<KnightMods>

<append xpath="/items" >

<!-- Bodkin Arrowhead -->
<item name="modBodkinArrowheadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ammoDartIron"/>
	<property name="Unlocks" value="modBodkinArrowhead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBodkinArrowhead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Broadhead -->
<item name="modBroadheadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="ammoArrowSteelAP"/>
		<property name="CustomIconTint" value="#f50000"/>
	<property name="Unlocks" value="modBroadhead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBroadhead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Blunt Head -->
<item name="modBluntHeadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="modBluntHead"/>
	<property name="Unlocks" value="modBluntHead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBluntHead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Shock Arrowhead -->
<item name="modShockArrowheadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="electricfencepost"/>
	<property name="Unlocks" value="modShockArrowhead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShockArrowhead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Burning Arrowhead -->
<item name="modBurningArrowheadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="ammoArrowFlaming"/>
	<property name="Unlocks" value="modBurningArrowhead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBurningArrowhead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Assassin Arrowhead -->
<item name="modAssassinArrowheadSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="ammoDartIron"/>
		<property name="CustomIconTint" value="#2e2e2e"/>
	<property name="Unlocks" value="modAssassinArrowhead"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modAssassinArrowhead" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Overpressure Ammo -->
<item name="modOverpressureAmmoSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modOverpressureAmmo"/>
	<property name="Unlocks" value="modOverpressureAmmo"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modOverpressureAmmo" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Hollow Point -->
<item name="modHollowPointSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modHollowPoint"/>
	<property name="Unlocks" value="modHollowPoint"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHollowPoint" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Incendiary Ammo -->
<item name="modIncendiaryAmmoSchematic">
    <property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modIncendiaryAmmo"/>
	<property name="Unlocks" value="modIncendiaryAmmo"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modIncendiaryAmmo" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Shock Ammo -->
<item name="modShockAmmoSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modShockAmmo"/>
	<property name="Unlocks" value="modShockAmmo"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShockAmmo" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- The Cure Ammo -->
<item name="modTheCureAmmoSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modTheCureAmmo"/>
	<property name="Unlocks" value="modTheCureAmmo"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modTheCureAmmo" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Speed Loader -->
<item name="modSpeedLoaderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modSpeedLoader"/>
	<property name="Unlocks" value="modSpeedLoader"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSpeedLoader" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Bolt Drum -->
<item name="modBoltDrumSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunDrumMagazineExtender"/>
	<property name="CustomIconTint" value="#2e2e2e"/>
	<property name="Unlocks" value="modBoltDrum"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBoltDrum" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Leather Sling -->
<item name="modLeatherSlingSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modLeatherSling"/>
	<property name="Unlocks" value="modLeatherSling"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modLeatherSling" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Recoil Pad -->
<item name="modRecoilPadSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunRetractingStock"/>
	<property name="CustomIconTint" value="#898989"/>
	<property name="Unlocks" value="modRecoilPad"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRecoilPad" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Night Scope 2x -->
<item name="modNightScopeSmallSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeSmall"/>
	<property name="CustomIconTint" value="#66bf2f"/>
	<property name="Unlocks" value="modNightScopeSmall"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modNightScopeSmall" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Night Scope 4x -->
<item name="modNightScopeMediumSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeMedium"/>
	<property name="CustomIconTint" value="#66bf2f"/>
	<property name="Unlocks" value="modNightScopeMedium"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modNightScopeMedium" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Night Scope 8x -->
<item name="modNightScopeLargeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeLarge"/>
	<property name="CustomIconTint" value="#66bf2f"/>
	<property name="Unlocks" value="modNightScopeLarge"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modNightScopeLarge" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- ATPIAL -->
<item name="modATPIALSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modATPIAL"/>
	<property name="Unlocks" value="modATPIAL"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modATPIAL" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Silver Bullet -->
<item name="modSilverBulletSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modSilverBullet"/>
	<property name="Unlocks" value="modSilverBullet"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSilverBullet" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Body Upgrade -->
<item name="modBodyUpgradeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneCargoMod"/>
	<property name="CustomIconTint" value="#efbf04"/>
	<property name="Unlocks" value="modBodyUpgrade"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBodyUpgrade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
		
