<LittleRedSonja>

	<append xpath="/items">
	
<!-- Light Armors -->

	<!-- Bad Cop -->
		
		<item name="armorFemaleBadCopHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBadCopHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleBadCopHelmet"/>
			<property name="ArmorGroup" value="groupFemaleBadCop"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBadCopHelmet_icon"/> 
			
			<effect_group name="BadCopHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="LootStage" operation="perc_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6" tags="dukes"/>	
				<display_value name="dBadCopLootCash" value=".05,.08,.12,.15,.2,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BadCopGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleBadCopOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBadCopOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleBadCopOutfit"/>
			<property name="ArmorGroup" value="groupFemaleBadCop"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBadCopOutfit_icon"/> 
			
			<effect_group name="BadCopOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dDamageResist" value=".02,.04,.07,.10,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.07,.10,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BadCopGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleBadCopGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBadCopGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleBadCopGloves"/>
			<property name="ArmorGroup" value="groupFemaleBadCop"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBadCopGloves_icon"/> 
			
			<effect_group name="BadCopGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>

				<display_value name="dBadCopDamage" value=".1,.2,.3,.4,.5,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="meleeIntellect"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.7" tier="1,2,3,4,5,6"/>
			</effect_group>
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="revolver"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.7" tier="1,2,3,4,5,6"/>
			</effect_group>
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="pistol"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BadCopGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleBadCopBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBadCopBootsDesc"/>
			<property name="DisplayType" value="armorFemaleBadCopBoots"/>
			<property name="ArmorGroup" value="groupFemaleBadCop"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleBadCopBoots_icon"/> 
			
			<effect_group name="BadCopBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BadCopGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
	<!-- Sexy Sheriff -->
		
		<item name="armorFemaleSexySheriffHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleSexySheriffHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleSexySheriffHelmet"/>
			<property name="ArmorGroup" value="groupFemaleSexySheriff"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleSexySheriffHelmet_icon"/> 
			
			<effect_group name="SexySheriffHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*SexySheriffGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleSexySheriffOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleSexySheriffOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleSexySheriffOutfit"/>
			<property name="ArmorGroup" value="groupFemaleSexySheriff"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleSexySheriffOutfit_icon"/> 
			
			<effect_group name="SexySheriffOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dDamageResist" value=".02,.04,.07,.10,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.07,.10,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*SexySheriffGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleSexySheriffGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleSexySheriffGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleSexySheriffGloves"/>
			<property name="ArmorGroup" value="groupFemaleSexySheriff"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleSexySheriffGloves_icon"/> 
			
			<effect_group name="SexySheriffGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dSexySheriffDamage" value=".05,.1,.2,.3,.45,.6" tier="1,2,3,4,5,6"/>
				<display_value name="dSexySheriffRipper" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05,.1,.2,.3,.45,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SexySheriffRipper" operation="set" value="0"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="1"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="2"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="3"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="7"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="4"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="5"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$SexySheriffRipper" operation="Equals" value="6"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*SexySheriffGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleSexySheriffBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleSexySheriffBootsDesc"/>
			<property name="DisplayType" value="armorFemaleSexySheriffBoots"/>
			<property name="ArmorGroup" value="groupFemaleSexySheriff"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleSexySheriffBoots_icon"/> 
			
			<effect_group name="SexySheriffBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*SexySheriffGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
				
		
	<!-- Macho Man -->
		
		<item name="armorMaleMachoManHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorMaleMachoManHelmetDesc"/>
			<property name="DisplayType" value="armorMaleMachoManHelmet"/>
			<property name="ArmorGroup" value="groupMaleMachoMan"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearMaleLuchadorHelmet_icon"/> 
			
			<effect_group name="MachoManHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="BuffResistance" operation="base_add" value=".15,.25,.35,.5,.7,1" tier="1,2,3,4,5,6" tags="buffInjuryStunned01"/>
				<display_value name="dStunResist" value=".15,.25,.35,.5,.7,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*LuchadorGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorMaleMachoManOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorMaleMachoManOutfitDesc"/>
			<property name="DisplayType" value="armorMaleMachoManOutfit"/>
			<property name="ArmorGroup" value="groupMaleMachoMan"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearMaleLuchadorOutfit_icon"/> 
			
			<effect_group name="MachoManOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="4,7,10,15,20,30" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="4,7,10,15,20,30" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*LuchadorGoofy"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
		
		<item name="armorMaleMachoManGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorMaleMachoManGlovesDesc"/>
			<property name="DisplayType" value="armorMaleMachoManGloves"/>
			<property name="ArmorGroup" value="groupMaleMachoMan"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearMaleLuchadorGloves_icon"/> 
			
