<rwgmixer>

	<append xpath="/rwgmixer">

		<prefab_spawn_adjust partial_name="Apex_Tower" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Apocalypse_Store" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Apocalypse_Store02" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Bean_theredugthat" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Bean_theredugthat2" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Caverntoanotherrealm" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Churchof_Vending" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Cor_residence" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Corporate_tower" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Corporate_tower2" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Death_den" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="failed_survivor_base" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="flor_house" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="fridge_land" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="GlassOfficeTower" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Junk_Field" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Junkyard_doom" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="meteorcrashsite" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="miningsite" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="pet_crematorium" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="swarm_house" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="swarm_manor" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Terror_field" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="The_Runaway" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="the_wateringden" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="Val_residence" min_count="1" max_count="2"/>
		<prefab_spawn_adjust partial_name="wilderness_retreat" min_count="1" max_count="2"/>

	</append>

</rwgmixer>