﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="none" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="Wilderness, Mahem3000" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="1, 1, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 42, 42" />
  <property name="SleeperVolumeSize" value="22, 6, 14#9, 3, 8#14, 9, 12#11, 3, 11#12, 7, 6#23, 3, 12#7, 7, 7#7, 6, 7#11, 5, 11#7, 5, 7" />
  <property name="SleeperVolumeStart" value="18, 2, 1#31, 2, 32#12, 8, 10#11, 18, 20#10, 16, 29#0, 2, 30#13, 21, 22#13, 31, 22#11, 37, 20#13, 8, 22" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomLumberJack,2,3,GroupZomPoliceCarHorde,4,9,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomPoliceCarHorde,5,6,ZomFatCops,2,5,zombieSoldierFeral,2,2,zombieBurntFeral,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,True,False,False,True,True,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,3,0,2,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # #1#1# # # # # " />
  <property name="TriggerVolumeSize" value="5, 3, 5" />
  <property name="TriggerVolumeStart" value="14, 18, 23" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="4980.472" />
    <property name="TotalVertices" value="322186" />
    <property name="TotalTriangles" value="147384" />
    <property class="BlockEntities">
      <property name="Vertices" value="260067" />
      <property name="Triangles" value="101707" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="52093" />
      <property name="Triangles" value="31661" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2262" />
      <property name="Triangles" value="1608" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="7764" />
      <property name="Triangles" value="12408" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="3, 2, 4" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="24, 2, 36" />
    </property>
    <property class="quest_feather">
      <property name="0" value="28, 10, 22" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 2, 9" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="34, 2, 36" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="15, 18, 22" />
      <property name="1" value="17, 28, 23" />
      <property name="2" value="17, 33, 23" />
      <property name="3" value="18, 23, 23" />
      <property name="4" value="15, 23, 24" />
      <property name="5" value="19, 8, 24" />
      <property name="6" value="19, 23, 25" />
      <property name="7" value="16, 19, 26" />
      <property name="8" value="16, 39, 26" />
      <property name="9" value="17, 23, 26" />
      <property name="10" value="19, 33, 27" />
      <property name="11" value="16, 23, 28" />
      <property name="12" value="17, 23, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="20, 28, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="24, 12, 12" />
    </property>
  </property>
</prefab>