<LittleRedSonja>

	<append xpath="/items">
	
<!-- Light Armors -->
	
		<item name="armorFemaleAdaWongHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongHelmetDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleAdaWongOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongOutfitDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleAdaWongGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongGlovesDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="nails_grab"/>
			<property name="SoundPlace" value="nails_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleAdaWongBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongBootsDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,8"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorFemaleJillValentineHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineHelmetDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="pistol_grab"/>
			<property name="SoundPlace" value="pistol_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleJillValentineOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineOutfitDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleJillValentineGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineGlovesDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleJillValentineBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineBootsDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,8"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
<!-- Medium Armors -->
		
		<item name="armorUnisexLeonKennedyHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexLeonKennedyOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,5"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="5,9"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexLeonKennedyGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexLeonKennedyBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4.5,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorFemaleClaireRedfieldHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleClaireRedfieldOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,5"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="5,9"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleClaireRedfieldGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleClaireRedfieldBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4.5,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
<!-- Heavy Armors -->		
		
		<item name="armorUnisexChrisRedfieldHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldHelmetDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexChrisRedfieldOutfit"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldOutfitDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="8,13"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="1,3"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexChrisRedfieldGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldGlovesDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="3,6"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="4,8"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexChrisRedfieldBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldBootsDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorResidentEvilLightArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorFemaleJillValentineHelmet_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilLightArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorResidentEvilMediumArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorUnisexLeonKennedyGloves_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilMediumArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorResidentEvilHeavyArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorUnisexChrisRedfieldHelmet_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilHeavyArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
				
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorFemaleAdaWongGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleJillValentineGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexLeonKennedyGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleClaireRedfieldGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexChrisRedfieldGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
				
	</if>
	</conditional>

</LittleRedSonja>