﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 54, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="downtown, inter02downtowntile" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="18, 6, 13#1, 3, 2#19, 6, 13#5, 4, 15#12, 5, 23#19, 4, 13#6, 4, 14#19, 3, 12#15, 4, 9#12, 4, 22#3, 3, 9#2, 1, 7#1, 1, 1#10, 3, 5#3, 3, 5#3, 13, 8#17, 5, 9#2, 1, 1#5, 2, 4#6, 2, 4#1, 1, 2#7, 2, 7#3, 1, 4#4, 2, 14#2, 2, 7#4, 3, 14#11, 3, 9#4, 3, 10#2, 1, 1#3, 2, 4#1, 1, 1#1, 1, 1#7, 3, 16#16, 3, 7#16, 3, 13#14, 3, 12#15, 3, 21#15, 2, 21#2, 2, 2#29, 2, 13#16, 2, 11#3, 2, 1#9, 2, 4#8, 2, 5#7, 2, 5#6, 2, 14#2, 2, 2#1, 1, 1#2, 2, 2#12, 1, 7#22, 2, 10#8, 3, 3#9, 3, 12#6, 3, 10#7, 2, 1#13, 4, 5#6, 4, 7#11, 4, 10#15, 2, 10#2, 2, 1#15, 2, 16#12, 2, 18#14, 2, 13#4, 2, 10#1, 1, 1#6, 3, 5#1, 1, 1" />
  <property name="SleeperVolumeStart" value="40, 1, 1#7, 31, 17#1, 1, 1#25, 1, 42#1, 1, 36#14, 1, 16#8, 1, 19#15, 1, 29#31, 1, 40#34, 1, 17#21, 1, 41#18, 2, 42#17, 2, 40#21, 31, 35#21, 31, 40#21, 13, 42#30, 31, 42#42, 32, 27#41, 31, 15#26, 31, 29#30, 32, 16#20, 31, 15#23, 47, 29#9, 31, 19#7, 31, 22#9, 35, 19#14, 35, 42#15, 31, 33#13, 36, 27#15, 31, 44#33, 34, 37#17, 8, 40#8, 7, 18#30, 7, 16#15, 7, 28#19, 7, 16#31, 7, 28#31, 13, 29#38, 11, 44#17, 13, 16#15, 13, 29#28, 13, 40#8, 13, 18#8, 13, 23#7, 13, 29#34, 19, 36#35, 17, 44#39, 22, 35#31, 19, 38#34, 19, 26#24, 19, 16#23, 19, 26#14, 19, 16#8, 19, 18#11, 22, 27#8, 19, 29#15, 19, 34#21, 19, 30#16, 25, 30#27, 25, 40#31, 25, 34#34, 25, 16#20, 25, 16#8, 25, 19#13, 26, 24#8, 25, 29#25, 25, 34" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,1,1,1,1,1,0,0,0,2,2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,0,0,5,5,0,7,0,0,0,6,6,6,7,7,7,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,ZomUtilityWorker,1,1,ZomBusinessman,2,2,ZomUtilityWorker,2,3,GroupGenericZombie,4,5,ZomBusinessman,8,12,GroupGenericZombie,0,0,ZomBusinessman,11,13,ZomBusinessman,2,3,GroupGenericZombie,3,4,ZomUtilityWorker,1,1,ZomUtilityWorker,3,4,GroupGenericZombie,0,0,ZomUtilityWorker,4,5,GroupGenericZombie,0,0,GroupSpecialInfected,1,1,GroupGenericZombie,12,16,GroupGenericZombie,0,0,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,0,0,ZomUtilityWorker,4,5,animalZombieVultureRadiated,1,1,ZomUtilityWorker,6,6,ZomUtilityWorker,1,1,zombieWightFeral,1,1,zombieWightFeral,1,2,ZomUtilityWorker,2,3,GroupGenericZombie,0,0,ZomUtilityWorker,3,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomBusinessman,9,10,GroupGenericZombie,9,10,ZomBusinessman,7,8,ZomBusinessman,10,10,ZomBusinessman,4,4,ZomBusinessman,8,12,GroupGenericZombie,0,0,ZomBusinessman,10,15,ZomBusinessman,5,5,GroupGenericZombie,2,2,zombieBusinessManFeral,1,1,ZomBusinessman,2,2,zombiePartyGirlFeral,1,2,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,ZomUtilityWorker,2,2,ZomBusinessman,10,11,zombieFemaleFat,2,2,GroupGenericZombie,5,6,GroupGenericZombie,7,8,GroupSpecialInfected,2,2,ZomUtilityWorker,5,6,ZomJanitorOnly,3,5,GroupGenericZombie,7,9,ZomBusinessman,9,12,GroupGenericZombie,2,2,ZomBusinessman,5,6,ZomBusinessman,9,11,ZomBusinessman,5,7,GroupSpecialInfected,10,12,GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,False,True,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,3,0,0,0,0,0,0,0,0,0,3,3,0,0,4,3,3,3,3,3,3,3,3,3,0,0,0,3,3,3,3,3,3,3,3,3,0,0,4,4,4,4,0,0,0,0,3,4,3,3,0,0,0,0,0,0,4,3,3,3,3,3,3,3,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" #5# # # # # # # # # #1,3#1,2# # # #4#4#4#4#4#4#4#5#5# # # #4#6#4#8#7#7#7#7#7# # # # # # # # # # #10# #10#10# # # # # # # #14#14#14#14#14#12#12#12#14" />
  <property name="SVS66" value="sound horde_spawn" />
  <property name="SVS65" value="spawn zombieDemolition 1^spawn GroupAllCharged 1^" />
  <property name="TriggerVolumeSize" value="5, 2, 13#4, 2, 4#16, 10, 36#17, 10, 19#25, 1, 36#11, 3, 16#3, 3, 10#15, 4, 34#16, 4, 25#7, 4, 16#1, 2, 11#7, 2, 21#4, 2, 3#5, 2, 18#13, 2, 9#11, 2, 12#6, 2, 4#18, 2, 8#12, 2, 23#15, 2, 10#14, 2, 17#4, 2, 3" />
  <property name="TriggerVolumeStart" value="15, 1, 37#20, 1, 37#31, 31, 15#14, 31, 15#6, 40, 15#7, 31, 18#15, 31, 38#31, 7, 16#15, 7, 16#8, 7, 18#17, 7, 37#39, 19, 16#42, 19, 37#34, 19, 16#21, 19, 16#8, 25, 18#8, 25, 30#16, 25, 33#34, 25, 16#31, 25, 40#20, 25, 16#23, 23, 34" />
  <property name="TriggerVolumeTriggers" value="2#2#4#4#4#5#6#7#7#7#8#10#10#10#10#12#12#14#14#14#14#14" />
  <property name="SVS64" value="trigger 13^sound light_bay1" />
  <property name="SVS62" value="spawn GroupGenericZombie 3" />
  <property name="SVS61" value="spawn GroupGenericZombie 4" />
  <property name="SVS60" value="spawn GroupGenericZombie 5" />
  <property name="SVS57" value="spawn zombieJanitor 1^spawn zombieUtilityWorker 1" />