<!-- Motor Upgrade -->
<item name="modMotorUpgradeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="smallEngine"/>
	<property name="CustomIconTint" value="#efbf04"/>
	<property name="Unlocks" value="modMotorUpgrade"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMotorUpgrade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Arms Upgrade -->
<item name="modArmsUpgradeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMuzzleBrake"/>
	<property name="CustomIconTint" value="#efbf04"/>
	<property name="Unlocks" value="modArmsUpgrade"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmsUpgrade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Harvester -->
<item name="modHarvesterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeTemperedBlade"/>
	<property name="CustomIconTint" value="#33ff5c"/>
	<property name="Unlocks" value="modHarvester"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHarvester" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Assassinator -->
<item name="modAssassinatorSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeTemperedBlade"/>
	<property name="CustomIconTint" value="#2e2e2e"/>
	<property name="Unlocks" value="modAssassinator"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modAssassinator" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Shredder -->
<item name="modShredderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeDiamondTip"/>
	<property name="CustomIconTint" value="#ffcd45"/>
	<property name="Unlocks" value="modShredder"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShredder" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Reacher -->
<item name="modReacherSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeStructuralBrace"/>
	<property name="CustomIconTint" value="#bdbdbd"/>
	<property name="Unlocks" value="modReacher"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modReacher" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Charger -->
<item name="modChargerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMeleeNiCdBattery"/>
	<property name="Unlocks" value="modCharger"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modCharger" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Flinger -->
<item name="modFlingerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeWeightedHead"/>
	<property name="CustomIconTint" value="#ffb343"/>
	<property name="Unlocks" value="modFlinger"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modFlinger" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Grinder -->
<item name="modGrinderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="meleeToolAxeT3ChainsawParts"/>
	<property name="CustomIconTint" value="#990000"/>
	<property name="Unlocks" value="modGrinder"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGrinder" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Leecher -->
<item name="modLeecherSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeSerratedBlade"/>
	<property name="CustomIconTint" value="#780606"/>
	<property name="Unlocks" value="modLeecher"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modLeecher" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Berserker -->
<item name="modBerserkerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="decoCowSkull"/>
	<property name="CustomIconTint" value="#D22B2B"/>
	<property name="Unlocks" value="modBerserker"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBerserker" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Wrecker -->
<item name="modWreckerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="toolAnvil"/>
	<property name="CustomIconTint" value="#6e7f80"/>
	<property name="Unlocks" value="modWrecker"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modWrecker" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Slayer -->
<item name="modSlayerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modShotgunSawedOffBarrel"/>
	<property name="CustomIconTint" value="#ffa500"/>
	<property name="Unlocks" value="modSlayer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSlayer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Elite Gold -->
<item name="modEliteGoldSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modDyeWhite"/>
	<property name="CustomIconTint" value="#D4AF37"/>
	<property name="Unlocks" value="modEliteGold"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modEliteGold" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Imploder -->
<item name="modImploderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ammoRocketFrag"/>
	<property name="Unlocks" value="modImploder"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modImploder" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Materialist -->
<item name="modMaterialistSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeToolRepairT0StoneAxe"/>
		<property name="CustomIconTint" value="#D4AF37"/>
	<property name="Unlocks" value="modMaterialist"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMaterialist" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Heart Piercer -->
<item name="modHeartPiercerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnSpearT1IronSpear"/>
		<property name="CustomIconTint" value="#FFC0CB"/>
	<property name="Unlocks" value="modHeartPiercer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHeartPiercer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Head Smasher -->
<item name="modHeadSmasherSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnClubT1BaseballBat"/>
		<property name="CustomIconTint" value="#B7410E"/>
	<property name="Unlocks" value="modHeadSmasher"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHeadSmasher" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Bone Breaker -->
<item name="modBoneBreakerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnSledgeT1IronSledgehammer"/>
		<property name="CustomIconTint" value="#FFCC00"/>
	<property name="Unlocks" value="modBoneBreaker"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBoneBreaker" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Meat Tenderizer -->
<item name="modMeatTenderizerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnKnucklesT1IronKnuckles"/>
		<property name="CustomIconTint" value="#3E9C35"/>
	<property name="Unlocks" value="modMeatTenderizer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeatTenderizer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Blood Sucker -->
<item name="modBloodSuckerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
		<property name="CustomIconTint" value="#CA0C0C"/>
	<property name="Unlocks" value="modBloodSucker"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBloodSucker" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Nerve Fryer -->
<item name="modNerveFryerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="meleeWpnBatonT2StunBaton"/>
		<property name="CustomIconTint" value="#00F0FF"/>
	<property name="Unlocks" value="modNerveFryer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modNerveFryer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Sharpshooter -->
<item name="modSharpshooterSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="#FFC0CB"/>
	<property name="Unlocks" value="modSharpshooter"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSharpshooter" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Jackhammer -->
<item name="modJackhammerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="#FFCC00"/>
	<property name="Unlocks" value="modJackhammer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modJackhammer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Igniter -->
<item name="modIgniterSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunShotgunT2PumpShotgun"/>
		<property name="CustomIconTint" value="#FF5C00"/>
	<property name="Unlocks" value="modIgniter"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modIgniter" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Sweeper -->
<item name="modSweeperSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="#3E9C35"/>
	<property name="Unlocks" value="modSweeper"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSweeper" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Infiltrator -->
<item name="modInfiltratorSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunHandgunT1Pistol"/>
		<property name="CustomIconTint" value="#9808A0"/>
	<property name="Unlocks" value="modInfiltrator"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modInfiltrator" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Stormbringer -->
<item name="modStormbringerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunHandgunT2Magnum44"/>
		<property name="CustomIconTint" value="#00F0FF"/>
	<property name="Unlocks" value="modStormbringer"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modStormbringer" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Huntress -->
<item name="modHuntressSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunBowT3CompoundBow"/>
		<property name="CustomIconTint" value="#40FD14"/>
	<property name="Unlocks" value="modHuntress"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHuntress" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Predator -->
<item name="modPredatorSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunBowT3CompoundCrossbow"/>
		<property name="CustomIconTint" value="#CA0C0C"/>
	<property name="Unlocks" value="modPredator"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modPredator" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Bomber -->
<item name="modBomberSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunExplosivesT3RocketLauncher"/>
		<property name="CustomIconTint" value="#FFA500"/>
	<property name="Unlocks" value="modBomber"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBomber" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Controller -->
<item name="modControllerSchematic">
		<property name="Extends" value="schematicNoQualityMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunBotT2JunkTurret"/>
		<property name="CustomIconTint" value="#006B8B"/>
	<property name="Unlocks" value="modController"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modController" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Weapon Skill Cleaner -->
<item name="WeaponSkillCleaner">
	<property name="CreativeMode" value="Player"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="cntBookPile08"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="SoundPickup" value="magazine_grab"/>
	<property name="SoundPlace" value="magazine_place"/>
	<property name="Material" value="Mpaper"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="ui_mag_read"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHarvestReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHarvestCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHarvest"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffImpaleReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffImpaleCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffImpale"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBashReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBashCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBash"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBlastReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBlastCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBlast"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPoundReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPoundCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPound"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCleaveReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCleaveCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCleave"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffZapReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffZapCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffZap"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPiercingShotsReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPiercingShotsCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPiercingShots"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDemolitionReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDemolitionCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDemolition"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDragonBreathReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDragonBreathCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDragonBreath"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffSalvoReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffSalvoCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffSalvo"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffQuickdrawReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffQuickdrawCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffQuickdraw"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffTaserShotReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffTaserShotCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffTaserShot"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDecayArrowReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDecayArrowCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffDecayArrow"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffRuptureBoltReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffRuptureBoltCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffRuptureBolt"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffClusterBombReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffClusterBombCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffClusterBomb"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffOverdriveReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffOverdriveCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffOverdrive"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffWeaponSkillCleaning"/>
	</effect_group>
</item>

