<MumpfyAndLittleRedSonja>

	<append xpath="/items">	
	
<!-- Light Armors -->
	
	<!-- The Hitman -->
		
		<item name="armorTheHitmanHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheHitmanHelmetDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupTheHitman"/>
			<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armor_hitman_head"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_enforcer_ok"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
			</property>
		</item>
		
		<item name="armorTheHitmanOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheHitmanOutfitDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupTheHitman"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armor_hitman_body"/> 
								
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>	
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_enforcer_ok"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
	
		<item name="armorTheHitmanGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheHitmanGlovesDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupTheHitman"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armor_hitman_hands"/>
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_enforcer_ok"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorTheHitmanBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorTheHitmanBootsDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupTheHitman"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
				<property name="CustomIcon" value="armor_hitman_feet"/> 
		
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,8"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_enforcer_ok"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
<!-- Medium Armors -->

	<!-- The Motorgang -->
	
		<item name="armorTheMotorgangHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheMotorgangHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheMotorgang"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorBikerBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armor_motorgang_head"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?amor_biker_ok"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
			</property>
		</item>

		<item name="armorTheMotorgangOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheMotorgangOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheMotorgang"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorBikerBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="armor_motorgang_body"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,5"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="5,9"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?amor_biker_ok"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>

		<item name="armorTheMotorgangGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheMotorgangGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheMotorgang"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorBikerBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armor_motorgang_hands"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?amor_biker_ok"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorTheMotorgangBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheMotorgangBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheMotorgang"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorBikerBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
				<property name="CustomIcon" value="armor_motorgang_feet"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4.5,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?amor_biker_ok"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
	<!-- The TactiCool -->

		<item name="armorTheTactiCoolHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheTactiCoolHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheTactiCool"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorCommandoBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armor_tacticool_head"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_tactical_ok"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>

		<item name="armorTheTactiCoolOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheTactiCoolOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheTactiCool"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorCommandoBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armor_tacticool_body"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,5"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="5,9"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_tactical_ok"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
	
		<item name="armorTheTactiCoolGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheTactiCoolGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheTactiCool"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorCommandoBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armor_tacticool_hands"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_tactical_ok"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorTheTactiCoolBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheTactiCoolBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupTheTactiCool"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,armorCommandoBonus,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
				<property name="CustomIcon" value="armor_tacticool_feet"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4.5,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_tactical_ok"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
<!-- Heavy Armors -->
	
	<!-- The Geek - White -->	
	
		<item name="armorTheGeekHelmet_White">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekHelmetDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
					<property name="CustomIcon" value="armor_geek_head"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_white_ok"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="None"/>
			</property>
		</item>
	
		<item name="armorTheGeekOutfit_White"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekOutfitDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armor_geek_body_white"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="8,13"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="1,3"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_white_ok"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>

		<item name="armorTheGeekGloves_White">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekGlovesDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armor_geek_hands"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,6"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_white_ok"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorTheGeekBoots_White">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekBootsDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
				<property name="CustomIcon" value="armor_geek_white_feet"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_white_ok"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
	<!-- The Geek - Yellow -->	
	
		<item name="armorTheGeekHelmet_Yellow">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekHelmetDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
					<property name="CustomIcon" value="armor_geek_head"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_color_ok"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="None"/>
			</property>
		</item>
	
		<item name="armorTheGeekOutfit_Yellow"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekOutfitDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armor_geek_body_color"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="8,13"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="1,3"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_color_ok"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorTheGeekGloves_Yellow">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekGlovesDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armor_geek_hands"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,6"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_color_ok"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorTheGeekBoots_Yellow">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorTheGeekBootsDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupTheGeek"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
				<property name="CustomIcon" value="armor_geek_color_feet"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/armors.unity3d?armor_nerd_color_ok"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>	
		
		
		<item name="armorVanillaReVampLightArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armor_hitman_head"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorVanillaReVampMediumArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armor_tacticool_head"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorVanillaReVampHeavyArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armor_geek_head"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>	
			
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorTheHitmanGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		
		<append xpath="//item[@name='armorTheTactiCoolGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		
		<append xpath="//item[@name='armorTheMotorgangGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		
		<append xpath="//item[@name='armorTheGeekGloves_White']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		
		<append xpath="//item[@name='armorTheGeekGloves_Yellow']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		
	</if>
	</conditional>

</MumpfyAndLittleRedSonja>
