﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="POIMarkerSize" value="7, 1, 7" />
  <property name="POIMarkerStart" value="28, 8, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="66, 27, 84" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-9" />
  <property name="EditorGroups" value="Custom POIs" />
  <property name="SleeperVolumeSize" value="5, 4, 9#23, 4, 9#2, 4, 4#9, 4, 14#9, 4, 15#8, 4, 16#2, 4, 4#7, 3, 7#3, 2, 2#5, 3, 8#14, 3, 7#9, 3, 7#2, 2, 2#4, 3, 3#4, 3, 6#4, 3, 5#2, 2, 1#6, 3, 4#2, 3, 3#7, 3, 6#4, 3, 3#22, 3, 4#9, 3, 4#8, 3, 2#1, 3, 3#5, 3, 1#10, 3, 3#2, 3, 7#6, 3, 3#6, 3, 5#4, 3, 10#5, 3, 6#2, 2, 1#11, 3, 8#2, 2, 1#19, 9, 11#6, 9, 11#2, 9, 8#10, 3, 5#5, 3, 3#6, 3, 5#3, 3, 2#5, 2, 2#14, 9, 5#3, 9, 6#11, 13, 6#27, 9, 16#2, 9, 19#15, 9, 6#12, 4, 6#5, 4, 6#4, 3, 6#5, 3, 12#5, 3, 2#5, 3, 11#5, 3, 8#4, 3, 7#1, 2, 2#5, 3, 9#10, 3, 4#10, 3, 11#2, 2, 2#4, 3, 5#1, 2, 1#5, 3, 5#1, 2, 1#9, 3, 8#5, 3, 4#1, 2, 1#3, 3, 2#1, 2, 1#2, 2, 2#4, 3, 18#4, 3, 6#10, 3, 5#4, 3, 3#4, 3, 7#10, 3, 5#4, 3, 4#1, 2, 1#8, 3, 12#8, 3, 2#7, 3, 10#2, 2, 2#2, 2, 1#4, 3, 4#1, 2, 3#2, 2, 2#4, 3, 4#4, 3, 6#4, 3, 11#2, 2, 2#2, 1, 1#2, 1, 1#36, 6, 25#8, 6, 40#29, 6, 15#7, 6, 10#5, 6, 5#2, 6, 4#2, 3, 1#3, 2, 6#2, 2, 3#1, 2, 3#6, 3, 19#2, 1, 2#8, 3, 11#2, 3, 8#2, 3, 6#12, 3, 5#5, 3, 19#1, 1, 2#2, 1, 1#2, 1, 1#1, 1, 2#1, 2, 1#1, 1, 1#1, 1, 1#2, 2, 2" />
  <property name="SleeperVolumeStart" value="11, 9, 16#22, 9, 16#45, 9, 16#56, 9, 1#56, 9, 36#0, 9, 67#16, 9, 16#11, 9, 29#18, 9, 31#11, 9, 37#22, 9, 26#36, 9, 26#27, 9, 33#47, 9, 35#46, 9, 28#51, 9, 33#47, 9, 34#39, 9, 34#45, 9, 35#30, 9, 42#32, 9, 39#23, 9, 52#23, 9, 48#22, 9, 46#22, 9, 48#32, 9, 48#35, 9, 49#37, 9, 42#39, 9, 46#45, 9, 51#51, 9, 46#40, 9, 39#41, 9, 45#17, 9, 37#25, 9, 45#37, 9, 57#52, 9, 68#56, 9, 60#11, 9, 51#21, 9, 52#26, 9, 51#23, 9, 50#11, 11, 49#38, 9, 74#38, 9, 68#41, 5, 68#11, 9, 57#9, 9, 60#11, 9, 73#26, 14, 73#27, 9, 73#33, 9, 73#11, 14, 34#11, 13, 46#16, 14, 34#11, 14, 26#17, 14, 26#16, 14, 29#11, 14, 16#16, 14, 16#27, 14, 16#25, 14, 22#33, 14, 28#34, 14, 27#27, 14, 28#30, 14, 27#27, 14, 39#27, 14, 48#29, 14, 47#33, 14, 47#29, 14, 38#26, 14, 45#22, 14, 29#22, 14, 47#11, 14, 51#22, 14, 53#41, 14, 49#45, 14, 51#51, 14, 46#52, 14, 50#37, 14, 34#37, 14, 46#38, 14, 23#40, 14, 33#41, 14, 48#38, 14, 16#39, 14, 20#43, 14, 17#46, 14, 16#51, 14, 16#51, 14, 23#52, 14, 34#15, 25, 21#48, 20, 45#19, 19, 16#11, 19, 16#19, 19, 41#48, 19, 46#50, 19, 41#48, 19, 41#48, 22, 45#52, 9, 39#50, 9, 42#49, 9, 42#38, 3, 25#44, 6, 42#28, 3, 30#26, 3, 31#36, 3, 32#26, 3, 25#21, 3, 25#23, 6, 43#20, 6, 34#20, 6, 28#30, 6, 24#31, 6, 42#29, 6, 42#29, 5, 42#39, 9, 32" />
  <property name="SleeperVolumeGroupId" value="2,1,1,0,0,0,2,3,3,3,4,5,4,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,9,9,9,9,9,8,8,8,8,8,8,8,8,8,10,10,10,11,11,11,12,12,13,13,13,13,14,13,15,15,15,15,15,16,16,16,17,17,18,18,18,18,19,19,20,20,19,20,20,21,21,0,22,22,0,0,23,23,23,23,23,23,23,24,24,24,25,25,26,26,26,27,27,0,0,0,0,0,0,0,6" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomFatCops,1,1,zombieNurse,1,1,ZomBurnt,1,1,GroupGenericZombie,0,0,ZomBusinessman,3,3,GroupGenericZombie,0,0,zombiePartyGirl,2,2,GroupGenericZombie,6,6,GroupGenericZombie,3,3,GroupGenericZombie,0,0,ZomUtilityWorker,1,1,zombieJanitor,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieJanitor,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomBusinessman,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,5,5,zombieSteveCrawler,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,animalZombieDog,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,5,5,GroupGenericZombie,6,6,GroupGenericZombie,9,9,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSteveCrawlerFeral,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieJanitor,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #2#2# # # # # # # # # # # # # # # # # #3#3#3#3#3#3#4# " />
  <property name="SVS117" value="sleep 0.3^sound explosion_buzzer1" />
  <property name="SVS116" value="sleep 0.6^sound explosion_buzzer1" />
  <property name="SVS115" value="trigger 5^sleep 0.5^sound sleeperspawnmetal1^sleep 0.5 ^spawn GroupZomBadass 1^waitalive 0^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal3^sleep 0.5^spawn GroupAllRadiated 1^" />
  <property name="SVS114" value="sleep 0.5^sound sleeperspawnmetal1^sleep 0.5 ^spawn GroupZomBadass 1^waitalive 0^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal3^sleep 0.5^spawn GroupAllRadiated 1^" />
  <property name="SVS113" value="sleep 0.5^sound sleeperspawnmetal1^sleep 0.5 ^spawn GroupZomBadass 1^waitalive 0^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal3^sleep 0.5^spawn GroupAllRadiated 1" />
  <property name="SVS112" value="sleep 0.5^sound sleeperspawnmetal1^sleep 0.5 ^spawn GroupZomBadass 1^waitalive 0^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal3^sleep 0.5^spawn GroupAllRadiated 1^sleep 0.5^spawn GroupAllInfernal 1" />
  <property name="SVS111" value="sleep 0.5^sound sleeperspawnmetal1^sleep 0.5 ^spawn GroupZomBadass 1^waitalive 0^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal3^sleep 0.5^spawn GroupAllRadiated 1^waitalive 0^sleep 0.5^soundsleeperspawnmetal1^sleep 0.5^spawn zombieWightFeral 1^sleep 0.5^spawn GroupAllRadiated 1^sleep 0.5^spawn GroupAllCharged 1^waitalive 0^sleep 0.3^trigger 5^sleep 0.5^trigger 4^" />
  <property name="TriggerVolumeSize" value="44, 5, 40#11, 3, 3" />
  <property name="TriggerVolumeStart" value="11, 19, 16#26, 3, 41" />
  <property name="TriggerVolumeTriggers" value="2#3" />
  <property name="SVS93" value="sleep 0.5^sound sleeperspawnmetal1^sleep 0.5^spawn GroupGenericZombie 1^waitalive 0^sleep 0.5 ^sound sleeperspawnmetal2^sleep 0.5 ^spawn GroupAllFeral 1" />
  <property name="SVS92" value="sleep 0.5^sound sleeperspawnmetal3^sleep 0.5^spawn GroupGenericZombie 1^waitalive 0 ^sleep 0.5^sound sleeperspawnmetal2^sleep 0.5^spawn GroupAllFeral 1^" />
  <property name="SVS51" value="spawn zombieDarlene 1^spawn zombieMarlene 1" />
  <property name="SVS50" value="spawn zombieBoe 1^spawn zombieJoe 1" />
  <property name="SVS46" value="spawn zombiePartyGirl 3^spawn GroupGenericZombie 1^spawn GroupZomBadass 1^spawn GroupAllFeral 1^" />
  <property name="SVS33" value="spawn zombieArlene 2^spawn zombieMarlene 1^spawn zombieNurse 1^spawn zombieDarlene 1" />
