﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="52, 24, 58" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="36, 3, 15#7, 3, 5#39, 3, 6#9, 2, 8#13, 3, 24#3, 2, 6#3, 2, 1#46, 3, 8#8, 1, 5#18, 3, 19#2, 2, 1#4, 8, 3#8, 2, 3#1, 1, 1#7, 2, 4#5, 3, 5#9, 3, 8#3, 3, 5#4, 4, 1#9, 8, 13#1, 1, 1#1, 1, 1#1, 1, 1#3, 1, 1#10, 2, 3#8, 2, 2#2, 2, 2#5, 2, 2#3, 2, 10#6, 2, 5#3, 3, 7#5, 2, 9#5, 2, 5#11, 2, 4#3, 3, 6#4, 2, 4#2, 2, 2#3, 2, 3#5, 1, 4#4, 2, 3#4, 2, 3#3, 2, 2#2, 2, 2#5, 3, 4#1, 2, 1#3, 2, 3#1, 2, 5#1, 2, 1#3, 3, 4#2, 2, 3#2, 1, 4#3, 1, 5#13, 2, 4#3, 2, 4#2, 2, 2#3, 2, 4#3, 2, 6#3, 3, 3#7, 3, 7#7, 3, 10#4, 2, 5#10, 2, 2#2, 2, 5#7, 2, 2#2, 1, 1#1, 1, 1#1, 2, 1#4, 2, 3#15, 2, 3#3, 2, 2#2, 2, 2#3, 2, 6#5, 1, 3#2, 3, 4#3, 2, 4#3, 2, 3#2, 3, 2#10, 3, 1#8, 3, 7#13, 3, 3#4, 3, 4#2, 2, 3#4, 2, 3#2, 2, 6#2, 1, 2#6, 2, 3#2, 2, 4#2, 2, 2#3, 2, 6#4, 2, 2#2, 2, 2#8, 2, 6#6, 2, 4#2, 2, 1#1, 1, 1#1, 1, 2#2, 2, 2#3, 3, 3#3, 3, 2#6, 3, 3#2, 2, 2#3, 2, 1" />
  <property name="SleeperVolumeStart" value="5, 17, 8#41, 17, 8#5, 17, 23#39, 15, 30#36, 17, 23#43, 18, 14#40, 18, 15#3, 17, 47#24, 17, 52#2, 17, 28#10, 15, 35#20, 13, 39#20, 9, 39#26, 13, 41#32, 9, 33#28, 9, 37#24, 9, 29#28, 9, 24#27, 12, 29#24, 1, 29#32, 4, 39#34, 6, 35#28, 4, 27#19, 5, 29#31, 1, 36#41, 1, 37#48, 1, 35#42, 1, 37#44, 1, 28#44, 4, 25#39, 1, 25#29, 4, 15#34, 4, 15#33, 2, 10#44, 1, 11#29, 3, 10#22, 4, 16#19, 5, 16#14, 6, 16#9, 3, 11#13, 3, 10#14, 4, 13#8, 3, 14#3, 4, 19#15, 6, 32#18, 1, 24#26, 3, 21#6, 10, 36#2, 6, 43#9, 5, 31#7, 6, 30#5, 6, 32#9, 6, 50#6, 6, 49#4, 6, 49#15, 6, 46#15, 6, 42#12, 3, 42#6, 2, 38#1, 1, 27#5, 2, 37#7, 3, 55#5, 2, 52#16, 5, 55#25, 7, 47#28, 2, 52#25, 10, 50#30, 4, 54#35, 3, 54#32, 4, 53#32, 6, 51#47, 3, 48#45, 4, 54#45, 5, 48#44, 8, 48#46, 3, 45#45, 2, 43#35, 8, 54#35, 8, 47#32, 8, 44#38, 8, 40#42, 8, 39#42, 8, 36#44, 8, 30#38, 6, 48#39, 10, 19#47, 10, 20#45, 10, 20#36, 10, 16#40, 12, 14#38, 10, 14#29, 10, 12#27, 10, 7#31, 10, 11#32, 13, 14#28, 11, 14#25, 10, 14#46, 1, 25#45, 9, 24#18, 20, 39#44, 3, 45#47, 3, 48" />
  <property name="SleeperVolumeGroupId" value="1,1,1,1,1,3,3,1,0,1,1,0,0,0,6,6,6,6,6,0,0,0,0,0,7,7,7,8,8,23,0,9,9,10,10,10,11,11,11,12,12,12,12,0,0,0,0,0,0,13,13,13,14,14,14,14,15,15,15,16,16,17,17,17,0,0,0,18,18,18,18,19,19,19,19,20,20,21,21,21,21,21,21,21,21,22,22,22,22,22,22,22,22,22,0,0,0,23,22,1,20,20" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,8,8,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,3,3,animalSnake,1,1,ZomUtilityWorker,1,1,ZomUtilityWorker,1,1,ZomUtilityWorker,1,1,zombieWightFeral,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,3,3,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,zombieSteveCrawler,2,2,ZomUtilityWorker,1,1,zombieSteveCrawler,1,1,ZomUtilityWorker,3,3,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,animalSnake,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,zombieScreamerFeral,1,1,ZomJanitorOnly,1,1,zombieSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSteveCrawler,1,1,GroupGenericZombie,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,4,4,zombieJanitor,1,1,zombieSoldier,1,1,GroupGenericZombie,0,0,zombieMarlene,1,1,GroupGenericZombie,0,0,zombieMaleHazmat,1,1,GroupZomSoldier,1,1,zombieSteveCrawlerFeral,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,1,1,GroupGenericZombie,0,0,zombieJoe,1,1,zombieSoldier,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,ZomHazMatOnly,2,2,zombieSteveCrawler,1,1,zombieSoldier,2,2,zombieLab,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,4,4,GroupGenericZombie,0,0,ZomJanitorOnly,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,ZomLumberJack,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,animalZombieVulture,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,4,0,4,0,0,0,4,0,4,4,0,0,3,0,0,0,0,0,4,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,4,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # #1# # # # # # #2#2#2#2# # # # # # # # # # # # # # # # # # # # #4#4# #5#5# # # # # # # # # # # # # # # #6#6#6# # # # # # # # # # # # # # # # # # # # # # # # # # # #7#7#11# # # # # " />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="YOffset" value="-17" />
