﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="PrefabSize" value="42, 34, 42" />
  <property name="Tags" value="countryresidential" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="6, 13, 1" />
  <property name="POIMarkerStart" value="10, 13, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countryresidential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="YOffset" value="-14" />
  <property name="SleeperVolumeSize" value="5, 4, 6#6, 5, 9#3, 4, 5#1, 5, 6#3, 4, 2#1, 2, 1#3, 1, 2#1, 3, 1#1, 4, 4#1, 2, 2#5, 4, 3#6, 4, 4#4, 4, 3#4, 4, 3#2, 2, 1#9, 4, 5#2, 4, 1#2, 2, 2#3, 4, 5#2, 2, 1#1, 2, 2#4, 4, 2#1, 2, 2#1, 3, 2#7, 5, 11#9, 5, 7#5, 6, 1#4, 6, 4#4, 2, 3#1, 8, 1#3, 1, 3#2, 2, 2#1, 1, 1#11, 5, 11#2, 2, 3#6, 3, 2#6, 3, 6#1, 2, 2#1, 2, 1#9, 3, 9#2, 3, 1#2, 3, 14#11, 3, 12#3, 2, 2#11, 3, 4#11, 3, 9#2, 3, 9#12, 3, 9#2, 3, 8#4, 3, 8#1, 2, 9#5, 2, 1#3, 2, 1#3, 2, 3#1, 1, 2#1, 1, 1#1, 2, 1#1, 1, 2#1, 1, 1#1, 1, 2#1, 1, 2" />
  <property name="SleeperVolumeStart" value="3, 14, 11#10, 14, 12#17, 15, 22#16, 14, 12#18, 15, 19#19, 15, 21#19, 20, 19#20, 17, 19#18, 15, 15#20, 15, 24#21, 15, 19#24, 15, 14#20, 15, 15#26, 15, 19#24, 15, 21#21, 15, 23#21, 15, 22#19, 15, 24#27, 15, 29#25, 15, 31#28, 15, 27#22, 15, 34#24, 15, 32#21, 16, 34#13, 14, 28#7, 14, 21#2, 14, 21#3, 14, 23#5, 1, 21#4, 1, 23#5, 3, 21#7, 1, 24#8, 3, 22#2, 14, 28#7, 1, 28#7, 1, 31#7, 1, 34#11, 1, 33#13, 1, 38#14, 1, 31#13, 1, 38#21, 1, 19#24, 1, 28#28, 1, 25#24, 1, 20#24, 1, 10#21, 1, 12#7, 1, 10#20, 1, 11#20, 6, 10#16, 6, 13#17, 6, 21#13, 6, 13#14, 6, 10#11, 4, 29#19, 4, 23#21, 4, 10#31, 4, 14#7, 4, 15#12, 4, 9#12, 4, 18" />
  <property name="SleeperVolumeGroupId" value="0,1,2,1,2,2,3,3,2,2,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,12,12,12,12,0,10,0,0,13,13,13,14,14,15,16,16,17,18,18,19,19,22,20,20,21,21,0,0,22,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="animalSnake,1,1,zombieYo,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSteveCrawler,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomHazMatOnly,1,1,GroupZomSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalZombieDog,1,1,zombieMaleHazmat,1,1,GroupZomSoldier,0,0,GroupLabWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupZomSoldier,2,2,GroupZomSoldier,4,4,GroupGenericZombie,0,0,GroupLabWorker,2,2,GroupZomSoldier,4,4,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,zombieSteveCrawler,1,1,zombieSteveCrawler,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupZomSoldier,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,True,True,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,3,3,0,0,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #3# #4#8# # # # # # # # # # # # # # # # # # #7#7# #9#10#10#10" />
  <property name="SVS60" value="sleep 2^spawn zombieSoldier 1^waitalive 0^sound sleeperspawnmetal1^sleep 1 ^spawn zombieSoldier 1" />
  <property name="TriggerVolumeSize" value="4, 2, 3#10, 3, 10#8, 3, 9" />
  <property name="TriggerVolumeStart" value="5, 1, 21#10, 1, 20#24, 1, 10" />
  <property name="TriggerVolumeTriggers" value="3#7#9" />
  <property name="SVS59" value="sleep 2^spawn zombieScreamer 1^waitalive 0^spawn zombieSoldier 1^" />
  <property name="SVS58" value="sound intercom_chime3^sleep 1^sound sysadmin_generators_online" />
  <property name="SVS57" value="sound intercom_chime2^sleep 1^sound bunkerman_ration" />
  <property name="SVS55" value="sleep 1^sound intercom_chime1^sleep 1^sound bunkerman_security^trigger 8" />
  <property name="SVS54" value="sleep 2^sound sleeperspawnmetal1^sleep 0.5^spawn zombieSoldier 1^waitalive 0^sound sleeperspawnmetal2^sleep 0.5^spawn zombieSoldier 1^" />
  <property name="SVS35" value="spawn zombieSoldier 3^sleep 0.5^spawn zombieSoldier 1^sleep 0.5^spawn zombieSoldierFeral 1" />
  <property name="SVS32" value="sleep 2^sound intercom_chime3^sleep 1 ^sound sysadmin_security_breach^sleep 1.5^sound sysadmin_caution^trigger 4" />
  <property class="Stats">
    <property name="LightsVolume" value="17538.03" />
    <property name="TotalVertices" value="1250309" />
    <property name="TotalTriangles" value="470375" />
    <property class="BlockEntities">
      <property name="Vertices" value="1154562" />
      <property name="Triangles" value="409249" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="85959" />
      <property name="Triangles" value="46226" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="648" />
      <property name="Triangles" value="324" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="448" />
      <property name="Triangles" value="224" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="8692" />
      <property name="Triangles" value="14352" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="35, 14, 33" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 1, 30" />
      <property name="1" value="21, 17, 34" />
      <property name="2" value="21, 16, 35" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="8, 1, 13" />
      <property name="1" value="8, 1, 16" />
    </property>
    <property class="POILight">
      <property name="0" value="25, 4, 38" />
      <property name="1" value="29, 4, 38" />
      <property name="2" value="33, 4, 38" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="21, 1, 38" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="28, 14, 4" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 1, 26" />
      <property name="1" value="27, 1, 26" />
      <property name="2" value="34, 1, 26" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="32, 4, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="15, 14, 11" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 15, 21" />
      <property name="1" value="30, 1, 24" />
      <property name="2" value="23, 1, 26" />
      <property name="3" value="29, 1, 27" />
      <property name="4" value="22, 15, 28" />
      <property name="5" value="28, 15, 28" />
      <property name="6" value="26, 15, 31" />
      <property name="7" value="21, 1, 33" />
      <property name="8" value="24, 15, 33" />
      <property name="9" value="23, 15, 34" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="11, 14, 15" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="18, 2, 21" />
      <property name="1" value="13, 2, 23" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 15, 34" />
    </property>
  </property>
</prefab>