<LittleRedSonja>

	<append xpath="/items">	

		<item name="meleeWpnBladeT3SealCombatKnife">
			<property name="Tags" value="knife,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,SonjaWPN"/>
			<property name="DisplayType" value="meleeKnife"/>
			<property name="HoldType" value="36"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
			<property name="Material" value="MmeleeWpnBladeParts"/>
			<property name="TintColor" value="107, 107, 71"/>
			<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="EconomicValue" value="1100"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="wooddestroy1"/>
			<property name="UnlockedBy" value="craftingBlades"/>
			<property name="ShowQuality" value="true"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="knife_hunting_grab"/>
			<property name="SoundPlace" value="knife_hunting_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Damage_type" value="Piercing"/>
				<property name="Sphere" value=".1"/>
				<property name="Sound_start" value="knife_metal_swinglight"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="ToolCategory.Butcher" value="0" param1="5"/>
				<property name="UseGrazingHits" value="false"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".35"/>
				<property name="SwingDegrees" value="90"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalstaborganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Damage_type" value="Piercing"/>
				<property name="Sphere" value=".1"/>
				<property name="Sound_start" value="knife_metal_swingheavy"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="ToolCategory.Butcher" value="0" param1="5"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="false"/>
				<property name="GrazeStart" value=".2"/>
				<property name="GrazeEnd" value=".3"/>
				<property name="SwingDegrees" value="80"/>
				<property name="SwingAngle" value="140"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalstaborganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnBladeT3SealCombatKnife">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="800,1600" tier="1,6" tags="perkDeepCuts"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
				<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
				<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkDeepCuts,knife"/> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
				<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary"/>
			</effect_group>
			
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
					<passive_effect name="DamageBonus" operation="base_add" value="4"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
					<display_value name="dEntityDamageSneak" value="4"/>
			</effect_group>
			
		</item>
		
		<item name="meleeWpnClubT3TitaniumBaseballBat">
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,SonjaWPN"/>
			<property name="DisplayType" value="melee"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/bat_Prefab.prefab"/>
			<property name="HoldType" value="65"/>
			<property name="Material" value="MmeleeWpnClubParts"/>
			<property name="TintColor" value="166, 166, 166"/>
			<property name="CustomIcon" value="meleeWpnClubT1BaseballBat"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="wooddestroy1"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="1100"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="UnlockedBy" value="craftingClubs"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="club_wood_grab"/>
			<property name="SoundPlace" value="club_wood_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swinglight"/>
				<property name="Sphere" value=".1"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="180"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="woodhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="woodgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swingheavy"/>
				<property name="Sphere" value=".15"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="woodhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="woodgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnClubT3TitaniumBaseballBat">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="60" tags="perkPummelPete,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="21" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" tags="perkPummelPete"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
				<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="31.5" tags="perkPummelPete"/> 
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> 
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> 
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="secondary"/>
			</effect_group>
			
		</item>
		
		<item name="gunRifleT3WinchesterRifle">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,rangerDamage,winchester,SonjaWPN"/>
			<property name="DisplayType" value="rangedGun"/>
			<property name="HoldType" value="85"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/LeverActionRifle/leverActionRiflePrefab.prefab"/>
			<property name="Material" value="MRifleParts"/>
			<property name="TintColor" value="98, 117, 132"/>
			<property name="CustomIcon" value="gunRifleT2LeverActionRifle"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Weight" value="4"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="Sound_Sight_In" value="rifle_sight_in"/>
			<property name="Sound_Sight_Out" value="rifle_sight_out"/>
			<property name="LightSource" value="lightSource"/>
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingRifles"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="rifle_wood_grab"/>
			<property name="SoundPlace" value="rifle_wood_place"/>

			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Delay" value=".5"/>
				<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
				<property name="Reload_time" value="2.5"/>
				<property name="Sound_start" value="lever_action_rifle_fire"/>
				<property name="Sound_loop" value=""/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value=""/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_sniper"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_sniper_fpv"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
				<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunRifleT3WinchesterRifle">
				<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkDeadEye"/>
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/>
				<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/>
				<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDeadEye"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
				<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkDeadEye"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkDeadEye"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye"/>
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
				<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
				<passive_effect name="DegradationMax" operation="base_set" value="700,1000" tier="1,6" tags="perkDeadEye"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
				<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
			</effect_group>
			
