<LittleRedSonja>

<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE ARMY TRUCKS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
	<append xpath="/blocks">	
		<block name="SonjaDamagedArmyTruck">
			<property name="Extends" value="cntCar03SedanDamage2Master"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="cntArmyTruckOpen"/>
			<property name="Class" value="Loot"/>
			<property name="LootList" value="armyTruck"/>
			<property name="Material" value="Mmetal_hard"/>
			<property name="Model" value="@:Entities/Vehicles/Truck/armyTruckEmptyPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="OversizedBounds" value="(0,1,0),(3,3,7)"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.2" tag="salvageHarvest"/>
			<drop event="Harvest" name="smallEngine" count="1" prob="0.25" tag="salvageHarvest"/>
			<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceOil" count="0,3" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceRadiator" count="1" prob="0.5" tag="salvageHarvest"/>
			<drop event="Harvest" name="ammoGasCan" count="50,200" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceAcid" prob=".08" count="1" tag="WasteTreasuresAcidHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="17,35" tag="allHarvest,perkJunkMiner"/>
			<drop event="Harvest" name="resourceForgedSteel" count="3,6" tag="PercMasterySteelHarvest" tool_category="Disassemble"/>
			<drop event="Destroy" name="casinoCoin" count="5,15" tag="PercMasteryDukeHarvest" tool_category="Disassemble"/>
			<drop event="Destroy" name="oldCash" count="5,15" tag="PercMasteryDukeHarvest" tool_category="Disassemble"/>
			<property name="SortOrder1" value="B873"/>
			<property name="Tags" value="challenge_elec_parts,challenge_mech_parts,challenge_cars,challenge_steel"/>
		</block>		
	</append>	
	<append xpath="/blocks/block[@name='cntArmyTruckOpen' or @name='cntArmyTruckClosed']">	
		<dropextendsoff/>
		<property name="Class" value="Loot"/>
		<property name="LootList" value="armyTruck"/>
		<property name="MaxDamage" value="50"/>
		<drop event="Harvest" name="terrStone" count="0"/>
		<drop event="Destroy" count="0"/>
		<property name="DowngradeBlock" value="SonjaDamagedArmyTruck"/>		
	</append>	
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE ARMY TRUCKS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->

</LittleRedSonja>