  <property name="SVS31" value="spawn zombieBoe 1^spawn zombieMoe 1^spawn zombieJoe 1" />
  <property name="SVS1" value="spawn ZomBusinessman 4^spawn zombiePartyGirl 4" />
  <property class="Stats">
    <property name="LightsVolume" value="19367.39" />
    <property name="TotalVertices" value="2542334" />
    <property name="TotalTriangles" value="1005005" />
    <property class="BlockEntities">
      <property name="Vertices" value="2279232" />
      <property name="Triangles" value="829653" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="235324" />
      <property name="Triangles" value="140404" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7680" />
      <property name="Triangles" value="3840" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1264" />
      <property name="Triangles" value="632" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="112" />
      <property name="Triangles" value="56" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="18722" />
      <property name="Triangles" value="30420" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="60, 9, 45" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="52, 20, 49" />
      <property name="1" value="54, 10, 49" />
      <property name="2" value="50, 19, 50" />
      <property name="3" value="52, 19, 51" />
      <property name="4" value="50, 19, 53" />
    </property>
    <property class="POILight">
      <property name="0" value="57, 11, 59" />
      <property name="1" value="57, 11, 63" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="51, 23, 43" />
      <property name="1" value="52, 23, 43" />
      <property name="2" value="54, 9, 43" />
      <property name="3" value="51, 23, 44" />
      <property name="4" value="52, 23, 44" />
      <property name="5" value="51, 14, 49" />
      <property name="6" value="54, 14, 49" />
      <property name="7" value="50, 23, 51" />
      <property name="8" value="51, 23, 51" />
      <property name="9" value="54, 9, 51" />
      <property name="10" value="50, 23, 52" />
      <property name="11" value="51, 23, 52" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 9, 44" />
      <property name="1" value="51, 9, 44" />
      <property name="2" value="53, 9, 47" />
      <property name="3" value="50, 9, 51" />
      <property name="4" value="51, 14, 54" />
      <property name="5" value="51, 9, 55" />
      <property name="6" value="52, 9, 55" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="55, 9, 58" />
      <property name="1" value="57, 9, 64" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 14, 46" />
      <property name="1" value="52, 14, 50" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="44, 9, 49" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="52, 9, 74" />
    </property>
    <property class="Rally">
      <property name="0" value="31, 9, 2" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="46, 9, 11" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="32, 13, 68" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="33, 3, 35" />
    </property>
  </property>
</prefab>