		</item>
		
		<item name="gunShotgunT3HollandParadox">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,dBarrel,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,canHaveCosmetic,attachmentsIncluded,shotgunSkill,hellFire,SonjaWPN"/>
			<property name="DisplayType" value="rangedShotgunNoMag"/>
			<property name="HoldType" value="56"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/DoubleBarrelShotgun/doubleBarrelShotgunPrefab.prefab"/>
			<property name="Material" value="MShotgunParts"/>
			<property name="TintColor" value="83, 69, 54"/>
			<property name="CustomIcon" value="gunShotgunT1DoubleBarrel"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Weight" value="1"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="Sound_Sight_In" value="rifle_sight_in"/>
			<property name="Sound_Sight_Out" value="rifle_sight_out"/>
			<property name="LightSource" value="lightSource"/>
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingShotguns"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="shotgun_wood_grab"/>
			<property name="SoundPlace" value="shotgun_wood_place"/>
			
			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Delay" value=".8"/>
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunHellFire"/>
				<property name="Reload_time" value="1.8"/>
				<property name="Sound_start" value="shotgundb_fire"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_doublebarrel"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_doublebarrel_fpv"/>
				<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
				<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
				<property name="ScopeOffset" value="-.00062,.088,.065"/>
				<property name="SideOffset" value="0,0,0"/>
				<property name="BarrelOffset" value="0,0,0"/>
				<property name="RapidTrigger" value="true"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
				<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
				<property name="triggerEffectShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="SightsCameraOffset" value="0,-.005,0"/>
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunShotgunT3HollandParadox">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="5" tags="perkBoomstick"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
				<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkBoomstick"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
				<display_value name="dStatStunEffect" value="8"/>
			</effect_group>
			
		</item>

		<item name="gunShotgunT3Remington">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill,SonjaWPN"/>
			<property name="DisplayType" value="rangedShotgun"/>
			<property name="HoldType" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Pump Shotgun/pumpShotgunPrefab.prefab"/>
			<property name="Material" value="MShotgunParts"/>
			<property name="TintColor" value="80, 80, 80"/>
			<property name="CustomIcon" value="gunShotgunT2PumpShotgun"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Weight" value="4"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="Sound_Sight_In" value="rifle_sight_in"/>
			<property name="Sound_Sight_Out" value="rifle_sight_out"/>
			<property name="LightSource" value="lightSource"/>
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingShotguns"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="shotgun_polymer_grab"/>
			<property name="SoundPlace" value="shotgun_polymer_place"/>

			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Delay" value=".8"/>
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
				<property name="Reload_time" value="2.5"/>
				<property name="Sound_start" value="pump_shotgun_fire"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value="shotgun_reload"/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
				<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
				<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
				<property name="ScopeOffset" value="-.00062,.088,.065"/>
				<property name="SideOffset" value="0,0,0"/>
				<property name="BarrelOffset" value="0,0,0"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
				<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
				<property name="triggerEffectShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="SightsCameraOffset" value="0,0,0"/>
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunShotgunT3Remington">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="55" tags="perkBoomstick"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkBoomstick"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="12" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
				<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkBoomstick"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
				<display_value name="dStatStunEffect" value="5"/>
			</effect_group>
			
		</item>
		
		<item name="gunAssaultAK74Z">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,SonjaWPN"/>
			<property name="DisplayType" value="rangedGun"/>
			<property name="HoldType" value="48"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
			<property name="Material" value="MMachineGunParts"/>
			<property name="TintColor" value="151, 81, 63"/>
			<property name="CustomIcon" value="gunMGT1AK47"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="Weight" value="1"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Sound_Sight_In" value="rifle_sight_in"/>
			<property name="Sound_Sight_Out" value="rifle_sight_out"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingMachineGuns"/>
			<property name="ShowQuality" value="true"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="rifle_polymer_grab"/>
			<property name="SoundPlace" value="rifle_polymer_place"/>

