCompare" target="other" tags="human,zombie,animal"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Visual Effect">
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
			
			<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightArm"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
			<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		</effect_group>
    </buff>
	
	<buff name="buffPulseReactorReady" name_key="buffPulseReactorReadyName" description_key="buffPulseReactorReadyDesc" tooltip_key="buffPulseReactorReadyTooltip" icon="ui_game_symbol_electric_power" icon_color="0,240,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffPulseReactorCooldown"/>
		</effect_group>
    </buff>
	
	<buff name="buffPulseReactorCooldown" name_key="buffPulseReactorCooldownName" description_key="buffPulseReactorCooldownDesc" tooltip_key="buffPulseReactorCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="replace"/>
		<duration value="120"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffPulseReactorReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffHeatBlastReady" name_key="buffHeatBlastReadyName" description_key="buffHeatBlastReadyDesc" tooltip_key="buffHeatBlastReadyTooltip" icon="ui_game_symbol_fire" icon_color="255,92,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffHeatBlastCooldown"/>
		</effect_group>
    </buff>
	
	<buff name="buffHeatBlastCooldown" name_key="buffHeatBlastCooldownName" description_key="buffHeatBlastCooldownDesc" tooltip_key="buffHeatBlastCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="replace"/>
		<duration value="120"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffHeatBlastReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffHeatBlastSlow" hidden="true">
		<stack_type value="ignore"/>
		<duration value="10"/>
		
		<effect_group>
			<passive_effect name="WalkSpeed" operation="perc_subtract" value=".75"/>
			<passive_effect name="RunSpeed" operation="perc_subtract" value=".75"/>
			<passive_effect name="JumpStrength" operation="perc_subtract" value=".5"/>
				<requirement name="!EntityTagCompare" tags="player"/>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="AnimatorSetInt" property="WalkType" value="5">
				<requirement name="!EntityTagCompare" tags="player"/>
				<requirement name="EntityTagCompare" tags="walker"/>
			</triggered_effect>
		</effect_group>
    </buff>
	
	<buff name="buffExtraTurret" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
		</effect_group>
    </buff>
	
	<buff name="buffHealReady" name_key="buffHealReadyName" description_key="buffHealReadyDesc" tooltip_key="buffHealReadyTooltip" icon="ui_game_symbol_add" icon_color="0,255,0">
		<stack_type value="ignore"/>
		<duration value="0"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffHealCooldown"/>
		</effect_group>
    </buff>
	
	<buff name="buffHealCooldown" name_key="buffHealCooldownName" description_key="buffHealCooldownDesc" tooltip_key="buffHealCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="replace"/>
		<duration value="180"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffHealReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffCloakingReady" name_key="buffCloakingReadyName" description_key="buffCloakingReadyDesc" tooltip_key="buffCloakingReadyTooltip" icon="ui_game_symbol_stealth" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="0"/>
	
    </buff>
	
	<buff name="buffCloakingCooldown" name_key="buffCloakingCooldownName" description_key="buffCloakingCooldownDesc" tooltip_key="buffCloakingCooldownTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffCloakingReady"/>
		</effect_group>
    </buff>
	
	<buff name="buffCloaking" name_key="buffCloakingName" description_key="buffCloakingDesc" tooltip_key="buffCloakingTooltip" icon="ui_game_symbol_stealth" icon_color="152,8,160">
		<stack_type value="ignore"/>
		<duration value="30"/>
		<display_value value="duration"/>
		<display_value_format value="time"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="buffCloakingCooldown"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Dark" intensity="1" fade=".5"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Dark" intensity="0" fade=".5"/>
			<passive_effect name="EnemySearchDuration" operation="perc_add" value="10"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".25"/>
			<passive_effect name="WalkSpeed" operation="perc_add" value=".25"/>
			<passive_effect name="CrouchSpeed" operation="perc_add" value=".25"/>
			<passive_effect name="SilenceBlockSteps" operation="base_set" value="1"/>
			<passive_effect name="JumpStrength" operation="base_set" value="0.16" tags="crouching"/>
			<passive_effect name="LightMultiplier" operation="perc_add" value="-1.5"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-1.5"/>
		</effect_group>
		<effect_group>
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="3"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
			<display_value name="dEntityDamageSneak" value="3"/>
		</effect_group>
		<effect_group>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="1.35" tags="running">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			</passive_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut1" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage1">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut2" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage2">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut3" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage3">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut4" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage4">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut5" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage5">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
    <buff name="buffJuggernaut6" hidden="true">
		<stack_type value="ignore"/>
		<duration value="0"/>
				
		<effect_group>
			<triggered_effect trigger="onSelfFallImpact" action="AddBuff" target="selfAOE" range="3" buff="buffLandingDamage6">
				<requirement name="CVarCompare" cvar="_fallSpeed" operation="GTE" value=".15"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			</triggered_effect>
		</effect_group>
	</buff>
	
	<buff name="buffLandingDamage1" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="15"/>
		</effect_group>
    </buff>
	
	<buff name="buffLandingDamage2" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="30"/>
		</effect_group>
    </buff>
		
	<buff name="buffLandingDamage3" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="45"/>
		</effect_group>
    </buff>
		
	<buff name="buffLandingDamage4" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="60"/>
		</effect_group>
    </buff>
		
	<buff name="buffLandingDamage5" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="75"/>
		</effect_group>
    </buff>
		
	<buff name="buffLandingDamage6" hidden="true">
		<stack_type value="ignore"/>
		<damage_type value="Falling"/>
		<damage_source value="Internal"/>
		<duration value="1"/>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" target="self" operation="subtract" value="90"/>
		</effect_group>
    </buff>
	
<!-- Armor Skill Cleaning -->
	<buff name="buffArmorSkillCleaning" hidden="true">
		<stack_type value="ignore"/>
		<duration value="3"/>
	
		<effect_group>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBerserkReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBerserkCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBerserkerRage"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBulletTimeReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBulletTimeCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffBulletTime"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPulseReactorReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffPulseReactorCooldown"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHeatBlastReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHeatBlastCooldown"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHealReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffHealCooldown"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCloakingReady"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCloakingCooldown"/>
			<passive_effect name="BuffResistance" operation="base_add" value="2" tags="buffCloaking"/>
		</effect_group>	
	</buff>
	
	</append>
	
	
</configs>