<LittleRedSonja>

	<append xpath="/items">
	
<!-- Light Armors -->
	
		<item name="armorFemaleAdaWongHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleAdaWongHelmet"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongHelmet_icon"/> 

			<effect_group name="FemaleAdaWongHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleAdaWongOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleAdaWongOutfit"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongOutfit_icon"/> 

			<effect_group name="FemaleAdaWongOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<display_value name="dSneakEffectiveness" value=".1,.15,.2,.25,.3,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
					<passive_effect name="LightMultiplier" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6">
						<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
					</passive_effect>
					<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.3" tier="1,2,3,4,5,6"/>
					<passive_effect name="CrouchSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
					<passive_effect name="EnemySearchDuration" operation="perc_add" value=".1,.15,.2,.25,.3,.4" tier="1,2,3,4,5,6"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleAdaWongGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleAdaWongGloves"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="nails_grab"/>
			<property name="SoundPlace" value="nails_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongGloves_icon"/> 

			<effect_group name="FemaleAdaWongGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<display_value name="dAdaWongDMG" value=".1,.2,.3,.45,.6,1" tier="1,2,3,4,5,6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="AdaWongSilencer" operation="set" value="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="SnakeInFlowersSilencer" operation="set" value="0"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleAdaWongBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleAdaWongBootsDesc"/>
			<property name="DisplayType" value="armorFemaleAdaWongBoots"/>
			<property name="ArmorGroup" value="groupFemaleAdaWong"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleAdaWongBoots_icon"/> 

			<effect_group name="FemaleAdaWongBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*AdaWongRE"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorFemaleJillValentineHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleJillValentineHelmet"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="pistol_grab"/>
			<property name="SoundPlace" value="pistol_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineHelmet_icon"/> 

			<effect_group name="FemaleJillValentineHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
			</effect_group>

			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".1,.2,.3,.4,.5,.75" tier="1,2,3,4,5,6"/>
				<display_value name="dFemaleJillValentineSpeed" value=".1,.2,.3,.4,.5,.75" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleJillValentineOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleJillValentineOutfit"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineOutfit_icon"/> 

			<effect_group name="FemaleJillValentineOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<display_value name="dDamageResist" value=".03,.06,.1,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".03,.06,.1,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleJillValentineGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleJillValentineGloves"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineGloves_icon"/> 

			<effect_group name="FemaleJillValentineGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<display_value name="dFemaleJillValentineDMG" value=".15,.25,.35,.45,.6,.75" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="ranged"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15,.25,.35,.45,.6,.75" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleJillValentineBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleJillValentineBootsDesc"/>
			<property name="DisplayType" value="armorFemaleJillValentineBoots"/>
			<property name="ArmorGroup" value="groupFemaleJillValentine"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorFemaleJillValentineBoots_icon"/> 

			<effect_group name="FemaleJillValentineBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?RE_JillValentine"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorLadyHunkHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorLadyHunkHelmetDesc"/>
			<property name="DisplayType" value="armorEnforcerHelmet"/>
			<property name="ArmorGroup" value="groupLadyHunk"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_metalplastic_grab"/>
			<property name="SoundPlace" value="headwear_metalplastic_place"/>
					<property name="CustomIcon" value="armorFemaleLadyHunkHelmet_icon"/> 

			<effect_group name="LadyHunkHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gearFemaleLadyHunkRE"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value="head"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorLadyHunkOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorLadyHunkOutfitDesc"/>
			<property name="DisplayType" value="armorPreacherOutfit"/>
			<property name="ArmorGroup" value="groupLadyHunk"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleLadyHunkOutfit_icon"/> 
					
			<effect_group name="LadyHunkOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>	
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
					
				<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gearFemaleLadyHunkRE"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
		
		<item name="armorLadyHunkGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorLadyHunkGlovesDesc"/>
			<property name="DisplayType" value="armorPreacherGloves"/>
			<property name="ArmorGroup" value="groupLadyHunk"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="armorFemaleLadyHunkGloves_icon"/>
			
			<effect_group name="LadyHunkGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gearFemaleLadyHunkRE"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorLadyHunkBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorLadyHunkBootsDesc"/>
			<property name="DisplayType" value="armorAthleticBoots"/>
			<property name="ArmorGroup" value="groupLadyHunk"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
				<property name="CustomIcon" value="armorFemaleLadyHunkBoots_icon"/> 

			<effect_group name="LadyHunkBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gearFemaleLadyHunkRE"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
<!-- Medium Armors -->
		
		<item name="armorUnisexLeonKennedyHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyHelmetDesc"/>
			<property name="DisplayType" value="armorUnisexLeonKennedyHelmet"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyHelmet_icon"/> 