			<effect_group name="MachoManGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dMachoManDamage" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6"/>
				<display_value name="dMachoManSpeed" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="knuckleSkill"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6" tags="knuckleSkill"/>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6" tags="knuckleSkill"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*LuchadorGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorMaleMachoManBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorMaleMachoManBootsDesc"/>
			<property name="DisplayType" value="armorMaleMachoManBoots"/>
			<property name="ArmorGroup" value="groupMaleMachoMan"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearMaleLuchadorBoots_icon"/> 
			
			<effect_group name="MachoManBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<display_value name="dMachoManStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="knuckleSkill"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*LuchadorGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
<!-- Medium Armors -->	
		
	<!-- Sonja Witch -->
	
	<!-- Blue -->
		
		<item name="armorFemaleWitchBlueHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleWitchHelmet"/>
			<property name="ArmorGroup" value="groupFemaleWitchBlue"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchBlueHelmet_icon"/> 
			
			<effect_group name="SonjaWitchHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
							
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group tiered="false">
				<requirement name="IsEquipped"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
				<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="true"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
				<triggered_effect trigger="onSelfItemActivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
				<triggered_effect trigger="onSelfItemDeactivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchBlueGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchBlueOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleWitchOutfit"/>
			<property name="ArmorGroup" value="groupFemaleWitchBlue"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchBlueOutfit_icon"/> 
			
			<effect_group name="SonjaWitchOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>
						
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchBlueGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchBlueGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleWitchGloves"/>
			<property name="ArmorGroup" value="groupFemaleWitchBlue"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchBlueGloves_icon"/> 
			
			<effect_group name="SonjaWitchGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dWitchFirePower" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WitchFire" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Witch Fire LV 1" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="5"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>		
			<effect_group name="Witch Fire LV 2" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="2"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 3" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="3"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="15"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 4" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="4"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 5" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="5"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="25"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 6" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="6"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchBlueGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleWitchBlueBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchBootsDesc"/>
			<property name="DisplayType" value="armorFemaleWitchBoots"/>
			<property name="ArmorGroup" value="groupFemaleWitchBlue"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchBlueBoots_icon"/> 
			
			<effect_group name="SonjaWitchBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dFallDamage" value="2,3,4,5,8,10" tier="1,2,3,4,5,6"/>		
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".114" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value="0"/>
			</effect_group>


			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffSonjaWitchBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffSonjaWitchBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchBlueGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
	<!-- Green -->	
		
		<item name="armorFemaleWitchGreenHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleWitchHelmet"/>
			<property name="ArmorGroup" value="groupFemaleWitchGreen"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchGreenHelmet_icon"/> 

			<effect_group name="SonjaWitchHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
							
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group tiered="false">
				<requirement name="IsEquipped"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
				<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="true"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
				<triggered_effect trigger="onSelfItemActivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
				<triggered_effect trigger="onSelfItemDeactivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchGreenGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchGreenOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleWitchOutfit"/>
			<property name="ArmorGroup" value="groupFemaleWitchGreen"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchGreenOutfit_icon"/> 
			
			<effect_group name="SonjaWitchOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchGreenGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchGreenGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleWitchGloves"/>
			<property name="ArmorGroup" value="groupFemaleWitchGreen"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchGreenGloves_icon"/> 

			<effect_group name="SonjaWitchGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dWitchFirePower" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WitchFire" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Witch Fire LV 1" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="5"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>		
			<effect_group name="Witch Fire LV 2" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="2"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 3" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="3"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="15"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 4" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="4"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 5" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="5"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="25"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 6" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="6"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchGreenGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleWitchGreenBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchBootsDesc"/>
			<property name="DisplayType" value="armorFemaleWitchBoots"/>
			<property name="ArmorGroup" value="groupFemaleWitchGreen"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchGreenBoots_icon"/> 

			<effect_group name="SonjaWitchBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dFallDamage" value="2,3,4,5,8,10" tier="1,2,3,4,5,6"/>		
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".114" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value="0"/>
			</effect_group>


			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffSonjaWitchBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffSonjaWitchBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchGreenGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
	<!-- Purple -->	
		
		<item name="armorFemaleWitchPurpleHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleWitchHelmet"/>
			<property name="ArmorGroup" value="groupFemaleWitchPurple"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchPurpleHelmet_icon"/> 

			<effect_group name="SonjaWitchHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
							