			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Delay" value=".150"/>
				<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
				<property name="Sound_start" value="ak47_fire"/>
				<property name="Sound_loop" value="ak47_fire"/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value="ak47_reload"/>
				<property name="Sound_end" value="ak47_fire_end"/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_AK47"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_AK47_fpv"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="2"/>
				<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
				<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
				<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="SightsCameraOffset" value="-.00062,0,.055"/>
				<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunAssaultAK74Z">
				<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner"/>
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/>
				<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
				<passive_effect name="EntityDamage" operation="base_add" value="26" tags="perkMachineGunner"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
				<passive_effect name="RoundsPerMinute" operation="base_set" value="410" tags="perkMachineGunner"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
				<passive_effect name="MagazineSize" operation="base_set" value="50" tags="perkMachineGunner"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkMachineGunner"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkMachineGunner"/>
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkMachineGunner"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkMachineGunner"/>
				<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner"/>
				<passive_effect name="DegradationMax" operation="base_set" value="2000,3000" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			</effect_group>
			
		</item>
		
		<item name="gunHandgunMP12">
			<property name="CreativeMode" value="Player"/>
			<property name="Tags" value="weapon,ranged,revolver,44enforcer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload,gunHandgunMP12,noSilencer,SonjaWPN"/>
			<property name="DisplayType" value="rangedGun"/>
			<property name="HoldType" value="1"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Pistol/PistolPrefab.prefab"/>
			<property name="Material" value="MHandGunParts"/>
			<property name="TintColor" value="10, 5, 5"/>
			<property name="CustomIcon" value="gunHandgunT1Pistol"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Material" value="MHandGunParts"/>
			<property name="Stacknumber" value="1"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="Sound_Sight_In" value="pistol_sight_in"/>
			<property name="Sound_Sight_Out" value="pistol_sight_out"/>
			<property name="LightSource" value="lightSource"/>
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="flashlight02"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingHandguns"/>
			<property name="ShowQuality" value="true"/>
			
			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
				<property name="Sound_start" value="pistol_s_fire"/>
				<property name="Sound_loop" value="pistol_s_fire"/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value="ak47_reload"/>
				<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
				<property name="triggerEffectShootDualsense" value="PistolShoot"/>
				<property name="triggerEffectShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="40"/>
				<property name="Zoom_max_in" value="10"/>
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunHandgunMP12">
				<passive_effect name="MaxRange" operation="base_set" value="45" tags="perkGunslinger"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="22" tags="perkGunslinger"/>
				<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/>
				<passive_effect name="RoundsPerMinute" operation="base_set" value="570"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
				<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkGunslinger"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkGunslinger"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger"/>
				<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger"/>
				<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
				
			</effect_group>
			<effect_group tiered="false" name="Built_In_Supressor">
				<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="silencer"/>
			</effect_group>
			
		</item>
	
		<item name="meleeWpnKnucklesT3DevouringGloves">
			<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,noBlades,canHaveCosmetic,knuckleSkill,devouringGloves,SonjaWPN"/>
			<property name="Material" value="MmeleeWpnKnucklesParts"/>
			<property name="TintColor" value="191, 172, 95"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesRight_Prefab.prefab"/>
			<property name="CustomIcon" value="meleeWpnKnucklesT1IronKnuckles"/>
			<property name="CustomIconTint" value="8E828B"/>
			<property name="HoldType" value="61"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="wooddestroy1"/>
			<property name="DisplayType" value="melee"/>
			<property name="Canhold" value="true"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="EconomicValue" value="1100"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="UnlockedBy" value="craftingKnuckles"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="knuckles_iron_grab"/>
			<property name="SoundPlace" value="knuckles_iron_place"/>
	
			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sphere" value=".1"/>
				<property name="Damage_type" value="Bashing"/>
				<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".3"/>
				<property name="GrazeEnd" value=".5"/>
				<property name="SwingDegrees" value="90"/>
				<property name="SwingAngle" value="-90"/>
				<property name="Sound_start" value="knuckles_iron_swinglight"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalhitcloth"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sphere" value=".1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".35"/>
				<property name="GrazeEnd" value=".4"/>
				<property name="SwingDegrees" value="30"/>
				<property name="SwingAngle" value="90"/>
				<property name="Sound_start" value="knuckles_iron_swingheavy"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalhitcloth"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnKnucklesT3DevouringGloves">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="10" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="800,1500" tier="1,6" tags="perkBrawler"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
				<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkBrawler"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/>
				<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="14" tags="secondary"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="bleedCounter" operation="GT" value="0" target="other"/>
					<passive_effect name="HealthChangeOT" operation="base_add" value=".4"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="bleedCounter" operation="LT" value="5" target="other"/>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="bleedCounter" operation="add" value="1"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="bleedCounter" operation="GT" value="0" target="other"/>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding"/>
			</effect_group>	
			
