﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="79, 61, 83" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="SleeperVolumeSize" value="9, 24, 10#6, 3, 14#9, 4, 10#6, 1, 7#6, 2, 3#11, 3, 7#2, 2, 3#8, 3, 11#8, 3, 3#6, 2, 7#4, 3, 4#1, 1, 1#1, 1, 1#1, 1, 1#1, 2, 2#75, 4, 77#9, 2, 9#7, 1, 12#6, 1, 4#6, 2, 8#13, 4, 6#8, 4, 9#8, 4, 12#15, 3, 32#2, 5, 25#18, 4, 14#8, 3, 5#37, 4, 3#16, 2, 31#50, 2, 40#7, 2, 5#1, 1, 2#1, 1, 2#5, 2, 4#5, 4, 1#4, 2, 2#1, 1, 1#2, 3, 45#1, 3, 4#5, 2, 4#1, 2, 2#3, 3, 4#5, 3, 6#18, 2, 33#10, 2, 12#11, 1, 9#1, 2, 2#10, 3, 9#11, 2, 9#6, 2, 12#12, 2, 12#9, 3, 12#4, 3, 1#7, 2, 21#2, 2, 1#6, 2, 4#8, 2, 1#1, 2, 6#5, 2, 3#2, 2, 2#25, 4, 13#1, 1, 4#43, 6, 39#3, 2, 3#16, 6, 13#3, 6, 7#24, 6, 13#30, 2, 26#2, 2, 2#11, 2, 2#2, 2, 20#1, 9, 9#57, 2, 52#17, 22, 22#2, 3, 2#10, 5, 11#7, 6, 6#6, 2, 4#6, 3, 7#12, 12, 2#19, 10, 3#1, 1, 1#9, 1, 3#1, 1, 1#9, 1, 5#1, 1, 1#5, 1, 2#1, 6, 3#1, 3, 4#2, 3, 2#2, 1, 1" />
  <property name="SleeperVolumeStart" value="23, 13, 44#25, 13, 30#23, 14, 44#25, 14, 30#31, 13, 30#37, 13, 30#35, 13, 39#38, 13, 37#49, 13, 33#46, 16, 40#45, 13, 26#46, 15, 46#46, 15, 41#41, 15, 48#30, 13, 33#4, 41, 5#48, 13, 48#44, 13, 55#40, 13, 72#38, 13, 51#19, 13, 72#30, 13, 69#24, 13, 57#4, 13, 46#19, 13, 41#4, 13, 26#4, 13, 40#9, 7, 26#4, 7, 47#8, 7, 31#51, 7, 26#57, 9, 74#57, 24, 71#53, 21, 78#53, 21, 30#40, 21, 30#37, 23, 53#34, 21, 31#15, 21, 32#10, 21, 38#14, 21, 26#8, 21, 43#4, 21, 39#4, 22, 45#22, 22, 56#28, 27, 69#33, 26, 78#38, 27, 69#47, 27, 69#52, 27, 58#40, 27, 56#28, 27, 56#37, 27, 62#20, 27, 56#26, 27, 64#5, 27, 58#4, 27, 56#12, 27, 56#6, 27, 48#15, 27, 39#4, 27, 26#16, 28, 39#35, 27, 2#32, 27, 28#62, 27, 41#59, 27, 47#35, 27, 42#32, 32, 56#42, 32, 54#15, 35, 68#15, 35, 48#1, 16, 57#1, 3, 26#42, 3, 1#57, 3, 23#37, 9, 1#25, 14, 17#20, 18, 14#20, 21, 1#8, 21, 1#4, 23, 20#68, 7, 7#64, 3, 2#68, 12, 7#64, 8, 1#68, 17, 7#66, 13, 4#1, 25, 54#1, 30, 50#2, 33, 48#68, 3, 55" />
  <property name="SleeperVolumeGroupId" value="0,1,1,2,2,2,2,2,2,2,2,0,0,0,3,0,4,4,4,4,5,5,0,6,6,7,7,0,8,8,8,0,0,0,0,0,0,0,0,0,0,9,9,9,9,10,10,0,0,0,0,11,11,11,11,0,12,12,0,0,13,13,14,14,14,14,14,15,15,16,16,21,0,17,17,0,18,18,19,19,20,0,0,0,0,0,0,21,21,21,0" />
  <property name="SleeperVolumeGroup" value="GroupLabWorker,2,2,zombieSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupLabWorker,1,1,GroupLabWorker,2,3,ZomUtilityWorker,2,2,GroupLabWorker,4,7,GroupLabWorker,3,4,GroupLabWorker,2,4,GroupLabWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieLab,2,2,GroupZomSoldier,13,20,GroupZomSoldier,2,5,GroupLabWorker,2,5,GroupZomSoldier,1,2,GroupZomSoldier,1,1,GroupGenericZombie,4,4,ZomBurnt,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,9,GroupGenericZombie,1,1,GroupGenericZombie,4,8,GroupGenericZombie,0,0,GroupGenericZombie,8,10,GroupGenericZombie,5,10,GroupGenericZombie,5,20,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupAllFeral,10,15,GroupAllFeral,3,4,GroupAllFeral,4,5,GroupGenericZombie,0,0,zombieJoe,2,2,GroupGenericZombie,2,4,zombieDemolition,0,1,zombieDemolition,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,4,9,GroupGenericZombie,2,4,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,ZomUtilityWorker,2,3,ZomBusinessman,3,3,GroupGenericZombie,3,3,GroupGenericZombie,4,7,GroupGenericZombie,0,0,GroupGenericZombie,3,5,GroupGenericZombie,0,0,ZomFatCops,1,2,ZomFatCops,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupAllFeral,1,2,GroupGenericZombie,4,6,GroupGenericZombie,0,0,GroupGenericZombie,9,17,GroupGenericZombie,0,0,GroupGenericZombie,2,5,GroupGenericZombie,0,0,GroupGenericZombie,4,6,GroupGenericZombie,7,9,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupAllFeral,2,3,GroupAllFeral,1,3,GroupGenericZombie,10,18,GroupGenericZombie,10,18,GroupGenericZombie,0,0,animalZombieDog,1,1,GroupGenericZombie,0,0,ZomBusinessman,4,4,GroupGenericZombie,0,0,zombieNurseFeral,2,2,GroupAllFeral,3,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,0,0,0,0,2,0,0,0,0,4,3,3,3,3,4,1,0,0,2,1,0,0,0,0,0,0,0,4,4,4,3,3,3,3,3,3,0,3,0,3,0,0,4,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,4,0,4,0,4,0,4,4,0,0,0,0,4,0,2,0,2,0,2,0,0,3,3,3,3,3,3,0,0,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # #1#3#6#7# #8#8#8#8# # # # # # # # # # # #10#11#13#14#15#15# #16# #17# # # # # # # # # # # # # # # # # # #19# # # # # # # # # # # # # # # # # # # # # #20#20#23#23#26#26#27#29#29#29" />
  <property name="YOffset" value="-41" />
  <property name="TriggerVolumeSize" value="14, 2, 3#3, 2, 7#5, 3, 9#4, 2, 13#4, 2, 11" />
  <property name="TriggerVolumeStart" value="34, 7, 26#53, 21, 70#53, 21, 58#47, 21, 39#37, 21, 40" />
  <property name="TriggerVolumeTriggers" value="9#11#13#14#15" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="SVS90" value="spawn zombieScreamer 1^spawn zombieDemolition 1" />
  <property name="SVS86" value="spawn GroupAllRadiated 7^waitalive 0^spawn GroupAllInfernal 4^spawn GroupAllCharged 3^spawn zombieDemolition 1^waitalive 0^trigger 28" />
  <property name="SVS85" value="trigger 27^sound light_bay3^sound explosion_buzzer1^sleep 0.2^sound horde_spawn" />
  <property name="SVS84" value="spawn GroupAllFeral 15^spawn zombieBiker 1^sleep 1^spawn animalZombieDog 1^waitalive 0^trigger 25" />
  <property name="SVS83" value="trigger 24^sound light_bay2^sleep 0.5^sound explosion_buzzer1^sound horde_spawn" />
  <property name="SVS82" value="spawn GroupGenericZombie 15^waitalive 0 ^trigger 22" />
  <property name="SVS81" value="sound light_bay1^sleep 0.5^sound explosion_buzzer1^trigger 21^sleep 0.5^sound horde_spawn^^^" />
  <property name="SVS36" value="sleep 1^sound horde_spawn" />
  <property name="SVS32" value="sound explosion_buzzer1^sleep 0.5 ^sound horde_spawn^sleep 1^trigger 12" />
  <property name="SVS31" value="sound light_bay1^sleep 0.5^sound horde_spawn" />
  <property name="SVS13" value="sound electric_fence_impact^sleep 1^sound electric_fence_impact^sleep 1^sound horde_spawn^sleep 1^sound light_bay1^trigger 7^sleep 7^sound electric_fence_impact^sleep 1^sound explosion_buzzer1^sleep 1^trigger 8" />
  <property name="SVS12" value="sound electric_fence_impact^sleep 1^sound electric_fence_impact^sleep 1^sound intercom_chime2^sleep 1^sound system_malfunction1^sleep 0.7^sound electric_fence_impact^trigger 4^sound light_bay2^sleep 0.5 ^trigger 5^sound light_bay3^^" />
