<LittleRedSonja>

	<append xpath="/items">
	
<!-- Light Armors -->

	<!-- Vault Suit -->
		
		<item name="armorUnisexVaultFOHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexVaultFOHelmetDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexVaultFO"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleVaultFOHelmet_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*VaultFO"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexVaultFOOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexVaultFOOutfitDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexVaultFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleVaultFOOutfit_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*VaultFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexVaultFOGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexVaultFOGlovesDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexVaultFO"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
					<property name="CustomIcon" value="gearFemaleVaultFOGloves_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*VaultFO"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexVaultFOBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexVaultFOBootsDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexVaultFO"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleVaultFOBoots_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*VaultFO"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>

		
<!-- Medium Armors -->	
		
	<!-- Nuka Girl Variants -->
		
		<item name="armorUnisexNukaGirlFOHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOHelmet_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexNukaGirlFOOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOOutfit_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
				
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexNukaGirlFOGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="gloves_cloth_grab"/>
			<property name="SoundPlace" value="gloves_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOGloves_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexNukaGirlFOBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOBoots_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
	<!-- Cherry -->	

		<item name="armorUnisexNukaGirlFOOutfit_Cherry"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOOutfit_Cherry_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO_Cherry"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>	
	
			
	<!-- Quantum -->	

		<item name="armorUnisexNukaGirlFOOutfit_Quantum"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNukaGirlFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexNukaGirlFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="gearFemaleNukaGirlFOOutfit_Quantum_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NukaGirlFO_Quantum"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		

	<!-- Preston Variants -->
	
		<item name="armorUnisexPrestonFOHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOHelmet_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexPrestonFOOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOOutfit_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexPrestonFOGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOGloves_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexPrestonFOBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOBoots_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
	<!-- Navy -->	
		
		<item name="armorUnisexPrestonFOOutfit_Navy"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOOutfit_Navy_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>

	<!-- Green -->	
		
		<item name="armorUnisexPrestonFOOutfit_Green"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexPrestonFOOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexPrestonFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="gearFemalePrestonFOOutfit_Green_icon"/> 
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*PrestonFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		

<!-- Heavy Armors -->	
		
	<!-- NCR Ranger -->		
				
		<item name="armorUnisexNCRRangerFOHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNCRRangerFOHelmetDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexNCRRangerFO"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
					<property name="CustomIcon" value="gearFemaleNCRRangerFOHelmet_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NCRRangerFO"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value="head"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorUnisexNCRRangerFOOutfit"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexNCRRangerFOOutfitDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexNCRRangerFO"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="outfit_metal_grab"/>
			<property name="SoundPlace" value="outfit_metal_place"/>
					<property name="CustomIcon" value="gearFemaleNCRRangerFOOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NCRRangerFO"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexNCRRangerFOGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexNCRRangerFOGlovesDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexNCRRangerFO"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="gearFemaleNCRRangerFOGloves_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NCRRangerFO"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexNCRRangerFOBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexNCRRangerFOBootsDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexNCRRangerFO"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="gearFemaleNCRRangerFOBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,11"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SonjaFalloutArmors.unity3d?gear*NCRRangerFO"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
	
		<item name="armorFalloutLightArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleVaultFOHelmet_icon"/>
			<property name="DescriptionKey" value="armorFalloutLightArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorFalloutMediumArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleNukaGirlFOHelmet_icon"/>
			<property name="DescriptionKey" value="armorFalloutMediumArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorFalloutHeavyArmor">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleNCRRangerFOHelmet_icon"/>
			<property name="DescriptionKey" value="armorFalloutHeavyArmorDesc"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
				
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorUnisexVaultFOGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexBOSFOGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexNukaGirlFOGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexPrestonFOGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexNCRRangerFOGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
			</effect_group>
		</append>
				
	</if>
	</conditional>

</LittleRedSonja>