		</item>

		<item name="ammoShotgunHellFire">
			<property name="Extends" value="ammoShotgunSlug"/>
			<property name="Tags" value="ammo,shotgun,ammoShells,hellFire,SonjaAmmo"/>
			<property name="DisplayType" value="ammoShotgunHellFire"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="CustomIcon" value="ammoShotgunShell"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Material" value="MresourceScrapPolymers"/>
			<property name="Stacknumber" value="75"/>
			<property name="EconomicValue" value="30"/>
			<property name="TraderStageTemplate" value="ammoTier3"/>
			<property name="Damage_type" value="Heat"/>
			<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
		
			<effect_group name="ammoShotgunHellFire" tiered="false">
				<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkBoomstick"/>
				<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
				<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkBoomstick"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="4" tags="perkBoomstick"/>
				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.5" tags="perkBoomstick"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.5" tags="perkBoomstick"/>
				<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
				<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
				<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
				<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>>
				<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkBoomstick"/>
				<display_value name="dTargetArmor" value="-.5"/>
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick"/>
				<display_value name="dTargetPenetration" value="2"/>
					
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="8"></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningFlamingArrow">
					<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
				</triggered_effect>
				<display_value name="dEntityDamageFire" value="100"/>
				<display_value name="dDuration" value="5"/>
			</effect_group>
			
		</item>
		
		<item name="ammoBundleShotgunHellFire">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammoShotgunShell"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="EconomicValue" value="2250"/>
			<property name="UnlockedBy" value="perkShotgunMessiahComplete"/>
			<property name="TraderStageTemplate" value="ammoTier1"/>
			<property class="Action0">
				<property name="Create_item" value="ammoShotgunHellFire"/>
				<property name="Create_item_count" value="75"/>
			</property>
			
		</item>
	
		<item name="meleeWpnSledgeT3ElectroHammer">
			<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill,ElectroHammer,SonjaWPN"/>
			<property name="DisplayType" value="meleeHeavy"/>
			<property name="HoldType" value="33"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/ironSledgehammerPrefab.prefab"/>
			<property name="Material" value="MmeleeWpnSledgeParts"/>
			<property name="TintColor" value="60, 0, 0"/>
			<property name="CustomIcon" value="meleeWpnSledgeT1IronSledgehammer"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Weight" value="1"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="metaldestroy1"/>
			<property name="EconomicValue" value="1100"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="UnlockedBy" value="craftingSledgehammers"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="sledgehammer_steel_grab"/>
			<property name="SoundPlace" value="sledgehammer_steel_place"/>
		
			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sphere" value=".15"/>
				<property name="Sound_start" value="sledge_swinglight"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".515"/>
				<property name="GrazeEnd" value=".52"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="160"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sphere" value=".15"/>
				<property name="Sound_start" value="sledge_swingheavy"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".515"/>
				<property name="GrazeEnd" value=".52"/>
				<property name="SwingDegrees" value="110"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnSledgeT3ElectroHammer">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="42" tags="perkSkullCrusher,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="500,900" tier="1,6" tags="perkSkullCrusher"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
				<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
				<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="50" tags="perkSkullCrusher"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
				<passive_effect name="BlockDamage" operation="base_set" value="75" tags="perkSkullCrusher"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="68" tags="secondary"/>
				<passive_effect name="DismemberChance" operation="base_add" value=".2" tags="secondary"/>
			</effect_group>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			</effect_group>
			
			<effect_group name="apply damage buff, meleeWpnSledgeT3Mjolnir">
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>
				
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="2">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="0"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="2.8">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="1"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="3.6">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="2"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.4">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="3"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.2">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="4"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="5"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="2">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="0"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="2.8">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="1"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="3.6">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="2"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.4">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="3"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.2">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="4"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6">
					<requirement name="ProgressionLevel" progression_name="perkSkullCrusher" operation="Equals" value="5"/>
					<requirement name="CompareItemMetaFloat" operation="GTE" value="2" key="charge"/>
				</triggered_effect>

