<LittleRedSonja>

	<append xpath="/items">
	
		<item name="vehicleSonjaFarmerSageTractorPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractor_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vmower,canHaveCosmetic,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaFarmerSageTractor.unity3d?VehicleSonjaTractorPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaFarmerSageTractor"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaFarmerSageTractorPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="9000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorGreyPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractor_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vmower,canHaveCosmetic,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaFarmerSageTractor.unity3d?VehicleSonjaTractorGreyPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaFarmerSageTractorGrey"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaFarmerSageTractorPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="9000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorChassis">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractorChassis_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>		
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>		
			<property name="EconomicValue" value="9000"/>
			<property name="Weight" value="0"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="chassis_grab"/>
			<property name="SoundPlace" value="chassis_place"/>
		</item>
		
		<item name="vehicleSonjaFarmerSageTractorAccessories">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaFarmerSageTractorAccessories_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="9000"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="Weight" value="0"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="handlebars_grab"/>
			<property name="SoundPlace" value="handlebars_place"/>
		</item>
		
	</append>
	
	
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE TRACTORS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
	<append xpath="/items">	
		<item name="SonjaBatteryCharger">
			<property name="DescriptionKey" value="SonjaBatteryChargerDesc"/>
			<property name="CustomIcon" value="SonjaBatteryCharger_icon"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="Items/Misc/sackPrefab"/>
			<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="10"/>
			<property name="Group" value="Resources"/>			
		</item>		
		<item name="SonjaGarageToolKit">
			<property name="DescriptionKey" value="SonjaGarageToolKitDesc"/>
			<property name="CustomIcon" value="SonjaGarageToolKit_icon"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="Items/Misc/sackPrefab"/>
			<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="10"/>
			<property name="Group" value="Resources"/>			
		</item>		
		<item name="SonjaTractorRepairKit">
			<property name="CustomIcon" value="SonjaTractorRepairKit_icon"/>
			<property name="DescriptionKey" value="SonjaTractorRepairKitDesc"/>
			<property name="Tags" value="tool,perkSalvageOperations,salvageTool,salvagingSkill"/>
			<property name="DisplayType" value="melee"/>
			<property name="HoldType" value="74"/>
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
			<property name="TintColor" value="188,148,188"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="true"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="EconomicValue" value="100"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="ShowQuality" value="false"/>
			<property name="Stacknumber" value="1"/>
			<property name="Group" value="Tools/Traps"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property class="Action0">
				<property name="Class" value="ExchangeItem"/>
				<property name="Delay" value="1.0"/>
				<property name="Change_item_to" value="vehicleSonjaFarmerSageTractorPlaceable"/>
				<property name="Change_block_to" value="air"/>
				<property name="Focused_blockname_1" value="tractorWhite"/>
				<property name="Focused_blockname_2" value="tractorRed"/>
				<property name="Focused_blockname_3" value="tractorGreen"/>
				<property name="Focused_blockname_4" value="tractorBlue"/>
				<property name="Sound_start" value="impactdriver"/>
			</property>
			<effect_group name="TractorRepairKit" tiered="false">
				<passive_effect name="DegradationMax" operation="base_set" value="3"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
				<passive_effect name="BlockRange" operation="base_set" value="5"/>
				<passive_effect name="MaxRange" operation="base_set" value="5.5"/>
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
			</effect_group>
		</item>
	</append>
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE TRACTORS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->

</LittleRedSonja>