﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness, Custom POIs" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-14" />
  <property name="PrefabSize" value="19, 21, 50" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch, restore_power" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="9, 5, 6#3, 4, 5#19, 7, 12#9, 4, 8#1, 4, 4#3, 4, 3#1, 7, 5#1, 3, 4#3, 2, 1#1, 1, 1#3, 2, 3#3, 2, 1#1, 2, 4#4, 2, 5#1, 2, 1#2, 2, 3#5, 2, 1#1, 2, 1#2, 2, 5#6, 2, 1#5, 2, 2#5, 2, 7#2, 2, 3#2, 2, 6#3, 2, 4#4, 2, 1#1, 2, 4#2, 1, 2#3, 2, 3#1, 2, 5#1, 2, 1#2, 2, 3#3, 2, 4#4, 2, 3#9, 2, 1#1, 2, 2#4, 2, 1#10, 2, 1#1, 2, 2#11, 2, 1#1, 2, 3#1, 2, 2#1, 2, 7#1, 2, 1#2, 2, 1#1, 1, 2#4, 2, 3#4, 2, 1#1, 1, 2#1, 1, 1#1, 1, 1#2, 2, 1#4, 3, 5#3, 2, 1#1, 2, 6#1, 3, 11#5, 2, 1#1, 2, 4#7, 2, 8#1, 1, 3" />
  <property name="SleeperVolumeStart" value="4, 14, 8#0, 14, 10#0, 14, 38#5, 14, 17#14, 14, 16#14, 8, 22#15, 2, 20#13, 2, 13#15, 5, 19#17, 5, 18#9, 5, 23#2, 2, 24#2, 2, 20#1, 2, 13#11, 10, 33#7, 2, 20#4, 2, 17#4, 2, 18#9, 2, 13#9, 2, 11#10, 2, 8#13, 1, 1#6, 5, 15#8, 5, 16#9, 5, 11#7, 5, 5#12, 5, 7#10, 6, 6#2, 5, 14#2, 5, 21#3, 5, 21#9, 8, 21#6, 8, 17#12, 8, 16#4, 8, 14#4, 8, 15#14, 8, 14#6, 8, 11#16, 8, 12#4, 8, 8#4, 8, 9#17, 5, 12#15, 5, 6#16, 5, 12#15, 4, 3#14, 5, 3#4, 4, 1#14, 4, 1#17, 7, 4#17, 6, 3#17, 5, 2#13, 10, 37#4, 8, 2#1, 8, 3#1, 8, 15#1, 7, 4#1, 10, 25#1, 10, 21#9, 10, 41#17, 7, 9" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,1,1,0,2,2,26,3,3,21,0,0,4,4,0,0,0,0,24,0,0,5,5,5,0,6,6,0,0,0,7,7,0,8,8,9,9,20,10,10,11,11,0,12,12,12,12,0,0,13,13,13,14,14,0,20" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,animalZombieDog,1,1,animalSnake,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupLabWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,zombieSoldierInfernal,1,1,GroupZomSoldier,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomSoldier,1,1,GroupZomSoldier,3,3,ZomUtilityWorker,1,1,GroupZomSoldier,1,1,GroupZomSoldier,1,1,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,3,3,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,1,1,GroupZomSoldier,4,4,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupZomSoldier,3,3,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupZomSoldier,4,4,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieScreamerRadiated,1,1,GroupGenericZombie,6,6,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupZomSoldier,1,1,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupSpecialInfected,15,24,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,True,True,False,True,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,1,4,0,0,0,0,2,0,0,2,0,0,0,3,0,2,0,0,0,0,0,2,0,0,0,0,0,2,0,0,2,0,0,0,0,0,0,0,0,0,2,0,0,0,0,3,0,0,0,0,3,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # #8# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #6# # # # #8# # # # # # # # " />
  <property name="POIMarkerSize" value="4, 1, 2" />
  <property name="POIMarkerStart" value="9, 13, 0" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="12, 6, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="12, 11, 46" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="12, 2, 14" />
      <property name="1" value="17, 8, 19" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="12, 10, 35" />
      <property name="1" value="12, 10, 38" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="11, 5, 13" />
      <property name="1" value="9, 8, 14" />
      <property name="2" value="10, 8, 20" />
      <property name="3" value="16, 2, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="10, 10, 48" />
    </property>
    <property class="quest_wood">
      <property name="0" value="14, 14, 41" />
      <property name="1" value="14, 14, 44" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="13, 2, 1" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 14, 2" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="9, 8, 6" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="13, 14, 35" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="12, 10, 45" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="12, 10, 46" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="9, 14, 48" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="9898.365" />
    <property name="TotalVertices" value="1325488" />
    <property name="TotalTriangles" value="449510" />
    <property class="BlockEntities">
      <property name="Vertices" value="1295602" />
      <property name="Triangles" value="429452" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="25556" />
      <property name="Triangles" value="12842" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="96" />
      <property name="Triangles" value="48" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4234" />
      <property name="Triangles" value="7168" />
    </property>
  </property>
</prefab>