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group tiered="false">
				<requirement name="IsEquipped"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
				<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="true"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
				<triggered_effect trigger="onSelfItemActivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
				<triggered_effect trigger="onSelfItemDeactivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchPurpleGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchPurpleOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleWitchOutfit"/>
			<property name="ArmorGroup" value="groupFemaleWitchPurple"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchPurpleOutfit_icon"/> 
			
			<effect_group name="SonjaWitchOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchPurpleGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchPurpleGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleWitchGloves"/>
			<property name="ArmorGroup" value="groupFemaleWitchPurple"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchPurpleGloves_icon"/> 

			<effect_group name="SonjaWitchGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dWitchFirePower" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WitchFire" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Witch Fire LV 1" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="5"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>		
			<effect_group name="Witch Fire LV 2" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="2"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 3" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="3"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="15"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 4" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="4"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 5" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="5"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="25"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 6" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="6"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchPurpleGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleWitchPurpleBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchBootsDesc"/>
			<property name="DisplayType" value="armorFemaleWitchBoots"/>
			<property name="ArmorGroup" value="groupFemaleWitchPurple"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchPurpleBoots_icon"/> 

			<effect_group name="SonjaWitchBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dFallDamage" value="2,3,4,5,8,10" tier="1,2,3,4,5,6"/>		
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".114" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value="0"/>
			</effect_group>


			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffSonjaWitchBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffSonjaWitchBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchPurpleGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
	
	<!--Red -->
		
		<item name="armorFemaleWitchRedHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleWitchHelmet"/>
			<property name="ArmorGroup" value="groupFemaleWitchRed"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchRedHelmet_icon"/> 

			<effect_group name="SonjaWitchHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
							
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group tiered="false">
				<requirement name="IsEquipped"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
				<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
				<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="true"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
				<triggered_effect trigger="onSelfItemActivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
				<triggered_effect trigger="onSelfItemDeactivate" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchRedGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchRedOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleWitchOutfit"/>
			<property name="ArmorGroup" value="groupFemaleWitchRed"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleWitchRedOutfit_icon"/> 
			
			<effect_group name="SonjaWitchOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchRedGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleWitchRedGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleWitchGloves"/>
			<property name="ArmorGroup" value="groupFemaleWitchRed"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchRedGloves_icon"/> 

			<effect_group name="SonjaWitchGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dWitchFirePower" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WitchFire" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WitchFire" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Witch Fire LV 1" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="5"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>		
			<effect_group name="Witch Fire LV 2" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="2"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 3" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="3"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="15"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 4" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="4"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 5" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="5"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="25"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>
			<effect_group name="Witch Fire LV 6" tiered="false">
				<requirement name="CVarCompare" cvar="$WitchFire" operation="Equals" value="6"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchRedGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleWitchRedBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleWitchBootsDesc"/>
			<property name="DisplayType" value="armorFemaleWitchBoots"/>
			<property name="ArmorGroup" value="groupFemaleWitchRed"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleWitchRedBoots_icon"/> 

			<effect_group name="SonjaWitchBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>	

				<display_value name="dFallDamage" value="2,3,4,5,8,10" tier="1,2,3,4,5,6"/>		
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value=".114" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SonjaWitchBootsFallDMG" operation="set" value="0"/>
			</effect_group>


			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffSonjaWitchBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffSonjaWitchBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*WitchRedGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>

	<!-- Bunny -->
	
	<!-- Black -->
		
		<item name="armorFemaleBunnyBlackHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyHelmet"/>
			<property name="ArmorGroup" value="groupFemaleBunnyBlack"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyBlackHelmet_icon"/> 
			
			<effect_group name="FemaleBunnyHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
					<display_value name="dBartering" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyBlackGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyBlackOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyOutfit"/>
			<property name="ArmorGroup" value="groupFemaleBunnyBlack"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyBlackOutfit_icon"/> 
			
			<effect_group name="FemaleBunnyOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6" tags=""/>
				<display_value name="dBunnySpeed" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyBlackGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyBlackGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyGloves"/>
			<property name="ArmorGroup" value="groupFemaleBunnyBlack"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyBlackGloves_icon"/> 
			
			<effect_group name="FemaleBunnyGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyDamage" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyBlackGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleBunnyBlackBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyBootsDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyBoots"/>
			<property name="ArmorGroup" value="groupFemaleBunnyBlack"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyBlackBoots_icon"/> 
			
			<effect_group name="FemaleBunnyBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
				<display_value name="dBunnyDamageResist" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyBlackGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
	<!-- Gold -->	
		
		<item name="armorFemaleBunnyGoldHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyHelmet"/>
			<property name="ArmorGroup" value="groupFemaleBunnyGold"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyGoldHelmet_icon"/> 