  <property name="TriggerVolumeSize" value="6, 3, 3#9, 3, 13#4, 3, 12#2, 2, 7#3, 2, 4#6, 4, 5#11, 2, 4" />
  <property name="TriggerVolumeStart" value="24, 9, 39#24, 1, 29#13, 1, 23#5, 6, 38#24, 5, 53#24, 3, 49#28, 10, 14" />
  <property name="TriggerVolumeTriggers" value="1#2#4#5#6#6#7" />
  <property name="SVS96" value="spawn GroupGenericZombie 2^spawn GroupAllFeral 2" />
  <property name="SVS95" value="sleep 14^sound light_bay1^trigger 9^sleep 0.3^sound light_bay2^trigger 10^sleep 0.2^trigger 11^sleep 0.2^trigger 12^^" />
  <property name="SVS64" value="spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1^sleep 0.5^spawn GroupGenericZombie 1^" />
  <property name="SVS23" value="sleep 0.7^spawn zombieUtilityWorker 2" />
  <property name="SVS22" value="sleep 0.3^spawn zombieUtilityWorker 1^waitalive 0^spawn zombieUtilityWorker 1" />
  <property name="SVS21" value="sleep 0.3^spawn zombieUtilityWorker 1^waitalive 0^spawn zombieUtilityWorker 1" />
  <property name="SVS20" value="sound electric_fence_impact^sleep 0.5^sound explosion_buzzer1^sleep 0.3^sound electric_fence_impact^" />
  <property name="SVS13" value="sleep 0.2^sound electric_fence_impact^sleep 0.4^sound intercom_chime1^sleep 0.7^sound bunkerwoman_lift_malfunction^sleep 0.8^sound electric_fence_impact^" />
  <property name="SVS5" value="spawn zombieUtilityWorker 1^spawn zombieBusinessMan 1" />
  <property name="POIMarkerStart" value="25, 16, -1" />
  <property name="POIMarkerGroup" value="Roadexit" />
  <property name="POIMarkerTags" value="Roadexit" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="24192.36" />
    <property name="TotalVertices" value="1523338" />
    <property name="TotalTriangles" value="606214" />
    <property class="BlockEntities">
      <property name="Vertices" value="1435496" />
      <property name="Triangles" value="531193" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="58726" />
      <property name="Triangles" value="33821" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="5312" />
      <property name="Triangles" value="2656" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="584" />
      <property name="Triangles" value="292" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="23188" />
      <property name="Triangles" value="38236" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="47, 3, 49" />
    </property>
    <property class="POILight">
      <property name="0" value="44, 10, 52" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="42, 8, 38" />
    </property>
    <property class="quest_stone">
      <property name="0" value="46, 3, 46" />
      <property name="1" value="44, 5, 48" />
      <property name="2" value="47, 3, 48" />
      <property name="3" value="49, 3, 52" />
      <property name="4" value="48, 3, 55" />
      <property name="5" value="43, 3, 56" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="42, 3, 45" />
      <property name="1" value="48, 3, 49" />
      <property name="2" value="43, 9, 50" />
      <property name="3" value="47, 3, 54" />
      <property name="4" value="45, 3, 56" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="43, 17, 39" />
    </property>
    <property class="quest_wood">
      <property name="0" value="43, 17, 51" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="42, 18, 15" />
      <property name="1" value="44, 10, 20" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 10, 15" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="48, 1, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="45, 18, 14" />
      <property name="1" value="45, 19, 14" />
      <property name="2" value="45, 20, 14" />
      <property name="3" value="45, 18, 16" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="21, 11, 41" />
      <property name="1" value="22, 13, 41" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="43, 3, 46" />
    </property>
    <property class="Rally">
      <property name="0" value="26, 17, 1" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="36, 9, 35" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="46, 1, 18" />
    </property>
  </property>
</prefab>