			</effect_group>
			
			<effect_group name="increase charges">
				<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
					<requirement name="IsAlive" target="other"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
					<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
					<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
					<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/>
				</triggered_effect>
				
			</effect_group>
			
		</item>
		
		<item name="meleeWpnBladeT1SonjaWineBottle">
			<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,SonjaWPN"/>
			<property name="DisplayType" value="meleeKnife"/>
			<property name="Group" value="Ammo/Weapons,Basics,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
			<property name="CustomIcon" value="decoWineBottle"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="HoldType" value="2"/>
			<property name="Material" value="Mmetal"/>
			<property name="TintColor" value="102, 0, 0"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="glassdestroy1"/>
			<property name="UnlockedBy" value="craftingBlades"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="250"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="bottle_acid_grab"/>
			<property name="SoundPlace" value="bottle_acid_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Damage_type" value="Piercing"/>
				<property name="Sound_start" value="knife_metal_swinglight"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="ToolCategory.Butcher" value="0" param1="5"/>
				<property name="Sphere" value=".1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="180"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="organichitglass"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="organichitglass"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Damage_type" value="Piercing"/>
				<property name="Sound_start" value="knife_metal_swingheavy"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="ToolCategory.Butcher" value="0" param1="5"/>
				<property name="Sphere" value=".15"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="organichitglass"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="organichitglass"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnBladeT1SonjaWineBottle">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkDeepCuts,perkFlurryOfAgility"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="12" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkDeepCuts"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkDeepCuts"/>
				<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkDeepCuts,knife"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
				<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
				<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="base_add" value="7" tags="secondary"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="15" tags="secondary"/>
			</effect_group>
			
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
					<passive_effect name="DamageBonus" operation="base_add" value="4"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
					<display_value name="dEntityDamageSneak" value="4"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/Commercial/wineBottlePrefab" parent_transform="Handle" local_scale="1,1,1" local_offset="0,0.4,0" local_rotation="180,0,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Commercial/wineBottlePrefab" parent_transform="Handle"/>
			</effect_group>
			
		</item>
		
		<item name="meleeWpnClubT1SonjaCandelabra">
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,SonjaWPN"/>
			<property name="DisplayType" value="melee"/>
			<property name="Group" value="Ammo/Weapons,Basics,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
			<property name="CustomIcon" value="candelabraLightSmall"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="HoldType" value="2"/>
			<property name="Material" value="Mmetal"/>
			<property name="TintColor" value="102, 0, 0"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="300"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property name="UnlockedBy" value="craftingClubs"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="club_metal_grab"/>
			<property name="SoundPlace" value="club_metal_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swinglight"/>
				<property name="Sphere" value=".1"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="180"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swingheavy"/>
				<property name="Sphere" value=".15"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnClubT1SonjaCandelabra">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkPummelPete,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="170,440" tier="1,6" tags="perkPummelPete"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
				<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="18" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="secondary"/>
			</effect_group>
			
			<effect_group name="CandelabraFire" tiered="false">
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="6">
						<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="7">
						<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
			</effect_group>

			<effect_group name="Refresh CandelabraFire" tiered="false">
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
				<requirement name="HasBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="7">
						<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
					
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/Furniture/candelabraSmallPrefab" parent_transform="Handle" local_scale=".8,.8,.8" local_offset="0,0.31,-.18" local_rotation="0,0,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Furniture/candelabraSmallPrefab" parent_transform="Handle"/>
			</effect_group>
			
		</item>
		
		<item name="meleeWpnClubT1SonjaChair">
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,SonjaWPN"/>
			<property name="DisplayType" value="melee"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/bat_Prefab.prefab"/>
			<property name="CustomIcon" value="chairWood01"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="HoldType" value="65"/>
			<property name="Material" value="Mwood"/>
			<property name="TintColor" value="102, 0, 0"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="wooddestroy1"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="400"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property name="UnlockedBy" value="craftingClubs"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="club_wood_grab"/>
			<property name="SoundPlace" value="club_wood_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swinglight"/>
				<property name="Sphere" value=".1"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="180"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="woodhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="woodgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swingheavy"/>
				<property name="Sphere" value=".15"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="woodhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="woodgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnClubT1SonjaChair">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="48" tags="perkPummelPete,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="22" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="170,440" tier="1,6" tags="perkPummelPete"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
				<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="37" tags="secondary"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/Furniture/chairWoodPrefab" parent_transform="Handle" local_scale=".9,.9,.9" local_offset=".145,.718,.21" local_rotation="180,180,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Furniture/chairWoodPrefab" parent_transform="Handle"/>
			</effect_group>
			
