<configs>

<append xpath="/gameevents">

<!-- Imploder -->	
	<action_sequence name="explode_kill">
		<action class="ExplodeTarget">
			<property name="blast_power" value="100" />
			<property name="block_damage" value="0" />
			<property name="block_radius" value="0" />
			<property name="entity_damage" value="500" />
			<property name="entity_radius" value="0" />
			<property name="particle_index" value="11" />
		</action>
	</action_sequence>

<!-- Meat Tenderizer -->	
	<action_sequence name="action_give_dukes">
		<action class="AddItems">
			<property name="added_items" value="casinoCoin"/>
			<property name="added_item_counts" value="5"/>
		</action>
	</action_sequence>

<!-- Bone Breaker -->	
	<action_sequence name="blasting_maul">
		<action class="ExplodeTarget">
			<property name="blast_power" value="1000" />
			<property name="block_damage" value="0" />
			<property name="block_radius" value="0" />
			<property name="entity_damage" value="500" />
			<property name="entity_radius" value="0" />
			<property name="particle_index" value="11" />
		</action>
	</action_sequence>

<!-- Igniter -->	
	<action_sequence name="dragon_breath">
		<action class="ExplodeTarget">
			<property name="blast_power" value="1000" />
			<property name="block_damage" value="0" />
			<property name="block_radius" value="0" />
			<property name="entity_damage" value="500" />
			<property name="entity_radius" value="0" />
			<property name="particle_index" value="10" />
		</action>
	</action_sequence>

<!-- Heat Blaster -->	
	<action_sequence name="heat_blast">
		<action class="ExplodeTarget">
			<property name="blast_power" value="0" />
			<property name="block_damage" value="0" />
			<property name="block_radius" value="0" />
			<property name="entity_damage" value="0" />
			<property name="entity_radius" value="0" />
			<property name="particle_index" value="10" />
		</action>
	</action_sequence>
	
<!-- Juggernaut Soles -->
	<action_sequence name="superhero_landing">
		<action class="ExplodeTarget">
			<property name="blast_power" value="0" />
			<property name="block_damage" value="0" />
			<property name="block_radius" value="0" />
			<property name="entity_damage" value="0" />
			<property name="entity_radius" value="0" />
			<property name="particle_index" value="36" />
		</action>
	</action_sequence>
		
</append>
	
</configs>