<!-- Lucky Coin -->
<item name="modLuckyCoinSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="casinoCoin"/>
	<property name="Unlocks" value="modLuckyCoin"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modLuckyCoin" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Lucky Spectacles -->
<item name="modLuckySpectaclesSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modLuckySpectacles"/>
	<property name="Unlocks" value="modLuckySpectacles"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modLuckySpectacles" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Sniper Goggles -->
<item name="modSniperGogglesSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modSniperGoggles"/>
	<property name="Unlocks" value="modSniperGoggles"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSniperGoggles" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Hard Hat -->
<item name="modHardHatSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modHardHat"/>
	<property name="Unlocks" value="modHardHat"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHardHat" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Berserker Skull -->
<item name="modBerserkerSkullSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="decoCowSkull"/>
	<property name="Unlocks" value="modBerserkerSkull"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modBerserkerSkull" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Gunslinger Implant -->
<item name="modGunslingerImplantSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunslingerImplant"/>
	<property name="Unlocks" value="modGunslingerImplant"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunslingerImplant" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Tactical Bandolier -->
<item name="modTacticalBandolierSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorBandolier"/>
	<property name="CustomIconTint" value="#808080"/>
	<property name="Unlocks" value="modTacticalBandolier"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modTacticalBandolier" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Quiver -->
<item name="modQuiverSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modQuiver"/>
	<property name="Unlocks" value="modQuiver"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modQuiver" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Shell Holder -->
<item name="modShellHolderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modShellHolder"/>
	<property name="Unlocks" value="modShellHolder"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShellHolder" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Armored Backpack -->
<item name="modArmoredBackpackSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cntLuggageBigClosed"/>
	<property name="CustomIconTint" value="#F0E68C"/>
	<property name="Unlocks" value="modArmoredBackpack"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmoredBackpack" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Spiked Plating -->
<item name="modSpikedPlatingSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modSpikedPlating"/>
	<property name="Unlocks" value="modSpikedPlating"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSpikedPlating" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Hot Plating -->
<item name="modHotPlatingSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorPlatingReinforced"/>
	<property name="CustomIconTint" value="#FF5C00"/>
	<property name="Unlocks" value="modHotPlating"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHotPlating" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Shock Plating -->
<item name="modShockPlatingSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorPlatingReinforced"/>
	<property name="CustomIconTint" value="#00F0FF"/>
	<property name="Unlocks" value="modShockPlating"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShockPlating" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Pulse Reactor -->
<item name="modPulseReactorSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modPulseReactor"/>
	<property name="Unlocks" value="modPulseReactor"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modPulseReactor" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Heat Blaster -->
<item name="modHeatBlasterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modHeatBlaster"/>
	<property name="Unlocks" value="modHeatBlaster"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modHeatBlaster" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Archery Glove -->
<item name="modArcheryGloveSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArcheryGlove"/>
	<property name="Unlocks" value="modArcheryGlove"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArcheryGlove" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Combat Gloves -->
<item name="modCombatGlovesSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorRogueGloves"/>
	<property name="CustomIconTint" value="#FFFFC5"/>
	<property name="Unlocks" value="modCombatGloves"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modCombatGloves" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Robotic Prosthesis -->
<item name="modRoboticProsthesisSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticProsthesis"/>
	<property name="Unlocks" value="modRoboticProsthesis"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticProsthesis" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Collector's Mitts -->
<item name="modCollectorMittsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorHoarderGloves"/>
	<property name="CustomIconTint" value="#FFFFC5"/>
	<property name="Unlocks" value="modCollectorMitts"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modCollectorMitts" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Emergency Watch -->
<item name="modEmergencyWatchSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modEmergencyWatch"/>
	<property name="Unlocks" value="modEmergencyWatch"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modEmergencyWatch" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- Cloaking Device -->
<item name="modCloakingDeviceSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modCloakingDevice"/>
	<property name="Unlocks" value="modCloakingDevice"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modCloakingDevice" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
		