		</item>
		
		<item name="meleeWpnClubT3SonjaStopSign">
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,SonjaWPN"/>
			<property name="DisplayType" value="melee"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/bat_Prefab.prefab"/>
			<property name="CustomIcon" value="signRoadStop"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="HoldType" value="65"/>
			<property name="Material" value="MmeleeWpnClubParts"/>
			<property name="TintColor" value="102, 0, 0"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="900"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="UnlockedBy" value="craftingClubs"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="club_metal_grab"/>
			<property name="SoundPlace" value="club_metal_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swinglight"/>
				<property name="Sphere" value=".1"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="180"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="club_swingheavy"/>
				<property name="Sphere" value=".15"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnClubT3SonjaStopSign">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="46" tags="perkPummelPete,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkPummelPete"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkPummelPete"/>
				<passive_effect name="BlockRange" operation="base_set" value="3.1" tags="perkPummelPete"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="42" tags="secondary"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$bleedSlowdown" operation="GT" value="-.1" target="other"/>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="$bleedSlowdown" operation="set" value="-.1"/>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$bleedSlowdown" operation="set" value="-.1"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/StreetSigns/sign_stopPrefab" parent_transform="Handle" local_scale=".4,.5,.4" local_offset="0,-.1,0" local_rotation="0,270,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="bat_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/StreetSigns/sign_stopPrefab" parent_transform="Handle"/>
			</effect_group>
		
		</item>
		
		<item name="meleeWpnClubT3SonjaValvePipe">
			<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,SonjaWPN"/>
			<property name="DisplayType" value="melee"/>
			<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
			<property name="CustomIcon" value="pipeSmallWallValve02"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="HoldType" value="2"/>
			<property name="Material" value="MmeleeWpnClubParts"/>
			<property name="TintColor" value="166, 166, 166"/>
			<property name="Weight" value="1"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="EconomicValue" value="1100"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property name="UnlockedBy" value="craftingClubs"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="club_metal_grab"/>
			<property name="SoundPlace" value="club_metal_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="batwood_swinglight"/>
				<property name="Sphere" value=".1"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="65"/>
				<property name="SwingAngle" value="120"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Sound_start" value="batwood_swingheavy"/>
				<property name="Sphere" value=".15"/>
				<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="IsHorizontalSwing" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="120"/>
				<property name="SwingAngle" value="90"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalhitorganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>
			
			<effect_group name="meleeWpnClubT3SonjaValvePipe">
				<passive_effect name="AttacksPerMinute" operation="base_set" value="54" tags="perkPummelPete,perkFlurryOfStrength"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="24" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkPummelPete"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
				<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
				<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="34" tags="perkPummelPete"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> 
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> 
				<passive_effect name="BlockDamage" operation="base_set" value="27" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> 
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/pipeSmallValve02Prefab" parent_transform="Handle" local_scale=".4,.4,.9" local_offset="0,0.32,0" local_rotation="90,100,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="impactDriver_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Industrial/pipeSmallValve02Prefab" parent_transform="Handle"/>
			</effect_group>
			
		</item>
		
		<item name="meleeWpnSpearT1SonjastandIV">
			<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,BloodyDrop,SonjaWPN"/>
			<property name="DisplayType" value="meleeSpear"/>
			<property name="HoldType" value="59"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_iron_Prefab.prefab"/>
			<property name="CustomIcon" value="standIV"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Material" value="Mmetal"/>
			<property name="TintColor" value="153, 77, 0"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="EconomicValue" value="350"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property name="SellableToTrader" value="true"/>
			<property name="UnlockedBy" value="craftingSpears"/>
			<property name="ShowQuality" value="true"/>
			<property name="Group" value="Ammo/Weapons,Basics,Melee Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="spear_metal_grab"/>
			<property name="SoundPlace" value="spear_metal_place"/>

