﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="47, 28, 44" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-8" />
  <property name="SleeperVolumeSize" value="45, 7, 17#14, 7, 23#31, 7, 12#22, 7, 11#5, 3, 4#2, 2, 2#5, 3, 4#7, 3, 6#1, 2, 1#1, 1, 1#7, 3, 13#7, 3, 5#3, 6, 6#4, 6, 6#1, 5, 1#1, 2, 1#10, 2, 2#7, 1, 2#4, 2, 1#7, 3, 8#7, 3, 6#3, 3, 3#8, 3, 8#3, 3, 5#2, 3, 3#2, 3, 5#2, 3, 4#5, 3, 7#2, 3, 1#2, 3, 2#4, 3, 7#3, 2, 1#9, 3, 7#3, 3, 1#1, 2, 3#1, 1, 2#3, 2, 4#2, 3, 1" />
  <property name="SleeperVolumeStart" value="1, 8, 3#32, 8, 20#1, 8, 31#1, 8, 20#24, 9, 23#25, 9, 21#19, 8, 23#23, 13, 22#26, 8, 29#26, 12, 26#26, 1, 28#19, 1, 28#23, 16, 22#26, 16, 22#27, 2, 26#27, 1, 27#15, 1, 26#18, 3, 26#15, 1, 28#19, 1, 33#36, 1, 26#33, 1, 29#31, 1, 13#31, 1, 21#31, 1, 26#35, 1, 21#35, 1, 26#37, 1, 34#38, 1, 33#37, 1, 31#23, 1, 14#27, 1, 14#9, 1, 18#15, 1, 25#17, 1, 26#7, 3, 20#40, 3, 22#28, 8, 20" />
  <property name="SleeperVolumeGroupId" value="3,3,3,3,1,1,1,2,0,2,5,5,2,2,5,5,5,5,5,5,5,5,6,6,6,6,6,7,7,7,8,8,9,9,9,0,5,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupZomSoldier,1,2,GroupGenericZombie,0,0,GroupZomSoldier,2,2,GroupZomSoldier,1,1,zombieSoldierFeralGroup,1,1,zombieMaleHazmatFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,2,2,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupZomSoldier,2,2,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieDemolition,1,1,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="4,4,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #2# # # # # # # # # # # # # # # # # # # # # # # # # # #3# #4" />
  <property name="SVS35" value="sleep 0.2^sound sleeperspawndirt1^sleep 0.2^spawn zombieSoldier 1^waitalive 0^sleep 0.5^sound sleeperspawndirt2^sleep 0.5^spawn zombieSoldierFeral 1" />
  <property name="SVS7" value="sleep 0.3^trigger 2" />
  <property name="TriggerVolumeSize" value="9, 3, 7" />
  <property name="TriggerVolumeStart" value="9, 1, 18" />
  <property name="TriggerVolumeTriggers" value="3" />
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="42, 8, 7" />
      <property name="1" value="39, 8, 11" />
      <property name="2" value="39, 8, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="41, 1, 30" />
      <property name="1" value="39, 1, 33" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="27, 9, 23" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="20, 1, 26" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="40, 1, 35" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="30, 12, 24" />
      <property name="1" value="30, 12, 25" />
      <property name="2" value="27, 9, 26" />
      <property name="3" value="27, 1, 27" />
      <property name="4" value="24, 12, 28" />
      <property name="5" value="28, 12, 28" />
      <property name="6" value="26, 1, 29" />
      <property name="7" value="27, 1, 31" />
      <property name="8" value="30, 1, 35" />
      <property name="9" value="26, 1, 37" />
    </property>
    <property class="quest_stone">
      <property name="0" value="39, 2, 27" />
      <property name="1" value="42, 1, 28" />
      <property name="2" value="40, 1, 29" />
      <property name="3" value="40, 1, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 8, 1" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 2, 27" />
      <property name="1" value="30, 2, 32" />
      <property name="2" value="31, 2, 36" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 16, 23" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="39, 1, 39" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="41324.65" />
    <property name="TotalVertices" value="1621807" />
    <property name="TotalTriangles" value="762322" />
    <property class="BlockEntities">
      <property name="Vertices" value="1594991" />
      <property name="Triangles" value="735018" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="17056" />
      <property name="Triangles" value="11684" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="288" />
      <property name="Triangles" value="144" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9472" />
      <property name="Triangles" value="15476" />
    </property>
  </property>
</prefab>