			<effect_group name="UnisexLeonKennedyHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="LootStage" operation="perc_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6" tags="dukes"/>	
				<display_value name="dUnisexLeonKennedyLootCash" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group tiered="false">
				<requirement name="IsEquipped"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
				<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="true"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
				<triggered_effect trigger="onSelfItemActivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
				<triggered_effect trigger="onSelfItemDeactivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexLeonKennedyOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyOutfitDesc"/>
			<property name="DisplayType" value="armorUnisexLeonKennedyOutfit"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyOutfit_icon"/> 

			<effect_group name="UnisexLeonKennedyOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$LeonKennedyCritNaturalHealing" operation="set" value=".04,.08,.12,.16,.2,.3"/>
				<display_value name="dNaturalCritHealing" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$LeonKennedyCritNaturalHealing" operation="set" value="0"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexLeonKennedyGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyGlovesDesc"/>
			<property name="DisplayType" value="armorUnisexLeonKennedyGloves"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyGloves_icon"/> 

			<effect_group name="UnisexLeonKennedyGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>

				<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexLeonKennedyBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexLeonKennedyBootsDesc"/>
			<property name="DisplayType" value="armorUnisexLeonKennedyBoots"/>
			<property name="ArmorGroup" value="groupUnisexLeonKennedy"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorUnisexLeonKennedyBoots_icon"/> 

			<effect_group name="UnisexLeonKennedyBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*LeonKennedy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorFemaleClaireRedfieldHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleClaireRedfieldHelmet"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldHelmet_icon"/> 

			<effect_group name="FemaleClaireRedfieldHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleClaireRedfieldOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleClaireRedfieldOutfit"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldOutfit_icon"/> 

			<effect_group name="FemaleClaireRedfieldOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="10,20,30,40,50,75" tier="1,2,3,4,5,6"/>
				<display_value name="dStaminaMax" value="10,20,30,40,50,75" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$enforcerBuffResistance"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleClaireRedfieldGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleClaireRedfieldGloves"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldGloves_icon"/> 

			<effect_group name="FemaleClaireRedfieldGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleClaireRedfieldBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorFemaleClaireRedfieldBootsDesc"/>
			<property name="DisplayType" value="armorFemaleClaireRedfieldBoots"/>
			<property name="ArmorGroup" value="groupFemaleClaireRedfield"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorFemaleClaireRedfieldBoots_icon"/> 

			<effect_group name="FemaleClaireRedfieldBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ClaireRedfieldRE"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
<!-- Heavy Armors -->		
		
		<item name="armorUnisexChrisRedfieldHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldHelmetDesc"/>
			<property name="DisplayType" value="armorUnisexChrisRedfieldHelmet"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldHelmet_icon"/> 

			<effect_group name="UnisexChrisRedfieldHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexChrisRedfieldOutfit"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldOutfitDesc"/>
			<property name="DisplayType" value="armorUnisexChrisRedfieldOutfit"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldOutfit_icon"/> 

			<effect_group name="UnisexChrisRedfieldOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$enforcerBuffResistance"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexChrisRedfieldGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldGlovesDesc"/>
			<property name="DisplayType" value="armorUnisexChrisRedfieldGloves"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldGloves_icon"/> 

			<effect_group name="UnisexChrisRedfieldGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexChrisRedfieldBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexChrisRedfieldBootsDesc"/>
			<property name="DisplayType" value="armorUnisexChrisRedfieldBoots"/>
			<property name="ArmorGroup" value="groupUnisexChrisRedfield"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="armorUnisexChrisRedfieldBoots_icon"/> 

			<effect_group name="UnisexChrisRedfieldBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dTreatedCritHealing" value=".04,.08,.12,.16,.2,.25" tier="1,2,3,4,5,6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$treatedPreacher" operation="set" value=".04,.08,.12,.16,.2,.25"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedPreacher"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/Sonja_RE_Armors.unity3d?gear*ChrisRedfield"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorResidentEvilLightArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorFemaleJillValentineHelmet_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilLightArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorResidentEvilMediumArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorUnisexLeonKennedyGloves_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilMediumArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorResidentEvilHeavyArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="armorUnisexChrisRedfieldHelmet_icon"/>
			<property name="DescriptionKey" value="armorResidentEvilHeavyArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
				
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorFemaleAdaWongGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleJillValentineGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexLeonKennedyGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleClaireRedfieldGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexChrisRedfieldGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
				
	</if>
	</conditional>

</LittleRedSonja>