<MumpfyAndLittleRedSonja>
	
	<!-- Crafting Tier Tarkov -->
	
	<conditional>
	<if cond="mod_loaded('EFT_Overhaul')">
	
		<append xpath="/buffs/buff[@name='buffEftASkillsAndLBD']">
		
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheHitmanHelmet">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheHitmanOutfit">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheHitmanGloves">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheHitmanBoots">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheMotorgangHelmet">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheMotorgangOutfit">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheMotorgangGloves">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheMotorgangBoots">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheTactiCoolHelmet">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheTactiCoolOutfit">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheTactiCoolGloves">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheTactiCoolBoots">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekHelmet_White">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekOutfit_White">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekGloves_White">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekBoots_White">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekHelmet_Yellow">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekOutfit_Yellow">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekGloves_Yellow">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
				<passive_effect name="CraftingTier" operation="base_set" value="6" tags="armorTheGeekBoots_Yellow">
					<requirement name="CVarCompare" cvar="$schematicsArmor_helper" operation="GT" value="0" />
				</passive_effect>
			</effect_group>
			
		</append>
	
	</if>
	</conditional>
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
	
	<!-- The Hitman -->
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTheHitmanSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheHitman" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffTheHitmanSetBonus"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTheHitmanSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheHitman" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffTheHitmanSetBonus"/>
			</triggered_effect>
		</effect_group>
				
	<!-- The Motorgang -->	
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTheMotorgangSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheMotorgang" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffTheMotorgangSetBonus"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTheMotorgangSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheMotorgang" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffTheMotorgangSetBonus"/>
			</triggered_effect>
		</effect_group>
			
	<!-- The TactiCool -->
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTheTactiCoolSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheTactiCool" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffTheTactiCoolSetBonus"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTheTactiCoolSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheTactiCool" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffTheTactiCoolSetBonus"/>
			</triggered_effect>
		</effect_group>

	<!-- The Geek -->
	
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTheGeekSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheGeek" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffTheGeekSetBonus"/>
			</triggered_effect>

			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTheGeekSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupTheGeek" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffTheGeekSetBonus"/>
			</triggered_effect>
		</effect_group>
		
	<!-- TactiCool Healing -->
		
		<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$treatedCritHealing" operation="add" value="@$treatedTheTactiCool"/>
		</effect_group>
		
	</append>
	
	<append xpath="/buffs">
	
	<!-- The Hitman -->
	
		<buff name="buffTheHitmanSetBonus" name_key="buffTheHitmanSetBonusName" description_key="buffTheHitmanSetBonusDesc" tooltip_key="buffTheHitmanSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<display_value_key value="Bonus"/>
			<display_value value="xxx"/>

			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="1"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
					
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="2"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="3"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="4"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="5"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheHitman" operation="Equals" value="6"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheHitmanFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheHitmanFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".6">
						<requirement name="HoldingItemHasTags" tags="pistol,revolver"/>
					</passive_effect>
			</effect_group>	
		</buff>
		
	<!-- The Motorgang -->
	
		<buff name="buffTheMotorgangSetBonus" name_key="buffTheMotorgangSetBonusName" description_key="buffTheMotorgangSetBonusDesc" tooltip_key="buffTheMotorgangSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<display_value_key value="Bonus"/>
			<display_value value="xxx"/>

			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="1"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="2"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="2"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="5"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".05" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="2"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="3"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="3"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="8"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".08" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="3"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="4"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="4"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="12"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".12" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="4"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="5"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="5"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="15"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".15" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="5"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="7"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="7"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="7"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="20"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".2" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheMotorgang" operation="Equals" value="6"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay" operation="set" value="8"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="8"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheMotorgangFSBDisplay02" operation="set" value="30"/>
					<passive_effect name="VehicleFuelUsePer" operation="perc_subtract" value=".3" tags="vehicle"/>
					
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheMotorgangFSBDisplay,.armorTheMotorgangFSBDisplay02"/>
			</effect_group>
		</buff>
			
	<!-- The TactiCool -->
	
		<buff name="buffTheTactiCoolSetBonus" name_key="buffTheTactiCoolSetBonusName" description_key="buffTheTactiCoolSetBonusDesc" tooltip_key="buffTheTactiCoolSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<display_value_key value="Bonus"/>
			<display_value value="xxx"/>

			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="1"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="2"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".35"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="35"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="35"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="3"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="4"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="5"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheTactiCool" operation="Equals" value="6"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$treatedTheTactiCool" operation="set" value=".75"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="75"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheTactiCoolFSBDisplay" operation="set" value="75"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$treatedTheTactiCool,.armorTheTactiCoolFSBDisplay"/>
			</effect_group>
		</buff>
	
	<!-- The Geek -->
	
		<buff name="buffTheGeekSetBonus" name_key="buffTheGeekSetBonusName" description_key="buffTheGeekSetBonusDesc" tooltip_key="buffTheGeekSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<display_value_key value="Bonus"/>
			<display_value value="xxx"/>

			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="1"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.1">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="2"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.15">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="3"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.2">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="4"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="5"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.3">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirements>
					<requirement name="ArmorGroupLowestQuality" group_name="groupTheGeek" operation="Equals" value="6"/>
				</requirements>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="35"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorTheGeekFSBDisplay" operation="set" value="35"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorTheGeekFSBDisplay"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.35">
						<requirement name="HoldingItemHasTags" tags="tool,weapon"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>	
		
</MumpfyAndLittleRedSonja>