<LittleRedSonja>

<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE TRACTORS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
	<append xpath="/blocks">	
		<block name="SonjaDamagedTractor">
			<property name="Extends" value="cntBusSchool"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="tractorWhite"/>
			<property name="Model" value="@:Entities/Vehicles/Tractor/tractorPrefab.prefab"/>
			<property name="CustomIconTint" value="A0A0A0"/>
			<property name="TintColor" value="A0A0A0"/>
			<property name="ModelOffset" value="-0.5,0.5,-0.5"/>
			<property name="OversizedBounds" value="(-0.5,1,-0.5),(2,3,4)"/>
			<property name="SortOrder1" value="B874"/>
			<property name="SortOrder2" value="0050"/>
			<property name="FilterTags" value="MC_building,SC_automotive"/>
		</block>		
	</append>	
	<append xpath="/blocks/block[@name='tractorWhite' or @name='tractorRed' or @name='tractorGreen' or @name='tractorBlue']">	
		<dropextendsoff/>
		<property name="Class" value="Loot"/>
		<property name="LootList" value="farmTruck"/>
		<property name="MaxDamage" value="50"/>
		<drop event="Harvest" name="terrStone" count="0"/>
		<drop event="Destroy" count="0"/>
		<property name="DowngradeBlock" value="SonjaDamagedTractor"/>		
	</append>	
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE TRACTORS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->

</LittleRedSonja>