			<property class="Action0">
				<property name="Class" value="DynamicMelee"/>
				<property name="Range" value="2.6"/>
				<property name="Hitmask_override" value="Melee"/>
				<property name="Sphere" value=".05"/>
				<property name="Sound_start" value="spear_fire"/>
				<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
				<property name="UseGrazingHits" value="true"/>
				<property name="GrazeStart" value=".25"/>
				<property name="GrazeEnd" value=".32"/>
				<property name="SwingDegrees" value="10"/>
				<property name="SwingAngle" value="20"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalstaborganic"/>
				</property>
				<property class="GrazeSounds">
					<property name="Override0" value="organic" param1="metalgrazeorganic"/>
				</property>
			</property>

			<property class="Action1">
				<property name="Class" value="DynamicMelee"/>
				<property name="Range" value="3.6"/>
				<property name="Sphere" value=".05"/>
				<property name="Sound_start" value="spear_fire"/>
				<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
				<property name="UsePowerAttackAnimation" value="true"/>
			</property>
			
			<effect_group name="meleeWpnSpearT1SonjastandIV">
				<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster"/>
				<display_value name="dTargetArmor" value="-.4"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkJavelinMaster,perkFlurryOfPerception"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="22" tags="primary"/>
				<passive_effect name="DegradationMax" operation="base_set" value="150,350" tier="1,6" tags="perkJavelinMaster"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
				<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
				<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_set" value="21.5" tags="perkJavelinMaster"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
				<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkJavelinMaster"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
			</effect_group>
			
			<effect_group name="Power Attack">
				<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
				<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="secondary"/>
				<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
					<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
					<requirement name="IsSecondaryAttack"/>
					<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster"/>
			</effect_group>	
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="BloodyDrop"/>
				<requirement name="NotHasBuff" buff="buffStatusHungry03"/>
				<requirement name="NotHasBuff" buff="buffStatusThirsty03"/>
					<passive_effect name="HealthChangeOT" operation="base_add" value=".025"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/Furniture/standIVPrefab" parent_transform="Handle" local_scale=".8,.8,.8" local_offset="0,0,0" local_rotation="0,0,0" />
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="Spear_Iron_LOD0"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="Spear_Iron_LOD1"/>
				<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="Spear_Iron_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/Furniture/standIVPrefab" parent_transform="Handle"/>
			</effect_group>
			
		</item>
		
		<item name="gunHandgunT3SonjaRugerBlackhawk">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,revolver,44enforcer,barrelAttachments,sideAttachments,smallTopAttachments,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,rangerDamage,enforcerReload,SonjaWPN"/>
			<property name="DisplayType" value="rangedGun"/>
			<property name="HoldType" value="44"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Magnums/magnumPrefab.prefab"/>
			<property name="CustomIcon" value="gunHandgunT2Magnum44"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Material" value="MHandGunParts"/>
			<property name="TintColor" value="80, 80, 80"/>
			<property name="Weight" value="7"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairOnAim" value="true"/> 
			<property name="CrosshairUpAfterShot" value="true"/> 
			<property name="Sound_Sight_In" value="revolver_sight_in"/>
			<property name="Sound_Sight_Out" value="revolver_sight_out"/>
			<property name="LightSource" value="lightSource"/> 
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="flashlight02"/> 
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingHandguns"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="pistol_grab"/>
			<property name="SoundPlace" value="pistol_place"/>

			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
				<property name="Reload_time" value="4"/>
				<property name="Sound_start" value="44magnum_fire"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value="44magnum_reload"/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_magnum"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_magnum_fpv"/>
				<property name="ScopeOffset" value="-.00062,.1408,.02"/>
				<property name="SideOffset" value="0,0,0"/>
				<property name="BarrelOffset" value="0,0,0"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
				<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
				<property name="triggerEffectShootDualsense" value="PistolShoot"/>
				<property name="triggerEffectShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunHandgunT3SonjaRugerBlackhawk">
				<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger"/>
				<passive_effect name="RoundsPerMinute" operation="base_set" value="100" tags="perkGunslinger"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
				<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> 
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="24" tags="perkGunslinger"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
				<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger"/>
				<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger"/>
				<passive_effect name="DegradationMax" operation="base_set" value="600,800" tier="1,6" tags="perkGunslinger"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
			</effect_group>
			