			<effect_group name="FemaleBunnyHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
					<display_value name="dBartering" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyGoldGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyGoldOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyOutfit"/>
			<property name="ArmorGroup" value="groupFemaleBunnyGold"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyGoldOutfit_icon"/> 
			
			<effect_group name="FemaleBunnyOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6" tags=""/>
				<display_value name="dBunnySpeed" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyGoldGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyGoldGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyGloves"/>
			<property name="ArmorGroup" value="groupFemaleBunnyGold"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyGoldGloves_icon"/> 

			<effect_group name="FemaleBunnyGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyDamage" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyGoldGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleBunnyGoldBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyBootsDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyBoots"/>
			<property name="ArmorGroup" value="groupFemaleBunnyGold"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyGoldBoots_icon"/> 

			<effect_group name="FemaleBunnyBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
				<display_value name="dBunnyDamageResist" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyGoldGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
	<!-- White -->	
		
		<item name="armorFemaleBunnyWhiteHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyHelmet"/>
			<property name="ArmorGroup" value="groupFemaleBunnyWhite"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyWhiteHelmet_icon"/> 

			<effect_group name="FemaleBunnyHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
					<display_value name="dBartering" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyWhiteGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyWhiteOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyOutfit"/>
			<property name="ArmorGroup" value="groupFemaleBunnyWhite"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyWhiteOutfit_icon"/> 
			
			<effect_group name="FemaleBunnyOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6" tags=""/>
				<display_value name="dBunnySpeed" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyWhiteGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyWhiteGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyGloves"/>
			<property name="ArmorGroup" value="groupFemaleBunnyWhite"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyWhiteGloves_icon"/> 

			<effect_group name="FemaleBunnyGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyDamage" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyWhiteGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleBunnyWhiteBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyBootsDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyBoots"/>
			<property name="ArmorGroup" value="groupFemaleBunnyWhite"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyWhiteBoots_icon"/> 

			<effect_group name="FemaleBunnyBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
				<display_value name="dBunnyDamageResist" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyWhiteGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
	<!-- Red -->	
		
		<item name="armorFemaleBunnyRedHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyHelmetDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyHelmet"/>
			<property name="ArmorGroup" value="groupFemaleBunnyRed"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyRedHelmet_icon"/> 

			<effect_group name="FemaleBunnyHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
					<display_value name="dBartering" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".04,.06,.08,.1,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyRedGoofy"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyRedOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyOutfitDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyOutfit"/>
			<property name="ArmorGroup" value="groupFemaleBunnyRed"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyRedOutfit_icon"/> 
			
			<effect_group name="FemaleBunnyOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6" tags=""/>
				<display_value name="dBunnySpeed" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.4" tier="1,2,3,4,5,6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.07,.1,.15,.2" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyRedGoofy"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorFemaleBunnyRedGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyGlovesDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyGloves"/>
			<property name="ArmorGroup" value="groupFemaleBunnyRed"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyRedGloves_icon"/> 

			<effect_group name="FemaleBunnyGloves">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dBunnyDamage" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="sledgeSkill"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15,.3,.45,.6,.75,1" tier="1,2,3,4,5,6" tags="sledgeSkill"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyRedGoofy"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorFemaleBunnyRedBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorFemaleBunnyBootsDesc"/>
			<property name="DisplayType" value="armorFemaleBunnyBoots"/>
			<property name="ArmorGroup" value="groupFemaleBunnyRed"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleBunnyRedBoots_icon"/> 

			<effect_group name="FemaleBunnyBoots">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
				<display_value name="dBunnyDamageResist" value="1,2,3,4,5,7" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.03,.05,.07,.09,.12" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaGoofyArmors.unity3d?gear*BunnyRedGoofy"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
	
	
		<item name="armorGoofyLightArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleBadCopHelmet_icon"/>
			<property name="DescriptionKey" value="armorTWDLightArmor"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorGoofyMediumArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleBunnyRedHelmet_icon"/>
			<property name="DescriptionKey" value="armorTWDMediumArmor"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
				
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorFemaleBadCopGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleSexySheriffGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorMaleMachoManGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleBunnyBlackGloves' or @name='armorFemaleBunnyGoldGloves' or @name='armorFemaleBunnyWhiteGloves' or @name='armorFemaleBunnyRedGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorFemaleWitchBlueGloves' or @name='armorFemaleWitchGreenGloves' or @name='armorFemaleWitchPurpleGloves' or @name='armorFemaleWitchRedGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
			</effect_group>
		</append>
				
	</if>
	</conditional>

</LittleRedSonja>