﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-13" />
  <property name="PrefabSize" value="42, 29, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="POIMarkerSize" value="8, 13, 2" />
  <property name="POIMarkerStart" value="12, 12, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="Zoning" value="none" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="5, 4, 7#6, 3, 6#12, 3, 3#3, 2, 9#2, 2, 2#2, 2, 6#5, 5, 3#6, 3, 5#8, 4, 3#7, 3, 3#4, 7, 1#6, 3, 3#18, 5, 16#5, 3, 4#13, 1, 14#5, 2, 2#2, 2, 1#2, 2, 2#6, 3, 9#5, 1, 2#1, 1, 1#1, 1, 3#4, 3, 18#1, 3, 5#3, 2, 2#1, 1, 2#5, 3, 6#1, 3, 4#2, 2, 2#16, 2, 10#1, 2, 3#2, 1, 3#2, 2, 2#7, 5, 2#8, 1, 3#5, 1, 4#6, 2, 6#3, 3, 5#2, 1, 2#10, 3, 6#3, 3, 2#1, 1, 2#5, 2, 4#1, 1, 2#3, 2, 1#2, 1, 1#2, 1, 1#1, 2, 2#1, 1, 2#2, 2, 3#1, 2, 2#1, 2, 2#3, 2, 10#8, 4, 4" />
  <property name="SleeperVolumeStart" value="23, 13, 4#5, 13, 21#5, 13, 18#5, 13, 29#7, 13, 27#2, 13, 26#5, 19, 34#18, 19, 16#10, 19, 18#4, 19, 18#19, 21, 14#24, 19, 18#12, 13, 22#31, 13, 21#12, 22, 21#31, 13, 26#34, 13, 25#27, 7, 24#21, 7, 23#26, 8, 24#17, 6, 16#17, 10, 31#15, 7, 8#14, 7, 13#18, 7, 26#8, 7, 7#8, 7, 8#14, 7, 9#34, 7, 5#21, 7, 8#20, 7, 12#34, 8, 4#34, 6, 2#27, 3, 2#21, 3, 10#19, 3, 6#20, 1, 18#18, 1, 14#18, 3, 12#10, 1, 26#18, 1, 24#16, 4, 22#25, 1, 29#28, 2, 27#15, 1, 33#20, 4, 37#22, 4, 26#13, 1, 21#7, 4, 23#5, 4, 30#3, 13, 24#2, 13, 24#8, 13, 28#17, 22, 13" />
  <property name="SleeperVolumeGroupId" value="0,1,1,2,2,13,0,3,3,3,3,3,0,4,3,4,4,0,5,5,0,0,6,6,6,0,7,7,0,8,8,9,9,9,10,10,11,11,11,12,12,0,0,0,0,0,0,0,0,0,13,0,2,3" />
  <property name="SleeperVolumeGroup" value="zombieMoe,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,3,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,ZomUtilityWorker,4,4,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalZombieVulture,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomBusinessman,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieInmate,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieInmate,3,3,zombieInmate,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieInmate,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieInmate,5,7,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSteveCrawler,1,2,zombieSteveCrawler,2,4,GroupGenericZombie,0,0,zombieInmate,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSteveCrawler,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieInmate,2,2,GroupGenericZombie,0,0,animalSnake,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldier,1,1,ZomUtilityWorker,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,3,0,0,3,3,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,3,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #5# # # # # # # # # # #6# # #7#7# # # #8# # #9# # # # # # # # # # # # #10#10#10#10#10#10#10#10#10# #11# # " />
  <property name="TriggerVolumeSize" value="6, 5, 14#3, 2, 7#4, 3, 16#5, 2, 6#13, 2, 7#10, 3, 5" />
  <property name="TriggerVolumeStart" value="4, 19, 25#30, 7, 24#15, 7, 16#8, 7, 8#20, 7, 10#10, 1, 26" />
  <property name="TriggerVolumeTriggers" value="5#6#7#8#9#10" />
  <property name="SVS51" value="spawn GroupAllFeral 1^spawn zombieWightFeral 1" />
  <property name="SVS49" value="spawn GroupGenericZombie 2^sleep 2.5^spawn zombieInmate 2" />
  <property name="SVS48" value="spawn GroupGenericZombie 1^waitalive 0^spawn zombieInmate 1^waitalive 0^spawn zombieInmate 1" />
  <property name="SVS47" value="spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawnwater1^spawn zombieInmate 1^waitalive 0^sound sleeperspawnwater2^spawn zombieSpider 1^" />
  <property name="SVS46" value="spawn GroupGenericZombie 1^waitalive 0^spawn zombieInmate 1^waitalive 0^spawn zombieInmate 1" />
  <property name="SVS45" value="spawn GroupGenericZombie 1^waitalive 0^spawn zombieInmate 1^waitalive 0^spawn zombieInmate 1" />
  <property name="SVS43" value="spawn GroupGenericZombie 1^sleep 4^spawn zombieInmate 1" />
  <property name="SVS41" value="spawn GroupGenericZombie 1^waitalive 0^spawn zombieInmate 1^waitalive 0^spawn zombieMutated 1^" />
  <property name="SVS28" value="spawn zombieInmate 3^sleep 3^spawn zombieInmate 3" />
  <property name="SVS25" value="spawn zombieInmate 1^sleep 2.5^sound sleeperspawnconcrete3^spawn zombieInmate 1" />
  <property name="SVS21" value="spawn zombieInmate 1^sound sleeperspawnconcrete2^sleep 2.5 ^spawn zombieInmate 1" />
  <property name="SVS20" value="spawn zombieInmate 1^sleep 2.5^sound sleeperspawnconcrete1^spawn zombieInmate 1" />
  <property name="SVS17" value="spawn zombieInmate 3" />
  <property name="SVS12" value="sleep 10^spawn GroupGenericZombie 7" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="37, 13, 6" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="26, 7, 25" />
      <property name="1" value="24, 7, 27" />
      <property name="2" value="25, 7, 29" />
      <property name="3" value="29, 1, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 13, 21" />
      <property name="1" value="38, 13, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 13, 22" />
    </property>
    <property class="Rally">
      <property name="0" value="16, 13, 2" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="24, 7, 23" />
      <property name="1" value="27, 7, 23" />
      <property name="2" value="28, 7, 27" />
      <property name="3" value="21, 7, 31" />
      <property name="4" value="25, 7, 31" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="29, 7, 24" />
      <property name="1" value="35, 13, 25" />
      <property name="2" value="30, 13, 26" />
      <property name="3" value="24, 1, 30" />
      <property name="4" value="31, 7, 31" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="23, 19, 17" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 14, 23" />
      <property name="1" value="37, 13, 24" />
      <property name="2" value="37, 14, 24" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="28, 13, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="31, 15, 37" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="9, 19, 32" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="69223.87" />
    <property name="TotalVertices" value="934641" />
    <property name="TotalTriangles" value="403656" />
    <property class="BlockEntities">
      <property name="Vertices" value="840240" />
      <property name="Triangles" value="337270" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="80907" />
      <property name="Triangles" value="46946" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1024" />
      <property name="Triangles" value="512" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1598" />
      <property name="Triangles" value="920" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10872" />
      <property name="Triangles" value="18008" />
    </property>
  </property>
</prefab>