﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 22, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-6" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="rural, Custom POIs" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #4# # # #5# " />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,1,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,3,0" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,True,True,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeGroup" value="zombieWightRadiated,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,animalZombieDog,1,1,animalSnake,1,1,zombieSteveCrawler,1,1,animalBoar,2,2,GroupGenericZombie,2,2,zombieBoeFeral,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,animalZombieDog,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieSteveCrawler,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,6,6,GroupGenericZombie,1,1,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupSpecialInfected,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupSpecialInfected,4,4,animalZombieVulture,2,2" />
  <property name="SleeperVolumeGroupId" value="0,1,1,1,1,1,2,3,4,5,5,6,6,7,7,8,9,10,11,12,12,11,13,13,16,14,14,14,15,17,18,18,19,20,0,21,21,0,22,23,24,25,26,0,20" />
  <property name="SleeperVolumeStart" value="55, 7, 2#38, 6, 8#45, 10, 10#44, 6, 7#55, 6, 8#48, 6, 23#42, 6, 9#42, 6, 17#43, 6, 23#25, 6, 0#29, 6, 4#33, 6, 23#30, 6, 26#30, 6, 9#27, 6, 9#22, 6, 9#20, 6, 15#15, 6, 9#4, 6, 9#3, 6, 26#8, 6, 25#4, 6, 20#3, 6, 50#11, 6, 33#18, 6, 43#27, 6, 30#23, 6, 33#27, 6, 35#29, 6, 40#36, 6, 33#42, 6, 36#41, 6, 33#43, 6, 43#48, 6, 31#50, 1, 31#42, 1, 39#35, 1, 35#37, 1, 44#29, 1, 41#29, 0, 36#27, 1, 27#41, 1, 30#43, 1, 34#58, 6, 38#49, 9, 32" />
  <property name="SleeperVolumeSize" value="3, 10, 3#9, 4, 15#10, 3, 12#12, 4, 1#2, 5, 15#8, 5, 1#13, 4, 5#13, 4, 5#14, 6, 7#10, 4, 7#1, 1, 1#10, 4, 6#3, 4, 7#3, 4, 20#3, 4, 5#5, 4, 14#7, 4, 18#4, 4, 22#11, 4, 11#7, 4, 24#5, 4, 7#10, 5, 5#13, 4, 7#5, 4, 18#5, 4, 14#3, 4, 7#4, 4, 14#6, 4, 5#7, 4, 16#7, 4, 12#7, 4, 7#6, 4, 6#5, 4, 13#7, 5, 24#3, 4, 10#7, 3, 2#8, 2, 8#3, 3, 5#6, 3, 4#5, 4, 5#10, 3, 8#3, 3, 5#6, 3, 4#1, 3, 4#5, 2, 6" />
  <property name="TriggerVolumeSize" value="5, 4, 2" />
  <property name="TriggerVolumeStart" value="3, 6, 34" />
  <property name="TriggerVolumeTriggers" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Tags" value="rural" />
  <property name="DuplicateRepeatDistance" value="1500" />
  <property name="POIMarkerSize" value="19, 13, 3" />
  <property name="POIMarkerStart" value="27, 5, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="11659.33" />
    <property name="TotalVertices" value="2770911" />
    <property name="TotalTriangles" value="1258651" />
    <property class="BlockEntities">
      <property name="Vertices" value="2701091" />
      <property name="Triangles" value="1207229" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="58866" />
      <property name="Triangles" value="32906" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10922" />
      <property name="Triangles" value="18500" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="49, 6, 39" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="51, 1, 34" />
      <property name="1" value="47, 1, 40" />
      <property name="2" value="51, 1, 40" />
      <property name="3" value="52, 6, 42" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="47, 6, 4" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 3, 35" />
      <property name="1" value="46, 3, 36" />
      <property name="2" value="51, 3, 37" />
      <property name="3" value="47, 3, 39" />
      <property name="4" value="52, 6, 39" />
      <property name="5" value="47, 3, 40" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 1, 35" />
      <property name="1" value="48, 1, 36" />
      <property name="2" value="46, 1, 37" />
      <property name="3" value="47, 1, 37" />
      <property name="4" value="47, 2, 37" />
      <property name="5" value="50, 6, 43" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="51, 9, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="42, 6, 5" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="42, 1, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="51, 1, 36" />
      <property name="1" value="49, 1, 39" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 1, 48" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="38, 1, 48" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="53, 6, 21" />
      <property name="1" value="50, 6, 25" />
    </property>
  </property>
</prefab>