<LittleRedSonja>

	<append xpath="/items">
	
		<item name="vehicleSonjaArmyTruckPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vseat,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaArmyTruck"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaArmyTruckPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="7"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaArmyTruck_DyesPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_Dyes_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vseat,canHaveCosmetic,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck_Dyes.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaArmyTruck_Dyes"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaArmyTruckPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="7"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaArmyTruck_NLPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vseat,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaArmyTruck_NL"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaArmyTruckPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="7"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaArmyTruck_Dyes_NLPlaceable">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_Dyes_icon"/>
			<property name="HoldType" value="7"/>
			<property name="HoldingItemHidden" value="true"/>
			<property name="Tags" value="vehicle,varmor,vengine,vfuel,vplow,vlight,vseat,canHaveCosmetic,vstorage"/>
			<property name="Meshfile" value="#@modfolder:Resources/SonjaArmyTruck.unity3d?vehicleSonjaArmyTruck_Dyes.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="Weight" value="0"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="30000"/>
			<property name="TraderStageTemplate" value="vehicleTier4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="minibike_grab"/>
			<property name="SoundPlace" value="minibike_place"/>
			<property class="Action1">
				<property name="Class" value="SpawnVehicle"/>
				<property name="Vehicle" value="vehicleSonjaArmyTruck_Dyes_NL"/>
				<property name="VehicleSize" value="3, 3.1, 5"/>
			</property>
			<effect_group name="vehicleSonjaArmyTruckPlaceable" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="7"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="100" tags="EconomicValue"/>
				<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
			</effect_group>
		</item>
		
		<item name="vehicleSonjaArmyTruckChassis">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_Chassis_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>		
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>		
			<property name="EconomicValue" value="5000"/>
			<property name="Weight" value="0"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="chassis_grab"/>
			<property name="SoundPlace" value="chassis_place"/>
		</item>
		
		<item name="vehicleSonjaArmyTruckAccessories">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="SonjaArmyTruck_ACC_icon"/>
			<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Tags" value="vehiclesSkill"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="5000"/>
			<property name="TraderStageTemplate" value="vehicleTier3"/>
			<property name="Weight" value="0"/>
			<property name="SellableToTrader" value="true"/>
			<property name="NoScrapping" value="true"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="SoundPickup" value="handlebars_grab"/>
			<property name="SoundPlace" value="handlebars_place"/>
		</item>
	
	</append>
		
		
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE ARMY TRUCKS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->		
	<append xpath="/items">
		<item name="SonjaBatteryCharger">
			<property name="DescriptionKey" value="SonjaBatteryChargerDesc"/>
			<property name="CustomIcon" value="SonjaBatteryCharger_icon"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="Items/Misc/sackPrefab"/>
			<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="10"/>
			<property name="Group" value="Resources"/>			
		</item>		
		<item name="SonjaGarageToolKit">
			<property name="DescriptionKey" value="SonjaGarageToolKitDesc"/>
			<property name="CustomIcon" value="SonjaGarageToolKit_icon"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="Items/Misc/sackPrefab"/>
			<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="10"/>
			<property name="Group" value="Resources"/>			
		</item>		
		<item name="SonjaArmyTruckRepairKit">
			<property name="CustomIcon" value="SonjaArmyTruckRepairKit_icon"/>
			<property name="DescriptionKey" value="SonjaArmyTruckRepairKitDesc"/>
			<property name="Tags" value="tool,perkSalvageOperations,salvageTool,salvagingSkill"/>
			<property name="DisplayType" value="melee"/>
			<property name="HoldType" value="74"/>
			<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
			<property name="TintColor" value="188,148,188"/>
			<property name="RepairTools" value="resourceRepairKit"/>
			<property name="DegradationBreaksAfter" value="true"/>
			<property name="SoundJammed" value="ItemNeedsRepair"/>
			<property name="SoundDestroy" value="metaldestroy"/>
			<property name="EconomicValue" value="100"/>
			<property name="Material" value="Miron"/>
			<property name="Weight" value="1"/>
			<property name="ShowQuality" value="false"/>
			<property name="Stacknumber" value="1"/>
			<property name="Group" value="Tools/Traps"/>
			<property name="RepairExpMultiplier" value="5.5"/>
			<property name="SoundUnholster" value="weapon_unholster"/>
			<property name="SoundHolster" value="weapon_holster"/>
			<property class="Action0">
				<property name="Class" value="ExchangeItem"/>
				<property name="Delay" value="1.0"/>
				<property name="Change_item_to" value="vehicleSonjaArmyTruck_NLPlaceable"/>
				<property name="Change_block_to" value="air"/>
				<property name="Focused_blockname_1" value="cntArmyTruckOpen"/>
				<property name="Focused_blockname_2" value="cntArmyTruckClosed"/>
				<property name="Sound_start" value="impactdriver"/>
			</property>
			<effect_group name="ArmyTruckRepairKit" tiered="false">
				<passive_effect name="DegradationMax" operation="base_set" value="3"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
				<passive_effect name="BlockRange" operation="base_set" value="5"/>
				<passive_effect name="MaxRange" operation="base_set" value="5.5"/>
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
			</effect_group>
		</item>		
	</append>	
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<!-- REPAIRABLE ARMY TRUCKS : DELETE THE CODE BETWEEN THESE 2 COMMENTS IF YOU DO NOT WANT THE REPAIRABLE TRACTORS FEATURE IN YOUR GAME -->
<!-- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->

</LittleRedSonja>