﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-7" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="EditorGroups" value="Custom POIs, Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="8, 3, 16#11, 3, 8#3, 3, 5#6, 3, 4#10, 3, 12#2, 3, 6#1, 1, 1#8, 3, 4#9, 3, 10#7, 3, 3#7, 4, 4#4, 3, 4#21, 7, 21#7, 3, 6#1, 2, 3#1, 2, 3#1, 1, 1#1, 1, 1#11, 3, 3#20, 4, 30#32, 4, 17#8, 4, 26#4, 5, 9" />
  <property name="SleeperVolumeStart" value="22, 7, 32#30, 7, 36#30, 7, 32#35, 7, 44#31, 11, 36#39, 11, 32#40, 13, 31#28, 11, 32#22, 11, 38#28, 11, 48#22, 10, 32#25, 16, 42#21, 16, 31#26, 2, 45#20, 7, 33#42, 7, 31#24, 20, 45#39, 17, 49#27, 8, 59#43, 7, 13#14, 7, 14#11, 7, 14#42, 7, 31" />
  <property name="SleeperVolumeGroupId" value="1,1,2,3,4,5,5,4,4,4,6,7,8,10,0,0,8,8,0,20,21,21,21" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomSoldier,5,5,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupLabWorker,2,2,GroupZomSoldier,5,5,GroupGenericZombie,1,1,ZomBusinessman,2,2,ZomBusinessman,1,1,GroupZomSoldier,10,10,GroupSpecialInfected,5,5,GroupSpecialInfected,3,3,GroupSpecialInfected,3,3,animalZombieVulture,1,1,animalZombieVulture,1,1,GroupGenericZombie,7,7,ZomBurnt,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,True,True,True,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0" />
  <property name="PrefabSize" value="68, 21, 78" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # #4# #11#10#10# # # # # # # " />
  <property name="TriggerVolumeSize" value="3, 3, 1#2, 2, 4" />
  <property name="TriggerVolumeStart" value="36, 22, 43#31, 7, 47" />
  <property name="TriggerVolumeTriggers" value="5#11" />
  <property name="ThemeRepeatDistance" value="200" />
  <property name="ThemeTags" value="wildernesspoi" />
  <property name="POIMarkerSize" value="6, 1, 5" />
  <property name="POIMarkerStart" value="3, 6, -2" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="9873.502" />
    <property name="TotalVertices" value="1649692" />
    <property name="TotalTriangles" value="580344" />
    <property class="BlockEntities">
      <property name="Vertices" value="1591741" />
      <property name="Triangles" value="530982" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="41621" />
      <property name="Triangles" value="23294" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="16162" />
      <property name="Triangles" value="25984" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="7, 7, 6" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="55, 7, 31" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="62, 7, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="40, 7, 45" />
      <property name="1" value="40, 11, 48" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="57, 7, 29" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="34, 11, 39" />
      <property name="1" value="34, 12, 39" />
      <property name="2" value="36, 18, 39" />
      <property name="3" value="42, 15, 39" />
      <property name="4" value="34, 9, 41" />
      <property name="5" value="42, 8, 41" />
      <property name="6" value="42, 8, 42" />
      <property name="7" value="35, 18, 44" />
      <property name="8" value="42, 15, 44" />
      <property name="9" value="37, 17, 45" />
      <property name="10" value="37, 18, 45" />
      <property name="11" value="35, 18, 46" />
      <property name="12" value="39, 11, 47" />
      <property name="13" value="39, 12, 47" />
      <property name="14" value="40, 14, 47" />
      <property name="15" value="38, 16, 48" />
      <property name="16" value="39, 16, 48" />
      <property name="17" value="38, 16, 49" />
      <property name="18" value="39, 16, 49" />
      <property name="19" value="40, 14, 49" />
      <property name="20" value="35, 8, 52" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="40, 16, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="36, 9, 39" />
      <property name="1" value="37, 9, 39" />
      <property name="2" value="35, 14, 41" />
      <property name="3" value="36, 9, 42" />
      <property name="4" value="37, 9, 42" />
      <property name="5" value="36, 14, 45" />
      <property name="6" value="36, 14, 46" />
      <property name="7" value="36, 9, 47" />
      <property name="8" value="38, 9, 47" />
      <property name="9" value="34, 14, 49" />
      <property name="10" value="35, 9, 49" />
      <property name="11" value="38, 14, 49" />
      <property name="12" value="39, 14, 49" />
      <property name="13" value="35, 9, 50" />
      <property name="14" value="38, 14, 50" />
      <property name="15" value="39, 14, 50" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="36, 11, 40" />
      <property name="1" value="37, 11, 45" />
      <property name="2" value="34, 11, 46" />
      <property name="3" value="40, 7, 47" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="25, 8, 45" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="33, 3, 47" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="25, 16, 48" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="34, 8, 61" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="38, 7, 39" />
    </property>
  </property>
</prefab>