﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="52, 44, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="48, 10, 36#2, 1, 1#11, 1, 15#3, 8, 3#2, 1, 3#3, 1, 3#5, 1, 5#3, 7, 4#2, 1, 2#3, 7, 4#9, 1, 2#1, 3, 1#2, 1, 2#1, 3, 1#2, 1, 1#6, 3, 7#6, 2, 12#5, 2, 2#2, 3, 2" />
  <property name="SleeperVolumeStart" value="2, 24, 4#23, 24, 33#20, 6, 13#37, 5, 5#41, 11, 24#27, 12, 38#24, 12, 1#11, 5, 5#10, 12, 15#12, 5, 31#29, 5, 32#12, 15, 32#9, 16, 21#36, 15, 28#27, 1, 29#5, 2, 20#4, 5, 27#10, 7, 37#15, 8, 37" />
  <property name="SleeperVolumeGroupId" value="1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,6,6,animalStag,1,1,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,6,6,GroupGenericZombie,2,2,animalSnake,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieSoldier,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # #1#1#1#1#1#1#1#1#1#1#1#1#1# # # # " />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="TriggerVolumeSize" value="28, 8, 30" />
  <property name="TriggerVolumeStart" value="11, 5, 5" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property name="YOffset" value="-24" />
  <property name="Tags" value="wilderness" />
  <property class="Stats">
    <property name="LightsVolume" value="13479.9" />
    <property name="TotalVertices" value="594676" />
    <property name="TotalTriangles" value="264970" />
    <property class="BlockEntities">
      <property name="Vertices" value="521999" />
      <property name="Triangles" value="206943" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="3165" />
      <property name="Triangles" value="1807" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="48000" />
      <property name="Triangles" value="24000" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1928" />
      <property name="Triangles" value="964" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="19584" />
      <property name="Triangles" value="31256" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="42, 24, 38" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="44, 24, 10" />
    </property>
    <property class="quest_stone">
      <property name="0" value="30, 6, 23" />
      <property name="1" value="38, 5, 28" />
      <property name="2" value="31, 5, 33" />
      <property name="3" value="35, 5, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 1, 26" />
      <property name="1" value="41, 11, 26" />
      <property name="2" value="26, 1, 28" />
      <property name="3" value="40, 24, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="7, 5, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 24, 2" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 24, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="41, 24, 31" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="33, 1, 10" />
    </property>
  </property>
</prefab>