﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="Wilderness, Custom POIs" />
  <property name="SleeperVolumeSize" value="28, 4, 3#5, 4, 16#2, 2, 2#21, 4, 8#5, 4, 17#5, 4, 16#6, 4, 4#5, 4, 23#12, 4, 5#2, 4, 1#3, 4, 21#30, 4, 3#3, 4, 2#2, 4, 25#8, 4, 8#2, 5, 8#4, 4, 20#22, 4, 1#1, 4, 11#7, 4, 7#1, 5, 12#4, 4, 17#5, 4, 8#1, 2, 1#5, 4, 15#2, 4, 7#2, 4, 2#3, 4, 1#2, 4, 10" />
  <property name="SleeperVolumeStart" value="11, 1, 39#37, 1, 23#25, 1, 3#0, 1, 0#0, 1, 9#0, 1, 26#5, 1, 38#37, 1, 0#6, 1, 9#18, 1, 9#6, 1, 12#6, 1, 35#6, 1, 33#34, 1, 13#28, 1, 7#34, 1, 13#29, 1, 14#11, 1, 33#10, 1, 23#10, 1, 15#10, 1, 22#17, 1, 15#12, 1, 24#25, 1, 30#23, 1, 15#21, 1, 25#26, 1, 30#23, 1, 31#21, 1, 15" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieScreamer,3,3,GroupZomSoldier,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupZomSoldier,2,2,zombieSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,5,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,1,1,0,2,2,3,4,4,5,6,6,7,7,7,8,8,9,9,10,10,10,10,10,11" />
  <property name="SleeperVolumeFlags" value="0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="True,True,True,True,True,True,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False" />
  <property name="Tags" value="wilderness, countryresidential" />
  <property name="POIMarkerSize" value="9, 13, 1" />
  <property name="POIMarkerStart" value="20, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_05" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 5, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # #2# # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="LightsVolume" value="4993.038" />
    <property name="TotalVertices" value="651525" />
    <property name="TotalTriangles" value="244591" />
    <property class="BlockEntities">
      <property name="Vertices" value="645855" />
      <property name="Triangles" value="236729" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="960" />
      <property name="Triangles" value="474" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4710" />
      <property name="Triangles" value="7388" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="19, 1, 3" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 1, 38" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 1, 40" />
    </property>
    <property class="quest_wood">
      <property name="0" value="3, 1, 37" />
      <property name="1" value="4, 1, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="23, 1, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="15, 1, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="18, 1, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 1, 3" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 1, 21" />
      <property name="1" value="25, 1, 29" />
      <property name="2" value="25, 2, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 1, 22" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="21, 1, 23" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="37, 1, 40" />
    </property>
  </property>
</prefab>