<!-- Shock Absorber -->
<item name="modShockAbsorberSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorImpactBracing"/>
	<property name="CustomIconTint" value="#6699CC"/>
	<property name="Unlocks" value="modShockAbsorber"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShockAbsorber" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Rocket Booster -->
<item name="modRocketBoosterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ammoRocketHE"/>
	<property name="CustomIconTint" value="#FFA500"/>
	<property name="Unlocks" value="modRocketBooster"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRocketBooster" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Juggernaut Soles -->
<item name="modJuggernautSolesSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorRaiderBoots"/>
	<property name="CustomIconTint" value="#FFA500"/>
	<property name="Unlocks" value="modJuggernautSoles"/>
	<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modJuggernautSoles" operation="set" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>
	
<!-- Skill Cleaner -->
<item name="ArmorSkillCleaner">
	<property name="CreativeMode" value="Player"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="cntBookPile13"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="SoundPickup" value="magazine_grab"/>
	<property name="SoundPlace" value="magazine_place"/>
	<property name="Material" value="Mpaper"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="ui_mag_read"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBerserkReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBerserkCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBerserkerRage"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBulletTimeReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBulletTimeCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffBulletTime"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPulseReactorReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffPulseReactorCooldown"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHeatBlastReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHeatBlastCooldown"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHealReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffHealCooldown"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCloakingReady"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCloakingCooldown"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffCloaking"/>
		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmorSkillCleaning"/>
	</effect_group>
</item>

</append>
	
</KnightMods>