<LittleRedSonja>

	<append xpath="/entity_classes">
	
		<entity_class name="vehicleSonjaArmyTruck">
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Tags" value="vehicle,usesGas,vehicleStormProtection"/>
			<property name="Prefab" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="SonjaArmyTruck_storage"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="30"/>
			<property name="Explosion.RadiusBlocks" value="6"/>
			<property name="Explosion.RadiusEntities" value="6"/>
			<property name="Explosion.BlockDamage" value="150"/>
			<property name="Explosion.EntityDamage" value="150"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SonjaArmyTruck_UI"/>
			<property name="NavObject" value="SonjaArmyTruck_UI"/>
		</entity_class>
		
		<entity_class name="vehicleSonjaArmyTruck_Dyes">
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Tags" value="vehicle,usesGas,vehicleStormProtection"/>
			<property name="Prefab" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck_Dyes.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="SonjaArmyTruck_storage"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="30"/>
			<property name="Explosion.RadiusBlocks" value="6"/>
			<property name="Explosion.RadiusEntities" value="6"/>
			<property name="Explosion.BlockDamage" value="150"/>
			<property name="Explosion.EntityDamage" value="150"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SonjaArmyTruck_UI"/>
			<property name="NavObject" value="SonjaArmyTruck_UI"/>
		</entity_class>
		
		<entity_class name="vehicleSonjaArmyTruck_NL">
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Tags" value="vehicle,usesGas,vehicleStormProtection"/>
			<property name="Prefab" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck_NL.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="SonjaArmyTruck_storage"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="30"/>
			<property name="Explosion.RadiusBlocks" value="6"/>
			<property name="Explosion.RadiusEntities" value="6"/>
			<property name="Explosion.BlockDamage" value="150"/>
			<property name="Explosion.EntityDamage" value="150"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SonjaArmyTruck_UI"/>
			<property name="NavObject" value="SonjaArmyTruck_UI"/>
		</entity_class>
		
		<entity_class name="vehicleSonjaArmyTruck_Dyes_NL">
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Tags" value="vehicle,usesGas,vehicleStormProtection"/>
			<property name="Prefab" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck_Dyes_NL.prefab"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="SonjaArmyTruck_storage"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="30"/>
			<property name="Explosion.RadiusBlocks" value="6"/>
			<property name="Explosion.RadiusEntities" value="6"/>
			<property name="Explosion.BlockDamage" value="150"/>
			<property name="Explosion.EntityDamage" value="150"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="SonjaArmyTruck_UI"/>
			<property name="NavObject" value="SonjaArmyTruck_UI"/>
		</entity_class>
		
	</append>

</LittleRedSonja>