<LittleRedSonja>

<!-- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- NO REPAIRABLE TRACTORS : REPLACE THE ORIGINAL FILE WITH THIS ONE IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->

	<append xpath="/items">
	
		<item name="vehicleSonjaFarmerSageTractorPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractor_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vmower,canHaveCosmetic"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaFarmerSageTractor.unity3d?VehicleSonjaTractorPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaFarmerSageTractor"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaFarmerSageTractorPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="9000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorGreyPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractor_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vmower,canHaveCosmetic"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaFarmerSageTractor.unity3d?VehicleSonjaTractorGreyPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaFarmerSageTractorGrey"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaFarmerSageTractorPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="9000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorChassis">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractorChassis_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>		
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>		
			<property name="EconomicValue" value="9000"/>
			<property name="Weight" value="0"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="chassis_grab"/>
			<property name="SoundPlace" value="chassis_place"/>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorAccessories">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractorAccessories_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="9000"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="Weight" value="0"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="handlebars_grab"/>
			<property name="SoundPlace" value="handlebars_place"/>
		</item>
		
	</append>

</LittleRedSonja>