  <property name="SVS50" value="spawn GroupGenericZombie 8^spawn zombiePartyGirl 1^spawn zombieJanitor 1^spawn zombieUtilityWorker 1" />
  <property name="SVS49" value="spawn GroupGenericZombie 5^" />
  <property name="SVS47" value="sound electric_fence_impact^trigger 11" />
  <property name="SVS43" value="spawn GroupGenericZombie 1" />
  <property name="SVS40" value="spawn GroupGenericZombie 2" />
  <property name="SVS36" value="spawn GroupGenericZombie 4" />
  <property name="SVS35" value="spawn GroupGenericZombie 4^spawn zombiePartyGirl 1" />
  <property name="SVS34" value="spawn GroupGenericZombie 2" />
  <property name="SVS32" value="spawn zombieBiker 1" />
  <property name="SVS31" value="sound horde_spawn^sleep 0.5^trigger 7^sound elevator_ding2^trigger 9^" />
  <property name="SVS30" value="sleep 0.8^sound horde_spawn^" />
  <property name="SVS28" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^^" />
  <property name="SVS20" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1" />
  <property name="SVS17" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1" />
  <property name="SVS12" value="sound electric_fence_impact^sleep 0.5^sound elevator_ding1^trigger 3" />
  <property name="SVS8" value="spawn GroupZomSoldier 4^spawn GroupGenericZombie 2^" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="48, 1, 52" />
    </property>
    <property class="quest_wood">
      <property name="0" value="48, 1, 51" />
      <property name="1" value="47, 1, 52" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="32, 31, 35" />
      <property name="1" value="36, 31, 35" />
      <property name="2" value="37, 31, 35" />
      <property name="3" value="36, 20, 36" />
      <property name="4" value="37, 31, 36" />
      <property name="5" value="43, 33, 37" />
      <property name="6" value="44, 33, 37" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="31, 25, 47" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 25, 30" />
      <property name="1" value="41, 31, 30" />
      <property name="2" value="42, 25, 30" />
      <property name="3" value="44, 25, 31" />
      <property name="4" value="42, 25, 35" />
      <property name="5" value="34, 32, 36" />
      <property name="6" value="35, 31, 36" />
      <property name="7" value="39, 25, 36" />
      <property name="8" value="39, 31, 36" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="41, 34, 46" />
      <property name="1" value="35, 34, 47" />
      <property name="2" value="36, 25, 48" />
      <property name="3" value="42, 25, 48" />
      <property name="4" value="42, 34, 48" />
      <property name="5" value="30, 1, 52" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="11, 31, 30" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="35, 25, 35" />
      <property name="1" value="31, 13, 36" />
      <property name="2" value="30, 31, 37" />
      <property name="3" value="38, 25, 39" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="41, 25, 49" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="43, 19, 30" />
      <property name="1" value="44, 19, 30" />
      <property name="2" value="45, 19, 30" />
      <property name="3" value="36, 25, 33" />
      <property name="4" value="43, 19, 33" />
      <property name="5" value="44, 19, 33" />
      <property name="6" value="45, 19, 33" />
      <property name="7" value="43, 19, 35" />
      <property name="8" value="44, 19, 35" />
      <property name="9" value="45, 19, 35" />
      <property name="10" value="43, 19, 38" />
      <property name="11" value="44, 19, 38" />
      <property name="12" value="45, 19, 38" />
      <property name="13" value="43, 19, 40" />
      <property name="14" value="44, 19, 40" />
      <property name="15" value="45, 19, 40" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="53, 1, 37" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 1, 2" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="50, 1, 6" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="61264.4" />
    <property name="TotalVertices" value="2561979" />
    <property name="TotalTriangles" value="951094" />
    <property class="BlockEntities">
      <property name="Vertices" value="2130472" />
      <property name="Triangles" value="710658" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="417063" />
      <property name="Triangles" value="233020" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="13896" />
      <property name="Triangles" value="6948" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="392" />
      <property name="Triangles" value="196" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="156" />
      <property name="Triangles" value="272" />
    </property>
  </property>
</prefab>