		</item>
		
		<item name="gunShotgunT3SonjaFishotgun">
			<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill,SonjaWPN"/>
			<property name="DisplayType" value="rangedShotgun"/>
			<property name="HoldType" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/IronCrossBow/ironCrossBowPrefab.prefab"/>
			<property name="Material" value="MShotgunParts"/>
			<property name="TintColor" value="80, 80, 80"/>
			<property name="CustomIcon" value="gunShotgunT0PipeShotgun"/>
			<property name="CustomIconTint" value="FFF79D"/>
			<property name="Weight" value="4"/>
			<property name="ScrapTimeOverride" value="10.0"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="false"/>
			<property name="SoundJammed" value="weapon_jam"/>
			<property name="Attachments" value="meleeToolFlashlight02"/>
			<property name="CrosshairOnAim" value="true"/>
			<property name="CrosshairUpAfterShot" value="true"/>
			<property name="Sound_Sight_In" value="rifle_sight_in"/>
			<property name="Sound_Sight_Out" value="rifle_sight_out"/>
			<property name="LightSource" value="lightSource"/>
			<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
			<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
			<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
			<property name="RepairExpMultiplier" value="10.8"/>
			<property name="LightValue" value=".45"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property name="UnlockedBy" value="craftingShotguns"/>
			<property name="ShowQuality" value="true"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property name="SoundPickup" value="shotgun_polymer_grab"/>
			<property name="SoundPlace" value="shotgun_polymer_place"/>

			<property class="Action0">
				<property name="Class" value="Ranged"/>
				<property name="Delay" value=".8"/>
				<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
				<property name="Reload_time" value="2.5"/>
				<property name="Sound_start" value="pump_shotgun_fire"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value="dryfire"/>
				<property name="Sound_reload" value="shotgun_reload"/>
				<property name="AutoReload" value="false"/>
				<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
				<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
				<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
				<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
				<property name="ScopeOffset" value="-.00062,.088,.065"/>
				<property name="SideOffset" value="0,0,0"/>
				<property name="BarrelOffset" value="0,-.08,-.2"/>
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="2"/>
				<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
				<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
				<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
				<property name="triggerEffectShootXbox" value="PistolShoot"/>
			</property>
			
			<property class="Action1">
				<property name="Class" value="Zoom"/>
				<property name="Zoom_max_out" value="55"/>
				<property name="Zoom_max_in" value="55"/>
				<property name="SightsCameraOffset" value="0,0,0"/>
				<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
				<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
			</property>
			
			<effect_group name="gunShotgunT3SonjaFishotgun">
				<passive_effect name="RoundsPerMinute" operation="base_set" value="55" tags="perkBoomstick"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkBoomstick"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="EntityDamage" operation="base_add" value="12" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
				<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
				<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
				<passive_effect name="DegradationMax" operation="base_set" value="650,1050" tier="1,6" tags="perkBoomstick"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
				<display_value name="dStatStunEffect" value="5"/>
			</effect_group>
			
			<effect_group name="Transform">
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="AttachPrefabToEntity" prefab="Entities/animals/catfish/animalcatfish" parent_transform="Handle" local_scale="1.65,2.35,1.45" local_offset="0,.0236,.345" local_rotation="269,0,180" />
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" transform_path="ProjectileJoint"/>
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" transform_path="ironCrossBow_LOD0"/>
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" transform_path="ironCrossBow_LOD1"/>
				<triggered_effect trigger="onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" transform_path="ironCrossBow_LOD2"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="Entities/animals/catfish/animalcatfish" parent_transform="Handle"/>
			</effect_group>
			
		</item>
	
	</append>

	<csv xpath="/items/item[starts-with(@name, 'ammo44Magnum')]/effect_group[starts-with(@name, 'ammo44Magnum')]/passive_effect[@name='EntityDamage']/@tags" op="Add">winchester</csv>
	<csv xpath="/items/item[starts-with(@name, 'ammo44Magnum')]/effect_group[starts-with(@name, 'ammo44Magnum')]/passive_effect[@name='EntityPenetrationCount']/@tags" op="Add">winchester</csv>
	<csv xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group[@name='ammo44MagnumBulletAP']/passive_effect[@name='TargetArmor']/@tags" op="Add">winchester</csv>
	<csv xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group[@name='perkPenetrator']/passive_effect[@name='TargetArmor']/@tags" op="Add">winchester</csv>

</LittleRedSonja>