﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house old, Custom POIs" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="9, 3, 11#9, 3, 4#4, 4, 3#6, 4, 8#5, 4, 8#1, 4, 6#2, 2, 2#3, 3, 2#2, 4, 3#7, 3, 4#5, 3, 7#2, 4, 5#4, 4, 9#10, 3, 7#1, 4, 1#6, 2, 1#5, 3, 5#6, 4, 9#5, 4, 7#5, 4, 3#2, 4, 5" />
  <property name="SleeperVolumeStart" value="15, 7, 19#11, 7, 20#7, 7, 21#7, 7, 14#7, 7, 23#12, 7, 25#22, 7, 17#27, 5, 6#23, 7, 9#18, 7, 13#14, 7, 13#26, 7, 15#27, 7, 13#13, 12, 18#28, 10, 20#22, 12, 20#25, 4, 53#25, 7, 22#36, 4, 27#13, 7, 33#4, 5, 20" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieScreamer,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalSnake,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="2,3,5,4,6,6,0,0,1,1,1,0,0,8,8,8,0,9,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,3,3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="10, 13, 3" />
  <property name="POIMarkerStart" value="23, 3, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_05" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 18, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #1#2# # # # # # # # # # #1#1#1" />
  <property class="Stats">
    <property name="LightsVolume" value="6140.767" />
    <property name="TotalVertices" value="887516" />
    <property name="TotalTriangles" value="291746" />
    <property class="BlockEntities">
      <property name="Vertices" value="831345" />
      <property name="Triangles" value="248277" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="45271" />
      <property name="Triangles" value="25693" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="240" />
      <property name="Triangles" value="120" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="344" />
      <property name="Triangles" value="172" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10316" />
      <property name="Triangles" value="17484" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="56, 11, 2" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="11, 7, 14" />
      <property name="1" value="12, 7, 14" />
      <property name="2" value="9, 7, 15" />
      <property name="3" value="11, 7, 15" />
      <property name="4" value="9, 7, 16" />
      <property name="5" value="11, 7, 16" />
      <property name="6" value="9, 7, 19" />
      <property name="7" value="8, 7, 27" />
      <property name="8" value="8, 7, 28" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="32, 8, 30" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 6, 6" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 7, 19" />
      <property name="1" value="28, 7, 20" />
      <property name="2" value="28, 12, 20" />
      <property name="3" value="26, 7, 23" />
      <property name="4" value="28, 7, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="32, 7, 14" />
      <property name="1" value="30, 7, 19" />
      <property name="2" value="30, 8, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="30, 7, 15" />
      <property name="1" value="30, 7, 20" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="43, 4, 48" />
    </property>
    <property class="quest_wood">
      <property name="0" value="51, 4, 50" />
      <property name="1" value="51, 4, 52" />
      <property name="2" value="49, 4, 53" />
      <property name="3" value="54, 4, 54" />
      <property name="4" value="46, 4, 56" />
      <property name="5" value="50, 4, 56" />
      <property name="6" value="46, 4, 57" />
    </property>
    <property class="Rally">
      <property name="0" value="28, 4, 2" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 7, 18" />
      <property name="1" value="15, 12, 19" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="30, 7, 13" />
    </property>
  </property>
</prefab>