  <property name="SVS11" value="sound electric_fence_impact^sleep 1^sound electric_fence_impact^sleep 1^sound intercom_chime2^sleep 0.7^sound system_malfunction1^sleep 0.7^sound electric_fence_impact^sleep 1^sound system_malfunction2^sleep 1^trigger 2^sound light_bay1" />
  <property class="Stats">
    <property name="LightsVolume" value="37416.92" />
    <property name="TotalVertices" value="7854498" />
    <property name="TotalTriangles" value="3051590" />
    <property class="BlockEntities">
      <property name="Vertices" value="7219873" />
      <property name="Triangles" value="2664204" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="579409" />
      <property name="Triangles" value="343076" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="33344" />
      <property name="Triangles" value="16672" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="6104" />
      <property name="Triangles" value="3052" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="880" />
      <property name="Triangles" value="440" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="14888" />
      <property name="Triangles" value="24146" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="76, 27, 43" />
      <property name="1" value="71, 27, 44" />
      <property name="2" value="75, 27, 47" />
      <property name="3" value="74, 27, 51" />
    </property>
    <property class="POILight">
      <property name="0" value="74, 33, 41" />
      <property name="1" value="74, 33, 47" />
      <property name="2" value="77, 30, 47" />
      <property name="3" value="77, 30, 49" />
      <property name="4" value="74, 33, 51" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="76, 4, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="72, 3, 9" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="57, 7, 73" />
      <property name="1" value="56, 7, 77" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="56, 21, 61" />
    </property>
    <property class="quest_wood">
      <property name="0" value="70, 41, 30" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="61, 41, 65" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="56, 13, 34" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="55, 7, 57" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="71, 41, 76" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="33, 13, 42" />
    </property>
    <property class="Rally">
      <property name="0" value="31, 41, 2" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="71, 27, 49" />
      <property name="1" value="72, 27, 49" />
      <property name="2" value="73, 27, 49" />
      <property name="3" value="74, 27, 49" />
    </property>
    <property class="quest_stone">
      <property name="0" value="23, 19, 44" />
      <property name="1" value="24, 30, 46" />
      <property name="2" value="31, 23, 46" />
      <property name="3" value="30, 13, 48" />
      <property name="4" value="28, 13, 53" />
      <property name="5" value="31, 30, 53" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="30, 13, 53" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="49, 18, 46" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="67, 3, 27" />
    </property>
  </property>
</prefab>